PS2J 318 News – OOPS! All Events

Free games

  • Twitch Prime

    • Q.U.B.E. 2

      • 2018
      • Sequel to the original Quick Understanding of Block Extrusion, and a physics-based puzzle game, interacting with specific blocks in the world to solve puzzles and make it to the end of each level
    • Bridge Constructor

      • 2011
      • Physics-based simulation puzzle game that has you working with different gaps, materials, and cost limitations to make bridges that can support different combinations of traffic
  • Epic Games

    • Football Manager 2020

      • 2019
      • European football-management simulation game offering playable teams in 53 different countries across 5 continents
    • Stick It To The Man!

      • 2013
      • Indie adventure platformer that puts you in the role of Ray, a hard hat tester that suffered a bizarre accident and woke up with a giant pink spaghetti arm sticking out of his brain. With his awesome new powers he can read minds and change the world with stickers but he’s on the run for a crime he didn’t commit.
    • Watch Dogs 2

      • 2016
      • Action adventure open world game where you play a hacker trying to take down the city’s advanced surveillance system, completing missions in a variety of ways in increase the follower count of your group DedSec

Apple- Time Flies event

  • No iPhone announcement after all, so we can likely look forward to that in October

  • Apple Watch

    • New initiative from Mount Sinai health system, where researchers are using Watch data to research COVID
    • WatchOS 7 will track VO2 Max, the volume of oxygen you consume when exercising at max capacity, a good indicator of fitness and overall health
      • Notification if it drops to low levels
    • Series 6
      • Blue aluminum, gold stainless steel, graphite stainless steel, and PRODUCT(RED)
      • Blood oxygen
        • 15 seconds to measure, takes periodic readings including while you sleep
        • Helpful indicator of respiratory and cardiac health
      • Fancy dual-core processor
      • Improved always-on display
      • New always-on altimeter
      • New watchfaces
        • GMT shows multiple timezones
        • Count-up lets you track elapsed time
        • Chronograph pro has multiple time scales
        • Typograph give you custom styles focusing on large numbers
      • New stretchable one-piece loop band, in both solid and an attractive braided silicon
    • Family Setup
      • One iphone can set up multiple watches, for kids or other people without their own phone
      • Includes location notifications and movement tracking
    • Apple Watch SE
      • Uses slightly older chips (still twice as fast as the series 3) along with the fancy new display
      • Same accelerometer, gyro, compass, and altimeter as the 6, but no ECG or blood oxygen
    • New lineup starts at:
      • Series 3 $199
      • SE $279
      • Series 6 $399
  • Officially removing the USB wall adapter from the Apple Watch, marketing it as an environmental initiative

  • Apple Fitness +

    • Fitness service with trainers and music (integrated with Apple Music if you want to save a playlist)
    • Workout videos shown on your TV along with biometrics from your watch
    • Launching with yoga, cycling, dance, treadmill, strength, core, hiit, rowing, and meditation
    • New workouts every week, with different levels and recommended workouts
    • Three month free trial, and will be available before the end of the year
    • $9.99/month, $79.99/year
  • Apple One

    • iCloud storage
    • Music
    • TV+
    • Arcade
    • News+
    • Fitness+
    • Individual plan- $14.95
      • Includes Music, TV+, Arcade, 50GB storage
      • $19.95 for family access
    • Premier- $29.95
      • Adds News+ and Fitness+, along with 2TB storage
  • iPadOS 14

    • Better Pencil integration with automatic writing-to-text
    • Scribble lets you handwrite in any text field
  • iPad

    • New 8th gen base model is getting the A12 chip from the XS and the iPad Air
      • Also works with Apple Pencil
      • Smart connector for the fancy Apple smart and magic keyboards
      • Starts at $329 ($299 for education)
    • Air
      • Redesigned, more similar to the iPad Pro
      • USB-C, rounded corners, smaller bezels, and the smart connector
      • New colours including rose gold, green, and sky blue
      • TouchID integrated into the power button
      • No FaceID or TrueDepth camera
      • Brand new 6 core processor, 40% faster than the previous model
      • This all brings the Air ($599) close to parity with the Pro ($799), especially if you don’t want FaceID
  • New software for iPads, iPhones, Watches, and AppleTV’s all hit this week, with no mention of macOS

    • All kinds of fanciness that we’ve talked about previously including home screen widgets and better sleep tracking, along with picture-in-picture video
      • They’ve added an App Library, so iPhone users don’t need to have every app installed available on one of their homescreen pages
      • Not to mention additional options with Shortcuts and Automations that Reddit immediately took to to make their iPhones moan when power cords are plugged in
    • They’ve also released a new firmware for AirPods Pro that adds spatial audio and dynamic head tracking, so when paired with iOS14 supported audio will always sound like it’s anchored to your device

