PS2J Blog

From the hearts and minds of those involved

If you’re not already familiar with The Room games, they’re a series of creepy puzzle games just dripping with atmosphere. The premise is similar to Myst- you’re in a strange environment, and through investigation and puzzle-solving you try to figure out just what’s going on. The controls are intuitive (if sometimes imprecise on a smaller device) and if you have the opportunity to play them in a dark room with headphones they’ll suck you in and immerse you in its rich blend of “Ah-HA!” and “What the hell…?”


Playing the game

The Room Three is a more than worthy successor to the franchise, adding more polish to an already very shiny series and giving you even more content than its predecessors. Not only are there more areas than in previous games, there are also different endings involving extra hidden puzzles. There are a couple of moments where it’s hard to see how to proceed, but they’ve used just the right mix of sneaky cues and the occasional (and completely optional) hint popups to keep the game flowing smoothly.

The visuals keep up the established atmosphere wonderfully and look amazing on the Retina display. There can be a lot going on at times but my phone handled it with no problems or loss of frame-rate.

I said earlier that the controls are intuitive, and that’s really the best word for them. The double-tap to zoom in and pinch to zoom out are the only gestures that aren’t 1:1 analogs for what you’re actually doing- turning cranks and opening doors is as easy as using your finger as if it were your character’s hand.

I found that I had a little trouble tapping on the exact bit that I wanted to work with once or twice, but that may just be because I played the previous games on my iPad Mini (2nd gen) and this one was all on my iPhone (6s Plus). It was a slight annoyance and distraction, but very quickly forgotten as I focused on yet another piece of pseudo-eldritch mechanisms to proceed to the next area.



A dark, Myst-esque puzzle game full of atmosphere and intriguing devices. Begs to be played in one sitting, regardless of how late it is. Check out the developers at



I love this series, and if you haven’t played the others I highly recommend you pick up all three. The first two are on both iOS and Android, and the third is currently iOS only with an Android version coming soon. The Room Three is a universal app (it works on iPhone and iPad) and cost me about $6 including tax. I completed it with all endings in about 5 hours.

Buy it if you are looking for a challenging puzzle game with some Lovecraftian pseudo-alchemy thrown in for good measure.

Skip it if you are looking for high-action gaming, or if you plan on doing anything else for the next few hours.

On the ever expensive hunt for amiibo, I just picked up Chibi-Robo! Zip Lash. As for the game itself, I have heard some bad things, but I need to see for myself.


First Impression

The box makes it look super cute and fun. The back of the box says “Swing into action with your Chibi-Plug and help Chibi-Robo save the world!”. That makes me expect that I will get to play with some sort of grappling hook mechanic, which I am looking forward to.

It also mentions that there are snacks to collect, to fill a your snack album. Which implies tons of collectible secrets, which can be fun or hell. Depending on how they hide things. The back of the box also says that the amiibo unlocks bonus content such as: Chibi-Capsules that have in-game features and bonus stages, and you can transform into golden Super Chibi-Robo.


Playing the game

Initial plot looks like a conservation message immediately. As aliens are stealing our natural resources. And Chibi-Robo, has to come down from the space station, that he is cleaning with a toothbrush, and save the world. Playing the first level, there are a lot of strange things that I liked seeing. It makes the feel really unique. And I will cover what I like about it.

The games starts you off with a basic attack, the Whip Lash, used with the x button. Its a quick short range attack, you can dispatch small enemies quickly and attach to close attachable areas. Holding X, Chibi-Robo swings it above his head and in the air allows you to hover for a short time.

Then you quickly unlock the Zip Lash, which could be… I dunno, the staple of the game? It isn’t used for quick attacks as it has charge time, and you charge in place. It has considerably longer range, and a laser sight. I found that aiming can be finicky. You also unlock a ricochet feature, and thankfully the laser shows how it will ricochet, although only a short length after the bounce. It can travel through multiple enemies and collect all their drops. A useful mechanic. It can also be used to attach to long range points to pull yourself to.

The first collectible candy, as they mentioned on the back of the box, was a tootsie pop. The kid in me wants to collect all my favourite candy. Sort of like in Pikmin, but it is not a clever description for the name but directly what the product is. The adult in me, recognizes that it is a brilliant way to pay for a game. On level 4, I ran into a plane that wanted an item, which I collected earlier that level. Upon giving the plane the Mentos (yes, the fresh maker), and he cheered about the texture and menthol flavour. Which I found… odd.

Throughout the level, you pick up power ups that extend your Whip Lash and Zip Lash. You come across a lot more upgrades for the Zip Lash, being that the longer Whip Lash is extremely useful. You also come across trash. And the trash it put into the engine of your ship to generate power. There are also 3 Baby-Robo to capture. and on my first play through, I accidentally killed a few Baby-Robo’s.  Then after a few levels, there are baby aliens to rescue. It can be difficult given the position of the alien and the pad to return it on. The levels have a variety of collectables that keep it pretty interesting. And some times it requires a Zip Lash ricochet puzzle.

