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Electronic Arts and EA Sports

Star Wars Jedi: Fallen Order (PC, Xbox One, PS4)
Battlefield 5: Chapter 4 (PC, Xbox One, PS4)
The Sims 4 Island Living (PC)
FIFA 20 (PS4, Xbox One, and PC)
FIFA 20 Legacy Edition (Nintendo Switch)
Madden 20 (PS4, Xbox One, and PC)

Take-Two Interactive/2K Games

Borderlands 3 – Hole in one for looter shooters. The art style is the same, but more refined. Way higher quality, but still has the cartoon look.
The Outer Worlds – Interesting looking new IP

CD Projekt Red

Cyberpunk 2077 – Keanu real was really cool. This game looks baller.
The Witcher 3: Wild Hunt – Complete Edition – On Switch? Looks like its on a computer from 1998.

Konami

Contra Rogue Corps (Xbox One PS4, PC and Switch)
Contra Anniversary Collection

Bethesda

Deathloop (Platforms unknown) (Trailer)
Doom Eternal (Xbox One PlayStation 4, PC and Nintendo Switch)
The Elder Scrolls: Blades (debuting on Nintendo Switch; iOS, Android updates)
Fallout 76: Nuclear Winter (Xbox One, PlayStation 4 and PC sneak peek)
Ghostwire: Tokyo (Platforms unknown)
Wolfenstein: Youngblood (PS4, Xbox One and PC)
Wolfenstein: Cyberpilot (VR)
Commander Keen (iOS and Android)

Square Enix

Final Fantasy Crystal Chronicles (PS4, Nintendo Switch and mobile)
Final Fantasy 14: Shadowbringers (PC)
Circuit Superstars (Square Enix Collective, developer Original Fire)
War of the Visions: Final Fantasy Brave Exvius
Romancing Saga 3
Scarlett Grace
Dragon Quest Builders 2
The Last Remnant Remastered (coming to Nintendo Switch)
Trials of Mana: Collection of Mana (coming to Switch)

Ubisoft

Ghost Recon Breakpoint (Xbox One, PlayStation 4 and PC)
The Division 2 (Xbox One, PlayStation 4 and PC)
For Honor (Xbox One, PlayStation 4 and PC)
Watch Dogs Legion (Xbox One, PlayStation 4, PC, Stadia) (game play available)
Assassin’s Creed Odyssey (game update)
Roller Champions (PC download available now, other platforms unknown) – Roller Derby + Rocket League + Quiddich
Gods & Monsters (Xbox One,PlayStation 4, PC, Stadia and Switch)

Sega

Panzer Dragoon: Remake (Nintendo Switch)
Phantasy Star Online 2 (Xbox One) – Mechs always make me more interested in a game, but MMO’s are too much dedication for me. I may try it as it is a Free To Play model.
SEGA Genesis mini console coming September 2019 with mini games like Mega Man:The Wily Wars, Earthworm Jim, Sonic the Hedgehog 1 & 2, Ecco the Dolphin and 35 more classic games.

Namco Bandai

Tales of Arise – Its been 4 years between Tales Of games, and I am only aware of them from fans of the series I have known.
Dragonball Z: Kakarot – That same old DragonBall Story, but you’re the Carrot! As most DBZ things they show up to Frieza, and leave my boy Cell in the wings.
Code Vein
The Dark Pictures Anthology: Man of Medan
RAD

Various

Elden Ring (via FromSoftware) –  An ode to “I’mma finish my books when I die”
Dying Light 2 (from Techland) – Zombie Parkour Batman
Way to the Woods (Team 17) – Beautiful adventure game as a Deer with magic antlers
Dauntless (coming to Nintendo Switch via Phoenix Labs)
The Dark Crystal: Age of Resistance Tactics (En Masse Entertainment)
Dead by Daylight (coming to Nintendo Switch via Koch Media)
New Super Lucky’s Tale (coming to Nintendo Switch via Playful Corp.)
Empire of Sin (John Romero multi-console game)
Yooka-Laylee and the Impossible Lair (Playtonic)
Sakuna: Of Rice and Ruin (Playtonic)

Microsoft

*Phil spencer wore a Psyconauts shirt!
They also bought out DoubleFine. Which has lost a lot of credibility with me after Tim Schafer started Fig. A strange platform where it was like Kickstarter
Halo Infinite (release window, coming to Xbox Project Scarlett)
Gears 5 –  I am way out of the loop, and I’m totally lost with the trailer.
Escape – They Matrix’d themselves to pull an Independence Day? 3 Player Co-Op
Terminator Dark Fate Crossover – Sure happened.
Blair Witch – Thought it was evil dead at first, great use of the IP
Lego Star Wars: The Skywalker Saga (Xbox One and PC) – I want to 100% this biyatch
Psychonauts 2 – Still looking cool
Bleeding Edge
Battletoads – Y tho. I don’t get BattleToads.
Age of Empire II: Definitive Edition (PC) – Always loved when I got to play this, but I never owned it myself
Wasteland 3 – This game made me realize I have post-apoc burnout
Microsoft Flight Simulator (PC first, Xbox One later) – Looked great for its time, and looks amazing now!
Minecraft Dungeons – Isometric Dungeon Crawler for up to 4 players
Spiritfarer (coming to Xbox Game Pass) – Super adorable graphics and characters. I am really looking forward to playing this one!
12 Minutes (Xbox One and PC) – Abstract horror groundhog day? The carpet from the hallway is from the Overlook Hotel in the Shining
Forza Horizon 4: Lego Speed Champions Expansion – The crossover loos really cool, but I am not a simulated racing game person.
Crossfire X – Over the top guerrilla fighting in a modern setting
Gears Pop! – Neat remixes of franchises.
New Elite Controller – I may get this, as in ask for money towards one for a holiday.
Gamepass has a ton of cool looking indie titles added to the library, as well as Gamepass Ultimate which is GamePass on Console, PC and Xbox Live Gold!
Project Scarlet

Nintendo

Luigi’s Mansion 3 (new trailer and release window)
Animal Crossing: New Horizons (new trailer, but delayed)
Super Mario Maker 2 (new trailer)
Astral Chain (new trailer)
Marvel Ultimate Alliance 3: The Black Order (new trailer)
Cadence of Hyrule ~ Crypt of the NecroDancer Featuring The Legend of Zelda
Fire Emblem: Three Houses
Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition
Dragon Quest Builders 2 (coming to North America via Nintendo)
No More Heroes 3 (announced for a 2020 release date window)
Mario & Sonic at the Olympic Games Tokyo 2020
Resident Evil 5 and Resident Evil 6

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Karen, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link! Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off! We are a proud member of the Alberta Podcast Network powered by ATB And talk to us in the comments! Or… Discord Server Twitter and Instagram @ps2jshow Facebook

Free Games

  • Epic Games – Ends June 13

    • Kingdom New Lands

      • Kingdom is a minimalistic micro strategy game with modern retro aesthetics and an ambient soundtrack. Players take control of a monarch struggling to build their kingdom from nothing by exploring the world, recruit loyal subjects and defend from the nightly Greed attacks.
  • Twitch Prime – Ends July 2nd

    • Aegis Defenders

      • Humanity Has Been Brought Back Into the Dark Ages, but Remnants of a Once Highly Advanced Civilization Still Exist. In a world where control over ancient technologies means power, a ruthless Empire has arisen. You play as a team of Ruinhunters searching for the one thing that can save their village – a legendary weapon known as Aegis.
      • Explore, build, & defend in this 2D platformer that blends Metroidvania style combat with Tower Defense strategy.
    • Stikbold!

      • Stikbold is a glorious and intense sport which will put your friendships to the test with fast-paced, hard-hitting and occasionally hilariously unfair action! Or play the co-op story mode to unlock the full roster of quirky sporting heroes and earn achievements.
    • 10 Second Ninja X

      • A hardcore sidescroller. You’re a ninja, there are robots, you’ve got ten seconds to destroy them all. Get three star ratings, climb leaderboards, discover secrets and stop Captain Greatbeard.
    • Metronomicon

      • Rhythm Role Playing Game; fight the weirdest monsters with the power of music! Level your party and upgrade your gear while dancing to the beat.

Apple Keynote

  • The new Mac Pro that will be available to buy in the fall
    • Its design is being referred to as a “cheese grater”
    • $5,999 for the computer itself
    • another $4,999 for the new 32-inch Pro Display XDR Apple introduced to go with the Mac Pro.
    • And that new display doesn’t come with a stand
    • Another $999 to get the Pro Stand that offers tilt, height, and rotation adjustments.
  • iPadOS is a version of iOS specifically for the iPad and its larger display
    • More multi-tasking features
    • the ability to show widgets on the home screen
    • enhanced text editing
    • and more
    • With macOS Catalina, a new Sidecar app will enable the use of an iPad as a wired or wireless second display to a Mac.
  • Betas of iOS 13, iPadOS, macOS Catalina, watchOS 6, and tvOS 13 are available to registered developers now and there are already some threads discussing their features and issues.

Google’s Stadia game service is coming 2019

What is Stadia again?
  • Stadia is a cloud gaming service operated by Google,
  • capable of streaming video games up to 4K resolution at 60 frames per second with support for high-dynamic-range
    • Done with numerous data centers across the globe, provided users have a sufficiently high-speed Internet connection
  • It will be accessible through the Google Chrome web browser
    • Also works on phones and tablets including the Pixel 3 and Pixel 3a phones.
  • The service is integrated with YouTube and its “state share” feature allows viewers of a Stadia stream to launch a game on the service on the same save state as the streamer.

Google Stadia internet connection speeds and game resolution

Launching in November
  • 14 different territories including the US, UK and Canada
  • At least 31 games from 21 different publishers
    • An initial “Founder’s Edition” price of $130 for a hardware starter kit with three months of premium service, and $10 a month afterwards
    • There’s a separate free tier coming in 2020.
  • Google intends to eventually have a back catalog of free games included for your $10 monthly fee
    • Stadia is not primarily a subscription service. The subscription only includes a single game as of today — Destiny 2.
  • Google says you should expect to buy, not rent cloud games for the same retail prices you’d find on other platforms like PlayStation Network, Xbox Live, and Steam.
  • Here are some companies that are on board with this service:
    • Bandai Namco
    • Bethesda
    • Bungie
    • Capcom
    • Deep Silver
    • EA
    • Giants Software
    • Rockstar Games
    • Sega
    • Square Enix
    • 2K Games
    • Warner Brothers
    • THQ
    • Ubisoft

Blizzard had a Starcraft First Person Shooter Canceled

  • This game has been in development for the last 2 years
  • Rumors are it would feel like Battlefield in space
    • An anonymous game dev said they had built prototypes in which a Terran Marine was fighting off Zerglings
    • And that there were plans for a playable Zerg prototype
    • Development was slow on the project while other said it looked quite good
  • The cancelation of the project did not cause any Blizzard layoffs
    • The developers were moved
    • Some to a Diablo project codenamed Fenris
    • Others to an Overwatch project rumored to have a large PvP element
  • The project, with the codename Ares, was an experiment of what StarCraft could be in the Overwatch engine
    • Which makes sense as multiple projects on the same game engine is cost effective
    • This project was lead by Dustin Browder
      • Who formerly led Heroes of the Storm and StarCraft II
  • This is another disappointment to long time StarCraft fans
    • Long time fans will be reminded of StarCraft Ghost
      • A 3rd Person shooter-stealth project that would have players take the role as the Terran Ghost Nova
      • It went through many changes from its 2002 announcement and eventually its cancellation in 2006

Microsoft quietly wiped a massive facial recognition database

  • Microsoft has been very clear about how they feel facial recognition technology needs strict regulation
    • The president, Brad Smith, has appealed Congress directly, to take steps to manage the technology
    • He has said it has “broad societal ramifications and potential for abuse”
    • The company has even blocked the sales of the technology to California police forces
    • So they have deleted its MS Celeb Database
      • Which includes 10 million images of some 100,000 people
  • The database was published in 2016
    • It was the largest publicly available facial recognition data set in the world
    • It has been used to train facial recognition systems by global tech firms and military researchers
    • The people in the data set were not asked for consent
      • Since the people were considered celebrities, the images were taken from the internet under a Creative Commons license
  • FT.com calls some images in the dataset of “arguably private individuals”
    • Such as security journalists and authors
    • The deletion comes after FT.com ran an in-depth investigation on facial recognition technology
    • Microsoft said the deletion of the data was a matter of protocol
      • They said, “The site was intended for academic purposes, It was run by an employee that is no longer with Microsoft.”
    • Being protocol takes away the gesture of goodwill
      • Although, it does demonstrate their commitment to the law

Tid Bits

  • Playable at E3 is a demo of Luigi’s Manson 3
  • Watch Dogs Legion is set in London, and you will be able to play as any NPC you recruit
  • The Obamas have made a deal with Spotify, to produce and host podcasts
  • Destiny 2 will have cross save, across all platforms, even Playstation 4
  • Double XP on Overwatch through June 10th, on all consoles
  • Spongebob Battle for Bikini Bottom: Rehydrated is up for preorder on Amazon for $30

Josh Recommends Just Cause 4

  • I got it on sale, huge bonus
  • All the fun I had from Just Cause 3
  • Added new tethers, Balloons
  • The villain is making weather altering super weapons
    • Sandstorms
    • Lightning Storms
    • And even Tornados
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Karen, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link! Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off! We are a proud member of the Alberta Podcast Network powered by ATB And talk to us in the comments! Or… Discord Server Twitter and Instagram @ps2jshow Facebook

Free games

  • Microsoft

    • NHL 19

      • 2018
      • Build your player from the ground up and compete against over 200 hockey greats
    • Rivals of Aether

      • 2017
      • Platform fighter that has you summoning the power of the four elements to battle your opponents and unravel the mysteries of the planet
    • Portal

      • 2007
      • Using Aperture Science’s portal technology in this first person puzzle platformer, break the laws of physics and solve brain-bending puzzles to escape the sinister laboratory you are trapped in
    • Earth Defence Force 2017

      • 2006
      • In this third person shooter with an arcade-style campaign, you’ll annihilate swarms of enemies, some 20 stories tall, using your reconnaissance, infantry, and special ops forces with all manner of weapons and vehicles at your disposal
  • Sony

    • Sonic Mania

      • 2017
      • A throwback to the 16-bit era of the Sonic franchise developed by and for fans featuring Sonic, Tails, and Knuckles
    • Borderlands: The Handsome Collection

      • 2015 bundle release of Borderlands 2 and The Pre-Sequel along with all their DLC
      • First person class-based loot-shooter with a ton of colourful style and a dark sense of humour, plus drop-in multiplayer with your friends. Borderlands 2 is great, and hey The Pre-Sequel is also here
  • Epic Games