Sony’s announced more details on the PS5, and we’ve got some highlights

  • Pricing of the disk-version of the PS5 matches the Xbox Series X at $499USD, and the diskless model is $399
    • That’s a good chunk more than the Series S’s $299, but considering you get the same specs rather than a pared down version it makes sense- the PS5 blows the Series S out of the water, spec-wise
    • You could even look at it like they’re coming in at $100 less than the Series X, with an optional upgrade to include a disk drive
  • Demon’s Souls Remake looks amazing, with everything rebuilt from the original art, sound, music, and feel along with fancy new haptic feedback
    • You can still see the trailer mirrored on other sites like IGN, but Sony had to pull the original because it mistakenly said it was coming to other consoles and PC
    • This alone might sell me a PS5
  • Spider-Man Miles Morales looks pretty solid
  • Hogwarts Legacy could be the open world Harry Potter game we’ve been waiting for
  • Deathloop looks like a lot of fun, especially for fans of the Groundhog Day genre
  • God of War Ragnarok was revealed, and after the last title in the series is yet another reason to buy a PS5
  • Playstation Plus Collection
    • It feels like conceptually they’re trying to compete with GamePass, and they might get there eventually, but right now it’s mainly a selection of excellent PS4 games that all PS+ subscribers can play on the PS5 at launch for no additional cost
      • God of War
      • Bloodborne
      • Monster Hunter World
      • Final Fantasy XV
      • Mortal Kombat X
      • Fallout 4
      • Uncharted 4: A Thief’s End
      • Ratchet & Clank
      • Days Gone
      • Until Dawn
      • Detroit: Become Human
      • Battlefield 1
      • Infamous: Second Son
      • Batman: Arkham Knight
      • The Last Guardian
      • The Last of Us: Remastered
      • Persona 5
      • Resident Evil 7: Biohazard
  • Pre-orders are available now, with launch on November 12th in North America, Japan, Australia, NZ, and SK, and the 19th everywhere else

Facebook has announced the Oculus Quest 2- the new king of VR, if you don’t mind Zuckerberg’s ever-tightening fist

  • It’s kind of ridiculous how good the headset is, especially for its price and the fact that it’s wireless
  • $299USD gets you a thinner, lighter Quest with higher resolution with 50% more pixels per eye
    • And for $100 more you can get 256GB of storage, which you might end up needing if games start really using the increased pixel-count. The base model only getting 64GB of storage is nearly criminal nowadays
    • It actually just edges out the Valve Index when it comes to resolution, and that one goes for $1000
    • It’s using LCD instead of OLED though, so expect blacks to look less black, and the field of view is a fair bit narrower than the Index so you’re locked to only 90 degrees
    • They’ve also increased the framerate from 72hz to 90hz, but currently that’s only supported on the main menus
  • Another change is the IPD adjustment, to set the distance between your eyes
    • The Quest had a slider for a range of measurements, but the Quest 2 only has three set positions that Facebook says accommodates between 68mm and 58mm
  • The base head strap is even more basic than the Quest’s, more matching the Oculus Go, but they’re handling it a lot better with first party peripherals
    • You can get alternate face linings, protective lenses, a higher-quality Elite Strap, and even better an amped up Elite Strap with an additional battery to help counterbalance
  • Facebook definitely hasn’t skimped on the processor though, going from one that was midrange even at launch to a top of the line Snapdragon XR2 that is more than twice as fast
  • They’ve also improved the battery life on the slightly redesigned controllers, while at the same time making them a little bigger to be almost a hybrid between the original Oculus controllers and the first gen Quest
  • But now where it gets ugly
    • The Quest 2 will be the first piece of Oculus hardware that requires a Facebook account to run
      • This combined with the low price reminds me of the adage “If you get something for free, you might be the product being sold”
    • And on top of that, Facebook has said that if you link your Oculus account to a Facebook account that violates their rules, like not using your real name or birthdate, your account could be completely disabled and you might lose access to any games or content you’ve already paid for
      • In many cases Facebook has asked for an unredacted picture of a user’s driver’s license to be sent in to verify that information, but it seems ridiculous that they have any business getting all that information just so I can play VR games. Beyond billing info they have no use for my personal info, besides to sell it to someone else
  • All that said, if you’re okay with what Facebook does and want what is unfortunately one of the best VR headsets available, you can pick yours up on October 13

