Free games

  • Twitch

    • Yoku’s Island Express

      • 2018
      • Side-scrolling Metroidvania platformer where you can only jump by using pinball paddles to push a ball that drags your character behind, in an open world with many bumpers, tracks, and ramps for different pinball mechanics
    • Stealth Inc 2: A Game of Clones

      • 2015
      • 2D puzzle platform stealth game that has you taking control of multiple clones to explore the facility in which you were born
    • Chicken Assassin: Reloaded

      • 2016
      • An RPG beat-em-up that plays like a clicker- you can upgrade your stats, weaponry, and equipment, then mash buttons to beat up the bad guys and get your girl back
    • Manual Samuel

      • 2016
      • 2D adventure sidescroller where you try to make it through a normal day performing all your bodily functions completely manually, a la QWOP
  • Epic

    • Conarium

      • 2017
      • Lovecraftian horror adventure game inspired by At The Mountains of Madness, that has you exploring an Antarctic base to discover the fate of your expedition through notes, journals, and and strange visions

Apple’s By Innovation Only event was this week, and here are some of the highlights:

  • Apple Arcade looks fairly solid and will only cost $5 a month with full family sharing. None of the games will include in-app purchases, and they’re all exclusive to Apple Arcade on mobile
    • The big standout for me was Sayonara Wild Hearts, a neon rhythm racing game with a ton of style, that’s also coming to Switch and PS4
  • Apple TV+ is also hitting for $5 a month, which makes competing services look pretty expensive by comparison, but the content is slowly coming together
    • Netflix and Amazon Prime are a fair bit more with a ton of back catalog, and Disney+ is only slightly more expensive with their huge vault of works
    • One interesting note though, every Apple device sold from now on will come with a free year of Apple TV+. Whether that means only the first time or every single purchase remains to be seen
  • There’s a new entry-level iPad model that works as an updated alternative to the fancy iPad Pro
  • The Apple Watch Series 5 will officially have an always-on display, with the screen staying dim until you raise it, and apparently the exact same battery life as current models
    • They’re also bringing in more case materials like ceramic and titanium
    • And the Series 3 seems to be the new budget model, with the Series 4 being completely replaced
  • And, of course, the iPhone
    • We’ve got three new iPhones:
      • iPhone 11, which is the updated iPhone XR, has the same liquid retina display with a ton of new guts to make it even faster than before
        • They’ve also tweaked the dual camera system on the back to use a standard and ultra-wide angle lens, instead of the old telephoto, so they can use their computational photography to work with even more information
          • It also allows them to finally have a Night Mode, which Google’s been rocking for about a year now
          • The new camera system does come with a gigantic square camera bump, which leaves many wondering why not make the whole device the same thickness and add more battery life (though they did manage to add an additional hour, which is nothing to sneeze at)
      • Then the iPhone 11 Pro, the new OLED model replacing the XS, with a very fancy super duper crazy bright and accurate fancy display ™
        • It also comes in a new color, midnight green, that feels Boba Fett-esque. Pretty slick
        • For the most part it’s got the same new fancy guts as the iPhone 11, but in addition it’s got a third lens to keep the telephoto in play with the other two.
          • Apparently it will use a feature called Deep Fusion to fuse 9 separate exposures with the combined lenses into a single image
        • It’s also got slightly faster cellular data, which is kind of whatever at this point. It gets to a point where the speed gains become less and less noticeable
        • Unfortunately this model is also killing my baby- 3D touch is dead, replaced by haptic touch
          • 3D touch was brilliant, where you could press slightly harder on the screen to do things like get shortcuts or move your cursor around with your thumb on the keyboard, but required an extra suite of sensors under the display
          • Instead all the Pro models have the same Haptic touch brought to us originally in the XR because the display just didn’t work with the tech- you just do a long press, and the haptics give you a light tap on the thumb. So it’s a glorified long press, which we’ve had pretty much the whole time anyway
        • All this comes alongside 4-5 more hours of battery life for the base and Max models, respectively, which is bonkers year-over-year improvement while adding more tech
      • This year’s iPhones also bring a new chip for ultra wideband technology, leading many to think that their Tile competitor is coming soon since that would allow for much more accurate location tracking of devices
        • One demo found inside the new iOS files has the ability to look around your room for a red balloon, then follow the string to the missing device
 

Awesome looking game that’s got about a month left on Kickstarter, called Savior.

Story
Savior is an open-world, action-adventure platformer, centered on rebuilding the divided planet of Arcadia. You’ll be empowered to save the people you discover from problems like hunger, superstition, tyranny and destruction. As you help the Arcadians regain their lives and thrive, you’ll earn experience, abilities, powerful tools and allies to aid you in your quest.
You play as Sam, a stranger with no possessions or memory.  As you explore, you’ll learn of your origin and place among the characters you encounter. Battle, evade and persuade your enemies to join you in rebuilding a broken world.
Combat
We wanted combat to feel as real and engaging as possible. To that end, every block, dodge and strike is clean and reactive. NPCs have attack patterns that you’ll learn over time, so fights are quick as you come to anticipate your opponent’s reactions.
  • Strike 6-Directions – Strike up, high (standing), low (crouched), down (when airborne), or behind you high and low. Hit targets all around you with ease.
  • Block – Auto-block most attacks with one button. Blocks will cost you ground and stamina. If you block exactly on the strike timing, you’ll instantly counter-attack.
  • Dodge – By crouching before a high strike or jumping just before a low strike you’ll open up a window of vulnerability in your opponent. Strike fast for a guaranteed hit!
  • Be Unconventional – When encountering an aggressor, you’ll have options. Douse them with water, intimidate them with staff spins or impress them with epic dance moves!
Parkour
Savior is an open-world game where you’re free to cover the same ground multiple times. So we’ve made simple travel as fun as possible. We’ve added a flurry of movement enhancements to make running and jumping more thrilling and varied.
  • Context-Sensitive Jumps – Jumps to walls, ledges, high targets, low targets, water, off cliffs etc. will get their own animations that flow together.
  • Wall Jump – Special gear will let you cling to walls and climb ravines like a spider monkey that sweats crazy glue.
  • Slide/Roll – Explore every crevice of Arcadia by learning to get small and round. Push down at a run and you’ll slide through your opponents legs!
  • Dash/Double Jump – Add a second boost to your jump or your run. Blast up or forward to reach new areas, just get around faster, or knock over foes.
Diplomacy
You can win opponents to your cause with your words and actions. They’ll remember encounters and build a positive or negative relationship with you. Over time you can convince them to abandon hostility and help you rebuild Arcadia.
  • Complete Quests –  Quest to gain favor, secrets, and powerful items. Plus you’ll change your surroundings in lasting ways that will make your way forward easier.
  • Choose Your Style – Talk people into joining your cause. Fight them until they relent. Or make their favorite meal or douse them in water. Get creative!
  • Debate – Part of your arsenal will be solid arguments. Only some will respond to a good argument right away, but you can plant seeds of doubt that grow over time.
  • Build Reputation – As you become known, NPCs will treat you differently. Get discounts at shops, help with quests and access to secret areas and equipment.
  You can back the project until October 10th, 2019. Then as Kickstarter does, they get the funds to work on it, or pledges are not taken.
  • They will release on Steam, but they have added Xbox One, PS4 and Switch as stretch goals. My speculation, is that those goals are to pay for the license for those platforms.

Tidbits

  • Facebook’s released their new dating service in the US, and as usual it had a ton of security and personal information pitfalls
    • If you really want to check it out, Lifehacker has a great breakdown of what information is visible to whom
  • Apparently the Galaxy Fold, that $2000 terrible phone tablet thing, is rolling out slowly around the world this month after an announcement on the 5th
    • Unfortunately it looks like Samsung is cancelling everyone’s preorders dating all the way back to April
    • They’re saying they’re revamping the entire purchase experience, along with the slow rollout, so everyone that did preorder gets $250 in store credit
  • Ironically, after Google went on about needing tracking cookies to prevent users being fingerprinted by things like fonts (we discussed in 269), Google-owned app Crashlytics has started installing fonts with a custom identifier embedded that any app can use to identify users
  • New legislation is coming to California forcing independent contractors in gig-worker roles to be treated as employees, and Uber is trying to say it doesn’t apply because drivers aren’t a core part of their business, which seems like a bold choice

Alan Recommends Philips Sonicare

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Karen, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
We are a proud member of the Alberta Podcast Network powered by ATB
And talk to us in the comments!
Twitter and Instagram @ps2jshow
A Facebook Page exists as well.

Nintendo Direct

  • Super Nintendo games are coming to Switch Online subscribers
    • Highlights are:
      • Kirby’s Dreamland 3
      • Star Fox
      • Super Mario Kart
      • Super Mario World
      • Super Mario World 2: Yoshi’s Island
      • F-Zero
      • Super Metroid
      • Legend OF Zelda: A Link to the Past
  • A wireless SNES controller will also be released, for $30 US
  • Smash Bros is adding Terry Bogard from Fatal Fury to the roster
    • Fatal Fury is a 2D fighting game made for Neo Geo, and eventually ported to other platforms
  • New costumes added including the highly requested Sans from Undertale.
    • Purchase of the Sans outfit for the Mii Gunner, also gives players access to the awesome song Megalovania, its a new version of the song made for Smash Ultimate as well.
  • As of the announcement, Banjo-Kazooie is playable in Smash Ultimate
  •  Assassin’s Creed: Rebel Collection will be available December 6
    • This includes AC IV: Black Flag and AC Rogue
  • Overwatch is coming to Switch
    • It makes me hesitant to buy it again, but the motion controls to aim are intriguing.
    • If they work with the Pro controller I may need to purchase one
  • Star Wars Jedi Knight II: Jedi Outcast will be available for Switch on September 24
  • Bethesda is re-releasing Doom 64, our November 22nd
  • Super Kirby Clash is a free-to-play Kirby for four players, Available now
    • Over 100 different quests
    • Fight enemies as a team of four, either locally or online.
  • Luigi’s Mansion 3’s “Scream Park” mode will pit 2 to 8 players against each other in arena-style ghost battles.
  • Pokémon Sword and Shield got a few features detailed
    • “Pokémon Camp” where you can play with your Pokémon, a much more robust character-customization system
    • And you can make Curry Rice mode where you can customize curry dishes and eat them with your Pokémon
  • Animal Crossing: New Horizons gets details on the game’s crafting mode
    • You can collect raw materials around the island, craft tools, use those tools to get more craftables
  • Return of the Obra Dinn, coming to the Switch this fall.
    • It is a puzzle video game developed and published by 3909 LLC, a Japan-based studio led by American designer Lucas Pope. It was Pope’s second commercial game, following 2013’s Papers, Please.
    • The graphics are very interesting, and look like they are video on a kindle or similar eReader
  • Tetris 99 is getting a new mode called “Invictus,”
    • A mode for the absolute best of the best players. You have to have won in the previous Maximus mode, which requires you to win in the basic Tetris 99 mode.
    • There’s also a two-player versus CPU mode that’ll be paid DLC.
    • A packaged version of the game is coming September 6.
    • All available now.
  • Game Freak’s game called Town Is Now Called Little Town Hero.
    • The main character’s name is “Axe,” but he doesn’t have one, or any other weapons, besides “Ideas.”
    • This game from the developer of Pokémon looks like a pretty straightforward JRPG with some clever battle ideas.
    • Music composed by Undertale creator Toby Fox.
    • Coming October 16.
    • You can pre-purchase and pre-load it today.

Witcher Corner

The Witcher 3: Wild Hunt — Complete Edition on Switch
  • Coming out October 15th, 2019
  • The graphics are good, but it defiantly shows that it was not optimized for this hardware
    • Maybe its because I’m bad at it, but I accept the lower graphic quality on my Skyrim for Switch, because it feels far more casual
    • There is less information you need to process on the smaller screen for Skyrim
    • Witcher has a more complex user interface as well as needing to see detailed information, making playing on the go seemingly more difficult
The Witcher series on Netflix
  • This series leans more on the content of the novels than the games
  • It will be releasing late this year but I found something interesting, there is a show already out.
  • The Hexer, is a 2002 Polish film
    • The film received generally negative reviews after its release and since, with reviewers being generally positive in regard to actors and music, but critical of the plot and special effects.
    • A 13 episode television series of the same name was also made.
    • The series has been described as better than the movie which preceded it, but the poor critical and fan reception of the movie, which was described as a glorified, incoherent trailer for the TV show, was cited as one of the reasons for the series cancellation after 13 episodes.

Josh recommend’s The Dark Crystal: Age of Resistance

  • I have only seen the first episode, which is an hour long
  • The world looks vast and beautiful
  • The characters, the ones featured in the film and new ones, are believable to the universe
    • It is interesting to me to see the Emperor a lot younger
    • Since a plot point in the movie is him dying from old age
  • Feels like it was made with the exact parts from the original film
  • The cast is amazing! Some name that stood out to me include:
    • Simon Pegg
    • Sigourney Weaver
    • Mark Hamill
    • Helena Bonham Carter
    • I’m sure people will recognize more than I did
  • It is everything I wanted from the Legends of the Dark Crystal, which was a manga based on the universe before the movie takes place, but only ran for 2 volumes
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Karen, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
We are a proud member of the Alberta Podcast Network powered by ATB
And talk to us in the comments!
Twitter and Instagram @ps2jshow
A Facebook Page exists as well.