    • City of Brass

      • 2018
      • First-person action adventure from senior BioShock developers. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out.
  • Twitch

    • Nintendo Switch Online- additional 9 months should be unlocking right away, as long as your Twitch Prime has been active for 60 days

Warning: Pokemon Go has a bug where if you update to iOS 12.3 Adventure Sync will stop working

  • The system that Pokemon Go uses to credit your distance walked while the app is closed has stopped working since the latest iOS update
  • Apparently Niantic has a fix in the works for the next release, but there’s no ETA yet so in the meantime iPhone users are stuck in the dark ages of keeping the app open all the time to get credit for distance walked
  • Hopefully the app will do something to retroactively reward people for the distance that has been missed, especially with their Adventure Week event happening in a few days with sizeable rewards for using Adventure Sync

Flipboard, a curated news app, emailed users this week about a sizeable security breach

  • Between June 2018 and April 2019 there was apparently unauthorized access to databases including information like usernames, emails, and encrypted passwords, and Flipboard has said that it’s possible that copies were made
  • The passwords were both salted and hashed, which not only sounds delicious but also means they’ll be hard to crack
    • Either way though, if you re-used a password for this site you’ll want to update it elsewhere
  • As as security precaution Flipboard is resetting all user passwords and replacing or deleting all tokens used to connect to services like Twitter or Facebook
  • They’ve also stated that they’re implementing enhanced security features and that law enforcement officials have been notified
  • All in all, a bad situation but handled right

Death Stranding, the upcoming adventure game from Hideo Kojima first announced three years ago, is officially coming to PS4 on November 8th

  • They’ve just dropped a great trailer with the first real solid details on the game, and it looks like a good time
  • It’ll also have asynchronous online where you can share supplies and safehouses, as well as “walk in the footsteps of fellow couriers to reunite civilization”
  • Another interesting feature: Kojima’s latest game won’t have a typical fail state. If you are defeated, you’ll re-appear in an “upside down realm” that you can escape from. “Choose your combat methods carefully, as killing your foe is almost never the solution – and every death carries a consequence”

Microsoft is putting more games on Steam

The Xbox Game pass is coming to PC
  • To open the market Xbox Games Studios games are being added to Steam
  • Releasing previously exclusive titles to the Microsoft Store
  • Age of Empires 1 to 3, Gears of War 5, headed to Steam first
Xbox Head Phil Spencer had this to say:
  • “Our intent is to make our Xbox Game Studios PC games available in multiple stores, including our own Microsoft Store on Windows, at their launch.  We believe you should have choice in where you buy your PC games,” writes Xbox head Phil Spencer.
  • “Enabling gamers to play together, through cross-platform play and cross-network play across Windows 10 PCs and console, is vitally important. Building communities across all of those players, regardless of the store or platform they’ve chosen (console or PC), is also vitally important because it helps bring players together, allows games to find their largest audience and allows gaming to deliver its true potential of uniting people around the power of play.”
  • “We know millions of PC gamers trust Steam as a great source to buy PC games and we’ve heard the feedback that PC gamers would like choice. We also know that there are other stores on PC, and we are working to enable more choice in which store you can find our Xbox Game Studios titles in the future,”
  • “When I think about the role we play as a company to support and evolve gaming on Windows, it’s critical that we make decisions that reinforce the open nature of the PC, focusing on how best to unite players on all devices around the games they love. That philosophy will guide us as we introduce new ways to discover and play games on Windows.”
Releasing on Steam, these game will be Win32 executables
  • They are free from the Universal Windows Platform wrapper
  • Now they can support new exciting things
    • The Steam Wrapper
    • Unofficial mods
  • The Microsoft Store will also be delivering the games as Win32
    • Developers get to save time by not repackaging them as UWP files
    • This change will support older DirectX tools, OpenGL and Vulkan
More on their PC Plans at their E3 press conference, June 9th.
 

Tidbits

  • A new Beat Saber music pack is coming June 10th, with a simultaneous release across all platforms
  • According to Buzzfeed News, we may be in the very early stages of a Knights of the Old Republic film
    • So far only a screenwriter is involved, no actors, directors, or producers, but this is still an exciting time to be alive
  • Apparently the Sonic the Hedgehog live action movie is being delayed by three months, till Feb 14 2020, in order to rework the visual design and digital effects
    • This was announced in a tweet that used the classic cartoony Sonic silhouette as well as a hand wearing white gloves, so this could definitely be a step back towards a more classic look
  • The next Call of Duty game to be released, and the fourth in the Modern Warfare series, will be called Call of Duty: Modern Warfare
    • Not to be confused with the first Modern Warfare game, which was Call of Duty 4: Modern Warfare
    • Also not to be confused with Call of Duty: Modern Warfare Remastered, which was a remaster of Call of Duty 4: Modern Warfare, and not the fourth Modern Warfare title which is coming this year
 

Alan Recommends Little Shop of Horrors*

  • 1986 American rock musical comedy horror film directed by Frank Oz
  • Fantastic movie that I took way too long to watch
  • The asterisk comes from the ending- the stage play the movie is based on had a bigger, darker ending that the movie originally adapted, but then later due to test showings they went back and re-filmed it into something that fits the tone a lot more effectively
 

Literally Misleading

We’re taking a break with Alan gone. Look forward to a new description in July!
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Karen, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link! Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off! We are a proud member of the Alberta Podcast Network powered by ATB And talk to us in the comments! Or… Discord Server Twitter and Instagram @ps2jshow Facebook

Overview and History

Because everyone can’t play everything, Assassins Creed is an action-adventure franchise. It depicts a centuries-old struggle, now and then, between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The series features historical fiction, science fiction and characters, intertwined with real-world historical events and figures.
The Assassin’s Creed games primarily revolve around the rivalry between two ancient secret societies — the Assassins and the Knights Templar — and their indirect relation to an ancient species pre-dating humanity, referred to within the games as “those who came before”, whose society, along with much of Earth’s biosphere, was destroyed by a massive solar storm thousands of years before the games. The games’ real-world chronological setting begins in the year 2012, but most of the gameplay is in historical settings.
Gameplay is broken into two different styles of play. One is first person, playing in present time. Its played in first person and you can explore your environment. Interaction with the world is minimal. Mostly observing what happens around you, and collecting evidence. The other style is what the franchise has been loved for. It’s played in a third-person perspective in an open world environment, focusing on stealth and parkour. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a “leap of faith” into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features.

Assassin’s Creed – 2007

PS3, Xbox 360, Windows

After completing Prince of Persia: The Sands of Time near the end of 2003, Patrice Désilets (Dee-Zee-Lay) was instructed to begin work on the next Prince of Persia game, with plans for it to release on the seventh-generation consoles. However, at that time, neither Microsoft nor Sony had revealed what their next consoles would be. The initial development of the game from January 2004 was aimed as a PlayStation 2 title, following the same linear approach that The Sands of Time had taken. However, as more information came in about the capabilities of the next-generation consoles by September 2004, Désilets’ team considered expanding the Prince of Persia acrobatic gameplay into an open world which would be feasible on the newer systems.
Désilets wanted to move away from the lead character being a prince simply waiting for his reign to start, but a character that wanted to strive to be a king. He came upon one of his university books related to secret societies, and its first material related to the Assassins, and recognized that he could have the lead character in the game being the second-highest Assassin, seeking to be the leader of the group. As such, the game began work under the title Prince of Persia: Assassin, inspired by the life of Hassan-i Sabbah and making heavy use of Bartol’s novel Alamut. The assassin character was fleshed out over the course of the game’s three-year development in an iterative fashion. The team had some idea of how the character dressed from Alamut and other historical works, in all white-robes and red belt, but had to envision how to detail this in the game. One of the first concept sketches, drawn by animator Khai Nguyen suggested the concept of a bird of prey, which resonated with the team. The assassin was named Altair, meaning “bird of prey” in Arabic, and eagle imagery was used heavily in connection to the Assassins. The team did take some creative routes to meet narrative goals and avoid technical limitations of the consoles. Altair was to be a heroic character with a bit of a “badass” edge, and the artist borrowed elements of the G.I. Joe character Storm Shadow, a similarly-skilled hero. Rendering long flowing robes was impossible to do on the newer hardware, so they shorted the robe and gave it a more feathered look, resonating the “bird of prey” imagery. Similar routes were taken with other parts of the gameplay as to take liberties with accuracy as to make the game fun to play. The team wanted Altair’s parkour moves to look believable, but sacrificed realism for gameplay value, allowing the player to make maneuvers otherwise seemingly impossible in real-life. Having “leaps of faith”s from high vantage points into hay piles and using hay piles to hide from guards was a similar concept which borrowed from Hollywood films, but Désilets observed that Alamut described similar actions that the Assassins had undertaken.
To drive the story, the team had to come up with some goal that both the Assassins and Templars were searching for. Philippe Morin had suggested using the apple of Eden, which the team initially thought to be a humorous aspect for everyone fighting over an apple. However, as they researched into the game more, the team found that many medieval paintings of royalty and other leaders holding spherical objects similar to globus cruciger that represented power and control, and recognized that an artifact named the Apple of Eden would fit well into this concept.
Among this work was the idea of the Animus, which came about after the team’s decision to focus on the Assassins. The team considered that the player would travel through several different cities, and potentially recount numerous assassinations over the past thousand years, including some fantastical ones such as John F. Kennedy which would require some element of time traveling. Désilets had seen a program on DNA and human history and was inspired by the idea if DNA could store human memories, then they could have an in-game machine that could be used for time and location jumps as well as explaining other aspects of the game’s user interface to the player. Désilets considered this similar to what they had established in The Sands of Time. There, the game effectively is a story told by the Prince, and while in the game, should the player-character die, this is treated as a mistelling of the Prince’s story, allowing the player to back up and retry a segment of the game. Ubisoft’s marketing was not keen on the Animus idea, believing players would be confused and be disappointed that the game was not a true medieval experience. The game’s first trailer show at Electronic Entertainment Expo(E3) 2006 focused heavily on the medieval elements due to this. Later marketing materials closer to the game’s release hinted more directly at the science fiction elements of the game.
In contrast to Prince of Persia, where the general path that the player takes through a level is predefined, the open world approach of this game required them to create cities that felt realistic and accurate to historical information but which the player had full freedom to climb and explore. Outside of special buildings, they crafted their cities like Lego bricks, with a second pass to smooth out the shapes of the cities to help with pathfinding and other facets of the enemy artificial intelligence. To encourage the player to explore, they included the various towers that help to reveal parts of the map. Historical, these cities had such landmark towers and inspired by those, the developers incorporated them into the map, making these points of interest and challenges for players to drive them to climb them. Another factor was guiding the player and devising missions for the player that still gave the player freedom for how to approach it but still creating specific moments they wanted the player to experience. For these cases, they used simple animations developed in Adobe Flash to lay out the fundamentals of what actions they wanted, and then crafted levels and missions around those.
As they started to recognize the need for cities in this open world game, Désilets wanted to make sure they were also able to simulate large crowds, as this had been a limiting factor due to hardware limitations during the development of The Sands of Time; with the PlayStation 2hardware, they could only support having up to eight characters on screen for The Sands of Time, but the next-generation hardware was able to support up to 120 people. Having crowds in the game also led to the concept of “social stealth”, where the main character could mask themselves in the open, in addition to staying out of sight on rooftops.
Around late 2005 to early 2006, following nearly two years of development, the concept for Prince of Persia: Assassin had the game’s titular prince was AI-controlled, watched over by the player-controlled Assassin that served as the Prince’s bodyguard and rescued the Prince from various situations. Ubisoft’s management and the development had debates on this direction; Ubisoft’s management wanted another game in the Prince of Persia franchise, and was not keen on releasing a game with that name where the Prince was not the lead character. The development team counters that with a new generation of consoles, they could potentially make it a new intellectual property. Near the 2006 Game Developers Conference, Ubisoft’s marketing team came up with the idea of naming the game Assassin’s Creed, which Désilets recognized fit in perfectly with the themes they had been working on, including tying into the creed of the Assassins, “nothing is true; everything is permitted”. The prince character was dropped and the game focused solely on the assassin as the playable character.
Following the E3 2006 presentation and the name change to Assassin’s Creed, the Ubisoft Montreal team grew to support the last year of the game’s development. Added team members included those that had just finished up production on Prince of Persia: The Two Thrones, as well as former staff that had recently been let go from Gameloft, another publisher owned by Ubisoft’s co-founder Michel Guillemot.
During Microsoft’s E3 2007 press conference, a demo was shown taking place in Jerusalem. Features that were demonstrated included improved crowd mechanics, the system of chasing a fleeing target, as well as deeper aspects of parkour. This was the first time when Altaïr could be heard speaking. A later showcase had a video showing an extended version of the E3 demo and included Altaïr trying to escape after his assassination of Talal the Slave Trader.
The game was released for PlayStation 3 and Xbox 360 on November, 2007. A pirated version of the game has been in existence since late February 2008. According to Ubisoft, a computer bug was purposely inserted into the pre-release version of the game by the publisher itself to unpredictably crash the game and prevent completion as a security measure, though players were able to use extra content available on the Internet to bypass it. The presence of the bug and performance of the pirated version of the game was believed by Ubisoft to lead to “irreparable harm” for the game and resulted in low retail sales; NPD Group reports that 40,000 copies of the PC title were sold in the United States in July, while more than 700,000 copies were illegally downloaded according to Ubisoft.
Game Informer awarded Assassin’s Creed a 9.5 out of 10, praising the control scheme, replay value, and intriguing story, but expressing frustration over the “repetitive” information gathering missions. Metacritic has an aggregate score for the PS3 and 360 versions at 81%, and 79% for the PC release. Assassin’s Creed won several awards at E3 2006. Game Critics awarded it “Best Action/Adventure Game,”: from IGN, “Best Action Game,” “PS3 Game of the Show,” “Best PS3 Action Game,” “Best PS3 Graphics”; from GameSpot and GameSpy, “Best PS3 Game of the Show”; from GameTrailers “Best of Show,” and from 1UP.com, “Best PS3 game.”