The App Store slapfight continues

  • Court documents in the Epic vs Apple lawsuit show Apple saying that Epic Games can’t re-apply to their developer program for at least one year
    • Epic is trying to overturn that ban, but assuming no changes it’s unlikely we’ll see Fortnite back on iOS before summer 2021
  • Apple also seems to be accusing Epic of using this whole situation as a publicity stunt
    • Apparently compared to October 2019, July 2020 had seen interest in Fortnite decrease by nearly 70%, and this mess that Epic Games has invented for themselves is an attempt to boost their own reputation
    • They also deny that Epic is losing huge amounts of money, saying that though Epic says iOS is their biggest platform based on number of users only 10% of consumers play regularly on iPhone, and that according to Epic’s own disclosures Apple is the smallest piece of the pie when it comes to revenue
    • An excellent quote from Apple’s filing:
      • Epic started a fire, and poured gasoline on it, and now asks this Court for emergency assistance in putting it out, even though Epic can do so itself in an instant by simply adhering to the contractual terms that have profitably governed its relationship with Apple for years. This Court was right when it previously ruled that “‘self-inflicted wounds are not irreparable injury.’”
  • In addition to that, a new filing today from Mark Grimm, a Game Developer Manager at Apple, highlighted the lengths to which Apple went to accommodate Epic in recent years
    • Apparently engineers on both sides remained in near-constant contact for the last two years to make sure Fortnite could run smoothly at all times and across a variety of devices, including substantial engineering support to help it to run on older iPhones
    • Grimm also wrote about the amount of hardware and software resources shared, saying that they’ve even coached Epic about unreleased iOS tech and even sent engineers to their HQ to help get them up to speed, on top of Apple optimizing their iOS and Mac systems to improve the performance of Unreal Engine
  • A separate filing from Mike Schmid, Apple’s Head of Games Business Development, added even more background
    • Apparently Epic threatened on multiple occasions to essentially hold Fortnite hostage, threatening to release updates on competing platforms first and even in some cases said they would terminate their relationship with Apple and remove their games from the App Store, if Apple didn’t comply with demands
    • This reportedly got to the point where Apple staff in Australia were brought in to the Epic relationship team, to provide 24 hour coverage
    • On top of all that, Schmid says they even worked closely with Epic to allow in-game features that were not previously allowed, such as gifting within apps, by amending App Store Guidelines
    • “This example,” Schmid writes, “demonstrates Apple’s attentiveness to the developer community, including the needs of developers like Epic, which in this instance made a request that Apple could accommodate on terms that would apply equally to all developers, large and small, and that would at the same time adequately ensure user safety and security.”
  • It almost seems like Epic got so used to Apple giving them whatever they demanded that they threw a tantrum when told they couldn’t have their own App Store on iPhone, but we’ll have to see how the Epic Games team responds to the latest filings
  • I agree that the App Store has some room to evolve, but Epic really shot themselves in the foot repeatedly here

In a new interview with IGN, Xbox director of program management Jason Ronald gave some more detail on the differences between the Series S and X

  • Apparently the core capabilities between the two consoles are basically the same, so the primary difference will be resolution- 1440p on the S and 4k on the X
    • Even though theoretically the Series S could have performance somewhat comparable to the One X, it will not apply any of the One X specific enhancements for better framerates or 4k resolutions
    • Backwards-compatible titles could benefit from improved texture filtering and other bits and bobs though, so the Series S isn’t completely left out in the cold
  • They’re leaving a lot up to developers though, like whether to allow ray tracing, increase the framerate, or even try for 4k on the S
  • The goal is apparently not to have exclusive titles on the X, but rather to get lower-res options for the S
  • And as an added bonus, game file sizes could be around 30% smaller for the S if developers stick to 1440p textures
  • It will likely still lead to some fragmentation but hopefully not as much as previously thought

Apple’s made some changes that are kind of good news for game streaming services, but with a BIIG asterisk

  • They’ve announced updates to their App Store review guidelines introducing new rules for things like Microsoft xCloud
    • They’re allowed, which is great, but apparently all of the games included in the subscription need to be downloaded directly from the App Store…?
    • From the looks of it, all 150+ xCloud games would need to hit the App Store separately, with updates going through the full review process and all in-app purchases going through Apple
    • They’re allowed to have a catalog app to help users sign up and find games, but all games must have their own App Store product page
  • All said and done, this feels like a PR move so Apple can say they’re not blocking streaming game services while at the same time making the way forward as torturous as possible, when really it should work as smoothly as Netflix or YouTube

Ubisoft’s Prince of Persia: Sands of Time remake leaked, and it looked rough, so they released the reveal trailer, which also looks rough

  • With a high nostalgia factor you’d think this would be a priority, but it was seemingly shunted off to Ubisoft India
    • While I can understand that studio being excited to sink their teeth into potentially one of the biggest AAA games developed in the country, doing it for the first time with a remake of something this high-profile could have been a misstep
  • Honestly, I think they would have been better off just upscaling the original assets. It definitely doesn’t look like a game from 2020
    • Reddit user Bolt_995 put it well: “This is a PS2 game remade to look like a PS3 game on a PS4 and the release date is set during the launch window of the PS5”

The saga of TikTok continues, with Beijing opposing the sale that the US is dead set on forcing