Free games

  • Microsoft

    • Hitman: The Complete First Season

      • 2016
      • Third person stealth assassination game in episodic form, taking Agent 47 all around the world to prove he is the ultimate silent assassin
    • We Were Here

      • 2017
      • Co-op puzzle game where you team up with a friend or stranger online to escape an abandoned castle, but the twist is you’re split up only able to communicate with and help eachother via walkie talkie
    • Earth Defense Force 2025

      • 2013
      • Arcade-style third person shooter that has you taking on gigantic alien insects with infinite ammo and often-ridiculous weaponry
      • More details in PS2J 238, the history of Earth Defence Force
    • Tekken Tag Tournament 2

      • 2011
      • Tournament fighting game with solid gameplay and a massive cast
  • Sony

    • Batman: Arkham Knight

      • 2015
      • Solid third-person stealth action game in the Batman universe with great combat, fun stealth takedowns, and the addition of a drivable Batmobile, all brought together by Kevin Conroy’s iconic voice
    • Darksiders 3
      • 2018
      • Action-adventure Metroidvania style game that will be familiar to fans of the first two, Darksiders 3 has you taking control of Fury, the sister to War and Death and another of the four horsemen of the apocalypse
  • Epic
    • Celeste
      • 2018
      • Platform adventure game where you have to jump, climb, and dash through each area to climb a mountain and collect strawberries
    • Inside
      • 2016
      • The spiritual successor to Limbo, Inside is another deceptively simple platformer where you control a small boy in a big, very dangerous world
 

Security warning- it’s time to delete the CamScanner app immediately

  • Security researchers at Kaspersky discovered malware in various versions of the Android app, and the iOS app has a history of not being much better despite the protections Apple has built in to their App Store process
    • The malware is set up to extract and run another piece of software that downloads more malware for whatever its creators are up to at the moment, like showing intrusive ads or signing users up for paid subscriptions
  • Lifehacker is recommending Android users switch to a better, more secure app like Adobe Scan or Microsoft Office Lens, or use the built-in scanner in the Google Drive app
    • iOS users can also use the document scanning function built in to the Notes app
 

Speaking of security, after the Siri privacy concerns we reported on back in episode 265, Apple has officially apologized and put a halt to the Siri grading program pending some serious changes

  • It looks like concerns were more founded than I thought, with Apple laying off the contractors they’d hired to review selected Siri conversations to improve the service and completely revamping the whole program later this fall
  • The changes include defaulting everyone to opt out of the recordings, allowing an optional opt-in with the ability to turn it back off at any time, and only allowing Apple employees access to the audio samples instead of using contractors
  • They’ve also released a new Siri Privacy and Grading FAQ that you can check out for more details on the upcoming program: https://support.apple.com/en-us/HT210558
 

The Apex Legends subreddit became an interesting place this month, with developers logging on to insult players reacting to microtransactions

  • About two weeks ago Respawn posted an apology regarding the Iron Crown event and how they locked some of their cooler skins and items behind paid lootboxes
    • For context, one event item called the Heirloom Axe costs over $200 CAD to get
    • In the future they say they’ll provide more ways to obtain items, and in the meantime they’ve made some tweaks to how the event items are being distributed
  • The comments thread then got pretty heated, as a Respawn employee started engaging with people pretty angry about the situation calling them dicks, ass-hats, and freeloaders
    • The downvotes are currently sitting at -5300, -3500, and -1000 respectively, so they’re going to have to try a lot harder to beat the Battlefront 2 “sense of pride and accomplishment” microtransaction comment with a whopping -670000
    • I’m not sure what’s going on over at EA, but it really seems like they should tone it down with both the lootboxes and the social media responses
  • This time it was handled with a lot more class though- instead of EA’s strategy of “ignore the masses”, Respawn CEO Vince Zampella publicly apologized for the discussion, saying
    • “Some of our folks crossed a line with their comments, and that’s not how we want Respawn to be represented. I apologize to any of our fans that were offended.”
    • “I will always stand behind the team here at Respawn and support them on speaking out against some of the toxic and nasty comments aimed at their families and loved ones,” he continued. “But we shouldn’t contribute to it when we do comment, and add to the very thing we want to prevent. Last week we didn’t do that, going forward we will be better. Having an open, healthy relationship with our community is incredibly important to all of us at Respawn.”
  • All in all it’s a pretty classy response to a bad situation, taking responsibility without throwing anyone under the bus
 

An attempt is being made to bring Telltale Games back from the dead, though with very few of its original parts

  • All the assets were purchased by LCG Entertainment, and the new Telltale will sell some of the back catalog as well as work on new games based on some old associated properties as well as new licenses
  • Apparently some workers from Telltale Classic will be offered freelance roles with a possibility for full-time in the future, but it looks like LCG wants to make a fairly clear distinction between that company and New Telltale
  • It’s been confirmed that New Telltale has the rights to continue The Wolf Among Us and Batman, as well as some original properties, and there are some expired licenses that they’re currently reviewing
    • Unfortunately the rights to release a game based on Stranger Things have already reverted back to Netflix, but there’s still a lot there to work with
  • Fingers crossed they can recapture the magic of early Telltale, before they overreached and started pumping out poorly managed games in a dated, hard to work with engine
 
Good news everyone, the final additions to Shovel Knight, King of Cards and a multiplayer fighting mode called Showdown, are officially coming in December
  • The game is also getting features like new body types, a they/them pronoun option, accessibility features, co-op feats, new language support, and additional cheats that apparently add whole new ways to play
    • It’s been so long since the main campaign released I’ll have to dust off my Vita and check it out this Christmas
  • There’s also a new spinoff coming called Shovel Knight Dig, following Shovel Knight in a Spelunky-type adventure through semi-randomized levels as you pursue Drill Knight and his dastardly crew to the centre of the earth
    • It’s being developed in collaboration with Nitrome, makers of games like Redungeon and Rust Bucket
    • There’s no word on a release date for Dig quite yet
 

More than a year after Zuckerberg promised a Clear History tool for Facebook it’s finally here, and it kind of works?

  • Rather than the previous claims of it deleting tracking information from your account, it just slightly limits data that is collected about you when you’re not on Facebook
    • For instance, how Facebook would present ads based on things you shopped for online
  • It doesn’t even stop the tracking, but rather disconnects it from a specific user- everything is still gathered to build a profile, it just may not be used on you in particular
    • And keep in mind, this only applies to behind-the-scenes tracking- they can still identify you if they have your email or phone number
  • And it only limits data gathering one way, from third parties into Facebook. Nothing stops Facebook from reporting back to advertisers when users purchase a product after seeing a targeted ad
  • All in all it’s kind of a garbage attempt, especially when it was first touted as working the same as as your browser’s Clear History feature- flushing the data entirely
 

In response to WebKit’s announcement that tracking cookies will be treated as a security risk, Google’s now trying to make the argument that blocking them is actually bad for privacy…?

  • For anyone not aware, a cookie is a little piece of info that websites can read and write in your web browser, to do things like keep you logged in when you leave a website, that can also be used like breadcrumbs to see what websites you visit
  • Their first point seems to be that if you block cookies then developers will find other, more secret ways to track users, like building a fingerprint based on things like what device they’re using or what fonts they have installed. Since users can’t manually clear that, it’s apparently worse
    • freedom-to-tinker.comsaid it well: “We see that our town has a pickpocketing problem. But if we crack down on pickpocketing, the pickpocketers will just switch to muggings. That would be even worse. Surely you don’t want that, do you?”
  • And their second point is that blocking cookies that target ads causes content publishers to lose ad revenue because the ads become less relevant. This was, of course, backed up by a study (read, single paragraph in a blog post) run by Google. Who I’m sure is a completely third party wait it’s the same company
    • As long as we’re comparing anecdotes, the international edition of the New York Times recently switched from tracking-based ads to contextual and geographic ads—and it didn’t experience any decrease in advertising revenue.
  • So their strategy is to block fingerprinting (which is good) and improve the classification of cookies to be more transparent about what’s being used to track you (which is kind of neutral? Because in theory any cookie could be used to track you)
 

Creature in the Well

  • A top down dungeon crawler
    • With elements of pinball
  • You play as Bot-C
    • The last of engineer of a robot collective
    • You have to save the town of Mirage from a huge sandstorm by repairing an ancient weather machine
    • But there is a strange creature that is watching you from the shadows
  • The gameplay is hack and slash
    • With puzzles influenced by pinball, breakout and other ball based games
    • You explore rooms rooms to gather energy, which you spend to open doors and upgrade your character
    • Lots of secrets, with different weapons and cosmetic items
    • The town also has citizens that can help you
    • And they coined the phrase Pin-Brawler
  • September 6 for Switch, Xbox One and Steam.
 

Indies for Switch that Josh has

  • Enter the Gungeon
  • Shovel Knight: Treasure Trove
  • Stardew Valley
  • The Messenger
 

Josh is interested In getting

  • Cuphead
    • StudioMDHR’s astonishing Cuphead has made the jump from Xbox One/PC to Switch. The port runs wonderfully both in console and handheld mode, retaining all the glory of the 1930s cartoon art style and animations.
    • Cuphead is a challenging game, but it never comes across as unfair. Minimalistic mechanics let you focus on the task at hand — the multi-phase bosses — while enjoying all of the excellent animations and sounds.
    • Cuphead is worth playing for the art style alone, which is as impressive now as it was upon its original launch in 2017. The engaging boss fights and crisp mechanics make it a pleasure to work through, even when the going gets exceedingly tough.
  • Hyper Light Drifter
    • Hyper Light Drifter is an ode to 8-bit and 16-bit adventure games, set in a distinct world reduced to shambles. This top-down adventure features extremely challenging gameplay with a neat gimmick.
    • Your main weapon, an energy sword, has to strike enemies in order to charge your supplementary, ranged weapons. This means you have to master melee combat to have a chance against the onslaught of enemies.
    • Rounded out by a beautiful soundtrack and fantastic animations, Hyper Light Drifter is a moving experience with an understated, but powerful story.
  • Down Well
    • Downwell, a game about a man falling down a well in a park, has been available since 2015 on mobile devices. Rendered in black and white, the premise is simple: Make it to the bottom. Since you’re falling at a rapid pace, you would think you’re already ahead of the game, right? Not so fast. Avoiding obstacles, enemies, and projectiles is an arduous endeavor that forces you to think and move on the fly.
    • As a rogue-like, each time you make your descent, the layout of the well changes. With guns attached to your boots that only recharge when you touch the ground safely, it’s a constant battle between the offensive and defensive. Power-ups are rewarded at the bottom of each stage, but each level ups the challenge. Basically, no matter what you have in your arsenal, you’re always facing an uphill battle (ironic, huh?).
    • A round of Downwell can last anywhere from seconds to a handful of minutes, depending on your skill level. On Switch, it’s a perfect game for quick bursts in handheld mode. The $3 price makes Downwell a steal, but you should splurge for the Flip Grip to play Downwell comfortably with a vertical orientation.
  • Into The Breach
    • From the makers of the excellent FTL: Faster Than Light, Into the Breachsomehow manages to be Subset Games’ best outing. A turn-based tactics game, Into the Breach takes place on small grids filled with only a few units. The name of the game is survival, as losing all your units restarts the game.
    • It’s an interesting approach to the relatively well-trodden grid-based tactics genre. You can, if you choose, take out enemy units, but you must focus on protecting your power grids. Since you only have a limited number of turns, choosing where to place your units at the start of each round is key.
    • Into the Breach has so many surprising layers to it that you’ll learn new strategies even after you’ve cleared the game multiple times. It’s a near perfect turn-based strategy game that should not be missed by any fans of the genre.
 
 

Tidbits

  • A new trailer for The Mandalorian dropped this week, and it looks just fantastic
    • Strikes me as Firefly but Star Wars, and has the titular Mandalorian teaming up with IG-11 in a lot of very cool settings and situations
  • The 2015 MacBook Pro battery trouble is now having some negative effects on travellers, with many airlines banning all 15″ MacBook Pros from checked luggage regardless of the year and warning they must stay off for the duration of the flight
  • Dutch brand ZENS unveiled a wireless charging mat that can charge two devices at a time anywhere on the mat, bringing us one step closer to the cancelled Apple AirPower
    • The mat uses 16 overlapping coils to deliver the power, compared to Apple’s planned 32 coils to charge three devices, and doesn’t have the same kind of software integration, but if it sounds like something you want I hope you have $140 USD to burn. $180 USD gets you a glass version so you can see the coils and circuitry
  • A short-lived Amazon listing for an Overwatch-themed Nintendo Switch case, marked as “officially licensed by Nintendo and Blizzard Entertainment”, is fuelling speculation that the team shooter is coming to the Switch sometime soon
    • Between an upcoming Nintendo Direct and Blizzcon this November, the time is definitely ripe
 

Alan recommends Archero

  • You play the Lone Archer in this roguelike dungeon crawl, choosing from randomly assorted skills each time you level up to take on bigger and more daunting challenges
  • It got some interesting gameplay, where each room has a variety of enemies either shooting or charging at you, and you have to take them down while keeping your health bar up
    • The interesting part comes in with your attack- it automatically aims and shoots but only while you aren’t moving, so you have to choose between attack and dodging at any given moment
    • And it has my favourite roguelike mechanic, where there are permanent upgrades you can unlock and level up between sessions, so that even if you’re having trouble at the moment you’re still making progress
  • It’s got some annoying F2P bits to it, but it’s been pretty easy to not drop any money on it so far and I’m about halfway through the campaign
    • They also don’t have any mandatory ads, only putting them in when you choose to continue after dying or keep playing when you’re out of energy
  • Over all I’ve been enjoying it, and it looks like there are some cool updates coming in the near future with unlockable heroes and a battlepass feature that increases the rewards you can get
 

Literally Misleading

MOVIE – After being mistaken for terrorists, protecting intellectual property is now the least of the hero’s problems.
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Zane, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
 
We are a proud member of the Alberta Podcast Network powered by ATB
 
And talk to us in the comments!
 