Assassin’s Creed II – 2009

PS3, Xbox 360, Windows

Ubisoft’s Yves Guillemot officially confirmed that Assassin’s Creed II was in development in late November, 2008, during the company’s financial performance report. This was followed by Michael Pachter speculating in GameTrailers’ “Bonus Round” that game would change its setting to the events of the French Revolution, which turned out to be false.
The framing story is set in the 21st century and follows Desmond Miles as he relives the genetic memories of his ancestor Ezio Auditore da Firenze. The main narrative takes place at the height of the Renaissance in Italy during the 15th and early 16th century. Players can explore Florence, Venice, Tuscany and Forlì as they guide Ezio on a quest for vengeance against those responsible for betraying his family.
In the game, the Auditore family’s countryside villa, located in Monteriggioni, acts as Ezio’s headquarters: the surrounding property can be upgraded, drawing income for the player’s use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings, and clothing dyes. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell. Purchasing weaponry, armor sets, and artwork also contribute to increasing the villa’s overall worth, in turn generating more income for Monteriggioni.
The PC version of the game utilizes Ubisoft’s Uplay platform, which includes a digital rights management (DRM) system that initially required all users to remain connected to the Internet while playing. In the initial retail version, any progress made subsequent to the last checkpoint was lost if the Internet connection was severed. Ubisoft stated that if the disconnection was temporary, the game would pause. In addition, the company argued that there were numerous checkpoints spread throughout Assassin’s Creed II.
Review aggregator site Metacritic gave the PlayStation 3 version a score of 91 and the Xbox 360 version a 90. The PC version suffered a hit, but still a respectable 86%. At the 2009 Spike Video Game Awards, Assassin’s Creed II was named Best Action Adventure Game, and IGN named it as the Action Game of the Year for Xbox 360 and Xbox 360 Game of the Year.

Assassin’s Creed Brotherhood – 2010

PS3, Xbox 360, Windows

The story is set in the 21st century and features series protagonist Desmond Miles who, with the aid of a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. The main story takes place immediately after the plot of Assassin’s Creed II, featuring Assassin Ezio Auditore da Firenze in 16th century Italy and his quest to restore the Assassin order, and destroy his enemies: the Borgia family.
Assassin’s Creed: Brotherhood was developed by Ubisoft Montreal. Montreal also worked on both of the other main Assassin’s Creed games in the series and was thus chosen to lead production for the third installment. A new Assassin’s Creed episode featuring multiplayer was announced during Ubisoft’s 2009 fiscal third-quarter results while not revealing its name. In early May 2010, a GameStop employee published on the internet some images of a pre-order box featuring the Assassin’s Creed: Brotherhood title while Ubisoft was teasing the game on Facebook and Twitter. Ubisoft then confirmed the authenticity of these pictures. Brotherhood has not been numbered like Assassin’s Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio’s story.
The game was developed primarily by Ubisoft Montreal in Canada. Production was aided in part by four other Ubisoft developers: Annecy, Singapore, Bucharest and Québec City. The multiplayer mode is mainly developed by Ubisoft Annecy, the studio responsible for creating multiplayer mode in Tom Clancy’s Splinter Cell: Chaos Theory. Ubisoft also announced plans for downloadable content (DLC) after the game’s launch. Two sets of free DLC have already been released under the names “Animus Project Update 1.0” and “Animus Project Update 2.0”. The first includes the new map Mont Saint-Michel and one new mode, Advanced Alliance. The “Animus Project Update 2.0” was released in January 2011, was also free, and included another map, mode and the introduction of a player grading system. From the perspective of performance, Ubisoft have commented that they hope the gaps between the PlayStation 3 and Xbox 360 versions will be even smaller with Brotherhood.
While still in development, creative director Patrice Désilets left before the game’s presentation at the E3 2010. Ubisoft and production manager Jean-Francois Boivin stated that he only took a “creative break” after completing his task on Brotherhood. A teaser trailer of the multiplayer mode was released on the official site before the E3. A cinematic debut trailer was diffused during Ubisoft’s E3 2010 press conference along a walkthrough of the game’s beginning. The Microsoft Windows version has Nvidia 3D Vision and multi screen support through AMD Eyefinity. It also uses Tagès copy protection, as well as Ubisoft online services platform, but doesn’t require an always-on Internet connection to play. Late November, 2010, a novelization of the game was published. The novel is a sequel to the previous novel.
The game introduces a new management system: the player can recruit new members by destroying any of twelve “Borgia towers” around Rome where papal troops are stationed and then rescuing disgruntled citizens in their districts from being harassed by guards. The player, as Ezio, can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). Tasking the novice Assassins makes them gain experience, and the player is able to customize their appearance, skills, and weapon training to some degree by spending the skill points they have earned. Assassins can die on missions, from which they will not return. Ezio masters new gadgets, such as Leonardo da Vinci’s parachute, which can be used when jumping from tall buildings, along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes.
Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time) but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduces various types of horse-related assassinations, featuring horse-to-horse assassinations. There are environmental objects like the flower pot in Assassin’s Creed II to move faster inside the city (a system of tunnels around the city allow fast travel), as well as new objects such as merchandise lifts to quickly climb up high buildings or structures.
Unlike previous installments, Desmond can leave the Animus at almost any time. This allows Desmond to explore the present-day town of Monteriggioni. The player is also offered virtual training, a mini-game where the player may test their free-running or combat skills.
Assassin’s Creed: Brotherhood is the first game in the main series to feature a multiplayer mode. The players are Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin’s Creed II to access memories of old Templars and to acquire their skills using the “bleeding effect”. There are eight game modes (Wanted, Alliance, Manhunt, Chest Capture, Advanced Wanted, Advanced Alliance, Escort and Assassinate) and different maps, including the areas from the second and the third game like Florence, as well as new maps like Rome, Castel Gandolfo, Siena and Mont Saint-Michel. The gameplay in multiplayer mode is similar to the core gameplay of the series, as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves. Players earn points by performing assassinations, defending against pursuers, attaining bonuses or completing mode-specific objectives. It also contains a variety of characters, most of which must be unlocked.
Brotherhood was received very well by critics, Metacritic ratings are 88% for PC, 89% for 360 and 90% for PS3.
It won best Action Adventure game in the Spike TV Video Game Awards 2010 The game has also been nominated for 7 British Academy Video Games Awards in 2011, including Best Game. It won an award in the Action category, losing to Mass Effect 2 in the category for Best Game.

Assassin’s Creed Revelations – 2011

PS3, Xbox 360, Windows

This story is again set in the 21st century and features the series protagonist Desmond Miles who, with the aid of a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. Revelations features two other returning protagonists: Altaïr Ibn-La’Ahad in 12th and 13th century Masyaf, and Ezio Auditore da Firenze in 16th century Constantinople. The main story follows the Assassin Ezio’s journey to unlock the secret of Altaïr’s vault in Masyaf using disc-like artifacts containing Altaïr’s memories.
Assassin’s Creed: Revelations was initially conceived as a Nintendo 3DS game called Assassin’s Creed: Lost Legacy about Ezio traveling east to the Assassins’ former city of Masyaf, where he would have discovered the origins of the Assassin Order. It was first announced during Nintendo’s E3 2010 press conference. It was quietly cancelled and its main concept was developed into Assassin’s Creed: Revelations.
In November 2010, Ubisoft’s CEO Yves Guillemot teased “something Assassin’s related” in 2011, despite an earlier statement by Ubisoft Montreal’s Jean-Francois Boivin that no Assassin’s Creed game will be released in 2011. Geoffroy Sardin of Ubisoft later confirmed that there will be a “big” Assassin’s Creed game in 2011. Guillemot also explained that ultimate goal for Ubisoft is to release new games in the franchise annually along with Ubisoft’s most popular other franchises. In February 2011, Ubisoft CEO Yves Guillemot confirmed that the next Assassin’s Creed game would be released during its next fiscal year, which starts on April 1, 2011, and ends on March 31, 2012.
On April 29, 2011 the game’s name was released on the official Assassin’s Creed Facebook page, with a link which led to a flash file. The teaser clip included the words, “Altaïr Ibn La-Ahad, Son of no one” in Arabic which hints that Altaïr, the main protagonist of the first game, may once again be the main protagonist of the game. A third teaser clip for the game showed the city of Constantinople, which hints at it being the setting for the game. In the E3 rumor section of its April 2011 issue, Xbox World 360 said Assassin’s Creed: Revelations is not Assassin’s Creed III, but suggests that game is also secretly in the works. Revelations was likely to be “another slimline Brotherhood-style offering”, Xbox World 360 stated. On May 5, Game Informer released details of the game, and the game was “officially” announced by Ubisoft at Electronic Entertainment Expo 2011.
The game was developed primarily by Ubisoft Montreal in Canada. Production was aided in part by five other Ubisoft developers: Annecy, Massive, Quebec, Singapore, and Bucharest. Lead writer Darby McDevitt said that Revelations would not answer all the burning questions clouding the series, stating “Well, we won’t answer everything because Desmond’s story continues. But fans will definitely know most of the important details of Ezio and Altair’s lives, and how they fit into the grand scheme.” McDevitt also stated that 85 percent of Assassin’s Creed’s overarching plot is already “mapped out”. McDevitt claimed original Creed protagonist Altaïr had his story arc written for two years, and that Ezio’s ultimate fate was planned during the development of Brotherhood.
Voice of Desmond Miles, Nolan North, urged Ubisoft to adopt motion capture methods similar to Naughty Dog’s Uncharted. Speaking in an interview, North admitted there is a “disconnect” in the Ubisoft game’s current setup, which has voice actors provide voice facial animation separately from body motion capture, which is recorded by different actors. “I wish it wasn’t done separately,” North said. “Don’t get me wrong, the mo-cap actors do a great job, but there will always be somewhat of a disconnect when it’s done this way. After my experiences on the Uncharted franchise, where the actors do both performance and voice, I can honestly say there is absolutely a difference.”
The PC version of Assassin’s Creed: Revelations does not force players to always be online to work like its predecessors, despite Ubisoft’s recent claims that its policy is a success, insisting it has seen “a clear reduction in piracy of our titles which required a persistent online connection”. Even then, the always-online DRM was permanently removed from all single-player games. It does, however, require a one-time-only online activation the very first time the player plays the game, which will permanently bind the activation code to the player’s account, and thus, it does not need to be activated again on the same account if the game is reinstalled for some reason. This also applies to reinstalling on another computer. Following that, the player can permanently play the game in offline mode.
Metacritic scores are straight across the board a good game, PC, 360 and PS3 are all 80%. 1UP gave the game a rating of B+, stating “While Revelations lacks that one supreme improvement or standout mechanic that defined AC2 and Brotherhood each, it’s still a damn fine sendoff for Altair and Ezio.”

Assassin’s Creed III – 2012

PS3, Xbox 360, Windows

The story of Desmond using the Animus reliving his ancestors memories to try and advert the 2012 apocalypse. The flip side of the story is set in the 18th century, before, during and after the American Revolution from 1754 to 1783, and follows Desmond’s half-English, half-Mohawk ancestor, Ratonhnhaké:ton (Ra-doon-ha-gay-doon), also known as Connor, as he fights the Templars’ attempts to gain control in the colonies.
Work on Assassin’s Creed III began in January 2010 (almost immediately after the release of Assassin’s Creed II) by a senior team of Ubisoft developers. The title was in development for two and a half years and had the longest development cycle since the first Assassin’s Creed. When Ubisoft first revealed Assassin’s Creed: Brotherhood in 2010, as new details came to light, there was some confusion within the gaming community as to whether this would be Assassin’s Creed III. According to the developers, Brotherhood was not Assassin’s Creed III, and the third installment would not star a “pre-existing character.” Ubisoft Montreal’s developers stated in their interviews that Assassin’s Creed III would be released eventually.
Jean-François Boivin of Ubisoft also stated that each numbered title in the series will introduce a new lead character and a new setting. Patrice Désilets, former series’ creative director, said that the series has always been planned as a trilogy. He also commented on the story of Assassin’s Creed III, saying that it would focus on Assassins’ quest to prevent the end of the world in 2012, and their race against time to find temples and Apples of Eden built by “Those Who Came Before”. Desmond would be searching for clues as to the locations of these temples, by exploring memories of one (or more) of his other ancestors.
Ubisoft said that when Rockstar’s Red Dead Redemption released midway through Assassin’s Creed III’s development, it was surprising to see Rockstar had included wild animal hunting and a giant frontier to explore—features both planned for its own sequel. Lead writer Corey May said Ubisoft’s now looking at Red Dead’s success and trying to take the formula in “new directions”. Similarities between these two games are down to “a convergence of minds”, said Assassin’s Creed III writer Matt Turner. Creative Director Alex Hutchinson said Ubisoft steered clear of making the Assassin’s Creed III protagonist a female character because the game’s setting is not a strong match. Hutchinson said while many people wanted to see female assassins in the series, the American Revolution setting makes it difficult this time around.
Assassin’s Creed III features new weather simulations such as snow, fog, and rain. The seasons can also change i.e., Summer and Winter, which not only affect visuals but also gameplay, as the player will find that they run slower in deep snow. Snowfall can reduce visibility for the player and enemies, aiding stealth. Unlike the past games, this one includes animals varying from domestic (horses, cows, dogs) to wild (deer, wolves, bears). The wild ones are found in the Frontier and can be hunted for meat or marrow in order to be sold. The quality of the kill determines the price, encouraging the player to hunt silently. For this, traps and bait can also be used.
The economy is now based on the Davenport Homestead, which also acts as Connor’s adoptive home. The site can be visited by people such as carpenters, tailors, etc. suffering from displacement due to the war. Helping and interacting with these non-player characters(NPCs) will encourage them to settle in the Homestead. From there on, the player can craft various items and trade with them, and then sell the goods to the cities via caravan. The player can also help them build relationships with each other, which will then result in the formation of a small village. The player can also upgrade the Homestead manor as well as Connor’s ship, the Aquila.
A revamped version of Assassin’s Creed: Brotherhood’s recruitment feature returns as players can enlist citizens to the Assassins’ cause by completing “Liberation” missions. They also have a much larger skill set, which allows them to start a riot, provide a covert escort, act as a personal bodyguard, etc. Other side missions include collecting Almanac pages, exploring underground tunnels to locate fast-travel stations, joining hunting and fighting clubs, investigating frontiersman rumors about UFOs and Sasquatch, “peg-leg” missions in which Connor goes to underground forts and wastelands to uncover the legend of Captain Kidd’s treasure, and others.
Assassin’s Creed III also features naval expeditions. Using Connor’s warship, the Aquila, the player can navigate the high seas. Control of the ship relies on environmental factors such as wind direction and speed, local presence of storms, high waves, and rocks. Engagements are by cannon, with broadsides covering both flanks of the ship, swivel guns that can be used to damage smaller ships which can also be boarded to find treasure, and chain shots from the broadsides as well to take down the masts of larger ships and disable them. The Aquilais used in the side missions known as “Privateer missions” and is also used in some of the main missions.
The Wii U version of the game has extra features. The player has the ability to change weapons on the go and the map is always visible on the Wii U Gamepad. The Wii U version also supports Off TV Play. With this feature enabled, the main screen is redirected to the Wii U Gamepad.
Ubisoft recommends the PC version of the game to be played with a controller even though it will still support keyboard and mouse setup. Ubisoft Montreal’s creative director Alex Hutchinson admitted: “We’re definitely supporting PC, we love PC, but I think it’ll be PC with a controller. I don’t see us investing hugely in a mouse and keyboard setup. I think if you want to play on PC and you want to play Assassin’s Creed, you have a controller.”
Assassin’s Creed III received positive reviews, with critics praising the visuals, narrative, combat style, hunting mechanics, naval missions and Homestead system, while complaining about the game’s glitches and some of the missions’ prescriptive layouts. Metacritic has the PC release at 80%, 360 at 84% and PS3 and WiiU releases at 85%.
The 2013 D.I.C.E. Interactive Achievement Awards, the game won the award for Outstanding Achievement in Animation and was nominated for Adventure Game of the Year, and Outstanding Achievement in Sound Design. Losing those two categories to The Walking Dead by Telltale Games, and Journey by thatgamecompany, respectively.