  • According to Reuters the Chinese government would rather see the video app shut down in the US instead
  • Oracle is trying to get around that by becoming their “trusted tech partner”, not their owner, but the exact details have yet to be hashed out
    • From the sounds of it Oracle would house data from US TikTok users on its own servers, to hopefully alleviate security concerns
  • The US Treasury Secretary also floated the idea of them opening a TikTok Global HQ in the US and creating 20,000 jobs, but who knows what kind of basis that has in reality if any
  • Yet to be seen is:
    • If this deal will satisfy Trump’s government
    • If it will satisfy the Chinese government
    • What will happen to TikTok’s fancy algorithm, likely the driving force behind any offer, with China saying it’s off the table

This Week In Gaming History

September 12 – 2002 – Battlefield 1942 – Windows

  • Battlefield 1942 is a massive online multiplayer shooter roughly based on World War II, but with emphasis on balance and fun.
    • Join armed forces of United States, United Kingdom, Japan, Germany or Russia, and battle up to 63 of your friends online.
    • Have access to up to twenty different authentic weapons. Control any of the 30+ vehicles over land, on water, or in air.
    • Combat takes place in four theaters; South Pacific, North Africa, and Eastern and Western Europe.
    • Have epic battles with up to 64 players on the same map, or hone your skills in single-player mode against AI bots.

September 13 – 2003 – Star Trek: The Neutral Zone – Windows

  • Star Trek: The Neutral Zone is a free, simple deathmatch game where players (and bots, named after characters from the Star Trek series, but unlicensed) choose a ship to destroy others in order to reach the frag limit.
    • There is a variety of ships available with their graphics taken from Star Trek: Bridge Commander and possibly a few of its mods.
    • But apart from the visuals, they do not differ in any way. All of them are armed with phasers and photon torpedoes, with the colour of phasers chosen by the player in the options menu.
    • Occasionally, certain power-ups appear on the map.
  • Up to two players can play on the same computer, and a TCP/IP multiplayer mode is available.
  • On Moby Games, the site I reference, this was the only game released this day on 2003.

September 14 – 1994 – Math Blaster: In Search of Spot – Genesis

  • The Genesis release was the one release that was confirmed to a firm date
  • A follow-up to the original Math Blaster! games, Math Blaster: In Search of Spot is an educational title with arcade elements designed to help students learn maths while having fun.
  • The game allows students to practice basic addition, subtraction, multiplication, and division skills in addition to fractions, decimals, percents, estimation, and number patterns.
    • The subjects can be practiced separately or together in review. Six levels of difficulty are provided.
    • Like the previous titles, the game also includes an editor to create new problem sets (present in the PC version only).
  • Math Blaster’s friend and assistant, Spot, is kidnapped by the evil Trash Alien at the beginning of the game.
    • The Galactic Commander gives Math Blaster the mission to follow the Trash Alien to his home planet and rescue Spot.
  • The game starts with a complete mission (story mode).
    • The mission consists of a series of four (three in the console versions) math activities (mini-games) strung together with cut-scenes. The activities can also be played separately, for practice or for score.
  • The activities you can do are:
    • Trash Zapper – Solve equations to gain tractor beam power, then use the tractor beam to collect space trash.
    • Number Recycler (PC version only) – Create equations by pushing around columns of numbers and operators. Correct equations allow you to turn the trash you collected into fuel.
    • Cave Runner – Use Math Blaster’s jet pack to fly through a cave. He has a number on his chest, and it must be arithmetically between the numbers on each side of an opening in order for him to pass through. Droplets of water falling from above can change this number by performing an operation on it. There are also gems which can be collected for bonus points, and in higher levels, monsters appear that can knock Math Blaster down.
    • Math Blaster – The Trash Alien’s spaceship displays an equation, and the four portholes serve as multiple-choice answers. Use the jet pack to fly into the correct portholes while avoiding floating trash and energy blasts from the ship. Bonus gems also appear at random, and after five problems a bonus round occurs where players get a chance to collect as many gems as they can within a time limit.
  • Upon finishing the complete mission, the player is presented with a certificate that can be printed out (PC version only). Their final score is also added to a high score board for their account.

September 15 – 1990 – The Adventures of Sherlock Holmes – DOS

  • A good example of the difference a little multimedia can do, the Adventures of Sherlock Holmes plays like a textmode proof-of-concept of the better-known Sherlock Holmes: Consulting Detective.
    • The basic investigative elements remain the same: managing time dashing to various locations around Olde London Towne in search of clues, but here instead of successfully receiving them as video clips you often get cryptic encoded messages in “fill-in-the-blank” form, intended in total to spell out, some directly and some through phonetic wordplay, the name of the killer, the method they used, and their motive for committing the crime.
    • Characters from the original tales including Dr. Watson, Mrs. Baker and Inspector Lestrade help to establish the flavour of literary canon as you investigate all-new crimes (some user-contributed!)