 
Twitter and Instagram @ps2jshow
 
A Facebook Page exists as well.

More details have come to light about Ring’s agreement with police in the US, and it just keeps getting worse

  • We talked previously about how in exchange for promoting Ring’s video doorbells police could access a portal to show where cameras may be located and request user footage from a certain timeframe
    • Well apparently even if a user declines, police can go straight to Amazon with a request for the footage as long as it’s within 60 days and the video is in the cloud
      • An officer talking to cybersecurity site Government Technology brought out one of my favourite lines: “If you’re a good upstanding person who is doing things lawfully, nobody has concerns”
  • According to Gizmodo, another part of that deal has Ring tapping directly in to real-time 911 dispatch data, which it then uses to curate crime news for its app
    • Once a call is flagged their “in-house news team” reviews and reformats the info before pushing it as an alert to Ring users within a certain radius
  • On top of all that, documents found by Motherboard and ArsTechnica show that Ring was offering police information on who was buying their cameras through the provided subsidies, including names, emails, and home addresses
  • Bottom line here seems to be, be careful what you put in the cloud and be aware of who owns the clouds you’re using

Apple’s credit card, known as the Apple Card, is now officially available in the US

  • The Apple Card is an Apple Pay focused credit card that comes with some interesting spending tracking features, decent cash back rewards, no fees at all, and a slick white titanium physical card if you so choose
    • The card is pretty minimalistic, only showing your name, the Apple logo, and the chip and magnetic strip
      • The minimalistic card comes at a minor price though: Apple Support has already released an article talking about handling, care, and cleaning of the card that all sounds pretty unique for a credit card
        • They say to store it in a wallet, pocket, or bag made of soft materials, and to place it in a slot without touching another card to prevent scratches
          • So far not unreasonable
        • They then go on to say that it shouldn’t be kept in leather or denim, saying those fabrics may cause permanent discolouration, which kind of rules out how most of the population I’m aware of carries their cards
          • So basically if you want your shiny new Apple Card to stay shiny and new, it’s time to buy a microfiber wallet
    • If you want to see your card number, expiry date, or even previous statements and balances you need to open up the Wallet app
    • Hopefully at some point they at least open up a web interface, in case your phone is lost or stolen and you need to access that information
  • After a limited pilot now anyone with an iPhone can apply- just open up your Wallet app, tap the plus sign to add a card, and follow the prompts to sign up
  • One thing to note here is that part of the terms and conditions has you agreeing to arbitration instead of a lawsuit if something goes pear-shaped, which can often favour companies over consumers
    • If you’re worried about that it’s dead easy to opt out though.
    • After you’ve got the card set up you just open it up in Wallet, tap the ellipsis, and then Message. This will let you text the help line that you want to reject arbitration and they’ll connect you with staff who can help
  • All in all it seems kind of cool, and once it comes to Canada you can bet I’ll compare its interest rates and rewards to my existing credit cards

Samsung isn’t the only company having trouble getting a folding phone out there- Huawei is also delaying its foldable smartphone, saying it’s “unlikely to come out before November”

  • The folding Mate X was originally announced for the middle of 2019, but has had a couple of delays now likely due to the bleeding-edge tech involved in folding screens
  • The phone does look cool, with an 8″ display that folds around the front and back leaving only a 6″ display turned on when closed, but at $2,600USD I’d want something a little stronger than plastic protecting the rear display when it’s closed
SUPERHOT is officially available on Nintendo Switch, so if you haven’t played it by now you’re running out of excuses
  • It’s a fantastic, stylized first-person shooter where time only moves when you do
  • They’ve added optional gyroscope aiming and motion controls, to make things more intuitive and accessible whether you’re docked or in handheld mode
  • And it’s running at a smooth 60fps, which is basically the minimum nowadays. Maybe my eyes are spoiled, but anything lower just feels choppy

Minecraft is adding BEES!

From the official Minecraft snapshot notes:
Bee
We’re buzzing with excitement!
Can someone tell Cory to stop making bee puns now?
  • Bees are cute, fuzzy, neutral mobs
  • Don’t hurt them, they don’t want to hurt you
  • If a bee does sting you, it will leave its stinger in you and eventually die, dropping nothing 🙁
  • Bees love pretty flowers and spend their lives gathering pollen from them
  • After gathering pollen, bees fly back to their home nest
  • Bees help you by growing crops while carrying pollen back to the nest
  • Bees can be bred using flowers
  • Bees like sharing the location of their favorite flowers with other bees
  • If a bee can’t find nectar, after a while it will return home for a bit
  • If a bee doesn’t have a home nest, it will wander around until it finds one it can use
  • Bees don’t like the rain and they sleep at night. They will go back to the nest in these cases
Bee Nests/ Bee Hives
In real life, bees dance in their nests to show other bees where flowers are!
  • Bee Nests spawn naturally in Flower Forests, Plains, and Sunflower Plains biomes
  • When a bee visits this block and completes its journey undisturbed, the level of honey increases
  • Max of 5 levels of honey
  • Level 5 is quite…sticky
  • Bees use nests and hives to share flower locations with other bees
  • Sometimes bees that already know about a flower will choose not to use this information
  • Bee Hives are crafted by players using honeycomb and wood planks
  • Use a silk touch tool to get the block with the bees stored inside
  • Bee Nests will be destroyed unless you use silk touch
  • Use shears when at full honey to get honeycomb
  • Use a bottle when at full honey to get a honey bottle
  • Campfire smoke calms bees – place one underneath the nest / hive to keep them in chill mode
  • Redstone-friendly!
  • Bees like Bee Nests and Bee Hives the same amount! They don’t play favorites 🙂
  • Added the Honey Bottle!
Honey Bottle
  • Organic, gluten-free, delicious locally-farmed honey!
  • Use an empty glass bottle on a hive or nest that is full of honey to get a bottle of honey!
  • Drink it!
  • ???
  • Profit!
  • Oh yeah, also craft it into sugar!
  • Added Honeycomb!
Honeycomb
Disclaimer: Cannot be used to comb your hair
  • Shear a full-honey hive or nest to obtain
  • Craft with wood planks to create a Bee Hive
Dispenser
  • Dispensers can now fill bottles with water and honey
  • Dispensers can now shear honey combs from Bee Nests and Hives

Slay the Spire is on Gamepass!

Josh has been playing this a LOT!
And I am proud to say that I was able to Slay the Spire for the first time on this Xbox version. For fans, I did it with the Hidden. Which surprised me, because Ironclad is my favourite.
Don’t know what I’m talking about, this is the Steam Description and Features:
Slay the Spire by Mega Crit Games
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Features
  • Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.
  • An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!
  • Powerful Relics to Discover: Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold…

Tidbits

  • Webkit, the engine behind the Safari web browser, has announced a big new policy that’s great for consumers: user tracking will now be treated as a security exploit, and will be blocked accordingly
    • They go on to mention that no exceptions will be made, and they will block any attempts to circumvent their protections universally
  • Insomniac Games, developers of Ratchet & Clank, Sunset Overdrive, and more recently Marvel’s Spider-Man, has officially been acquired by Sony Interactive Entertainment
    • They’ve been developing PlayStation exclusives for years, but now that they’re an actual first-party developer for the platform it’ll be cool to see what comes next
  • The Matrix is apparently getting a fourth film, with Keanu Reeves and Carrie-Anne Moss reprising their roles as Neo and Trinity
    • The movie will see Sense8 writers Aleksandar Hemon and David Mitchell joining Lana Wachowski in writing it, so I’m cautiously optimistic
  • It sounds like Sony and Disney failed to come to a new agreement in how to share Spider-Man, so he seems to be out of the MCU once more
    • Sony released a statement saying they hope that might change in the future, but for now it sounds like Tom Holland will have to look elsewhere for his super team

Alan Recommends The Boys on Amazon Prime Video

  • Based on the comic series by Garth Ennis and Darick Robertson, and developed for TV by Eric Kripke, the creator of Supernatural
  • It’s a dark comedy based in a world a lot like what I imagine what would happen if superheroes were real- they end up completely managed by a corporate PR machine, so we end up with just as many movies and tv shows but in this case they’re all marketing for real people
  • So you end up with a lot of supers that are just arrogant and corrupt people, which is why the vigilante group The Boys exists to try and keep them in check
  • It’s a solid adaptation with a lot of great differences that keep it fresh for fans of the comics while not just being changes for their own sake

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Zane, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
We are a proud member of the Alberta Podcast Network powered by ATB
And talk to us in the comments!
Twitter and Instagram @ps2jshow
A Facebook Page exists as well.

Free games

  • Epic – Free until the 22nd

    • Hyper Light Drifter

      • Hyper Light Drifter is an action adventure RPG in the vein of the best 16­bit classics, with modernized mechanics and designs on a much grander scale.
    • Mutant Year Zero: Road to Eden

      • Mankind has been eradicated by climate change, nuclear war, and pandemics. Mutant Year Zero: Road to Eden is a tactical adventure game combining turn-based combat with real-time exploration, story, stealth, and strategy.

From Open Media email

  • The Canadian Radio-television and Telecommunications Commission (CRTC) just announced they’re slashing the wholesale rates that small internet service providers (ISPs) pay for access to the networks of large ISPs like Bell, Telus or Shaw.1-3
  • This is a huge win for Internet users across Canada. It will increase competition with more small ISPs able to enter the market, and lead to cheaper home Internet options for customers.4
  • It’s no secret that Canadians have been paying too much for their Internet for way too long, and today’s decision is proof that Big Telecom has been holding the market hostage, gouging smaller providers for years.
  • These new rates bring us one step closer to seeing more affordable Internet available through a wider choice of providers.

Huawei is researching 6G networks

  • Huawei has been a leader in the 5G network field
    • And will be investing over $17 billion into research and development of the next spectrum
  • At the Ottawa Research and Development Centre, it has begun the early stages of 6G
    • And is planning on using Canadian researchers to develop the next-generation of wireless systems
  • Song Zhang, vice-president of research strategy and partnership in Canada, said:
    • “5G is very new, and looking at 6G is part of the so-called 5G evolution.”
  • Huawei claims it has 50 5G commercial contracts
    • Has shipped more than 150,000 base stations
    • And plans to ship 350,000 more this year
  • I am concerned with the effective range of a 6G spectrum
    • There are so many difficulties with having 5G accessible in cities, because the wavelength has trouble penetrating most surfaces, it may be a possibility to have 6G, but not practical.

To paraphrase “Whoops, our bad” from the Kremlin this month

  • The was an apparent explosion of a nuclear-powered cruise missile during a test
    • A statement made says that accidents happen and they are far ahead in the development of advanced weapons
  • The spokesperson declined to confirm that the recent deaths of at least five nuclear specialists were related, during a jet propulsion system test
    • An official state of mourning was declared in the Russian city of Sarov
  • The spokesperson said that only an expert on the matter could speak on it, but did say:
    • “Accidents, unfortunately, happen. They are tragedies. But in this particular case, it is important for us to remember those heroes who lost their lives in this accident.”
  • The local authorities reported a brief increase in radiation immediately after the incident
    • The Russian Defence Ministry said the levels were normal
  • Asked about the conflicting reports, the spokesperson said:
    • “I have nothing to add beyond what I stated. … I can just assure you that in such a situation all the competent agencies do everything to assure the safety of the citizens of the Russian Federation is fully provided.”

Teaser trailer and call for help on a massive Skyrim mod

  • The TESRenewal modding group is working on bringing Oblivion into Skyrim.
    • They are completely volunteer-based
  • They have done a lot since the work on the mod started in 2012
    • They have made a teaser trailer to show everything they have been able to make with the support of everyone involved.
    • The video description is calling for help
      • 3D and Coding people
      • Concept artists
      • CK modders
      • and Texture artists are listed as needed
  • They have nearly completed the exterior world map
    • There is the application of critters, plants, weapons and armour to make the world feel alive
    • They now have wild animals and monsters in the wild
    • Quests are a thing as well! But they need to do a lot more debugging to make everything smoother.’
  • If you’re interested in helping, or just checking it out

A new Star Wars board game I want to check out!