At the end of the level, it presents to you 3 UFO’s, and they have 3 sizes, largest to smallest are bronze, silver and gold. I wasn’t sure what it wanted at first, so I hit the closest one. Then after it totals up your score and gives you bonuses you return to level select. The level select screen for world 1, has all the missions in a ring. And the quality of UFO you destroyed now counts. As it bring up a roulette of how many spaces you can move. And with a bronze, there was a lot of 1 spaces, a one 2 and one 3. Then you spin to see how many moves you get then what level you land on is the next one you play. The novelty at first is very charming, being able to pick what UFO you hit will help your chances of getting the level you want. Getting high quality UFO’s, gives you more spins to get what you want. And if it poses too much of a hassle, you can buy panels to get what you want on the board.



The amiibo is nice. Although it is not part of any series, I have to make due with it breaking the consistency of my amiibo arrangement. As for the amiibo its self, it is cute, and I feel represents the character excellently. And its base is brown, which doesn’t fit in with anything. I still do like it.



Cute side scroller, Zip lash is fun mechanic, collecting candy is charming, make sure you have new 3DS or adapter for amiibo, levels have good length for bite sized game sessions.



A light hearted platformer with a variety of collectables for the completionist. Easy enough for a child to pick up and play, and a lot of variety for older gamers. They game may be too easy for the hardcore gamer but could pose for a nice break.

Buy it if you are looking for a easy game to kill some time.

Skip it if you are looking for a challenging experience that will require skill and finesse.

Today, Nintendo gave their Twitter followers the chance to ask questions to the developers of Zelda: Tri Force Heroes. Only after their Twitter followers vote for the 5 questions to ask.

So instead of waiting, and wondering, PS2J is going to answer them all for you. Using simple logic, and cynicism. Mostly the latter.


  1. What was your inspiration for The Legend of Zelda: Tri Force Heroes?
    • Four Swords. Next Question.
  2. If you could pick any two people to play The Legend of Zelda: Tri Force Heroes with, who would they be?
    • The other two Links. Anyone else just seems like a losing proposition.
  3. Which costume for Link in The Legend of Zelda: Tri Force Heroes is your favourite?
    • The one with the goofy hat and tunic. That always cracks us up.
  4. Why can The Legend of Zelda: Tri Force Heroes be played with only three players and not four?
    • Because Quad Force Heroes sounds stupid.
  5. What happened to Purple Link from The Legend of Zelda: Four Swords Adventures?
    • He opened up a moderately successful bagel shop in Chicago. He’s doing well enough, they keep in touch.
  6. Where does The Legend of Zelda: Tri Force Heroes fall in the series timeline?
    • After Ganon. But before the other Ganon. No not that Ganon, the other timeline.
  7. Where did the concept for The Legend of Zelda: Tri Force Heroes come from?
    • See answer 1.
  8. Why focus on multiplayer for a game in The Legend of Zelda series?
    • See answer 7.
  9. Why are players only able to communicate with visual icons? What about voice chat for players who want that?
    • When has there ever been a Nintendo game with voice chat? Splatoon would have been a disaster.
  10. Games in The Legend of Zelda aren’t really known for allowing players to select the levels in the order they want. Why did you choose this path?
    • Have you seen A Link Between Worlds? They eat that stuff up!
  11. What was the inspiration behind the use of costumes in The Legend of Zelda: Tri Force Heroes?
    • The fan service game model, as previously seen in games such as Final Fantasy X-2.
  12. Did some of the concepts in The Legend of Zelda: Tri Force Heroes carry over from The Legend of Zelda: A Link Between Worlds?
    • See answer 10.
  13. Why can’t you play as Zelda in The Legend of Zelda: Tri Force Heroes?
    • The Legend of Zelda games have never been about Zelda. And never will be.
  14. Most games in The Legend of Zelda series have a connection to Hyrule. Does the land of Hytopia connect to Hyrule in any way?
    • Yes.
  15. Were there any costume ideas left on the cutting room floor when desigining The Legend of Zelda: Tri Force Heroes?
    • Many costumes were left out and only remain in a developer build of the game, simply known as Tri Force Heroes: Extreme Beach Volleyball.

Adventures in Babysitting

Little Shop Of Horrors

Stand By Me

The Breakfast Club

Dirty Dancing

The Right Stuff


Planes Trains and Automobiles

Coming To America

Die Hard


Back To The Future I + II

Who Framed Rodger Rabbit



Police Academy 1 – 5

Revenge Of The Nerds

Top Gun


Young Guns

The Running Man


Weird Science

The Princess Bride

Ferris Buellers Day Off

The Little Mermaid

The Neverending Story




Bill and Teds Excellent Adventure

Lethal Weapon II

The Abyss

The Three Amigos

The Naked Gun

A Fish Called Wanda

Honey I Shrunk The Kids

Weekend At Bernies

Flight Of The Navigator

Monty Python’s The Meaning Of Life

Peewee’s Big Adventure

An American Tale

The Monster Squad

Harry And The Hendersons

Brewsters Millions

Gung Ho

Fast Times At Ridgemont High

The Terminator

Beverly Hills Cop

Ernest Goes To Camp