September 16 – 1998 – Fuck Quest – DOS

  • This is a parody of the Sierra-style games like Space Quest, King’s Quest, etc. Similar interface, sounds, and graphics.
  • This is a small game that’ll make people who have played the Sierra games laugh, although I don’t think anybody else will understand the point.
    • Probably R-Rated because of not-so-subtle sexual content. Can be finished quickly.
  • The art appears to be done in a single pass on MS Paint
    • Includes level design, like The House Of Porn, which is a pair of breasts.
  • Has an average score of 1.4 out of 5

September 17 – 2002 – Kelly Slater’s Pro Surfer – GameCube, PS2, XBox

  • You know Tony Hawk, Matt Hoffman but now it’s Kelly Slater’s Pro sport game
  • Do you like to surf? Have you ever imagined surfing at different remote locations around the world? Well, Kelly Slater takes you around the world on his boat to surf some of the more famous beaches. With a control scheme similar to all the other Activision O2 brand games, it’s easy to jump into the game and surf.
  • Game Play Modes:
    • Infinite Time – With no clock, no objectives, and nobody around, this gives you the best opportunity to just enjoy the surf.
    • High Score – With 3 minutes, how high of a score can you get?
    • Icon Challenge – See how many icons you can collect and how high of a score you can get before time runs out.
    • Career Mode – Select a surfer and journey around the world to surf the best waves on the best beaches. As you progress you will unlock new beaches, new surf boards, and new tricks which will be usable in all the other modes of play.
    • Multiplayer Modes:
    • Push – Two players surf simultaneously in an attempt to “push” the split screen towards their opponent’s half of the screen. As you score points the screen gets pushed more. The winner is decided once one player is pushed from the screen.
    • Head to Head – Similar to Push but the screen is stationary and the winner is the person with the highest points when the time runs out.
    • Time Attack – Players take turns to achieve the most points possible. The more points you get the less time is alloted to your opponent.
  • The Pros in the game: Kelly Slater, Lisa Andersen, Tom Carroll, Tom Curren, Nathan Fletcher, Donavon Frankenreiter, Bruce Irons, Rob Machado, Kalani Robb, and some other secret characters.
    • Secret characters which I looked up!
      • Tony Hawk
      • Travis Pastrana – A extreme Motorsport athlete
      • “Tiki God”
      • “Surfreak”
  • The beaches in the game: Sebastian, Trestles, Mavericks, Antarctica, Jaws, Pipeline, Teahupoo, Bells, Curren’s Point, Kirra, G-Land, J-Bay, Mundaka, Cortez Bank, and perhaps some other tucked-away hide-aways.
  • The PS2 version of the game also includes a playable demo of Tony Hawk’s Pro Skater 4.

September 18 – 2018 – Nintendo Switch Online service – Switch

  • The Nintendo Switch was formally announced in January 2017, with its release on March 3, 2017.
    • Nintendo stated in its pre-release announcements that the system would eventually require purchase of a paid “online service”, but that they would be available to all users at no charge until the service launched.
    • Features announced included a companion smartphone app, as well as access to a free Nintendo Entertainment System game per-month. The service was initially planned for late 2017.
    • By June 2017, Nintendo pushed back the service’s release until 2018, but did establish the pricing plans for the service, with an average annual price of US$20, depending on region.
    • Then-Nintendo of America president Reggie Fils-Aimé explained that the delays were to ensure that the service was “world-class”, and had enough of its announced functionality available on-launch to justify its cost.
    • Nintendo aimed for a lower price point in comparison to PlayStation Plus and Xbox Live Gold, as the service does not include the same range of features as these subscription services provide.
    • Then-Nintendo president Tatsumi Kimishima stated that the price point was a subject of importance in designing the Switch’s online services, and that regardless of what competitors were doing, “it’s a matter of getting our content to the consumer at a price point that would make them happy, and then we’re willing to look at what else we can do going forward.”
  • A Nintendo Direct two days before the release detailed the full set of features that would be part of the Online service, including a larger and persistent library of NES games for subscribers, as well as cloud save support.
  • The 20 games at launch were:
    • Balloon Fight
    • Baseball
    • Donkey Kong
    • Double Dragon
    • Dr. Mario
    • Excitebike
    • Ghosts’n Goblins
    • Gradius
    • Ice Climber
    • Ice Hockey
    • The Legend of Zelda
    • Mario Bros.
    • Pro Wrestling
    • River City Ransom
    • Soccer
    • Super Mario Bros.
    • Super Mario Bros. 3
    • Tecmo Bowl
    • Tennis
    • Yoshi, A puzzle game

Tidbits

  • Borderlands 3 has joined the growing number of games that are releasing free updates to next-gen consoles for anyone playing it on the current generation
    • They’re also adding 3 and 4 player split screen, as well as 4k 60fps single player
  • Super Mario 3D All Stars has leaked onto the internet, showing that all the games are just emulated and upsampled versions with no real tweaks
    • On the plus side, the fact that there are now internal Nintendo emulators for Wii, GameCube, and N64 games on the Switch could mean there are more classics coming
  • Fall Guys has released a mid-season update increasing the chaos and the fun
    • They’ve amped up the anti-cheat, added extra random obstacles to familiar levels, and thrown in Big Yeetus- a large hammer that can launch you to victory or hilarious defeat