Star Wars: Outer Rim

  • 1 to 4 players
  • 120 to 180 minute play time
  • Moderately easy game according to Board Game Geek
    • Thematic type of game
    • Categories: Adventure, Exploration, Movie theme, SciFi, Space Exploration
    • Mechanisms: Card Drafting, Dice Rolling, Modular Board, Pick-up and Deliver, Trading, Variable player powers
  • Game description:
    • In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You’ll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!
    • But it won’t be easy since the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?
    • In more detail, a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs, tracking down bounties, upgrading their ship, and more, all in service of gaining more and more fame. Regardless of the path you take to get there, your goal is to gain ten fame, which can come from a variety of sources, such as completing your character’s personal goal, collecting on bounties and jobs, delivering illegal cargo, taking down patrols from the various factions struggling over the galaxy, and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.
    • While the path to victory may be different for scoundrels finding their way in the Outer Rim, everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress, but also contains slots for your ship, your character card, gear, reputation, modifications, jobs, and bounties.
  • Defiantly one I want to play in a game cafe before purchase.
    • It looks like it has a lot of components that would a lot to lug around for a game night

Tid Bits

  • Hat in Time has a reveal trailer for the Switch. Releases October 18th this year.
  • Overwatch role queue is live on console was well as the release of Sigma on all platforms
  • The long-awaited Minecraft Super Duper Graphics pack for Xbox One X has been cancelled due to being too technically demanding
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Zane, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
We are a proud member of the Alberta Podcast Network powered by ATB
And talk to us in the comments!
Twitter and Instagram @ps2jshow
A Facebook Page exists as well.

Pixel 4 is looking amazing

  • The front bezel is loaded with features
    • It is already moving away from the Pixel 3 notch, this seems to emulate the iPhone X design
  • And it contains
    • Front unlock IR camera
    • Front facing camera
      • The dual front facing cameras with one having a wide angle is missing from the Pixel 3
    • Ambient light/proximity sensor
    • Speaker
    • Soli Radar chip
    • Face unlock dot projector
    • Face unlock IR camera
    • Face unlock Flood Illuminator
  • Some of these, like the dot projector, are going to yield similar results to the iPhone X with face id
    • the addition of the radar chip makes gestures which do not contact the phone at all, possible
    • One piece of media Google has released has a person skipping songs by waving past the phone.
  • I have not seen anything on the outer facing cameras
    • But with Google’s history of photo quality in the last Pixel models, I’m sure it will have amazing results.
 
 
 

Japan successfully tests flying car which hovers steadily for a minute

  • Star Wars fans have cheerfully pointed out it looks a LAAT Gunship
  • Two brief demonstrations took place inside a giant cage and those watching were told to wear helmets as a precaution.
  • The Japanese government aims to have people using flying cars by the 2030s and has backed the construction of a huge test course in an area devastated by the 2011 tsunami and nuclear disasters in Fukushima.
    • There are also hopes to use flying cars to connect islands in the Mie resort area, which is frequented by Hollywood celebrities.
    • Japan wants to become a world leader in the sector but could find itself competing with Dubai, which is also aggressively pursuing the technology.
  • There are still huge hurdles to overcome before flying cars can become common
    • battery life, the need for regulations and safety concerns.
  • Flying cars, often called EVtol
    • electric vertical take-off and landing aircraft
    • defined as aircraft which are electric, or hybrid electric, with driverless capabilities and the ability to take off and land vertically.
  • The new vehicles aim to be better than helicopters, which are expensive to maintain, noisy to fly and require trained pilots.
  • A flying car by Japanese startup Cartivator proved unsuccessful after it crashed during a demonstration in 2017
    • Company bosses say they have since developed their technology so their machines can last longer.
    • NEC is one of more than 80 companies sponsoring Cartivator’s flying car.
  • Officials say the machine is designed for unmanned flights for deliveries
    • but flying cars could also be used in disaster relief operations.
  • Uber is also launching its own version of the technology
    • Called Uber Air in the US and plans to start demonstrator flights in 2020 and commercial operations in 2023.
 
 

GTA online adds actual gambling

  • In an age where countries are banning lootboxes for being a form of gambling
    • Rockstar is adding an actual casino to their game
  • The Diamond Casino features
    • Roulette
    • Blackjack
    • Three card poker
    • Slot machines
    • There is also horse races, but you can’t watch the 3D horses race eachother
  • They also have the Lucky Wheel
    • Which is spun once a day for free
    • Offers in-game prizes of cash and even cars for your character
  • You can only gamble with the casinos tokens
    • Which are 1 to 1 for in-game cash to chips
    • Standard members can buy 20k a day
    • VIP can buy 50k a day
 
 
 

Games Workshop and Bandai team up

  • They are making a 7 inch Space Marine Primaris action figure
    • Prototypes shown so far are the classic, unpainted mini grey
      • But an industry insider claims they will be highly posable figures and pre-painted.
      • Similar to other licensed releases Bandai has done.
    • Have not seen sprues or packaging, so it is not clear if it is a model kit or not yet
 
 
 

Review Enter The Anime

  • Alex Burunova is tasked by Netflix to see what the essence of anime is
  • It covers a bunch of anime creators and shows
  • interesting behind the scenes looks
  • Unfortunately, it has too many edits with glitch effects and crazy angle changes that made it too busy
    • Seems like it was made for people who don’t like documentaries
 
 
 

Tid Bits

  • No Man’s Sky is getting another update! August 14th you’ll get your chance to ride some of the incredibly randomly generated creatures.
  • The Reon Pocket, is an air-conditioner that you wear. Retailing for about $170 CAD, it fits in a pocket on their special undershirt, these cost about $20 CAD. And its something I may need to survive future summers.
  • Blizzard launches the “Classic Connections 2004 to 2006” forum. For players of World of Warcraft back then to reconnect in anticipation of World Of Warcraft Classic coming out August 27th
  • Brawlhala, is having a WWE crossover event. Dwayne “The Rock” Johnson, John Cena, Raw Women’s Champion Becky Lynch, and Xavier Woods have joined Brawlhalla as Epic Crossovers in a special SummerSlam themed in-game event starting August 8th.
 
 

Literally Misleading

GAME – With strength, speed and always moving up, four teams of thee must work to stop the mastermind behind their turmoil.
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Zane, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
 
We are a proud member of the Alberta Podcast Network powered by ATB
 
And talk to us in the comments!
 
 
Twitter and Instagram @ps2jshow
 
A Facebook Page exists as well.

Free games

  • Microsoft

    • Gears of War 4

      • 2016
      • Third person sci-fi shooter where you can team up and take on the new threat in split screen co-op with some crazy weapons (explosive drills, chainsaw guns) that’s the first in the series not developed by Epic Games
    • Torchlight

      • 2009
      • A Diablo-esque action hack-and-slash RPG dungeon crawl that has you completing quests and exploring dungeons with your pet, which starts as either a wolf dog, a lynx, or a ferret, but can be transformed into other animals by feeding it
    • Forza Motorsport 6

      • 2015
      • Realistic racing sim that introduced new gameplay elements like rain and night racing, along with a new story mode called “Stories of Motorsport”
    • Castlevania: Lords of Shadow

      • 2010
      • Third person action RPG that has you questing to resurrect your dead wife with your trusty retractable chain whip
  • Sony

    • Wipeout Omega Collection

      • 2017
      • Racing game where you pilot anti-gravity ships around futuristic racetracks
      • Includes high-def remasters of Wipeout 2048, Wipeout HD, and the HD Fury expansion. It’s also compatible with PSVR
    • Sniper Elite 4

      • 2017
      • Tactical stealth shooter game that has you exploring levels for the perfect vantage point to snipe your enemies
  • Epic

    • Alan Wake

      • 2012
      • Action-adventure game following best-selling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife’s disappearance while experiencing events from the plot of his latest novel, which he can’t remember writing, coming to life
    • For Honor Standard Edition

      • 2017
      • Ubisoft’s pseudo-historical strategy fighting game, where knights, vikings, samurai, and more recently the Chinese Wu Lin faction, all face off online and fight for supremacy
  • Twitch

    • Pumped BMX Pro

      • 2019
      • The latest installment in the high adrenaline fast-paced arcade BMX physics-based trickathon
    • Wonder Boy: The Dragon’s Trap

      • 2017
      • Platform action-adventure remake of the 1989 Master System title of the same name, with gameplay reverse engineered from the original Master System code and brand new graphics and music
    • Mable & The Wood

      • 2019 from the Kickstarter launched in 2016
      • You play as Mable, a shape-shifting girl who can take the form of the creatures that she kills.
      • The strange cult that resurrected you speak of an ancient prophecy that says you will hunt down the great beasts, take their shape, and use their powers to save this dying world.
      • But what if they’re wrong? The prophecy is old, and words lose their meaning with time…
    • Automachef

      • 2019
      • A resource management puzzler where you design kitchens and program machinery for a robotic fast food tycoon who believes he’s human
 

A former Amazon employee managed to hack Capital One’s network last week, stealing sensitive data for about 106M people

  • Capital One confirmed the intrustion, saying it hit about 100M people in the US and 6M in Canada
  • Info taken included names, incomes, birthdates, addresses, phone numbers, and emails.
    • In the US, social security numbers for 140T people were also taken, as well as about 80T bank account numbers
    • For Canadians, social insurance numbers for about 1M people were obtained
    • No credit card numbers or login credentials were compromised
  • Apparently the data came from credit card applications filed from 2005 until early 2019
  • On the plus side bank officials have stated that it’s unlikely the stolen data was used or widely disseminated, but they’re clearly in damage control mode so take that with a grain of salt
 

A report from The Guardian last week talked about Siri privacy concerns from an Apple contractor

  • According to this employee, conractors working on Siri regularly hear confidential medical info, drug deals, intimate moments, and other private information when reviewing audio from accidental Siri activations
    • The whistelblower went on to say that the recordings are accompanied by user data showing location, contact info, and app data
  • In response, Apple released a statement saying that a small number of anonymized Siri requests are analyzed to improve the service, accounting for less than 1% of all activations
    • The audio is linked to a randomized identifier not associated with any of your personal info
      • According to Apple’s security white paper, user voice data is saved for a six month period using that random id
      • After that, a second copy may be saved with no identifier for up to two years
    • They also said that the audio is analyzed in secure facilities and all reviewers are under strict confidentiality requirements
  • One of my favourite bits from the story is them acknowledging that Apple says the data “is used to help Siri and dictation … understand you better and recognise what you say”, but then calls them out for not explicitly stating the work is done by a human
    • You kind of have to wonder how else we’d improve how a computer interprets someone talking, other than having a someone teach it
  • It seems like there’s a pretty big discrepancy between Apple’s policies and what the contractor are saying, but considering the unsubstantiated Bloomberg story from last year about weird hacking microchips hidden in servers and Apple’s track record when it comes to privacy I’m inclined to side with Apple on this one
  • Either way, if you’re concerned about privacy you can turn off the Hey Siri feature on your iDevices and choose to activate it manually if you need it
 

Tidbits

  • Great news for Call of Duty fans and fans of console openness in general: the new Modern Warfare will feature crossplay between PC, PS4, and XBone
  • Respawn will apparently reveal a AAA VR FPS at Oculus Connect in September
    • They’ve already confirmed it’s not a Titanfall or Star Wars game, but Respawn has been a solid developer so I’m interested to see what they release
 

Recommend A League Of Their Own

  • A comedy-drama that tells a fictionalized account of the real-life All-American Girls Professional Baseball League, created to keep the sport going during World War 2
  • Stars Geena Davis, Tom Hanks, Madonna, Rosie O’Donnell, and a ton of other great actors
  • It was even selected for preservation in the US National Film Registry in 2012 for being culturally, historically, or aesthetically significant
  • And fun fact- all of the scrapes and bruises shown on the players are actual injuries sustained during the filming- except for a single scene, no stunt doubles were used. All the actresses actually played, hit, and slid

 

Literally Misleading

GAME – With strength, speed and always moving up, three teams must work to stop the mastermind behind thier turmoil.
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Zane, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
 
We are a proud member of the Alberta Podcast Network powered by ATB
 
And talk to us in the comments!
 