Assassin’s Creed IV – 2013

PS3, PS4, Xbox 360, Windows

This game continues the struggle of the Assassins and Templars. The framing story is set in the 21st century and describes the player as an Abstergo agent. The main story is set in the 18th century Caribbean during the Golden Age of Piracy, and follows notorious Welsh pirate Edward Kenway, grandfather and father of Assassin’s Creed III protagonist Ratonhnhaké:ton and antagonist Haytham Kenway, respectively, who stumbles upon the Assassin/Templar conflict. The attempted establishment of a Republic of Pirates utopia (free from either British or Spanish rule) is a significant plot element.
I missed this title when it came out, Alan had to tell me how great it was, when he played it on the WiiU. It was given away for Xbox Games With Gold, and it was a fantastic experience. I loved how much I was able to complete, but pretty frustrated that achievements were on both single player and multiplayer, so I couldn’t get them all.
The game features three main cities; Havana, Kingston, and Nassau, which reside under Spanish, British, and pirate influence, respectively. In addition, locations like Port-au-Prince and smaller locations like Greater Inagua are used as main story points. It also features 50 other individual locations to explore, including atolls, sea forts, Mayan ruins, sugar plantations, and underwater shipwrecks, with a 60/40 balance between land and naval exploration. It has a more open world feel, with missions similar to those found in Assassin’s Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin’s Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act. The player will encounter jungles, forts, ruins, and small villages and the world is built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion. In addition, the hunting system has been retained from Assassin’s Creed III, allowing the player to hunt on land, and fish in the water, with resources gathered used to upgrade equipment.
A new aspect in the game is the Jackdaw, the ship that the player captains. The Jackdaw is upgradeable throughout the game, and is easily accessible to the player when needed. In addition, a new underwater component has been added. The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find, high points to reach for synchronization or additional side-quests to complete, such as assassinations and naval contracts. An updated form of the recruit system introduced in Assassin’s Creed: Brotherhood has returned, allowing Edward to recruit crew members. While Kenway’s crew will remain loyal to him, they can be promoted to captain acquired ships, and are needed to assist in boarding enemy vessels, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.
In the present day, at the offices of Abstergo Entertainment—a subsidiary of Abstergo Industries—in Montreal, Quebec, players engage in modern-day pirating through the exploration of Abstergo’s offices, eavesdropping, and hacking, all without combat. As well, various “hacking” games, similar to previous cluster and glyph puzzles, are present, that uncover secrets about Abstergo.
Multiplayer also returns, with new settings and game modes, though it is only land-based.
In early February 2013, during its quarterly financial call to investors, Ubisoft CEO Yves Guillemot confirmed that the next Assassin’s Creedgame, due for release some time before April 2014, would feature a new hero, time period, and development team. Development began in mid-2011 at Ubisoft Montreal by a separate team from the one on Assassin’s Creed III, with additional work done by Ubisoft studios in Annecy, Bucharest, Kyiv, Milan, Montpellier, Singapore and Sofia.
Lead content manager Carsten Myhill stressed away from the sentiment that the sequel should have been a spin-off in the same vein as Assassin’s Creed: Brotherhood or Assassin’s Creed: Revelations, given the ostensible similarities with Assassin’s Creed III. He stated “The whole feeling of the game is completely fresh and new. It will feel very different from Assassin’s Creed III. I think it completely warrants the Assassin’s Creed IV moniker, not only with the new name and setting but the attitude and the tone of the experience.” Assassin’s Creed IV is the first main series numbered title to carry a subtitle, a decision which Myhill says was made to clearly distinguish the pirate theme from the rest of the franchise.
Assassin’s Creed IV: Black Flag received “generally favorable” reviews, according to review aggregator Metacritic, with critics praising the open world gameplay, side-quests, graphics and naval combat. Aggregate scores for PS4 at 83%, PC with 84%, WiiU and 360 at 86%, and 88% for the PS3 release.

Assassin’s Creed Rogue – 2014

PS3, PS4, Xbox 360, Xbox One, Windows

This game still follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The story is set in the mid-18th century during the Seven Years’ War, and follows Shay Patrick Cormac, an Assassin-turned-Templar who hunts down former members of his Brotherhood after being betrayed by them. Gameplay in Rogue is very similar to that of Black Flag with a mixture of ship-based naval exploration and third-person land-based exploration with some new features.
Naval aspects from previous games return with the player controlling Shay’s ship, the Morrígan. The Morrígan has a shallower draft compared to Edward Kenway’s Jackdaw from Assassin’s Creed IV: Black Flag, allowing for river travel. New features include new ship-based weapons such as releasing an oil slick which can then be ignited, Puckle guns, and the ability for enemies to board the Morrígan during ship-to-ship combat. The arctic environment also adds features to naval gameplay and exploration, as certain icebergs can be rammed with an icebreaker. However, the underwater diving missions featured in Black Flag do not exist as swimming in the North Atlantic causes the player’s health to rapidly deplete due to the frigid water, though Shay is able to swim in the waters of the ‘river valley’ area.
For combat, the game introduces an air rifle, similar to the blowpipe from the Black Flag which allows the player to silently take out enemies at a distance. The air rifle can be outfitted with a variety of different projectiles, such as firecrackers. The player can also use it as a grenade launcher, which fires off shrapnel grenades and other loads. Hand-to-hand combat has been slightly altered, and now enemy attacks can be countered with timing, similar to the Batman: Arkham series of games. Enemy Assassins feature archetypes similar to previous games, using skills that players have been using throughout the series; they can hide in bushes, blend in with crowds, and perform air assassinations against the player. Poison gas can now be used as an environmental weapon, and Shay has a mask that can mitigate its effects.
Side missions and activities return, with a number of them based on those of the previous games. Reflecting Shay’s role as a Templar, the game introduces a new side mission: Assassin Interception. These mirror the Assassination side missions in previous games, in that Shay, after intercepting a messenger pigeon carrying an assassination contract, must prevent an innocent being assassinated by finding and killing Assassins hidden nearby.
By March 2014, an Assassin’s Creed game code-named “Comet” was revealed to be in development, set for release on PlayStation 3 and Xbox 360. By the end of the month, additional reports indicated that “Comet” would be set around 1758 in New York, as well as feature sailing on the Atlantic Ocean. The game would be a direct sequel to Assassin’s Creed IV: Black Flag, and would feature a Templar named Shay as the main protagonist. Haytham Kenway from Assassin’s Creed III and Adéwalé from Black Flag would also make appearances.
The game was officially announced on August 5, 2014, following a leak of the title. Game director Martin Capel described the game as finishing the series’ “North American saga” and that the game was designed to accommodate specific fan requests, such as taking on the role of a Templar. The game is intended to “fill the gaps” of the story between Assassin’s Creed III and Assassin’s Creed IV: Black Flagand has “a crucial link” to the events of the previous games. In addition to Ubisoft Sofia’s work on the game, contributions are also being made by Ubisoft studios in Singapore, Montreal, Quebec, Chengdu, Milan and Bucharest. Ubisoft also stated that the game was being envisioned without multiplayer components “at this stage”, but did not rule out any modes being added after the game launched. March 2018, a remaster of the game was released for PlayStation 4 and Xbox One.
The game got average to positive reviews. Daniel Krupa from IGN gave the game a 6.8/10. He praised the engaging story, the nuanced lead character, atmospheric scenery, but criticized the lack of Templar abilities included, bland encounters with other main characters, uninspired side quests, empty world, as well as the frustrating combat and traversal system, which he stated has shown no improvements. He also criticized the game for not encouraging the player to explore the world.
Metacritic’s aggregate scores have the PS4 and Xbox One remasters at 71%. The PS3 and 360 releases at 72% and up to 74% for the PC.

Assassin’s Creed Unity – 2014

PS4, Xbox One, Windows

The struggle between Assassins and Templars continue. The other side of the story is set in Paris during the French Revolution; the single-player story follows Arno Victor Dorian in his efforts to expose the true powers behind the Revolution. The game retains the series’ third-person open world exploration as well as introducing a revamped combat, parkour and stealth system. The game also introduces cooperative multiplayer to the Assassin’s Creed series, letting up to four players engage in narrative-driven missions and explore the open world map.
The game was meant to be rebuilt, with fencing being used as an inspiration for the new system. In addition to returning weapons from previous games, Assassin’s Creed Unity introduces the Phantom Blade. The Phantom Blade uses the mechanics of a crossbow to fire a silent projectile at a great distance, while still serving the same role as the Hidden Blade in previous Assassin’s Creed games. Navigation for the game was also overhauled: new “Free-run up” and “Free-run down” commands were added to make it easier for the player to scale buildings in either direction. Additionally, Arno learns new moves throughout the game, but the player can also purchase new skills as well. With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can then choose to engage in at their leisure. Examples include scaring a group of bullies by pulling out a weapon, “settling” a disagreement between two civilians by killing one of them, which is usually a Templar, or chasing down a thief who has just pick pocketed somebody.
For the first time, the series allows players to customize the characters’ abilities, adopting a skill tree that enables players to assign points earned through gameplay to improve their skills in stealth, melee, and ranged combat, and health. Players are also able to customise their weapons, armour and equipment to further complement their individual style of play. Players also have a wider selection of weapons available, including swords, axes, spears, rifles, pistols and throwable items, such as smoke bombs. The expansion DLC, Assassin’s Creed Dead Kings, adds the formidable guillotine gun, which from gameplay I saw on YouTube, is a grenade launcher with an axe head for close combat fighting.
Assassin’s Creed Unity also introduces cooperative multiplayer to the series. Players can enter taverns, which act as social hubs in the game, where you can see if any friends are playing the game at the current time. If they are currently in a mission, they will appear as a “ghost” version of their player, allowing you to approach it to request to join their mission. If accepted, you are transitioned to their game and both of you reset to the most recent checkpoint, and continue on from there. Up to four players can join together in this fashion. The player will take on the role of Arno, customized within their own game, with other players appearing as their own customized version of Arno in their own sets of equipment, weapons, and armor. Many missions and activities will be available for cooperative play (which the player can also complete on their own), but there are some story missions that are single player only.
There are significant tie-ins with the Assassins Creed Unity Companion App, a “freemium” click app with limited “direct ties to the overall story of Unity”. There are a significant number of chests, assassination targets, and other collectibles that are visible to all players but only accessible to those who have completed certain goals within the app. Following an update in February 2015, this requirement is no longer necessary, meaning players who have downloaded the update, can now collect all the chests in the game without having to play the companion app.
Chris Carter from Destructoid gave the game 7/10, praising the new movement system, likable lead characters, iconic setting, smooth animation and improved draw distance. New additions such as character customization and huge crowds were also praised. However, he criticized the predictable story, technical issues, and the mission design of co-op multiplayer, as it is impossible to play some missions solo. He stated that “Unity feels like a step back. … It lacks that grand sense of roaming the uncharted seas in Assassin’s Creed IV: Black Flag, or even the open-ended feel of the wilderness in Assassin’s Creed III, but it’s a journey worth taking if you’re already into the series.”
The Metacritic aggregate scores are 70% for the PC and PS4, and 72% on the Xbox One.

Assassin’s Creed Syndicate – 2015

PS4, Xbox One, Windows

The modern setting is still Assassins against the Templars. The other story is set in Victorian era London and follows twin assassins Jacob and Evie Frye as they navigate the corridors of organized crime, and take back the city from Templar control. The open world design lets players freely roam London.
Composed of the greater area of Victorian London, consisting of seven boroughs, the world of Assassin’s Creed Syndicate is much larger than previous entries in the series. The player can also perform side missions, which were designed to reflect the fight for power in London, and are cohesive to the game’s main story. In keeping with a historical context that more closely resembles the modern day, the city guard of previous iterations is replaced by a Victorian-era police force, who will rarely attack the player unless a crime is committed in their presence; the player’s main enemy is instead a Templar-controlled street gang called the “Blighters.”
The game lets the player control two characters: twins Jacob and Evie Frye. Jacob is a hot-headed brawler, specializing in close-ranged combat, while Evie is strong in stealth and relies on her intelligence and wit. Additionally, Evie is the first playable female protagonist of the main series. The main weapons of Syndicate include brass knuckles, a compact revolver, a cane-sword, and the traditional Nepalese curved kukri knife. The game also introduces new systems to navigate the world: a rope launcher, which allows the player to rappel up structures, or create a zip-line between buildings; carriages, which can be piloted or simply occupied by the player, and can be the setting of fights and parkour chases; and a train, which serves as the main base for the player throughout the game. Unlike its predecessor, the game has no multiplayer mode, and does not feature a companion app.
I have not covered the details of all the DLC content that adds on to the games, but this one has an extra story that I find really interesting:
“In 1888, Jacob Frye meets Mr. Weaversbrook and warns him not to publish Jack’s letters as he wants to spread fear in London. He then receives word of another murder and goes to investigate. Jacob goes after the Ripper, who begins following him before eventually attacking. As the Ripper pursues Jacob, it is revealed that he knows Jacob personally, and possesses Assassin abilities. After escaping, Jacob reaches his lodgings, but the Ripper arrives and attacks again, with Jacob seemingly being killed.
Following the incident, Jacob’s sister Evie arrives from India, having been summoned by Jacob some time before, where she is greeted by police inspector Frederick Abberline, who informs her that Jacob is missing and presumed dead. He also tells her that she may be the last Assassin remaining in London, and the only one capable of stopping the Ripper. After finding Jacob’s lodgings, Evie takes some non-lethal fear tools used by the Indian Brotherhood. She also deduces that the Ripper is in fact one of Jacob’s Assassin Initiates. Afterwards, she kills the Ripper’s lieutenants who have been aiding in his crimes and frees a number of prisoners he had been keeping hostage. All the while, the Ripper stalks Evie.
With more murders occurring, Evie is pressured to find the Ripper quickly; after the Ripper’s final murder, Abberline makes it plain unless she delivers the Ripper, he will not be able to stop her from being arrested for the crimes – Evie vows to stop the Ripper or die trying. She re-examines all of his old crime scenes and finds hidden clues that lead to him, as well as learning the fact that all of the women he murdered were Assassins. She later finds a message left by the Ripper, which reveals that he never forgave Jacob for failing to protect his mother from being killed by Starrick’s men. Evie deduces that the Ripper is waiting for her at Lambeth Asylum, where he was imprisoned before Jacob recruited him into the Brotherhood. Meanwhile, the Ripper returns to the Asylum and murders his former tormentors and destroys all records of his true identity. Evie arrives shortly after the Ripper and kills him in battle.
Afterwards, she finds an imprisoned but still alive Jacob. With the Ripper dead, Abberline agrees to cover up the Ripper’s identity as an Assassin in order to protect the Brotherhood.”
Daniel Krupa from IGN gave the game an 8.2/10, citing the design of the city and the lighthearted plot as high points, while criticizing the repetitive combat, yet saying it was better than Unity’s combat. Metacritcs scores the PC release at 74%, PS4 with 76% and 78% for the Xbox One.