 

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PS2J News 317 – Next Gen Gaming OAC

Free Games

  • Twitch

    • Vostok Inc

      • 2017
      • Billed as The Wolf of Wall Street with lasers, this clicker with added shoot ‘em up elements has you playing a newly appointed CEO with the goal of becoming the richest space-capitalist around
    • Shock Troopers

      • 1997
      • Top down run and gun arcade shooter that has you fighting through mountains, jungles, and valleys to rescue a scientist and his granddaughter from a terrorist group
    • Metal Slug 3

      • 2000
      • Run and gun sidescrolling shooter that added more weapons and vehicles to the Metal Slug series, as well as introducing branching paths
    • Garou: Mark of the Wolves

      • 1999
      • The ninth and final instalment of the Fatal Fury series, it brought in a new feature where if you get down to a certain area of your health bar you can perform special attacks and recover health
    • The Last Blade 2

      • 1998
      • Arcade style weapons-based fighting game originally for the Neo Geo
    • Samurai Shodown V Special

      • 2004
      • The ninth Samurai Shodown title, it’s an upgraded version of Samurai Shodown V and the last official game for the Neo Geo
    • The King of Fighters 97 Global Match

      • 2018 re-release of the 1997 game
      • The fourth King of Fighters game and the final chapter in the “Orochi Saga” story arc
    • The King of Fighters 98 Ultimate Match Final Edition

      • 2014 re-release of the 2008 re-release of the 1998 title
      • The fifth King of Fighters game with multiple releases bringing full balance overhauls, additional characters, and a new Ultimate mode
    • The King of Fighters 2002 Unlimited Match

      • 2015
      • Ninth King of Fighters title that abandoned the newer 4v4 match format used in previous games and went back to the 3v3 fights previously seen in KoF 98
  • Epic Games

    • Railway Empire

      • 2018
      • A tycoon simulation game where you’ll create an elaborate and wide-ranging rail network with different trains, stations, factories, and attractions to stay ahead of your competitors
    • Where the Water Tastes Like Wine

      • 2018
      • Narrative-driven adventure game that has you exploring a Great Depression era United States, gathering and learning oral stories, and passing them along

Epic vs Apple

  • Epic Games is now asking the courts to force Apple to put Fortnite back on the App Store, saying that active users on iOS declined over 60% after removal
    • Their justification is that iOS is the biggest platform for Fortnite, with nearly a third of users having played on iOS and more than half of those using iOS exclusively
    • Now they’re saying that they may never see those users again, while playing their sad violin about how Fortnite is more than just a game and the social community is something that people rely on
    • End of the day, if the app is so important maybe you should just remove your direct payment option while the court case proceeds?
  • Apple has now counter-sued Epic Games for stealing the 30% commission with their direct payment option, accusing the company of “self-help and subterfuge” as it embarked on a plan of “commission-theft” by introducing the payment option that goes directly against App Store guidelines
    • With the legal term “self-help” meaning that Epic created the very circumstances that they started their lawsuit over, it kinda seems like an open and shut case

While we wait for any word on the PS5’s price, Microsoft has released that and more for their new consoles

  • The flagship Xbox Series X, the new mini-fridge of gaming, will cost $499USD with a $35/month Xbox All Access financing option from Microsoft
    • This thing is a solid rectangular obelisk that will run 4k 60fps, with some titles even hitting 120fps for buttery-smooth multiplayer in Halo Infinite
  • And the sleek little Xbox Series S has finally been officially announced, costing $299USD or $25/month with Xbox All Access
    • The S looks pretty cool, kind of resembling a flat speaker, but behind that speaker is a sizeable fan keeping the whole thing cool (and hopefully staying somewhat quiet while doing so)
    • It’s smaller than any other Xbox Microsoft has sold previously, but still packs in 500GB of storage and the performance apparently comparable to the Xbox One X
    • It’s also gone all-digital, meaning that there’s no disk drive for anyone still playing with physical game discs
  • Xbox All Access, for anyone not keeping up with Microsoft’s myriad memberships, is a two year financing program that gets you an Xbox with no upfront cost as well as Game Pass Ultimate (including Xbox Live Gold) for the contract period
    • With Game Pass Ultimate alone costing $15/month USD it actually seems like a decent deal, leaving your grand total for the Series S at $240 ($50 savings) and the Series X at $480 ($20 savings)
  • On top of that, EA Play is now included in Xbox Game Pass for PC at no additional cost*
    • The full library of 89 titles is available now for Game Pass PC and Game Pass Ultimate subscribers
    • Members will also get a 10 hour free trial for select games (most often the newest launches from EA Sports) and a 10% discount on EA DLC or microtransactions
    • At the same time, the standalone Xbox Game Pass for PC will be moving from $5USD to $10, but Game Pass Ultimate is unchanged so it’s just become a better deal since PC is included
  • On a related note, just a quick reminder for everyone- currently the best way to buy Game Pass Ultimate is to let it expire, load up your account with however much Xbox Live Gold time you can up to a max of three years, then upgrade that time to Game Pass Ultimate for a reduced fee (the first time you do it, it only costs $1)
    • The trick is you have to use the specific upgrade link for your region- https://www.xbox.com/en-CA/live/gold/upgrade
    • If you just buy Game Pass Ultimate it converts your Gold time but uses 4 months of Gold to equal one month of Ultimate, but using the upgrade link it’s currently 1:1
  • Now that Microsoft’s put all that information out there, we’ll see how long it takes Sony to undercut them (if they can, anyway)
  • Both Xbox Series consoles can be expanded with another terabyte of storage using an expansion card, and will launch this November 10th. Preorders open September 22nd