 
Twitter and Instagram @ps2jshow
 
A Facebook Page exists as well.
Sega released the Master System’s successor, the Mega Drive, in Japan on October 29, 1988, though the launch was overshadowed by Nintendo’s release of Super Mario Bros. 3 a week earlier. Positive coverage from magazines Famitsu and Beep! helped to establish a following, but Sega only managed to ship 400,000 units in the first year. The Mega Drive was unable to overtake the venerable Famicom and remained a distant third in Japan behind Nintendo’s Super Famicomand NEC’s PC Engine throughout the 16-bit era. Sega announced a North American release date for the system on January 9, 1989. At the time, Sega did not possess a North American sales and marketing organization, but ultimately decided to launch the console through its own Sega of America subsidiary, which launched later that year.
For the North American market, where the console was renamed “Sega Genesis”, former Atari executive and new Sega of America CEO Michael Katz instituted a two-part approach to build sales in the region. The first part involved a marketing campaign to challenge Nintendo head-on and emphasize the more arcade-like experience available on the Genesis, summarized by slogans including “Genesis does what Nintendon’t”. Since Nintendo owned the console rights to most arcade games of the time, the second part involved creating a library of instantly recognizable games which used the names and likenesses of celebrities and athletes. Nonetheless, it had a hard time overcoming Nintendo’s ubiquitous presence in consumers’ homes. Tasked by Nakayama to sell one million units within the first year, Katz and Sega of America managed to sell only 500,000 units.
While Sega was seeking a flagship series to compete with Nintendo’s Mario series along with a character to serve as a company mascot, Naoto Ohshima designed “a teal hedgehog with red shoes that he called Mr. Needlemouse.” This character won the contest and was renamed Sonic the Hedgehog, spawning one of the best-selling video game franchises in history. The gameplay of Sonic the Hedgehog originated with a tech demo created by Yuji Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka’s original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Ohshima’s character design and levels conceived by designer Hirokazu Yasuhara. Sonic’s blue pigmentation was chosen to match Sega’s cobalt blue logo, and his shoes were a concept evolved from a design inspired by Michael Jackson’s boots with the addition of the color red, which was inspired by both Santa Claus and the contrast of those colors on Jackson’s 1987 album Bad; his personality was based on Bill Clinton’s “can do” attitude.
In mid-1990, Nakayama hired Tom Kalinske to replace Katz as CEO of Sega of America. Although Kalinske initially knew little about the video game market, he surrounded himself with industry-savvy advisors. A believer in the razor and blades business model, he developed a four-point plan: cut the price of the console, create a U.S.-based team to develop games targeted at the American market, continue and expand the aggressive advertising campaigns, and replace the bundled game Altered Beast with a new game, Sonic the Hedgehog. The Japanese board of directors initially disapproved of the plan, but all four points were approved by Nakayama, who told Kalinske, “I hired you to make the decisions for Europe and the Americas, so go ahead and do it.” Magazines praised Sonic as one of the greatest games yet made, and Sega’s console finally became successful. In large part due to the popularity of Sonic the Hedgehog, the Sega Genesis outsold its main competitor, Nintendo’s SNES, in the United States nearly two to one during the 1991 holiday season. This success led to Sega having control of 65% of the 16-bit console market in January 1992, making it the first time Nintendo was not the console leader since December 1985.
To compete with Nintendo, Sega was more open to new types of games than its rival, but still tightly controlled the approval process for third-party games and charged high prices for cartridge manufacturing. Technicians from American third-party video game publisher Electronic Arts (EA) reverse engineered the Genesis in 1989, following nearly one year of negotiations with Sega in which EA requested a more liberal licensing agreement than was standard in the industry before releasing its games for the system. As a result, EA signed what founder Trip Hawkins described as “a very unusual and much more enlightened license agreement” with Sega in June 1990: “Among other things, we had the right to make as many titles as we wanted. We could approve our own titles … the royalty rates were a lot more reasonable. We also had more direct control over manufacturing.” The first Genesis version of EA’s John Madden Football arrived before the end of 1990, and became what EA creative officer Bing Gordon called a “killer app” for the system.
Sega was able to outsell Nintendo four Christmas seasons in a row due to the Genesis’ head start, a lower price point, and a larger library of games when compared to the Super Nintendo at its release. Sega’s advertising positioned the Genesis as the cooler console, and as its advertising evolved, the company coined the term “blast processing” to suggest that its processing capabilities were far greater than those of the SNES. According to a 2004 study of NPD sales data, the Sega Genesis was able to maintain its lead over the Super NES in the American 16-bit console market. However, according to a 2014 Wedbush Securities report based on revised NPD sales data, the SNES outsold the Genesis in the U.S. market.
After the release of the Sega Genesis in 1989, video game publisher Accolade began exploring options to release some of their PC games on the console. At the time, Sega had a licensing deal in place for third-party developers that increased the costs to the developer. According to Accolade co-founder Alan Miller, “One pays them between $10 and $15 per cartridge on top of the real hardware manufacturing costs, so it about doubles the cost of goods to the independent publisher.” To get around licensing, Accolade chose to seek an alternative way to bring their games to the Genesis. As a result of piracy in some countries and unlicensed development issues, Sega incorporated a technical protection mechanism into a new edition of the Genesis released in 1990, referred to as the Genesis III. This new variation of the Genesis included a code known as the Trademark Security System. Accolade successfully identified the TMSS file. It later added this file to the games HardBall!, Star Control, Mike Ditka Power Football, and Turrican. In response to the creation of these unlicensed games, Sega filed suit against Accolade in the United States District Court for the Northern District of California, on charges of trademark infringement, unfair competition, and copyright infringement. In response, Accolade filed a counterclaim for falsifying the source of its games by displaying the Sega trademark when the game was powered up. Despite winning an injunction in the initial district court case, as a result of Accolade’s appeal, the Ninth Circuit overturned the district court’s verdict and ruled that Accolade’s decompilation of the Sega software constituted fair use. Ultimately, Sega and Accolade settled the case on April 30, 1993. As a part of this settlement, Accolade became an official licensee of Sega, and later developed and released Barkley Shut Up and Jam! while under license. The terms of the licensing, including whether or not any special arrangements or discounts were made to Accolade, were not released to the public. The financial terms of the settlement were also not disclosed, although both companies agreed to pay their own legal costs.
In 1993, the American media began to focus on the mature content of certain video games. Games such as Night Trap for the Sega CD, an add-on, received unprecedented scrutiny. Issues about Night Trap were brought up in the United Kingdom, with former Sega of Europe development director Mike Brogan noting that “Night Trap got Sega an awful lot of publicity … it was also cited in UK Parliament for being classified as “15” due to its use of real actors.” This came at a time when Sega was capitalizing on its image as an edgy company with attitude, and this only reinforced that image. By far the year’s most controversial game was Midway’s Mortal Kombat, which we did back on PS2J 139,m ported to the Genesis and SNES by Acclaim. In response to public outcry over the game’s graphic violence, Nintendo decided to replace the blood in the game with “sweat” and the arcade’s gruesome “fatalities” with less violent finishing moves. Sega took a different approach, instituting America’s first video game ratings system, the Videogame Rating Council (VRC), for all its current systems. Ratings ranged from the family friendly GA rating to the more mature rating of MA-13, and the adults-only rating of MA-17. With the rating system in place, Sega released its version of Mortal Kombat, appearing to have removed all the blood and sweat effects and toning down the finishing moves even more than in the SNES version. However, all the arcade’s blood and uncensored finishing moves could be enabled by entering a “Blood Code”. This technicality allowed Sega to release the game with a relatively low MA-13 rating. Meanwhile, the tamer SNES version shipped without a rating. The Genesis version of Mortal Kombatwas well-received by gaming press, as well as fans, outselling the SNES version three- or four-to-one, while Nintendo was criticized for censoring the SNES version of the game. Executive vice president of Nintendo of America Howard Lincoln was quick to point out in United States congressional hearings in 1993 that Night Trap had no such rating. In response, Sega of America vice president Bill White showed a videotape of violent video games on the SNES and stressed the importance of rating video games. At the end of the hearing, Senator Joe Lieberman called for another hearing in February 1994 to check on progress toward a rating system for video game violence. Although experiencing increased sales, Sega decided to recall Night Trap and re-release it with revisions in 1994 due to the Congressional hearings. After the close of these hearings, video game manufacturers came together to establish the rating system that Lieberman had called for. Initially, Sega proposed the universal adoption of its system, but after objections by Nintendo and others, Sega took a role in forming a new one. This became the Entertainment Software Rating Board, an independent organization that received praise from Lieberman.
In 1990, Sega launched the Game Gear to compete against Nintendo’s Game Boy. The console had been designed as a portable version of the Master System, and featured more powerful systems than the Game Boy, including a full-color screen, in contrast to the monochromatic screen of its rival. Due to issues with its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling approximately 11 million units.
By 1991, compact discs had gained in popularity as a data storage device for music and software. PCs and video game companies had started to make use of this technology. NEC had been the first to include CD technology in a game console with the release of the TurboGrafx-CD add-on, and Nintendo was making plans to develop its own CD peripheral as well. Seeing the opportunity to gain an advantage over its rivals, Sega partnered with JVC to develop a CD-ROM add-on for the Genesis. Sega launched the Mega-CD in Japan on December 1, 1991, initially retailing at JP¥49,800. The CD add-on was launched in North America on October 15, 1992, as the Sega CD, with a retail price of US$299; it was released in Europe as the Mega-CD in 1993. In addition to greatly expanding the potential size of its games, this add-on unit upgraded the graphics and sound capabilities by adding a second, more powerful processor, more system memory, and hardware-based scaling and rotation similar to that found in Sega’s arcade games. The Mega-CD sold only 100,000 units during its first year in Japan, falling well below expectations. Although many consumers blamed the add-on’s high launch price, it also suffered from a small software library; only two games were available at launch. This was due in part to the long delay before Sega made its software development kit available to third-party developers. Sales were more successful in North America and Europe, although the novelty of full motion video (FMV) and CD-enhanced games quickly wore off as many of the Sega CD’s later games were met with lukewarm or negative reviews.
Sega experienced success with arcade games during the years it was supporting the Genesis. At the end of the 1980s, with the arcade game market once again in good shape, Sega was one of the most recognized brands in gaming. In the later part of the decade, it focused on releasing titles to appeal to diverse tastes, including racing games and side-scrollers. Some time after the release of Power Drift, Sega realigned its arcade development divisions into the Amusement Machine Research and Development teams, or AM teams, which were strictly segregated and often had rivalries with each other and with the consumer development divisions. In 1992 and 1993, the new Sega Model 1 arcade system board showcased Sega AM2’s Virtua Racing and Virtua Fighter (the first 3D fighting game), which played a crucial role in popularizing 3D polygonal graphics. In particular, Virtua Fighter garnered praise for its simple three-button control scheme, with strategy coming from the intuitively observed differences between characters that felt and acted differently rather than the more ornate combos of two-dimensional competitors. Despite its crude visuals—with characters composed of fewer than 1,200 polygons—Virtua Fighter’s fluid animation and relatively realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with sprites. The Model 1 was an expensive system board, and bringing home releases of its games to the Genesis required more than its hardware could handle. Several alternatives helped to bring Sega’s newest arcade games to the console, such as the Sega Virtua Processor chip used for Virtua Racing, and eventually the Sega 32X add-on.
Development on Sega’s next video game console, the Sega Saturn, started over two years before the system was showcased at the Tokyo Toy Show in June 1994. The name “Saturn” was the system’s codename during development in Japan, but was chosen as the official product name. According to Kalinske, Sega of America “fought against the architecture of Saturn for quite some time”. Seeking an alternative graphics chip for the Saturn, Kalinske attempted to broker a deal with Silicon Graphics, but Sega of Japan rejected the proposal. Silicon Graphics subsequently collaborated with Nintendo on the Nintendo 64. Kalinske, Sony Electronic Publishing’s Olaf Olafsson, and Sony America’s Micky Schulhof had discussed development of a joint “Sega/Sony hardware system”, which never came to fruition due to Sega’s desire to create hardware that could accommodate both 2D and 3D visuals and Sony’s competing notion of focusing on 3D technology. Publicly, Kalinske defended the Saturn’s design: “Our people feel that they need the multiprocessing to be able to bring to the home what we’re doing next year in the arcades.” In 1993, Sega restructured its internal studios in preparation for the Saturn’s launch. To ensure high-quality 3D games would be available early in the Saturn’s life, and to create a more energetic working environment, developers from Sega’s arcade division were asked to create console games. New teams, such as Panzer Dragoon developer Team Andromeda, were formed during this time.
In January 1994, Sega began to develop an add-on for the Genesis, the 32X, which would serve as a less expensive entry into the 32-bit era. The decision to create the add-on was made by Nakayama and widely supported by Sega of America employees. According to former Sega of America producer Scot Bayless, Nakayama was worried that the Saturn would not be available until after 1994 and that the recently released Atari Jaguar would reduce Sega’s hardware sales. As a result, Nakayama ordered his engineers to have the system ready for launch by the end of the year. The 32X would not be compatible with the Saturn, but Sega executive Richard Brudvik-Lindner pointed out that the 32X would play Genesis games, and had the same system architecture as the Saturn. This was justified by Sega’s statement that both platforms would run at the same time, and that the 32X would be aimed at players who could not afford the more expensive Saturn. Because both machines shared many of the same parts and were preparing to launch around the same time, tensions emerged between Sega of America and Sega of Japan when the Saturn was given priority. Sega released the 32X on November 21, 1994 in North America, December 3, 1994 in Japan, and January 1995 in PAL territories, and was sold at less than half of the Saturn’s launch price. After the holiday season, however, interest in the 32X rapidly declined.