Assassin’s Creed Origins – 2017

PS4, Xbox One, Windows

Set in Ancient Egypt near the end of the Ptolemaic period (49–47 BCE) and recounts the secret fictional history of real-world events. The story follows a Medjay named Bayek, and explores the origins of the centuries-long conflict between the Brotherhood of Assassins, who fight for peace by promoting liberty, and The Order of the Ancients—forerunners to the Templar Order—who desire peace through the forced imposition of order.
* The Medjay were an elite paramilitary police force, serving as desert scouts and protectors of areas of Pharaonic interest.
Development of Assassin’s Creed Origins started in early 2014, after the completion of Assassin’s Creed IV: Black Flag. The series had been following a yearly release cycle, but after the launch of Assassin’s Creed Syndicate in 2015, Ubisoftchose to delay the release of Origins until 2017. Ubisoft CEO Yves Guillemot cited a desire to focus on the quality of the individual titles, the opportunity to develop future games with new engines, and the disappointing sales of Syndicate as the reasons behind the decision.
During production of Assassin’s Creed III in November 2011 Ubisoft conducted a fan survey exploring potential settings for future titles. Ancient Egypt was one of the most popular choices, but Alex Hutchinson, the creative director of Assassin’s Creed III, dismissed the results as he considered Ancient Egypt—as with the other two chosen settings, feudal Japan and World War II—as being “the worst choices” for a setting. The development team hired Egyptologists to assist in making the open world more accurate to the time period.
The “eagle vision” mode, which was used by the franchise to give the player the ability to scout an area by highlighting enemies and objects, has been replaced by a Bonelli’s eagle named Senu as a companion. The player is able to take control of Senu and scout an area in advance, highlighting enemies which will then be visible when they return to controlling Bayek, the game’s main character. The player can also tame various predators which will serve as a companion for the player and assist them against enemies. Naval combat, underwater exploration and tomb raiding return to the series.
The game also features revised combat mechanics. Previous titles in the Assassin’s Creed series used a “paired animation system” whereby the player character would engage with an enemy and combat would be dictated by a series of predetermined animations based on player inputs and scripted AI movements. Origins moves to a “hit-box system”. When the player wields a weapon, they will strike at whatever is in range, allowing them to hit enemies directly, injure individual body parts, and creating the possibility of missing an enemy entirely. Complementing this is the way weapons fall into different categories and are rated on their damage dealt, speed and range. Enemies will be drawn from several basic archetypes that use a variety of tactics in combat which, combined with the hit-box system, will require the player to learn the attributes of individual weapons and tailor their playing style to succeed in combat. As enemy combat is also dictated by the hit-box system, the player has been equipped with a shield and needs to balance their offensive and defensive capabilities. Locations within the game world are designed to enable the player to choose their playing style by offering stealth and open combat as equally-viable choices for completing objectives.
Origins introduces an arena-based combat system where the player fights waves of increasingly difficult combinations of enemies culminating in a boss fight. While the introduction to the arena is incorporated into the main story, the arena mode stands alone from the wider narrative. The game world features several arenas, with a variety of enemy combinations and unique bosses not found in the game world. The player is able to unlock additional weapons and equipment by completing arena fights.
Colin Campbell of Polygon gave the game a score of 8.5/10, writing, “In essence, Assassin’s Creed Origins is much the same game as the original Assassin’s Creed, which came out a decade ago. It’s a formula that people like to play, and it’s certainly been honed and improved over the years. Origins is, then, undoubtedly the best iteration of this formula yet. But I yearn for a fresh approach and new ideas, something that astounds the senses as much as the wondrous world this game inhabits.”
Metacritic aggregate scores have the PS4 at 81%, 84% for the PC and 85% on Xbox One.

Assassin’s Creed Odyssey – 2018

PS4, Xbox One, Nintendo Switch, Windows, Stadia

Set in the year 431 BC, the plot tells a fictional history of the Peloponnesian War between Athens and Sparta. Players control a male or female mercenary who fights for both sides as they attempt to unite their family and uncover a malign cult.
Assassin’s Creed Odyssey places more emphasis on role-playing elements than previous games in the series. The game contains dialogue options, branching quests and multiple endings. The player is able to choose the gender of the main character, adopting the role of Alexios or Kassandra. The game features a notoriety system in which mercenaries chase after the player if they commit crimes like killing or stealing.
The player character, is a mercenary, and a descendant of the Spartan king Leonidas I. They inherit his broken spear, which is forged into a blade to become a weapon that grants the player special abilities in combat. The game uses a skill tree system that allows the player to unlock new abilities. The three skill trees are “hunter”, which focuses on ranged attacks through use of a bow & arrow, “warrior”, which focuses on weapons based combat (swords, spears, axes etc.), and “assassin”, which focuses on stealth & silent take-downs. This replaces the system used in Origins, which granted the player a series of passive abilities.
The hitbox combat system introduced in Origins returns and is expanded upon to grant the player access to different special skills when the ability bar fills up. These skills include calling a rain of arrows and a powerful kick to knock opponents off-balance, and are similar to the “Overpower” mechanic introduced in Origins that let the player use a powerful finishing move in combat. The game also features a gear system in which each piece of armor the player wears has different statistics and provides a range of advantages. These can be equipped and upgraded individually.
Assassin’s Creed Odyssey also features naval combat again, with the player having access to Hellenistic-era warships to explore the Aegean Sea. The conflict between Athens and Sparta is represented through a “War System” which enables players to take contracts from mercenaries and participate in different large-scale battles against hostile factions. The war system can change a faction’s influence over a region.
The player can develop romantic relationships with non-playable characters of both genders, regardless of their own character’s gender. Creative director Jonathan Dumont commented that “since the story is choice-driven, we never force players in romantic situations they might not be comfortable with (…) I think this allows everybody to build the relationships they want, which I feel respects everybody’s roleplay style and desires.” Players and critics appreciated this inclusion of queer romance options. However, many reacted negatively to a plot development in the Legacy of the First Blade DLC in which the player character has no choice but to enter into a relationship and have a child with a person of the opposite gender, considering that this invalidated their character’s identity and the roleplaying aspects previously emphasized by Ubisoft. Ubisoft responded that “we strive to give players choice whenever possible in Odyssey and apologise to those surprised by the events in this episode”. Ubisoft later stated that the forced romance would be removed with a future patch along with a modified cutscene. However this consisted of editing the cutscene slightly so that the player could tell their child they were only doing it for the blood-line – the child is still compulsory.
EGMNow gave the game an 8.5/10, writing “Assassin’s Creed Odyssey lives up to its namesake. By fully investing in becoming an action RPG, Odyssey’s characters, combat, story, and scope are beyond anything the series has accomplished so far. Its ambitions might get the better of it sometimes, like in how it divides its story moments or in how the leveling system can get out of hand, but the overall experience is, simply put, epic.” Metacritic aggregate scores have the PS4 version at 83%, the PC release at 86% and the Xbox One release is up at 87%.

For more content, Patreon supports get access to upcoming ideas and more!

  A huge thanks to Dalton, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link!   Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off!   We are a proud member of the Alberta Podcast Network powered by ATB   And talk to us in the comments! Or…   Discord Server Twitter and Instagram @ps2jshow Facebook

Free games

  • Epic Games

    • Rime
      • 2017
      • Play as a young boy who has awakened on a mysterious island after a torrential storm. You see wild animals, long-forgotten ruins and a massive tower that beckons you to come closer. Armed with your wits and a will to overcome—and the guidance of a helpful fox—you must explore the enigmatic island, reach the tower’s peak, and unlock its closely guarded secrets.
 

SUPERHOT is tempting me over to the dark side of VR

  • The Oculus Quest, a standalone 360 room-scale wireless VR headset that uses the fancy Oculus Touch controllers, had a brand new version of SUPERHOT VR release this week
  • Developers say the gameflow has been completely rebuilt into what it was originally meant to be, letting you move through levels naturally instead of breaking them up into pieces that don’t require walking
    • SUPERHOT VR on PSVR uses “pyramids” to split up the action, so that you don’t have to move around
  • Best part is, any backers of the original SUPERHOT kickstarter are getting this version for free as well!
    • Backers should already have received an email prompting them to link their backer email to their Oculus account email, but if you haven’t you can send that information to: pleasecanihavethequestgame@superhotgame.com
    • Even if you don’t have a Quest headset, it might be worth getting the accounts linked now so that you have the game on your account for the future
 

Microsoft is joining the open world AR business With Minecraft Earth

  • ME is an upcoming free to play mobile game that’s looking to use AR to bring your Minecraft creations to the rest of the world
  • It’s all built on the existing Bedrock engine, so everything from Redstone machines to how physics affect water and sand will all work the same as the usual Minecraft experience
  • The big difference is that, using AR and GPS, your creations can be visible and modifiable by other people that you invite into your session
    • They’re not permanent, but you can temporarily share the structures with friends and even save a copy of what you built and send out links for people to play with on a table or in giant scale in an open space
    • The idea is to eventually have persistent structures around the world, but that will need a few more advancements in tech and especially in content moderation
  • Resources are gathered via “tapables”, randomly placed pickups that appear around you, in addition to gathering points linked to real-world locations
    • According to game director Tori Olafsson, “Every lake is a place you can fish, every park is a place you can chop down trees”
  • There will also be dynamically spawning adventures designed for multiple people to get involved in, ranging from peaceful and friendly to riskier dungeon delves
  • One thing to note here is that there’s no PVP- all blocks spawned drop for all players, so there’s no competition for resources
  • And with Microsoft’s computer wizardry they’re bragging that you can see everyone’s avatars walking, including the tools they’re using at the moment, and do things like stand in front of your friends to block them from attacking a virtual sheep
    • You’re essentially in the game, and your camera works as a lens you can see it through
  • All said and done this seems pretty cool and very ambitious, though from the sounds of Microsoft’s plans for the tech they may end up harvesting your location and camera data to ostensibly improve the product in the future
    • This isn’t necessarily a bad thing, but it’s always good to be aware of what you’re sharing with these companies and what they’re using it for
  • And this could relate to a tidbit I found, where Microsoft and Sony are apparently teaming up for some future projects leveraging Microsoft’s cloud computing and Sony’s game and image sensor expertise
  • Minecraft Earth will hit beta on iOS and Android sometime this summer
 

The American beta for Mario Kart Tour on Android kicked off this week, and thanks to the internet we’ve got a good idea of what you can expect on release

  • It looks like they’ve taken a normal Mario Kart game and changed the controls to make it similar to Super Mario Run- acceleration is automatic, and you just swipe your thumb or tilt your phone to steer
    • The default controls take care of drifting automatically as well, but there’s also a manual option
  • The tracks are all taken from previous games, and only run two laps instead of three
  • Then we get to the money-making part of the game
    • It seems to be using a gacha system similar to Fire Emblem Heroes, where you use in-game currency to get random drivers, karts, and gliders
    • The big problem is that, unless Nintendo changes it before release, rare drivers actually have advantages like special items or track-specific bonuses
    • There’s also a stamina system to limit how many races you can do each hour
  • Those pieces are even more controversial than usual now that Belgium has legally categorized video game loot boxes as gambling- Nintendo has announced they’ll be shutting down both Fire Emblem Heroes and Animal Crossing: Pocket Camp in Belgium as of August 27th.
    • Compared to what Blizzard did with Overwatch and Heroes of the Storm last year, simply disabling paid lootboxes in Belgium but allowing users to still earn them in game, that move seems like overkill
    • Presumably that also means they won’t be seeing this game any time soon
  • The beta is planned to continue through June 4th, and we’ll see what the payment situation is like when the final release of Mario Kart Tour hits iOS and Android sometime this summer
 

Nintendo’s also released a bunch more details on the upcoming Super Mario Maker 2

  • The game will launch on June 28th, and there will be a standalone version as well as a bundle that includes a year of Nintendo Switch Online
    • The bundle will be pretty handy, since there are more than a few features locked behind an online requirement- including uploading your levels and searching/downloading other users’ creations
    • They’re apparently supporting an offline mode once you’ve downloaded levels, but there’s no word on if you’ll need to connect and run a check-in to keep them available
  • On the plus side, there are officially versus and co-op modes that have up to four players competing or teaming up to beat the objective, be it reaching the goal, picking up coins, or a certain number of 1-UPs
    • Both modes have players shoving and bouncing off eachother, so really they’re all versus
    • They also work via local network, so you can get multiple Switches going, but with a big caveat- apparently at least one system has to be online to confirm a paid NSO account.
      • This is a first for Nintendo, and it could put a damper on pick-up games really taking off in weird places like convention lineups
  • They’ve also shown off the new tools that level creators will have at their mercy, like some really granular controls on slopes, animated snake platforms, on-off switches, varying water levels, and a completely separate Super Mario 3D World palette that has so many unique pieces that it can’t be applied as a re-skin
  • There will also be a campaign mode with 100+ levels designed by Nintendo staff
  • And we’ll be seeing a lot more of this on June 8th, when Nintendo runs their invitational SMM2 competition at E3
 

After an ambitious and tumultuous go at gaming, the Ouya is officially shutting down

  • The Ouya itself was an aggressive product, originally launching on Kickstarter back in 2012
    • The idea was that it would be a completely open game console for your living room where every title was free to play, with the intention that it would offer AAA gaming without licensing or publishing fees
    • The reality was a disappointing box that arrived late and mainly ported mobile Android games to your TV
  • So the Ouya as a device was discontinued three years later in 2015 after Razer bought the founders and merged the content into their Forge microconsole ecosystem
    • So Ouya was technically still around, but mainly as a brand name and publisher for Android games. Everything was done through the Forge TV hardware
  • Now Razer is shutting down the whole works at the end of June- as of June 25 2019 you won’t be able to download any more games through the online service
    • Downloaded games may still function if they don’t have an online check-in at launch, but that will be up to developers
  • Owners of the Forge TV and MadCatz Mojo consoles that used these services should still be able to connect to Google Play, but it’ll be up to developers to migrate their games from the Ouya storefront
 