Apple’s officially announced their fall event, titled Time Flies, for September 15th, and we’ll have all the details in the next episode

  • People are expecting new Apple Watches and maybe iPad Airs, but iPhones seem less likely and may be delayed till October
  • We can also expect to hear some release dates on the upcoming iOS releases, but the new macOS (Big Sur) likely isn’t ready for primetime yet and will also wait for next month at minimum

Unfortunately it sounds like Apple may be delaying the privacy improvements to iOS that have Facebook and other advertisers concerned for their futures

  • The new privacy rules were slated to take effect with iOS 14, prompting users before allowing any kind of cross app tracking
  • Apple will instead give developers the option to use the prompt when it becomes available, including the ability to display why they’re asking for the permissions, but want to give developers time to implement the change before enforcing it early next year
  • Other new things like viewing which apps are accessing GPS, microphone, camera, and clipboard still remain on track for the initial iOS 14 release

The minds behind Hyrule Warriors, the Dynasty Warriors style brawler set in the Zelda universe, are making a fully canonical entry in the series

  • Titled Age of Calamity, it shows the story 100 years before Breath of the Wild and has you taking part in the original fight against Calamity Ganon
  • In some Halo Reach style story telling, we know where the story ends but playing through how it gets to that point should still be pretty dang fun
  • Best part here is that this time it’s not just Koei Tecmo doing their own thing, but it’s a full co-production with Nintendo’s Zelda team
  • The first Hyrule Warriors was fun but the story felt pretty disjointed, so getting them to work with the core Zelda team and having it link in smoothly to the rest of the universe should hopefully make things even better

This Week In Gaming History

September 5th – 2018 – Scythe: Digital Edition – PC/Mac

  • Scythe is a board game for 1 to 5 players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an alternate history 1920s Europe, in Scythe players control factions which produce resources, build economic infrastructure, and use giant dieselpunk war machines called mechs to fight and control territory. Players take up to two actions per turn using unique player boards, with the game proceeding until one player has achieved six achievements, at which point the players receive coins for their achievements and territories controlled, with the player with the most coins winning.
  • The game was originally released via Kickstarter, raising over $1.8 million. Scythe received very positive reviews, with particularly strong praise for the game’s artwork, which was produced by Polish painter Jakub Różalski under the name World of 1920+. As of 2020, Scythe is ranked 11th among all board games on BoardGameGeek.
  • The 1920+ universe is also featured in the video game Iron Harvest planned for release in September 2020.

September 6th – 2008 – Chex Quest 3 – PC

  • Chex Quest is a non-violent first-person shooter video game created in 1996 by Digital Café as a Chex cereal promotion aimed at children aged 6–9 and up. It is a total conversion of the more violent video game Doom
  • Chex Quest 3 was developed and released as a service to fans by former Digital Café members Charles Jacobi (art director and lead artist) and Scott Holman (programmer). Former Digital Café sound design leader Andrew Benson, also contributed several songs for the game. Originally intended as a single standalone level, Jacobi announced the development of a full sequel at the Chex Quest Fan Page (Chexquest.org) in June 2008, and the full game was released in September.
  • Chex Quest 3 employs the ZDoom source port, and is considerably larger in size than the previous two games. Jacobi’s release of Chex Quest 3 also included ZDoom-based versions of Chex Quest and Chex Quest 2, with significant enhancements and noted problems redressed. Chex Quest 2 in particular had been remastered, with some levels significantly revised or completely overhauled.
  • Charles Jacobi credited the praise and compliments of fans, especially through fan-made projects such as one titled “The Ultimate Chex Quest”, as inspiration to complete this project.