Sega released the Saturn in Japan on November 22, 1994, at a price of ¥44,800. Virtua Fighter, a faithful port of the popular arcade game, sold at a nearly one-to-one ratio with the Saturn console at launch and was crucial to the system’s early success in Japan. Fueled by the popularity of Virtua Fighter, Sega’s initial shipment of 200,000 Saturn units sold out on the first day, and was more popular than the PlayStation in Japan. In March 1995, Sega of America CEO Tom Kalinske announced that the Saturn would be released in the U.S. on “Saturnday” (Saturday) September 2, 1995. However, Sega of Japan mandated an early launch to give the Saturn an advantage over the PlayStation. At the first Electronic Entertainment Expo (E3) in Los Angeles on May 11, 1995, Kalinske gave a keynote presentation in which he revealed the release price of US$399 (including a copy of Virtua Fighter), and described the features of the console. Kalinske also revealed that, due to “high consumer demand”, Sega had already shipped 30,000 Saturns to Toys “R” Us, Babbage’s, Electronics Boutique, and Software Etc. for immediate release. The announcement upset retailers who were not informed of the surprise release, including Best Buy and Walmart; KB Toys responded by dropping Sega from its lineup. The Saturn’s release in Europe also came before the previously announced North American date, on July 8, 1995, at a price of ₤399.99. European retailers and press did not have time to promote the system or its games, harming sales. The Saturn’s U.S. launch was accompanied by a reported $50 million advertising campaign that included coverage in publications such as Wired and Playboy. Early advertising for the system was targeted at a more mature, adult audience than the Sega Genesis ads. Because of the early launch, the Saturn had only six games (all published by Sega) available to start as most third-party games were slated to be released around the original launch date. Virtua Fighter’s relative lack of popularity in the West, combined with a release schedule of only two games between the surprise launch and September 1995, prevented Sega from capitalizing on the Saturn’s early timing.
Within two days of its September 9, 1995 launch in North America, the PlayStation sold more units than the Saturn had in the five months following its surprise launch, with almost all of the initial shipment of 100,000 units being sold in advance, and the rest selling out across the U.S. On October 2, 1995 Sega announced a Saturn price reduction to $299. Notwithstanding a subsequent increase in Saturn sales during the 1995 holiday season, new games were not enough to reverse the PlayStation’s decisive lead. By 1996, the PlayStation had a considerably larger library than the Saturn, although Sega hoped to generate interest with upcoming exclusives such as Nights into Dreams. Within its first year, the PlayStation secured over 20% of the entire U.S. video game market. On the first day of the May 1996 E3 show, Sony announced a PlayStation price reduction to $199, a reaction to the release of the Model 2 Saturn in Japan at a price roughly equivalent to $199. On the second day, Sega announced it would match this price, though Saturn hardware was more expensive to manufacture.
In spite of the launch of the PlayStation and the Saturn, sales of 16-bit hardware/software continued to account for 64% of the video game market in 1995. Sega underestimated the continued popularity of the Genesis, and did not have the inventory to meet demand for the product. Sega was able to capture 43% of the dollar share of the U.S. video game market and sell more than 2 million Genesis units in 1995, but Kalinske estimated that “we could have sold another 300,000 Genesis systems in the November/December timeframe.” Nakayama’s decision to focus on the Saturn over the Genesis, based on the systems’ relative performance in Japan, has been cited as the major contributing factor in this miscalculation. According to Sega Technical Institute head Roger Hector, after Sony’s release of the PlayStation, the atmosphere at Sega became political, with “lots of finger-pointing”.
Due to long-standing disagreements with Sega of Japan, Kalinske lost most of his interest in his work as CEO of Sega of America. On July 16, 1996, Sega announced that Shoichiro Irimajiri had been appointed chairman and CEO of Sega of America, while Kalinske would be leaving Sega after September 30 of that year. A former Honda executive, Irimajiri had been actively involved with Sega of America since joining Sega in 1993. Sega also announced that David Rosen and Nakayama had resigned from their positions as chairman and co-chairman of Sega of America, though both men remained with the company. Bernie Stolar, a former executive at Sony Computer Entertainment of America, was named Sega of America’s executive vice president in charge of product development and third-party relations. Stolar, who had arranged a six-month PlayStation exclusivity deal for Mortal Kombat 3 and helped build close relations with Electronic Arts while at Sony, was perceived as a major asset by Sega officials.Finally, Sega of America made plans to expand its PC software business.
Stolar was not supportive of the Saturn due to his belief that the hardware was poorly designed, and publicly announced at E3 1997 that “The Saturn is not our future.” While Stolar had “no interest in lying to people” about the Saturn’s prospects, he continued to emphasize quality games for the system, and subsequently reflected that “we tried to wind it down as cleanly as we could for the consumer.” At Sony, Stolar opposed the localization of certain Japanese PlayStation games that he felt would not represent the system well in North America, and advocated a similar policy for the Saturn during his time at Sega, although he later sought to distance himself from this perception. These changes were accompanied by a softer image that Sega was beginning to portray in its advertising, including removing the “Sega!” scream and holding press events for the education industry.
In January 1997, Sega announced its intentions to merge with Bandai, a Japanese toy maker that was Japan’s largest and the world’s third largest at the time. The merger, planned as a $1 billion stock swap whereby Sega would wholly acquire Bandai, was set to form a planned company known as Sega Bandai, Ltd. Plans for the merger were necessitated by the struggling financial state of both Sega and Bandai, with Bandai announcing their anticipated loss for the fiscal year and Sega announcing a lower than expected profit. Sega Bandai was planned to be an entertainment conglomerate, with an estimated $6 billion in revenue. Some financial analysts expressed doubt about this strategy; according to SBC Warburg Securities analyst Reinier Dobbelmann, “both companies have big ideas, but they don’t carry them out.”
Initially planned to be finalized in October of that year, the merger was called off in May 1997. Opposition to the merger had grown in the ranks of Bandai’s midlevel executives, with reasons cited including cultural differences with Sega’s corporate culture colliding with Bandai’s family-run business. This opposition had become so great that Bandai’s board of directors called a meeting to discuss the situation and decided to cancel the merger, although they did agree to a business alliance with Sega. The following day, Bandai president Makoto Yamashina resigned his position, taking responsibility for the failed merger and apologizing publicly for his inability to get the merger completed. In a separate press conference, Nakayama elaborated on his reason for agreeing to cancel the acquisition of Bandai, stating, “We will not be successful working together if Bandai’s management cannot take hold of people’s hearts.”
As a result of the company’s deteriorating financial situation, Nakayama resigned as president of Sega in January 1998 in favor of Irimajiri. It has been speculated that Nakayama’s resignation was in part due to the failure of the Sega Bandai merger, as well as Sega’s 1997 performance. Stolar would subsequently accede to become CEO and president of Sega of America.
The Saturn failed to take the lead in the market as its predecessor had. After the launch of the Nintendo 64 in 1996, sales of the Saturn and its games were sharply reduced, while the PlayStation outsold the Saturn by three-to-one in the U.S. in 1997. As of August 1997, Sony controlled 47% of the console market, Nintendo 40%, and Sega only 12%. Neither price cuts nor high-profile game releases proved helpful. Following five years of generally declining profits, in the fiscal year ending March 31, 1998 Sega suffered its first parent and consolidated financial losses since its 1988 listing on the Tokyo Stock Exchange. Due to a 54.8% decline in consumer product sales (including a 75.4% decline overseas), the company reported a net loss of ¥43.3 billion (US$327.8 million) and a consolidated net loss of ¥35.6 billion (US$269.8 million). Shortly before announcing its financial losses, Sega announced that it was discontinuing the Saturn in North America to prepare for the launch of its successor. The Saturn would last longer in Japan and Europe. The decision to abandon the Saturn effectively left the Western market without Sega games for over one year. Sega suffered an additional ¥42.881 billion consolidated net loss in the fiscal year ending March 1999, and announced plans to eliminate 1,000 jobs, nearly a quarter of its workforce. With lifetime sales of 9.26 million units, the Saturn is considered a commercial failure, although its install base in Japan surpassed the Nintendo 64’s 5.54 million. Lack of distribution has been cited as a significant factor contributing to the Saturn’s failure, as the system’s surprise launch damaged Sega’s reputation with key retailers. Conversely, Nintendo’s long delay in releasing a 3D console and damage caused to Sega’s reputation by poorly supported add-ons for the Genesis are considered major factors allowing Sony to gain a foothold in the market.
While Sega struggled greatly with its consumer division during the Saturn years, its arcade divisions also faced difficulty in the later 1990s in part due to a market slump from the success of home video game consoles. Entering this period of time, Sega had partnered with GE to develop the Model 2 arcade system board, building onto 3D technology in the arcade industry at the time. This led to several successful arcade titles, including Daytona USA, Virtua Cop, and Virtua Fighter 2. The Model 2 was equipped with better hardware than any home video game consoles at the time. Despite the arcade market difficulties and the company’s struggles with the Saturn in its consumer division, Sega’s arcade division continued strong.
Aside from the Saturn, Sega made forays in the PC market with the 1995 establishment of SegaSoft, which was tasked with creating original Saturn and PC games. The mid-1990s also saw Sega making efforts to expand beyond its image as a strictly kids-oriented, family entertainment company, by publishing a number of games with extreme violence and sexual themes, and introducing the “Deep Water” label to mark games with mature content. In 1996, Sega operated a number of in-door theme parks not only in Japan with Joypolis, but also overseas, with Sega World branded arcades in the UK and Australia. From 1994 to 1999, Sega participated in the pinball market when it took over Data East’s pinball division.
Despite taking massive losses on the Saturn, including a 75 percent drop in half-year profits just before the Japanese launch of the Dreamcast, Sega felt confident about its new system. The Dreamcast attracted significant interest and drew many pre-orders. Sega announced that Sonic Adventure, the next game starring company mascot Sonic the Hedgehog, would arrive in time for the Dreamcast’s launch and promoted the game with a large-scale public demonstration at the Tokyo Kokusai Forum Hall. However, Sega could not achieve its shipping goals for the Dreamcast’s Japanese launch due to a shortage of PowerVR chipsets caused by a high failure rate in the manufacturing process. As more than half of its limited stock had been pre-ordered, Sega stopped pre-orders in Japan. On November 27, 1998, the Dreamcast launched in Japan at a price of JP¥29,000, and the entire stock sold out by the end of the day. However, of the four games available at launch, only one—a port of Virtua Fighter 3, the most successful arcade game Sega ever released in Japan—sold well. Sega estimated that an additional 200,000-300,000 Dreamcast units could have been sold with sufficient supply. Irimajiri hoped to sell over 1 million Dreamcast units in Japan by February 1999, but less than 900,000 were sold, undermining Sega’s attempts to build up a sufficient installed base to ensure the Dreamcast’s survival after the arrival of competition from other manufacturers. Prior to the Western launch, Sega reduced the price of the Dreamcast to JP¥19,900, effectively making the hardware unprofitable but increasing sales.
In America, Sega of America’s senior vice president of marketing Peter Moore, a fan of the attitude previously associated with Sega’s brand, worked with Foote, Cone & Belding and Access Communications to develop the “It’s Thinking” campaign of 15-second television commercials, which emphasized the Dreamcast’s hardware power. According to Moore, “We needed to create something that would really intrigue consumers, somewhat apologize for the past, but invoke all the things we loved about Sega, primarily from the Genesis days.” On August 11, Sega of America confirmed that Stolar had been fired, leaving Moore to direct the launch. Prior to the Dreamcast’s release, Sega was dealt a blow when EA—the largest third-party video game publisher—announced it would not develop games for the system. EA executive Bing Gordon claimed ” couldn’t afford to give us [EA] the same kind of license that EA has had over the last five years”, but Stolar recounted that EA president Larry Probst wanted “exclusive rights to be the only sports brand on Dreamcast”, which Stolar could not accept due to Sega’s recent $10 million purchase of sports game developer Visual Concepts. While the Dreamcast would have none of EA’s popular sports games, “Sega Sports” games developed mainly by Visual Concepts helped to fill that void.
The Dreamcast launched in North America on September 9, 1999 at a price of $199—which Sega’s marketing dubbed “9/9/99 for $199”. Eighteen launch games were available for the Dreamcast in the U.S. Sega set a new sales record by selling more than 225,132 Dreamcast units in 24 hours, earning the company $98.4 million in what Moore called “the biggest 24 hours in entertainment retail history”. Within two weeks, U.S. Dreamcast sales exceeded 500,000. By Christmas, Sega held 31 percent of the North American video game marketshare. On November 4, Sega announced it had sold over one million Dreamcast units. Nevertheless, the launch was marred by a glitch at one of Sega’s manufacturing plants, which produced defective GD-ROMs. Sega released the Dreamcast in Europe on October 14, 1999, at a price of GB₤200. While Sega sold 500,000 units in Europe by Christmas 1999, sales did not continue at this pace, and by October 2000, Sega had sold only about 1 million units in Europe.
Though the Dreamcast launch had been successful, Sony still held 60 percent of the overall video game market share in North America with the PlayStation at the end of 1999. On March 2, 1999, in what one report called a “highly publicized, vaporware-like announcement” Sony revealed the first details of its “next generation PlayStation”, which Ken Kutaragi claimed would allow video games to convey unprecedented emotions. The same year, Nintendo announced that its next generation console would meet or exceed anything on the market, and Microsoft began development of its own console.
In what has been called “a brief moment of remarkable creativity”, in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company’s top designers. Studios included United Game Artists, Hitmaker, Smilebit, Overworks, Sega AM2, Sonic Team, WOW Entertainment, Amusement Vision, and Sega Rosso. Sega’s design houses were encouraged to experiment and benefited from a relatively lax approval process. This resulted in games such as Rez, The Typing of the Dead, Seaman, and Segagaga. Sega also revived franchises from the Genesis era, such as Ecco the Dolphin. AM2 developed what Sega hoped would be the Dreamcast’s killer app, Shenmue, a “revenge epic in the tradition of Chinese cinema.” Incorporating a simulated day/night cycle with variable weather, non-player characters with regular schedules, and the ability to pick up and examine detailed objects (also introducing the Quick-time event in its modern form), Shenmue went over budget and was rumored to have cost Sega over $50 million. As the first fully 3D platforming game starring Sega’s mascot, Sonic the Hedgehog, Sonic Team’s Sonic Adventure was considered “the centerpiece of the [Dreamcast] launch”. Adventure garnered criticism for technical problems including erratic camera angles and glitches, but was praised for its “luscious” visuals, “vast, twisting environments” and iconic set pieces. It has been described as the Sonic series’ creative apex. However, it failed “to catch on with players in nearly the way that [Nintendo’s] Mario 64 had done”, perhaps due to a perceived lack of gameplay depth. In sports, Visual Concepts’ NFL 2K football series and its NBA 2K basketball series were critically acclaimed. Additionally, with the release of Sega’s NAOMI arcade system board, the focus of the arcade divisions shifted to produce titles that could easily be ported to the Dreamcast.