Sony’s given us a couple sneak-peeks at the next generation of Playstation, and they look solid

  • In an investor demo they show the PS5 running tech demos based on Spider-Man about 10x faster than the PS4 Pro
  • It will apparently also support resolutions up to 8K, come standard with an SSD, and will be compatible with both the existing PSVR and PS4 games

 

China’s Social Credit system is right out of Orwell’s 1984

  • Social Credit is tied to many things, like travel options
    • You can be denied flights, and forced to travel by train with a low social credit score
  • Things that lower your score
    • defaulting on a loan
    • criticizing government policy
    • too much time playing online games
  • Punishments for a low score are varied
    • setting an embarrassing ringtone to on your phone
    • you can be denied loans
    • lose job opportunities
    • limit the quality of hotel you can stay at
    • throttle your internet connection
    • ban your children from private schools
    • put you on a public black list
  • ABC Australia reports the deadbeat map
    • via China’s populat WeChat
    • People of a low score can be tracked on a radar style map
    • “Tapping on a person marked on the map reveals their personal information, including their full name, court-case number and the reason they have been labeled untrustworthy. Identity-card numbers and home addresses are also partially shown,” ABC reported.
  • In the style of Minority Report
    • People with a low enough score can be detained and put in re-education camps
    • not because of a crime they committed
    • because the have the high likelihood of committing a crime
  • Your score can be increased
    • You can report the misdeeds of others
    • Its creating a paranoid nation of informants
      • the government claims they are creating a “culture of sincerity” that will “restore social trust.”
    • reportable offences include violating their new religious restrictions
      • Christians praying illegally in their homes
      • Muslims growing beards or fasting during Ramadan
  • Human Rights Watch describes the system as chilling
    • In response the Chinese Communist Party responds
      • Westerners are simply too unsophisticated to understand the wonders of the new system
    • The China’s Global Times printed
      • “The hypothetical theories of the West are based on their ignorance.” The massive social credit system, it goes on to say, is simply “beyond the understanding of Western countries.”
  • The State has already been using other concerning techniques to watch their population
    • “Big Data” – extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations, especially relating to human behavior and interactions.
    • Machine Learning
    • Facial Recognition
  • They have their people in a virtual prison 
    • They are selling this infrastructure to likeminded dictatorships
    • Nicolás Maduro’s Venezuela, is their first customer
 

Slay the Spire launches for Switch on June 6

Here’s an overview from the listing, along with a trailer:
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Features
  • Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.
  • An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!
  • Powerful Relics to Discover: Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold…
  • Slay the Spire will cost $24.99 on the Switch eShop. It’ll take up 419MB of space.

 

Tidbits

  • Anyone with a Macbook that has the butterfly keyboard switches (2015 and newer) will be happy to hear that if you’re having any keyboard issues (stuck keys, multiple letters appearing with one key press, etc) you should be eligible for their free keyboard repair program
  • Health Canada has officially cleared the ECG app and irregular heart rhythm notifications on the Apple Watch Series 4, so we could be seeing an update enabling them in the near future
    • This comes with a classification marking the watch as a Class II medical device, in a “low to medium risk” category alongside things like contact lenses
  • Psychonauts 2 backers received another production update this week, with some cool news: The first gameplay segment will be shown at E3 in Los Angeles next month!
  • Lenovo showed off a Moto Razr phone reboot with a folding display at a press event this week, but with one problem- it was a fan-made concept video downloaded and edited without permission
    • It looks like some of the watermarks were removed, with a Lenovo bumper added at the end, but you can pretty clearly see some watermarks they missed on the phone’s screens with the creator, Waqar Khan’s, Twitter handle
    • Technically Lenovo didn’t actually announce anything like it, but showing the video at a press event when they clearly don’t have anything concrete to show is pretty skeezy to say the least
 

Alan Recommends The ‘Burbs

  • It’s a comedy horror thriller from 1989 starring Tom Hanks, Carrie Fisher, Corey Feldman, Wendy Schaal, and a bunch of other solid actors
  • Pokes fun at suburbia and the weird people that live there, with some really smart writing that keeps you on your toes

 

Literally Misleading

Another one from Family member Scott. Check out his twitter @scottybomb and his podcast The Read-Along, its a weekly book club for where you can follow along with Scott and Anita!
 
MOVIE – “A man must send his father to protect his mother, when his enemies target her for assassination.”
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami

 

For more content, Patreon supports get access to upcoming ideas and more!

 

A huge thanks to Dalton, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link!

 

Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off!

 

We are a proud member of the Alberta Podcast Network powered by ATB

 

And talk to us in the comments! Or…

 

Discord Server Twitter and Instagram @ps2jshow Facebook

Free games

  • Epic Games

    • Stories Untold
      • 2017
      • Stories Untold is a narrative-driven experimental adventure game, that bends the genre into something completely unique. Combining a mix of classic text-adventure, point-and-click and more, 4 short stories are packaged together into a single mysterious anthology that has been described as “a fantastic, fascinating example of interactive visual storytelling” and earning widespread critical acclaim since release.
  • Twitch

    • Crunchyroll 30 day pass
      • Anime and Manga service that offers simulcasts immediately after their Japanese release
    • RuneScape 30 day membership
      • Classic MMO that was originally point-and-click isometric in your browser but has now grown into a full, rich game in its own right
  • Nintendo Switch Online

    • More of a perk than a free game, they’re offering discounts on new titles in the weirdest and most obscure way possible
    • For $99 USD or $132.99 CAD you get two Nintendo Switch Game Vouchers, that you can then use to buy full priced games and save up to around $20 USD or $27 CAD
    • The vouchers are also only for certain titles, including Super Mario Odyssey, Breath of the Wild, Mario Maker 2, Fire Emblem, and Marvel Ultimate Alliance 3

Top story- if you use WhatsApp, update it NOW

  • A vulnerability was announced this week that allows hackers to install surveillance software on your phone by simply calling you in the app- you don’t even need to pick up
    • The malware can be used to collect data including location, emails, contacts, browser history, and also includes the ability to turn on any user’s microphone and camera
  • Worse yet, once the exploit is in place they can remove the missed call record, leaving you none the wiser
  • WhatsApp apparently knew about this earlier in the month, but have not explained why we’re just now hearing about it

If you want an eye-opening look into what Google’s tracking…

  • They’re keeping records of everything you buy even it you purchased it elsewhere, including product, dollar amounts, and shipping address, based on receipt emails it scrapes from your Gmail account
    • The page notes that only you can see your purchases, and none of that info is used for ads, but if that’s true then why gather the info in the first place? It’s not like they’re telling people about this “service” they offer
  • Google says that you can delete the info, but only by deleting the email itself from your Gmail account. If you want to keep the receipt for your records, but don’t want Google’s weird purchase list tracking it, tough luck
  • They also say you can turn off the tracking entirely, but it’s still in place despite me already having gone in to the Data & personalization screen in my account settings last year and turning off literally everything except YouTube watch history- all the personalized ads, device info, search history, and web & app activity are all already deactivated
  • Their last statement was that they’re looking into simplifying the settings to make them easier to control, but this is clearly step 1 in a larger plan to use the information that they’re gathering behind our backs
Apple has finally made the Steam Link app available on iOS
  • Long-time listeners might recall us talking about this back in May and June of 2018
  • Basically it’s a remote play app for your Steam library- you can use your phone or tablet to play any of your Steam games from anywhere within wifi range
  • It’s kind of absurd that it took this long, but it’ll be neat to see what it can do

Detective Pikachu mini-review

  • Honestly kind of missable; it was a fun spectacle to see a live action Pokémon movie, but the substance felt 100% like the previous animated features
  • I think if they’d leaned into the usual “kids movie with jokes for the adults too” setup it could have been a lot better, but this is just straight up a kids movie

Interviews

Ian Morrison – Nova Forge
Scott – Direct Play
Ryan – Catlandia
Adam – Saviour.exe
Jonathan Loppnow – Realms of the Lost TD
Alexis – Zephyer and Where The Flame Took You
Matthew Schreiner – Dots Galaxy Adventure

Tidbits

  • adult swim has announced that Rick and Morty  season 4 is set to air this November
  • Genndy Tartakovsky, the creator of Samurai Jack, has a new series coming to adult swim in the fall called Primal, and it looks brutal and gorgeous
  • If you bought a Pixel or Pixel XL in the US at any point before January 4th 2017, you could be eligible for anywhere from $20 to $500 from a class action lawsuit regarding faulty solder connections in the microphone
    • The settlement has yet to be approved in court so you can’t sign up quite yet, but if you do a search online for the Pixel class action suit you’ll find links to subscribe to updates so you don’t miss it when it becomes available
  • Tetris 99 ‘Big Block’ DLC

Recommend Sense8 on Netflix

  • Eight strangers around the globe find themselves connected — first by a violent vision, then by their shared ability to connect with one another’s thoughts and actions, and finally by the urgent need to find out what happened and why.
  • I’m a little late to the party, and actually watched the first season when it came out back in 2015, but I don’t think I gave it enough attention
  • The episodes are all well written, well acted, and intricate enough that you should give it your full attention
  • It’s a real shame it was cancelled after the second season, but considering the amount of on-location shooting they did with all the characters I can see why it was a bit prohibitive
 

Literally Misleading

GAME – Postman has unexpected delay and finds the gamble on getting the package back may be more trouble than its worth.
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Dalton, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link! Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off! We are a proud member of the Alberta Podcast Network powered by ATB And talk to us in the comments! Or… Discord Server Twitter and Instagram @ps2jshow Facebook

Free games

  • Twitch

    • The Little Acre
      • 2016
      • A lovingly crafted, hand-drawn and fully voiced point-and-click adventure game that has you exploring 1950’s Ireland and a strange new world in search of your father
    • Whispering Willows
      • 2014
      • Indie adventure horror game that has you interacting with the spirits of the dead, solving the puzzles of a mysterious mansion and helping Elena find her missing father
    • Stealth Bastard Deluxe
      • 2012
      • Subtitled “Tactical Espionage Arsehole”, this 2D stealth platformer has you sneaking through a deadly facility that seems determined to get you
    • Majesty Collection
      • 2011
      • Real time strategy with indirect control, where you need to influence your heroes to carry out your will and defend your domain

Sony released a State of Play announcement this week talking about some of their upcoming projects, and they look interesting

  • We’ll be getting an asymmetrical cooperative/competitive game in 2020 set in the Predator universe called Predator: Hunting Ground
    • No gameplay was shown, but it seems to follow the lines of the Friday the 13th game or Evolve where one player is the predator and the others are part of a fire team trying to take it down
  • We’ll also see a MediEvil remake on the PS4 this October 25th
    • The remake of the PSOne classic looks pretty nice, coming to 4k resolutions from the old jagged polygons, and I’m looking forward to playing the fun and weird story once again
  • Sony dropped a trailer for the Final Fantasy VII remake they announced four years ago, including gameplay and cutscenes, and it looks really good
    • Still no word on a release date, but it ends with “More to come in June” so I’ll be keeping an eye out

Firefox users may have noticed some problems with their extensions this week, namely that they’ve been completely broken

  • Apparently Mozilla forgot to renew a security certificate that expired on May 3rd, causing many add-ons to the browser to stop working entirely
  • Apparently they’ve released a potential temporary fix, but there are many cases in which it may not work for people
    • For instance if they’re on Android, the Tor browser, or have certain settings disabled related to Studies
  • Despite the problems Mozilla developers are advising against using workaround, and saying not to delete and reinstall add-ons to try and fix the issue
    • Some workarounds circulating online, they caution, could even leave your data vulnerable to potential attacks
  • In the meantime they’ve made an updated version available for desktop and Android to address the issues, and other platforms should have the new version as soon as possible

Samsung has officially acknowledged they have no idea when the Galaxy Fold will hit users

  • Pre-order customers in the US have been told that, if they don’t respond confirming the order and the devices haven’t shipped by May 31st, the orders will be automatically cancelled
  • Considering the supply chain and logistics required, if they don’t know whether they’re shipping this month by now they’re not shipping

Adobe is quietly testing new pricing for its Creative Cloud Photography bundle, doubling the price from $10 to $20USD per month

  • The new plan also brings cloud storage up from 20GB to 1TB, but for anyone not using Adobe storage there’s no added benefit
  • The original price is available on a hidden section of the site, which is just really weird way to run a test. Was the test us noticing?

It looks like Bethesda is under fire this week for their brief pen-and-paper RPG adventure set between Cyrodiil and Elsweyr, that not only uses D&D 5th edition rules (which are open sourced and is completely fine) but also copied entire sections from a published adventure called The Black Road

  • Entire characters and lines of text seem to have been copied wholesale from the adventure, causing Bethesda to take the whole thing down while they investigate

Video game can detect early Alzheimer’s symptoms

Written by Zack Zweizen published on Kotaku
Video game to detect Alzheimer’s disease earlier symptoms
  • The forgetfulness is a late stage symptom and not the best for detection
  • PNAS (Proceedings of the National Academy of Sciences of the United States of America) has already studied and sees the game as effective
In Sea Hero Quest, which is a VR game, players have to navigate and control a virtual boat. They are given a map and shown checkpoints, then the map is taken away and players must navigate to these checkpoints in the game world without the map.
According to researchers, every two minutes spent playing the game is equal to five hours of lab-based research. Because Sea Hero Quest has been out for a few years and downloaded and played by over three million players they’ve collected the equivalent of 1,700 years of research data on Alzheimer’s.
Researchers involved with the project studied people who carried the APOE4 gene, which is thought to increase that person’s risk of developing dementia, as they played the game. They then compared these people’s results to the results of folks who played the game who don’t have that gene.
“We found that people with a high genetic risk, the APOE4 carriers, performed worse on spatial navigation tasks. They took less efficient routes to checkpoint goals,” said Professor Michael Hornberger, a member of the team.
Using data gathered from thousands of players who downloaded and played Sea Hero Quest, researchers were able to create a baseline that their test results could be compared to. In the future, the team hopes this data and the game will help identify people who need treatment for dementia before they begin suffering from some of the worse later stage symptoms.

code v2: EAGMB

version 1 :C7373

Update Version 2 :

  • Fixed a bug where the mercs couldn’t see the supplies.

  • Match timer now last 10 minutes instead of 8 minutes.

  • Spies :

    • Energy consumption is reduced by half.