Sega’s initial momentum proved fleeting as U.S. Dreamcast sales—which exceeded 1.5 million by the end of 1999—began to decline as early as January 2000. Poor Japanese sales contributed to Sega’s ¥42.88 billion ($404 million) consolidated net loss in the fiscal year ending March 2000, which followed a similar loss of ¥42.881 billion the previous year and marked Sega’s third consecutive annual loss. Although Sega’s overall sales for the term increased 27.4%, and Dreamcast sales in North America and Europe greatly exceeded the company’s expectations, this increase in sales coincided with a decrease in profitability due to the investments required to launch the Dreamcast in Western markets and poor software sales in Japan. At the same time, increasingly poor market conditions reduced the profitability of Sega’s Japanese arcade business, prompting the company to close 246 locations. Arcade sales in 2000 dropped 16% in Japan, and 15% overseas, despite downsizing by competitors.
Moore stated that the Dreamcast would need to sell 5 million units in the U.S. by the end of 2000 in order to remain a viable platform, but Sega ultimately fell short of this goal with some 3 million units sold. Moreover, Sega’s attempts to spur increased Dreamcast sales through lower prices and cash rebates caused escalating financial losses. Instead of an expected profit, for the six months ending September 2000, Sega posted a ¥17.98 billion ($163.11 million) loss, with the company projecting a year-end loss of ¥23.6 billion. This estimate was more than doubled to ¥58.3 billion, and in March 2001, Sega posted a consolidated net loss of ¥51.7 billion ($417.5 million). While the PS2’s October 26 U.S. launch was marred by shortages, this did not benefit the Dreamcast as much as expected, as many disappointed consumers continued to wait for a PS2—while the PSone, a remodeled version of the original PlayStation, was the best-selling console in the U.S. at the start of the 2000 holiday season. According to Moore, “the PlayStation 2 effect that we were relying upon did not work for us … people will hang on for as long as possible … What effectively happened is the PlayStation 2 lack of availability froze the marketplace”. Eventually, Sony and Nintendo held 50 and 35 percent of the US video game market, respectively, while Sega held only 15 percent. According to former Sega of America vice president of communications Charles Bellfield, Dreamcast software sold at an 8-to-1 ratio with the hardware, but this ratio “on a small install base didn’t give us the revenue … to keep this platform viable in the medium to long term.”
In 2000, Sega and CSK Corporation chairman Isao Okawa replaced Irimajiri as president of Sega. Irimajiri had been replaced as a result of Sega’s financial losses. Okawa had long advocated that Sega abandon the console business. His sentiments were not unique; Sega co-founder David Rosen had “always felt it was a bit of a folly for them to be limiting their potential to Sega hardware”, and Stolar had previously suggested that Sega should have sold their company to Microsoft. In September 2000, in a meeting with Sega’s Japanese executives and the heads of the company’s major Japanese game development studios, Moore and Bellfield recommended that Sega abandon its console business and focus on software—prompting the studio heads to walk out. On November 1, 2000, Sega changed its company name from Sega Enterprises to Sega Corporation.
On January 23, 2001, a story ran in Nihon Keizai Shimbun claiming that Sega would cease production of the Dreamcast and develop software for other platforms. After initial denial, Sega of Japan put out a press release confirming they were considering producing software for the PlayStation 2 and Game Boy Advance as part of their “new management policy”. On January 31, 2001, Sega announced the discontinuation of the Dreamcast after March 31 and the restructuring of the company as a “platform-agnostic” third-party developer. The decision was Moore’s. Sega also announced a Dreamcast price reduction to $99 to eliminate its unsold inventory, which was estimated at 930,000 units as of April 2001. After a further reduction to $79, the Dreamcast was cleared out of stores at $49.95. The final Dreamcast unit manufactured was autographed by the heads of all nine of Sega’s internal game development studios as well as the heads of Visual Concepts and Wave Master and given away with 55 first-party Dreamcast games through a competition organized by GamePro magazine. Okawa, who had previously loaned Sega $500 million in the summer of 1999, died on March 16, 2001; shortly before his death, he forgave Sega’s debts to him and returned his $695 million worth of Sega and CSK stock, helping the company survive the third-party transition. He also talked to Microsoft about a sale or merger with their Xbox division, but those talks failed. As part of this restructuring, nearly one-third of Sega’s Tokyo workforce was laid off in 2001. By March 31, 2002, Sega had five consecutive fiscal years of net losses.
After Okawa’s death, Hideki Sato became president of Sega. Sato, a 30-year veteran of Sega, had previously developed Sega’s video game consoles. Because of poor sales in 2002, Sega was forced to cut its profit forecast by 90% for 2003. As a result, Sega began to look at opportunities for a merger to fix its financial situation. In 2003, Sega began talks with Sammy Corporation and Namco. Sato stated that he would select the partner that fit the business best. Sega made an announcement on February 13, 2003, of its decision to merge with Sammy. However, as late as April 17 of the same year, Sega was still in talks with Namco, which was attempting to overturn the merger and went public with its offer to be acquired. Sega’s consideration of Namco’s offer upset executives of Sammy. However, the day after Sega announced it was no longer planning to merge with Sammy, Namco withdrew its offer. Though Namco expressed that it would be willing to work with Sega on a future deal, Sega expressed it was not interested. Due to the failure to complete a merger, Sato was forced to step down. In 2003, he and COO Tetsu Kamaya announced they were stepping down from their roles, with Sato being replaced by Hisao Oguchi, the head of Hitmaker. As part of Oguchi’s restructuring plan, he announced his intention to consolidate Sega’s studios into “four or five core operations.” Sega’s studios were consolidated and reintegrated into Sega as its R&D division, no longer existing as independent companies.
Although talks of a merger had soured earlier, Sega and Sammy were able to resume discussions. In August 2003, Sammy bought the outstanding 22% of shares that CSK had, becoming Sega’s largest shareholder in the process. In the same year, Hajime Satomi, primary owner and president and CEO of Sammy, stated that Sega’s activity will focus on their profitable arcade business as opposed to their loss-incurring home software development sector. Satomi was determined to push this strategy, stating, “if [Sammy’s] vision does not agree with that of Sega then we might have to consider taking more shares.”
After the decline of the global arcade industry around the 21st century, Sega introduced several novel concepts tailored to the Japanese market. Derby Owners Club was an arcade machine with memory cards for data storage, designed to take over half an hour to complete and costing JP¥500 to play. Testing of Derby Owners Club in an arcade in Chicago showed that it became the most popular machine in the arcade, with a 92% replay rate. While the eight-player Japanese version of the game was released in 1999, due to size issues, the game was reduced to a smaller four player version and released in North America in 2003. Trading card game machines were introduced, with games such as World Club Champion Football for general audiences and Mushiking: King of the Beetles for young children. Sega also introduced internet functionality in arcades with Virtua Fighter 4 in 2001, and further enhanced it with ALL.Net, introduced in 2004.
During mid-2004, Sammy bought a controlling share in Sega Corporation at a cost of $1.1 billion, creating the new company Sega Sammy Holdings, an entertainment conglomerate. Since then, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently, while the executive departments merged. According to Satomi, Sega had been operating at a loss for nearly 10 years and lacked a clear financial base. Sammy feared stagnation and overreliance of its highly profitable pachislot and pachinko machine business, and wanted to divesify its business in new fields using Sega’s broader range of involvement in different entertainment fields. Sega Sammy Holdings was structured into four parts, three of which were Sega: Consumer Business (video games), Amusement Machine Business (arcade games), Amusement Center Business (Sega’s theme parks and arcades) and Pachislot and Pachinko Business (Sammy’s pachinko and pachislot business). Satomi did state that not all Sega executives were in favor of the takeover. While it is unclear for his reasons, head of Wow Entertainment (previously Sega AM1) Rikiya Nakagawa resigned a week after the merger. Sega would also restructure the development studios again, consolidating the divisions further into the Global Entertainment, Amusement Software, and New Entertainment R&D divisions.
In 2005, Sega sold Visual Concepts to Take-Two Interactive, and purchased UK-based developer Creative Assembly, known for its Total War series. In the same year, Sega Racing Studio was also formed by former Codemasters employees. In 2006, Sega Europe purchased Sports Interactive, known for its Football Manager series. Sega of America purchased Secret Level in 2006, which was renamed to Sega Studios San Francisco in 2008. In early 2008, Sega announced that they would re-establish an Australian presence, as a subsidiary of Sega of Europe, with a development studio branded as Sega Studios Australia. In the same year, Sega launched a subscription based flash website called “PlaySEGA” which played emulated versions of Sega Genesis as well original web-based flash games. It was subsequently shut down due to low subscription numbers. In 2013, following THQ’s bankruptcy, Sega bought Relic Entertainment, known for its Company of Heroes series. In 2008, Sega announced the closure of Sega Racing Studio, although the studio was later acquired by Codemasters. Closures of Sega Studios San Francisco and Sega Studios Australia followed in 2010 and 2013, respectively.
In 2007, Sega and Nintendo collaborated using Sega’s acquired Olympic Games license to create the Mario and Sonic at the Olympic Games series, which has sold over 20 million in total. In the console and handheld business, Sega found success in Japan with the Yakuzaand Hatsune Miku: Project DIVA series of games, amongst others primarily aimed at the Japanese market. In Japan, Sega distributes games from smaller Japanese game developers and localizations of Western games. In 2013, Index Corporation was purchased by Sega Sammy after going bankrupt. After the buyout, Sega implemented a corporate spin-off with Index, and re-branded the video game assets of the company as Atlus, a wholly owned subsidiary of Sega.
For amusement arcades, Sega’s most successful games continued to be based on network and card systems. Games of this type include Sangokushi Taisen and Border Break. Arcade machine sales incurred higher profits than their console, portable, and PC games on a year-to-year basis until 2010s. In 2004, the GameWorks chain of arcades became owned by Sega, until the chain was sold off in 2011. In 2009, Sega Republic, an indoor theme park in Dubai, opened to the public. In 2010, Sega began providing the 3D imaging for Hatsune Miku’s holographic concerts. In 2013, in co-operation with BBC Earth, Sega opened the first interactive nature simulation museum, Orbi Yokohama in Yokohama, Japan.
Due to the decline of packaged game sales both domestically and outside Japan in the 2010s, Sega began layoffs and reduction of their Western businesses, such as Sega shutting down five offices based in Europe and Australia on July 1, 2012. This was done in order to focus on the digital game market, such as PC and mobile devices. The amount of SKU gradually shrunk from 84 in 2005 to 32 in 2014. Because of the shrinking arcade business in Japan, development personnel would also be relocated to the digital game area. Sega gradually reduced its arcade centers from 450 facilities in 2005, to around 200 in 2015. In the mobile market, Sega released its first app on the iTunes Store with a version of Super Monkey Ball in 2008. Since then, the strategies for Asian and Western markets have become independent. The Western line-up consisted of emulations of games and pay-to-play apps, which were eventually overshadowed by more social and free-to-play games, eventually leading to 19 of the older mobile games being pulled due to quality concerns in May 2015. Beginning in 2012, Sega also began acquiring studios for mobile development, with studios such as Hardlight, Three Rings Design, and Demiurge Studios becoming fully owned subsidiaries.
In the 2010s, Sega established operational firms for each of their businesses, in order to streamline operations. In 2012, Sega established Sega Networks for its mobile games; and although separate at first, it merged with Sega Corporation in 2015. Sega Games was structured as a “Consumer Online Company”, while Sega Networks focused on developing games for mobile devices. In 2012, Sega Entertainment was established for Sega’s amusement facility business, and in 2015, Sega Interactive was established for the arcade game business. In January 2015, Sega of America announced their relocation from San Francisco to Atlus USA’s headquarters in Irvine, California, which was completed later that year.
Over the course of the existence of Sega Sammy Holdings to 2015, Sega’s operating income generally saw improvements compared to Sega’s past financial difficulties, but was not profitable every year of operation.
In April 2015, Sega Corporation was reorganized into Sega Group, one of three groups of Sega Sammy Holdings. Sega Holdings Co., Ltd. was established, with four business sectors under its organization. Haruki Satomi, son of Hajime Satomi, took office as president and CEO of the company in April 2015.
Sega announced at the Tokyo Game Show in September 2016 that they acquired the intellectual property and development rights to the games developed and published by Technosoft. Factors that influenced the acquisition included the former Technosoft president stating that they did not want the Technosoft brand to desist, and so handing over the intellectual properties to Sega was the only other option. Sega and Technosoft also had an established collaboration during the Genesis/Mega Drive era and so this pre-established relationship was also a factor when acquiring the brand rights to Technosoft games.
In April 2017, Sega Sammy Holdings announced a relocation of head office functions of the Sega Sammy Group and its major domestic subsidiaries located in the Tokyo metropolitan area to Shinagawa-ku by January 2018. Their stated reasoning was to promote cooperation among companies and creation of more active interaction of personnel, while pursuing efficient group management by consolidating scattered head office functions of the group, including Sega Sammy Holdings, Sammy Corporation, Sega Holdings, Sega Games, Atlus, Sammy Network, and Dartslive. In October 2017, Sega of America announced its own online store, known as the Sega Shop. Ian Curran, a former executive at THQ and Acclaim Entertainment, replaced John Cheng as president and COO of Sega of America in August 2018.
Following a 70% fall in profits for the 2018 fiscal year in comparison to the previous year, despite a 35% increase in the sale of console games and success in its PC game business, Sega announced that it would focus on releases for its existing intellectual property instead of new ones. Sega blamed the loss on miscalculations of the market and having too many games being developed. Projects in development at Sega include a new game in the Yakuza series, Persona 5 Scramble: The Phantom Strikers, Project Sakura Wars, the Sonic the Hedgehogfilm, and the Sega Genesis Mini. In 2019, Sega acquired Two Point Studios, known for its positively reviewed Two Point Hospital.

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Zane, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
We are a proud member of the Alberta Podcast Network powered by ATB
And talk to us in the comments!
Twitter and Instagram @ps2jshow
A Facebook Page exists as well.

Free Games

  • Epic

    • Moonlighter

      • 2018
      • Action RPG that has you managing your shop by day, working with inventory and making money to expand your town, and exploring dungeons and fighting hordes of enemies by night to earn loot
    • This War of Mine

      • 2014
      • War survival game inspired by the Siege of Sarajevo during the Bosnian War, it focuses on the civilian experience of making difficult decisions and trying to keep your people alive by gathering and crafting resources while avoiding snipers and hostile scavengers
 

Security warning

  • there are eight different browser extensions out there that are stealing data from millions of customers and a long list of companies including Apple, Walmart, Amazon, 23AndMe, SpaceX, Skype, and many more
  • The extensions are
    • Branded Surveys (Chrome)
    • FairShare Unlock (Chrome and Firefox)
    • HoverZoom (Chrome)
    • Panel Community Surveys (Chrome)
    • PanelMeasurement (Chrome
    • SaveFrom.netHelper (Firefox)
    • SpeakIt! (Chrome)
    • SuperZoom (Chrome and Firefox)
  • The tracking activity has been reported to Chrome and Mozilla, who have disabled the add-ons and removed them from their marketplaces, but even after being disabled they continue to track and send user data
    • The only way to stop them is to completely uninstall the extensions involved
  • Leaked data includes user names, addresses, credit card info, passwords, files stored in the cloud, tax returns, genetic information, medical history… the list goes on
  • It just goes to show that we need to be careful about what browser extensions we download and use, since even though they’re on an official storefront doesn’t mean they’re safe
 

Nintendo has officially responded to the Joy-Con drift controversy

  • An American law firm is investigating a potential class action lawsuit
  • Their official stance is that affected players should visit support.nintendo.comand open a ticket to get your controllers repaired
    • This ticketing system seems to be a new development, since as recently as July 19th they just had basic troubleshooting steps like updating your system and recalibrating your Joy-Cons
  • Even with Nintendo offering repairs many people aren’t satisfied, citing high repair costs ($50 CAD out of warranty), slow turnaround, and the drift issues coming back very quickly (in some cases within days)
    • Systems carry a 12 month warranty, but controllers bought separately are only covered for 3 months
    • There are also a few unsubstantiated reports of Nintendo offering free out-of-warranty repairs, and refunds to people that already paid out of pocket, but it hasn’t been consistent so far.
  • It’ll be interesting to see how the Switch Lite fares, with its built-in controllers
 

Samsung’s Galaxy Fold is now slated to launch this September

  • They’ve apparently extended the plastic layer reviewers were peeling off to sit under the bezels, making it clear that it’s not supposed to be removed, and added reinforcements to protect the display from dirt and debris getting under it
  • End of the day this is still a $2000 USD concept tablet that folds into a phone with a surprisingly small screen, but we’ll see what people think of it this fall
 

FaceApp is under fire for processing photos and device-related data in Russia

  • A new warning tells users that photos will be uploaded to servers and not processed on their devices, but that was just added last week
  • Another piece to note is that you’re granting them a perpetual, irrevocable, nonexclusive, royalty-free, worldwide, fully-paid, transferable sub-licensable license to use your data
 

Google Stadia’s director was on a Reddit AMA recently trying to reassure people that paying money for games that exist only in their service is completely safe

  • He went on to compare it to Gmail, Docs, Music, etc that have persisted for years
  • He declined to mention things like Nest, Google+, Inbox, and Reader, which have all been shut down. In many cases with little notice and no replacement on offer
  • If you want to see their track record you can check out killedbygoogle.com
 

Overwatch’s new Tank Sigma

 

ROLE

Sigma occupies the tank role. He is a full tank and uses a barrier to prevent damage.
 

SIGMA ABILITIES

Primary Fire – Hyperspheres

  • Fires limited ranged projectiles that can bounce off of walls. The orbs explode after a certain range and do area damage. This does 120 damage if you direct hit both of the orbs.
 

Experimental Barrier

Hold to propel a floating barrier; release to stop. Press again to recall the barrier to you.
  • This is Sigma’s main shield and what he will use to prevent damage for your team. It starts with 1,500 HP and can be placed on the map in front of you. It moves forward until you release the shield button. You press the button again to bring the shield back to you. The shield is just like Reinhardt’s shield where it needs to be recharged, and doesn’t have a separate health pool like Orisa’s shield.
 

Accretion

Gather a mass of debris and throw it at an enemy to knock them down.
  • Gathers rocks and throws them. Hitting a target at close range will only deal damage, further away targets will be hit by a knock-back and CC.
 

Kinetic Grasp

Absorb projectiles in front of you and convert them into shields.
  • Absorbs in coming damage and converts the damage up to 400 shield for Sigma.
 

Ultimate Ability – Gravitic Flux

Manipulate gravity to lift enemies into the air and slam them back down.
  • Sigma’s ultimate ability floats Sigma into the air (you can kind of fly around slowly) and allows you to place a black hole like ability on the ground. Any enemy within this area gets floated up into the air, and eventually they are slammed down onto the ground for 50% of their hp. You can fire Hyperspheres immeddiately after you’ve set the black hole.
 
Also they added Role Queue
  • For Quick play and Ranked
 

Tidbits

  • This week has brought new updates to iOS and watchOS, including releasing ECG and irregular heart rhythm notification functionality in Canada and Singapore
    • The walkie-talkie feature has also been re-enabled, and you can now migrate to a new iPhone by wirelessly connecting it to your old one; no computer required!
  • Amazon is apparently using police departments in the US to advertise their Ring seurveillance cameras in exchange for free products and access to an interactive map of active cameras where they can request footage stored in the cloud
    • The access is without a warrant, which is pretty damning, and Amazon’s agreement requires police to “keep the terms of this program confidential”, which means they clearly know it’s shady
  • Stjepan Sejic (styapun shayitch), the Croatian artist known as Nebezial online and behind the very popular Sunstone comic, is officially bringing his Harley Quinn origin story concept to DC
    • Harleen will be a 3 book series with oversized, 60 page volumes, and follow Dr Quinzel’s descent into madness as she grows more and more attached to the Joker
 

Alan recommends the Pokemon Go Team Rocket event

 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Zane, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
 
We are a proud member of the Alberta Podcast Network powered by ATB
 
And talk to us in the comments!
 
 
Twitter and Instagram @ps2jshow
 
A Facebook Page exists as well.

Free games

  • Epic

    • Limbo

      • 2010
      • Black and white stylized puzzle platformer with a wonderful dark, eerie atmosphere, praised as an excellent example of video games as an art form
 

Update to last week’s story about the Zoom video conferencing vulnerability

  • It looks like many of Zoom’s partner apps, like RingCentral and Zhumu, have similar problems that allow attackers easy access to laptop cameras and microphones, so this week Apple released another silent security patch to block the vulnerability
  • Also, I’ve done a bit of research and if you’re concerned about Apple’s ability to run these kind of security updates you can block them in System Preferences > Software Update > Advanced by unchecking “Install system data files and security updates”
  • Right now I’m happy that Apple notifies the press when they release these patches, but in a perfect world they’d be visibly included in your updates list
 

Lifehacker is urging users to update their Logitech wireless dongles immediately

  • A few years ago, hackers discovered they could take control of computers by exploiting a vulnerability in Logitech wireless dongles- the piece you plug in to your computer to connect to wireless mice and keyboards
  • Patches were released to fix this all the way back in 2016, but there was no recall and even new devices rolling out of the factory today may be at risk
  • If you use any wireless Logitech devices, make sure you visit the Logitech support website and download/run the latest firmware update files as soon as possible to fix the loopholes
    • You’ll need to re-sync your devices to the dongle afterward, but the added (or, you know, extant) security is well worth the time
 

Facebook is apparently being fined $5B by the FTC for their role in the Cambridge Analytica privacy scandal

  • The original scandal is related to the 2016 US election, where Cambridge Analytica collected info on tens of millions of Facebook users without consent to create targeted political ads
  • The data collection came from an app that claimed to be a survey for academic use, but in reality it gathered information on not just the people taking the survey but also their friends
  • The problem here is that the fine is laughable when it comes to Facebook’s revenue
    • It’s the largest fine in FTC history, but they had $15B in revenue in the last 3 months, and $22B in profit last year
    • Facebook’s stock price actually went up after this fine was announced
  • End of the day it’s a start, but slap a zero on the end of it and then we’ll talk
 

In somewhat related news, Facebook is vigorously over-defending itself against a lawsuit brought by the attorney general of the District of Colombia

  • The lawsuit is related to the same Cambridge Analytica scandal and says that is was a violation of DC consumer protection law
  • Facebook’s response to it denies “each and every allegation” in the lawsuit, including pieces that aren’t so much allegations as they are just basic statements of fact.
  • For example, paragraph 11 says “To begin using the Facebook website, a consumer first creates a Facebook account. The consumer can then add other Facebook consumers as “friends” and by accumulating Facebook friends, the consumer builds a social network on the Facebook website.”
    • Facebook’s response was that they deny the allegations in paragraph 11
  • They’ve also denied pieces that they’ve publicly admitted to in the past, leaving many people wondering just what’s going on with this defense strategy
 

Police are warning the public about a new scam targeting iPhone users

  • Scammers are using social media to recruit victims by promising payments in exchange for becoming a game tester
  • Users are asked to log in to a particular Apple ID on their iPhone, then the scammers will activate Lost Mode on the device, locking the victim’s phone and extorting payments before promising to unlock it afterward
  • The worst part is that you need the Apple ID’s password to remove it from your device, so if they changed it after locking your phone then you remain at their mercy
  • Anyone that’s been hit by this scam should get help from Apple at getsupport.apple.com
 

Space fact of the day, featuring the male ego, bought to you by Mary Robinette Kowal

  • Author of the Lady Astronaut books Alan, recommended back in 242
  • To facilitate going to the bathroom, NASA developed a sheath kind of like a condom that came in small, medium, and large.
  • Every man said they needed a large, even when they didn’t which led to some messy situations
  • So they re-branded the sheaths to Extra-large, Immense, and Unbelievable
 

Tidbits

  • A US law firm is looking at opening a class action lawsuit regarding the Nintendo Switch and Joy-Con controller drift
  • Marvel’s Spider-Man is officially now the best-selling superhero video game of all time, beating both Arkham Knight and Arkham City
    • It’s doubly impressive considering the Batman games were on multiple platforms, whereas Spider-Man was a PS4 exclusive
  • Nintendo’s announced an invisible upgrade to the Switch coming this August, offering up to 2.5 hours longer battery life
    • The gains are likely achieved using a similar processing upgrade that is included in the Switch Lite
  • There was a cool announcement made at the Comic-Con 20th anniversary Batman Beyond panel
    • They’re releasing a blu ray HD remaster of the full series, including the Return of the Joker movie, coming this October
  • Thor: Ragnarok director Taika Waititi has officially been signed for a fourth Thor movie
    • No details yet, but I’m excited
 

Alan recommends Spinderella

  • A solid board game for ages 6+ that I’ve only ever played with a group of 20 or 30-somethings
  • You try to get your three ants to the end of the board, but depending on dice rolls other players can move the hanging spiders around to try and grab your pieces and send them back to the start

 

Literally Misleading

Game – Small business owner deals with the sins of his father while his life is becoming a living hell!
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Zane, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
 
We are a proud member of the Alberta Podcast Network powered by ATB
 
And talk to us in the comments!
 
 
Twitter and Instagram @ps2jshow
 
A Facebook Page exists as well.