    • The spies now possess 2 Flash bangs and 2 Tear mines instead on 1 each.

    • New ability : Smoke grenade, 1 use, generate a smoky area and the spy become instantly invisible for 5 seconds.

Asymmetric game with the stealthy Spies versus the dangerous Mercs. The Spies goal is to capture 2 objectives out of the 3. The Mercs’s mission is to defend the objectives till the end of the timer OR eliminate the spies to exhaust their respawn tickets to 0.

Based on the Splinter Cell franchise.

Each team and character have his own mechanic.

Spies team:

  • Knockdown

    • You can knockdown mercs if you hit them from behind with a melee attack. https://gfycat.com/fr/backjauntyduck

    • You can’t spam the melee attack to knockdown mercs as soon as they get up, they will have a temporary immunity before being vulnerable to knockdown again.

    • When you knockdown a merc 3 times he will be eliminated.

    • Hacking a merc slow down his movements and it become easier to get behind him.

  • FlashBang (Ultimate)

    • You throw a flash bang on your feet who stun any nearly merc for a very short time.

  • Smoke Grenade (Ability 2)

    • You create a smoky area and become invisible for 5 seconds.

  • Tear sticky mine (Primary Fire)

  • You can recover your gadgets in the spawn.

  • Press “Ultimate Status” voice-line to switch from first to third person camera and vice versa.

  • You don’t trigger mercs’s mines when you crouch and you can defuse these by approaching and using the hack. https://gfycat.com/fr/activerewardingarachnid

  • You can wall jump, once in the air and facing a wall press (Jump) to get a second impulsion. https://gfycat.com/fr/quarterlysnappygourami

  • The spies can help each other to reach higher positions with a cooperative action. When a spy crouch and stay idle, his ally can get a boost when pressing (Interact) on the crouched spy. https://gfycat.com/fr/deficientediblearacari

  • Invisibility ability is now energy limited.

Mercs team:

  • 4 classes: Ashe, Soldier 76, Widowmaker and Baptiste.

  • Abilities now use unique ammo, except for exceptions (like sprint).

    • If your ability is a placeable object you can only have one active at a time.

    • You can refill your abilities ammo on one of the three supplies designed by a yellow ring. https://gfycat.com/fr/forcefulglisteninggelada

    • Once used, the supply is unavailable for 1 minute.

Ashe:

  • Incendiary Mine (Ability 1)

    • Explode and burn everyone in his radius when a spy trigger it. https://gfycat.com/fr/threadbareamusedasianwaterbuffalo

    • To set the trap, hold (Ability 1) for 1 second on a surface.

    • The spy trigger the trap even if he is invisible.

    • The spy can defuse it.

    • It can cause friendly fire.

Soldier 76:

  • When using tactical visor, your speed is raised to the same as the sprint ability.

  • Stun Mine (Ability 2)

    • Stun everyone in his radius when a spy trigger it. https://gfycat.com/fr/lazyeagerafricangoldencat

    • To set the trap, hold (Ability 2) for 1 second on a surface.

    • The spy trigger the trap even if he is invisible.

    • The spy can defuse it.

    • It can cause friendly fire.

Widowmaker:

  • Sprint (Shift)

    • Widowmaker sprints like Soldier: 76 but can also sprint backwards.

  • Motion Sensor (Ability 2)

    • Detect everything moving in a 20m radius and in 360 degrees. https://gfycat.com/fr/healthyadvancedgrouper

    • To set the sensor, hold (Ability 2) for 1 second on a surface.

    • It doesn’t make a difference between a spy or a merc.

    • It doesn’t detect crouch.

    • Can still detect invisible spies.

    • The Spy can disable it.

Baptiste:

  • Chaff Grenade (Ability 1)

  • Surveillance camera (Ability 2)

    • Add second POV for Baptiste.

    • When looking through the camera, you can see energy emitted by the spies when they are invisible. https://gfycat.com/fr/violetrespectfuldingo

    • To set the camera, hold (Ability 2) for 1 second. It will be placed on where you are standing and his direction will be the same as yours.

    • Once you have set the camera, press (Interact) to switch your pov with the camera one.

    • The spy can disable it.

The mode is compatible with all assault maps but due to the objectives and supplies positions requirement, when you want to change map you need to open the workshop and change the first variable of the first rule to the map you want to play.

Any feedback is appreciated and more importantly, have fun!

Plans for the future:

  • Balance, balance, unbalance.

  • Waiting for a “Map condition” to let the players change the map smoothly.

  • More playable Mercs and new gear (smoke, sticky cameras, …)

  • More maps.

Tidbits

  • The Xbox One S All-Digital Edition is officially available, and despite Microsoft’s worries about pricing that we mentioned in episode 247 here in Canada it’s retailing for about $80 less than the similar disk-reading version
  • Apparently in order to fully support Apex Legends, Respawn is pushing out plans for future Titanfall games
    • On the plus side, Titanfall 2 is still a ton of fun and not at all dated
  • I’d completely forgotten it was happening, but IT Chapter Two released a trailer this week and it looks fantastic
    • The movie is set to release on September 6th
  • There’s a new insult going around schoolyards nowadays- default
    • Apparently it’s from Fortnite, based on insulting kids that can’t buy any of the fancy skins and are stuck using the default military drab character
    • It’s something like the new ‘noob’, from the looks of it. In other news, I’ve been 31 for a week and a half and suddenly feel every single one of those years

Alan recommends Bohemian Rhapsody

  • It’s a solid movie with an amazing soundtrack that offers a really interesting perspective on what made Queen, Queen
  • The editing can be a little choppy in some scenes, but it’s worth sitting through to see the full arc of these characters and the actors that really seem to have nailed the look and personality of the actual band members
  • And the cherry on top is that during the credits it does a quick wrapup of where a lot of the people ended up in real life after the point where the movie ended
 

Literally Misleading

MOVIE – Friends meet up and make a trip to the pub for shots.
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Dalton, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link! Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off! We are a proud member of the Alberta Podcast Network powered by ATB And talk to us in the comments! Or… Discord Server Twitter and Instagram @ps2jshow Facebook

Free games

  • Microsoft

    • Marooners
      • 2016
      • Join your friends either on the couch or online and play a wild mix of fun party games as the action regularly switches back and forth between games.
    • The Golf Club 2019 Featuring PGA Tour
      • 2018
      • Golf game including real and fictional tournaments with endless customization for both characters and courses
    • Earth Defense Force: Insect Armageddon
      • 2011
      • A spinoff of the EDF series built around the concept of “What if Americans made EDF”
        • More details in PS2J 238, the history of Earth Defence Force
    • Comic Jumper
      • 2010
      • An action game where you play a comic book hero looking to fix his lacking popularity by jumping into other genres and exploring their plots and designs
  • Sony

    • Overcooked
      • 2016
      • A co-op party game where you and up to three friends work together in a kitchen to prepare meals, working around fires, shifting floors, and other obstacles
    • What Remains of Edith Finch
      • 2017
      • A collection of strange, sometimes whimsical tales that has you exploring your family’s home, history, and a perceived curse that causes all but one member of each generation to die in unusual ways
  • Epic Games

    • World of Goo
      • 2008
      • An indie puzzle game where you use balls of goo to build large structures in levels with unique graphic and musical themes
 

Apple is recalling plugs sold in the UK, Singapore, and Hong Kong between 2003 and 2010 over safety fears

  • Apparently six instances of electric shocks have been reported
  • The affected three-prong plugs are all white with no letters on the inside slot, whereas the new ones have grey on the inside and dimples on the sides to make them easier to unplug

 

Mashable’s 30 Star Wars Facts You Didn’t Know

 

Alan recommends the Miriam Black series by Chuck Wendig

  • Darkly humorous supernatural thriller about an emotionally damaged woman that can see how you die if she touches your skin, and the lengths she’ll go to try to avoid it
  • First book is called Blackbirds, and it’s fantastic

 

Literally Misleading

GAME – First day assigned to a new team and it looks like it will the last for them. Getting through the next few days will be a bit of a reach, even with their best efforts.
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami

 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Dalton, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link!

Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off!

We are a proud member of the Alberta Podcast Network powered by ATB

And talk to us in the comments! Or…

Discord Server Twitter and Instagram @ps2jshow Facebook

The Federal privacy commissioner of Canada has plans to take Facebook to court

  • Their investigations have apparently found that the website broke a number of privacy laws and failed to take responsibility for protecting Canadians’ personal info
  • Reports estimate that the Cambridge Analytica scandal from back in 2016 resulted in 87M users worldwide having their information disclosed, including more than 600,000 Canadians
  • They’re accusing Facebook of breaking a number of laws by
    • Failing to obtain valid and meaningful consent of installing users.
    • Failing to obtain meaningful consent from friends of installing users.
    • Having inadequate safeguards to protect user information.
    • Failing to be accountable for the user information under its control.
  • Facebook has publicly acknowledged a “major breach of trust” but disputes the report, saying that there’s no evidence that Canadians’ data was shared with Cambridge Analytica and that they’ve improved their platform to protect people’s personal info
  • Fact is though, at the end of the day, Facebook has a pattern of stealing data, minimizing the impact when reporting, and then slowly “discovering” that everything’s actually worse than they thought

Sony’s releasing a documentary on the creation of the new God of War called Raising Kratos

  • Three years in the making, the film will be released on YouTube and cover the years of work on the 2018 rebirth into Norse mythology
  • It’ll cover not only the development, but a lot of the decision making that went in to Kratos’ new direction
  • Also, as part of God of War’s anniversary, Sony’s offering a free dynamic theme and avatar pack
    • The theme has Kratos and Atreus sitting in their canoe, and the avatar set shows a bunch of different characters in a runic-inspired linear design

Overwatch is introducing a new Workshop mode soon, which will apparently allow players to make custom game modes and heroes

  • Described as a power user mode, the new tools will be a much more robust set than those currently allowed in custom game types now, paralleling some of the tools the developers and programmers currently use
    • It will also include some debugging features, and they’ll be creating a support forum to connect with the developers
  • Some of the examples given were a Molten Floor mode where the ground deals damage, enhancements to the existing fan-made Hide and Seek mode, and Mirror Deathmatch, which swaps the entire pool of players to the same character on a one-minute rotation

Tidbits

  • It turns out the Alexa monitoring that Amazon is doing is even worse than we first thought in episode 246
    • Apparently employees have access to not just your name, account number, and device serial, but also your full GPS coordinates via location data
  • Samsung is officially delaying the release of the Galaxy Fold after review units hit a whole batch of issues related to the display and hinge that we talked about in the last episode
    • iFixit, in their teardown of the device, noted that there are sizable gaps in the device’s bezel where the two halve meet that could easily allow debris inside behind the flexible screen
    • You have to wonder how many people internally knew about these issues but were silenced by the marketing teams, which is doubly damning after the Note 7 battery fire fiasco
  • Sprint’s lawsuit against AT&T for the misleading “5GE” branding on 4G networks has apparently been “amicably settled”, which I’m guessing means Sprint got a payoff and they don’t actually care of accuracy of what their customers think. They got the PR boost for trying, cash in hand for backing off, and are calling it a day
  • Smash Ultimate’s new Stage Builder mode includes portals, allowing characters to blip between areas on the map, and people have made some crazy DBZ-style fight videos by having everything arranged to facilitate some ridiculous combos

Alan recommends Seven Blades in Black by Sam Sykes

  • Much in the same way his Bring Down Heaven trilogy I recommended last year in episode 218 is a love letter to D&D, this one is for Final Fantasy
  • It’s a fantasy world with a mage-ruled empire vs technologic rebellion, a really interesting system of magic and costs, powerfully written and relatable characters, and also giant birds that people ride instead of horses
  • All that and the cover is gorgeous enough that I bought a physical copy
  • Tons of fun, and came out just this month
 

Literally Misleading

GAME – Animal rights activist takes the fight to the war mongering industrial tycoon.
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Dalton, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link! Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off! We are a proud member of the Alberta Podcast Network powered by ATB And talk to us in the comments! Or… Discord Server Twitter and Instagram @ps2jshow Facebook

Overview

Multiplayer online battle arenas, as we know them, are all thanks to Defense of The Ancients. The term multiplayer online battle arena, is also known as action real-time strategy, as it is a subgenre of real-time strategy games. For the most part, the gameplay is much like a RTS, an isometric view of the battlefield where the player controls their movement with mouse clicks, and abilities with keyboard. Generally, the goal is to assist AI controlled units, that spawn from your base, all the way to the enemy base to destroy it. During the fight, the player will level up, gaining and upgrading abilities. Most also have am item system, that allows the player to fine tune their strengths to their liking. The maps in a MOBA generally consist of 3 components: lanes, that the AI units march down to the enemy base; jungle, which has AI opponents that are neutral and can be killed for XP or other bonuses; and the bases, which have some extra fortification, the area where the AI units spawn and a core which is the goal to destroy.
 
This game is an interesting example of game design, as it started as a modification Warcraft 3, the DotA mod, came out in 2003, the roots of MOBA’s go back to 1989. One of the earliest real-time strategy games on the Sega Genesis Herzog Zwei, has many elements of modern MOBA’s. And as of recording, Herzog Zewi’s, North American release is 29 years ago.
 
 

Herzog Zwei

In Herzog Zwei, the player directly pilots a flying, transforming mech (similar to the variable fighter depicted in Macross), a multi-role vehicle suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, and issues them orders. These command activities can only be performed through the mech. Vehicles follow their assigned orders (patrol, garrison, capture base) until they either run out of fuel or are destroyed. Tactical re-deployment (mission reassignment, vehicle repair) involves a great deal of micromanagement, due to the required involvement of the mech.
 
Herzog Zwei was not a huge commercial success, due to its lack of marketing, relatively early release on the Genesis platform, and non-arcade genre on what was considered an arcade game console. Upon its 1990 release in North America, Electronic Gaming Monthly gave the game a rating of 4.25 out of 10.
 
The producers of Dune II acknowledge Herzog Zwei as an influence, as do the producers of Warcraft (1994), Command & Conquer (1995), Starcraft (1998), War of the Rings (2003), and Brütal Legend (2009). Herzog Zwei is known as action RTS, and also considered a predecessor to the MOBA subgenre, though a key difference is that Herzog Zwei has a fully customizable command unit with role-playing video game elements that the player has full control over, while commanding an army to go into battle with rather than mindless drones that respawn at set intervals.
 
 

Future Cop: LAPD

In 1998, Future Cop: LAPD featured a strategic Precinct Assault mode similar to Herzog Zwei, in which the players could actively fight alongside generated non-player units. Future Cop was originally developed as an installment of the Strike series, which without diverting on a tangent, are some games I hold dear from my gaming childhood. Mainly Desert Strike, Jungle Strike and Urban Strike for Sega Genesis.
 
In the game, players assume the role of a pilot for the X1-Alpha, a robot designed to fight in the “Crime War” in Los Angeles in the year 2098. The X1-Alpha is a police vehicle that can transform between a fast, hovering pursuit vehicle, and a slower, full-fledged combat mecha.
 
With 2 modes of play: Crime War Mode, was essentially a story mode, following a day in the life of an LAPD X1-Alpha pilot; and theres Precinct Assault Mode which is cited as an early MOBA game. Precinct Assault is an arena battle mode in which each player starts with a single base and can capture automated Turrets or Outposts across the map. The objective is to defeat your opponent by purchasing and deploying Hovertanks to invade their main base. As the Playstation release, had this MOBA format, it is the PC version that allowed for online competitive play, technically making Future Cop: LAPD the first MOBA game ever released.
 
It was not an amazing selling game, but the Precinct Assault Mode did get some recognition. GameSpot gave the game a 7 out of 10, while saying “Future Cop is a good game. Returning to the beginning of the level after dying really hampers the main game, but the other mode is really outstanding. Definitely worth checking out.”
 
 

Aeon of Strife

Also in 1998, Blizzard Entertainment released its best-selling real-time strategy (RTS) StarCraft, with a suite of game editing tools called StarEdit. Back on PS2J 123, I did the history of Blizzard games, and most everything else is covered there, if this piques your interest. The tools allowed members of the public to design and create custom maps that allowed play that was different from the normal maps. A modder known as Aeon64 made a custom map named Aeon of Strife that became popular. Aeon64 stated that he was attempting to create gameplay similar to that of Future Cop: LAPD’s Precinct Assault mode. In the Aeon of Strife map, players controlled a single powerful hero unit fighting amidst three lanes, though terrain outside these lanes was nearly vacant.
 
 

Defense of the Ancients

In 2002, Blizzard released Warcraft III: Reign of Chaos, with the accompanying Warcraft III World Editor. Both the MOBA and tower defense subgenres took substantive shape within the Warcraft 3 modding community.
 
The first version of Defense of the Ancients was released in 2002 by Kyle Sommer who goes by the alias Eul. The map is based on the StarCraft scenario “Aeon of Strife”. After the release of Warcraft’s expansion The Frozen Throne, which added new features to the World Editor, Eul did not update the scenario. Other mapmakers produced spinoffs that added new heroes, items, and features. Among the DotA variants created in the wake of Eul’s map, there was DotA Allstars, originally created and developed by custom map makers Meian and Ragn0r, who took the most popular heroes and compiled them into one map. In March 2004, map makerSteve Feak, known as Guinsoo, took control of development and began the 3.xx to 5.xx series of DotA Allstars. February, 2005, Guinsoo announced that he would stop creating custom maps for Warcraft III, leaving the development of DotA to Neichus and IceFrog, with the former also leaving shortly after. This started the 6.xx series which was led by IceFrog.
 
Defense of the Ancients is maintained through official forums. Users can post ideas for new heroes or items, some of which are added to the map. Players have contributed icons and hero descriptions and created the artwork displayed while the map loads, and suggestions for changes to existing heroes or items are taken seriously; IceFrog once changed a new hero less than two weeks after the new version of the map was released. Versions of the scenario where enemy heroes are controlled by artificial intelligences have also been released. Mescon continued to maintain dota-allstars.com, which by the end of IceFrog’s affiliation in May 2009 had over 1.5 million registered users and had received over one million unique visitors every month. Due to their separation, IceFrog announced that he would be further developing a new official site, playdota.com, while continuing game development; Mescon closed dota-allstars on July 22, 2010, citing dropping statistics and his new passion for League of Legends as the reason for its end.
 
As the popularity of Defense of the Ancients increased over time. The scenario was featured by Computer Gaming World in a review of new maps and mods in Warcraft III. DotA Allstars became an important tournament scenario, starting with its prominence at the debut of BlizzCon in 2005. DotA Allstars was also featured in the Malaysia and Singapore World Cyber Games starting in 2005, and the World Cyber Games Asian Championships beginning with the 2006 season. Defense of the Ancients was included in the game lineup for the internationally recognized Cyberathlete Amateur League and CyberEvolution leagues. Oliver Paradis,Electronic Sports World Cup’s competition manager, noted that the high level of community support behind the scenario, as well as its worldwide appeal, were among the reasons it was chosen to be included in the Electronic Sports World Cup 2008.
 
The scenario is popular in many parts of the world; in the Philippines and Thailand, it is played as much as the game Counter-Strike. It is also popular in Sweden and other Northern European countries, where the Defense of the Ancients-inspired song “Vi sitter i Ventrilo och spelar DotA” (Vi sitter e Ventrilo och spee-a-lar DotA) by Swedish musician Basshunter cracked the top ten Singles Charts in Sweden, Norway, and Finland. LAN tournaments are also a major part of worldwide play, including tournaments in Sweden and Russia; however, due to a lack of LAN tournaments and championships in North America, several teams disbanded. Blizzard points to DotA as an example of what dedicated mapmakers can create using developer’s tools.
 
In June 2008, Michael Walbridge, writing for Gamasutra, stated that DotA “is likely the most popular and most-discussed free, non-supported game mod in the world”. In pointing to the strong community built around the game, Walbridge stated that DotA shows it is much easier for a community game to be maintained by the community, and this is one of the maps’ greatest strengths. Former game journalist Luke Smith called DotA “the ultimate RTS”.
 
Defense of the Ancients has been credited as one of the influences for the 2009 Gas Powered Games title Demigod, with the video game publication GameSpy noting the game’s premise revolved around aspiring gods “[playing] DotA in real life”. Of what I have seen of Demigod gameplay, it looks like if the mobs in are controlled by the player, and the 3 lanes were all straightaways, with a couple lanes that cross them. Guinsoo went on to apply many of the mechanics and lessons he learned from Defense of the Ancients to the Riot Games title League of Legends. Other “DotA clones” include S2 Games’ Heroes of Newerth. Blizzard, the company that made the tools to create this phenomenon, has also developed a MOBA titled Heroes of the Storm, which features an array of heroes from Blizzard’s franchises.
 
 

Dota 2

Two games spawned out of this mod for Warcraft 3. One was an idea for a direct sequel, Valve had several veteran employees, including Team Fortress 2 designer Robin Walker and executive Erik Johnson, become fans of the mod and wanted to build a modern sequel. The company corresponded with IceFrog by email about his long-term plans for the project, and he was subsequently hired to direct a sequel. IceFrog first announced his new position through his blog in October 2009, with Dota 2 being officially announced a year later.
 
And now for the crazy legal shenanigans of the episode. Valve adopted the word “Dota”, derived from the original mod’s acronym, as the name for its newly acquired franchise. Johnson argued that the word referred to a concept, and was not an acronym. Shortly after the announcement of Dota 2, Valve filed a trademark claim to the Dota name. At Gamescom 2011, Valve president Gabe Newell explained that the trademark was needed to develop a sequel with the already-identifiable brand. Holding the Dota name to be a community asset, Feak and Mescon filed an opposing trademark for “DOTA” on behalf of DotA-Allstars, LLC (then a subsidiary of Riot Games) in August 2010. Rob Pardo, the executive vice president of Blizzard Entertainment at the time, similarly stated that the DotA name belonged to the mod’s community. Blizzard acquired DotA-Allstars, LLC from Riot Games and filed an opposition against Valve in November 2011, citing Blizzard’s ownership of both the Warcraft III World Editor and DotA-Allstars, LLC as proper claims to the franchise. The dispute was settled in May 2012, with Valve retaining commercial franchising rights to the “Dota” intellectual property, while allowing non-commercial use of the name by third-parties. In 2017, Valve’s ownership of it was again challenged, after a 2004 internet forum post from Eul was brought to light by a Chinese company known as uCool, who had released a mobile game in 2014 that used characters from the Dota universe. uCool, who was previously involved in a lawsuit with Blizzard in 2015 for similar reasons, along with another Chinese company, Lilith Games, argued that the forum post invalidated any ownership claims of the intellectual property, stating that the Dota property was an open-source, collective work that could not be copyrighted by anyone in particular. Judge Charles R. Breyer denied uCool’s motion for summary dismissal, but allowed the case to be moved forward to a jury.
 
An early goal of the Dota 2 team was the adaptation of Defense of the Ancients’s aesthetic style for the Source engine. The Radiant and Dire factions replaced the Sentinel and Scourge from the mod, respectively. Character names, abilities, items and map design from the mod were largely retained, with some changes due to trademarks owned by Blizzard. In the first Q&A session regarding Dota 2, IceFrog explained that the game would build upon the mod without making significant changes to its core. Valve contracted major contributors from the Defense of the Ancients community, including Eul and artist Kendrick Lim, to assist with the sequel. Additional contributions from sources outside of Valve were also sought regularly for Dota 2, as to continue Defense of the Ancients’s tradition of community-sourced development. One of the composers of Warcraft III: Reign of Chaos, Jason Hayes, was hired to collaborate with Tim Larkin to write the original score for the game. Valve had Half-Life serieswriter Marc Laidlaw, science fiction author Ted Kosmatka, and Steam support employee Kris Katz write new dialog and background lore for the heroes. Notable voice actors for heroes include Nolan North, Dave Fennoy, Jon St. John, Ellen McLain, Fred Tatasciore, Merle Dandridge, Jen Taylor, and John Patrick Lowrie.
 
The Source engine itself was updated with new features to accommodate Dota 2, such as high-end cloth modeling and improved global lighting. The game features Steam integration, which provides its social component and cloud storage for personal settings. In November 2013, Valve introduced a coaching system that allows experienced players to tutor newer players with in-game tools. As with previous Valve multiplayer games, players are able to spectate live matches of Dota 2 played by others, and local area network (LAN) multiplayer support allows for local competitions. Some of these events may be spectated via the purchase of tickets from the “Dota Store”, which give players in-game access to matches. Ticket fees are apportioned in part to tournament organizers. The game also features an in-game fantasy sports system, which is modeled after traditional fantasy sports and feature professional Dota 2 players and teams. Players are also able to spectate games in virtual reality (VR) with up to 15 others, which was added in an update in July 2016. The update also added a hero showcase mode, which allows players to see all of the heroes and their cosmetics full-size in virtual reality.
 
As part of a plan to develop Dota 2 into a social network, Newell announced in April 2012 that the game would be free-to-play, and that community contributions would be a cornerstone feature. Instead, revenue is generated through the “Dota Store”, which offers for-purchase cosmetic virtual goods, such as custom armor and weapons for their heroes. It was also announced that the full roster of heroes would be available at launch for free. Until the game’s official release in 2013, players were able to purchase an early access bundle, which included a digital copy of Dota 2 and several cosmetic items. Included as optional downloadable content (DLC), the Dota 2 Workshop Tools are a set of Source 2 software development kit (SDK) tools that allow content creators to create new cosmetics for the heroes themselves, as well as custom game modes, maps, and botscripts. Highly rated cosmetics, through the Steam Workshop, are available in the in-game store if they are accepted by Valve. This model was fashioned after Valve’s Team Fortress 2, which had earned Workshop designers of cosmetic items of that game over $3.5 million by June 2011. Newell revealed that the average Steam Workshop contributor for Dota 2 and Team Fortess 2 made approximately $15,000 from their creations in 2013. By 2015, sales of Dota 2 virtual goods had earned Valve over $238 million in revenue, according to the digital game market research group SuperData. In 2016, Valve introduced the “Custom Game Pass” option for creators of custom game modes, which allows them to be funded by way of microtransactions by adding exclusive features, content, and other changes to their game mode for players who buy it.
 
 

League of Legends

The other game that came from the group that worked on the DotA mod, was made by Riot Games.
 
Riot Games’ founders, Brandon “Ryze” Beck and Marc “Tryndamere” Merrill, became friends while business students and roommates at the University of Southern California, where they bonded over video games. Beck and Merrill were frustrated because they felt game developers were not listening to fans. Developers, they believed, moved from game to game too quickly, leaving their passionate communities behind. During their time playing video games together, Beck and Merrill created an idea for a company that continually introduced new features to its games. Rather than follow the video game industry formula of releasing game after game, Beck and Merrill sought to create a company that was player-focused and made games that constantly evolved. They drew inspiration from Asian video game designers who were offering games for free, yet charging for additional perks. The founders thought it would be unfair to create a pay-to-win game, so they decided Riot Games would not sell upgrades that other players receive through skill. Rather, the additional perks would include cosmetic improvements such as new clothes that changed characters’ appearance, so players can personalize their experience.
 
The idea of a spiritual successor to Defense of the Ancients was that it would be its own stand-alone game with its own engine, rather than another mod of Warcraft III, began to materialize at the end of 2005. League of Legends was born “when a couple of very active DotA community members believed that the gameplay was so much fun and so innovative that it represented the spawning of a new genre and deserved to be its own professional game with significantly enhanced features and around-game services.”
 
Riot Games officially opened its office in September 2006, and, as of 2013, has over 1,000 people working on League of Legends. According to Marc Merrill, when creating the various champions in the game, instead of leaving the champion creation to just a few people, they decided to open up the champion creation process to everyone in the company based on a template where they could vote on which champions made it into the game.
 
League of Legends was released on October 27, 2009. Riot Games self-publishes and operates the game and all of its customer service aspects in North America. Riot Games has signed deals regarding the distribution of League of Legends in Asia, Europe, and North America. By July 2013, the game has been released and was distributed in Australia, the United States, Canada, Europe, Philippines, and South Korea.
 
In November 2011, Riot Games stated that League of Legends had accumulated 32.5 million players, 11.5 million of whom play monthly, of which 4.2 million play daily. Riot said in October 2013, the game had 12 million active daily players and 32 million active monthly players. In January 2014, the game had 27 million active daily players, 7.5 million concurrent players at peak times, and 67 million active monthly players. Global concurrent users online peaked at over 5 million players as of March 2013.
 
By March 2012, League of Legends had become the #1 title in Korean PC cafés. League continues to be popular in Korea; it remained the #1 game until the middle of 2016, when Overwatch displaced it, and is still the #2 game. In July 2012, Xfire released a report stating that League of Legends was the most played PC game in North America and Europe, with 1.3 billion hours logged by players in those regions between July 2011 and June 2012. League of Legends is also popular in the Philippines, and was the second most played game in internet cafés in the country in June 2013, behind Defense of the Ancients. In Taiwan, it is estimated that almost five percent of the entire population had played the game by 2016, with almost a million players subscribed on the server.
 
 
Defense of the Ancients, although a mod to an existing game, was such a good idea for a game, it spawned two of the largest game franchises. Showing how people react to gameplay, rather than a flashy experience.
 

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