September 7th – 2008 – Spore – PC/Mac

  • Spore is a 2008 life simulation real-time strategy God game developed by Maxis, published by Electronic Arts and designed by Will Wright. Covering many genres including action, real-time strategy, and role-playing games, Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture.
    • It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.
  • Spore was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicles and buildings. However, Spore was criticized for its gameplay which was seen as shallow by many reviewers; GameSpot remarked: “Individual gameplay elements are extremely simple”. Controversy surrounded Spore due to the inclusion of SecuROM, and its digital rights management software, which can potentially open the user’s computer to security risks.
  • I know Alan and I were really excited for this game, but it turns in to Galactic Babysitting Adventures.

September 8th – 2008 – Amnesia: The Dark Descent – PC/Mac/Linux

  • The game follows the amnesiac protagonist, Daniel, as he explores Brennenburg Castle while trying to solve various puzzles and avoiding monsters. Instead of fighting, Daniel’s main tools for survival include running and hiding.
    • The game was critically acclaimed upon release, and has gone on to spawn two sequels: Amnesia: A Machine for Pigs, and the yet to be released Amnesia: Rebirth.
  • Amnesia is an exploration-based horror adventure game played from a first-person perspective. The player is able to interact with the environment in a wide variety of ways, such as picking up and moving objects, opening doors, closets, and drawers, operating valves and levers and lighting up areas.
    • There are no weapons and no combat mechanics in the game, making the player unable to fight the different monsters that he encounters. Thus the only way to get past the creatures is by running away and hiding from them until they lose interest.
    • The player can hide from monsters in a variety of ways, such as staying in the shadows, hiding in closets, barricading doors, etc.
  • Separate from the player’s health bar is an indication of the character’s sanity. Being in darkness too long, witnessing unsettling events, or staring at monsters will reduce Daniel’s sanity, causing visual and auditory hallucinations and drawing the attention of monsters, as Daniel begins to whimper.
    • Light sources help restore sanity, and if none are available Daniel may use tinderboxes to ignite candles in wall sconces and candelabra or deploy an oil-burning lantern found near the beginning of the game.
    • However, the number of tinderboxes and the amount of oil available are both limited, and standing in a light source also makes the player more noticeable to monsters.
    • Sanity is fully restored once Daniel completes an objective or progresses the game’s story. It may also be restored by staying in the shadows until Daniel passes out, but this leaves him extremely vulnerable to any nearby monsters.

 

September 9th – 1995 – Ridge Racer – PS1

  • Ridge Racer is a racing game developed and published by Namco. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation console in 1995 in North America. It is the first title in the Ridge Racer series released for arcades and home consoles. The aim is to finish in first place in a series of races. The PlayStation version supports Namco’s NeGcon controller.
  • This controller is something I found really interesting
    • The NeGcon, is a motion-based video game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twist the halves relative to each other. The controller also replaces the “symbol” buttons on the original PlayStation controller with two “A” and “B” buttons, as well as “I” and “II” buttons that allowed for analogue control.
    • The NeGcon was created to replicate the analog-stick movement used in the arcade game Cyber Sled (1993); the name comes from the Japanese word “nejiru”, meaning “to twist”. The controller was intended for use in racing games, including Ridge Racer, Gran Turismo and Wipeout. Critical reception for the NeGcon was highly positive, being praised for its responsive control in games and unique design.

September 10th – 2001 – Advance Wars – Game Boy Advance

  • Advance Wars is a turn-based tactics game developed by Intelligent Systems and published by Nintendo.
  • It was released in North America on September 10, 2001 with a later release date in Japan and Europe, but the game release was put on hold in both Japanese and European regions due to the following day’s September 11 attacks.
    • Although the game was released in Europe in January 2002, neither GBA game was released in Japan until the Game Boy Wars Advance 1+2 compilation on November 25, 2004.
  • The game was originally intended to remain exclusive to Japan, like the previous entries in the series, which were kept in Japan due to Nintendo feeling that consumers would not be interested in turn-based games, or in such complicated games.
    • In order to alleviate this, the developers made the mechanics easy to understand, adding in an in-depth tutorial that didn’t require players to read the manual.
    • Designer Kentaro Nishimura commented that “Advance Wars’ success shifted Nintendo’s attitude over western tastes.”

September 11th – 2015 – Super Mario Maker – WiiU

  • Super Mario Maker is a side-scrolling platform game and game creation system developed and published by Nintendo for the Wii U home video game console, which released worldwide in September 2015.
    • Players are able to create and play their own custom courses, based on Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U, share them online, and download and play courses designed by other players.
  • Reviews for the game range between near perfect, and perfect scores.
    • Even though, a bulk of the content was made by other players with a passion to make Mario levels.
    • My favorite being Ross O’Donovan, streaming on twitch as RubberNinja. He was contender and frequently a top creator on Super Mario Maker. Now with Super Mario Maker 2, he is making levels to be played in his Super World. He does make some tricks in his levels, but he does focus on good game design and fun, interesting game play.

Tidbits

  • Suda51 has officially announced that No More Heroes 3 will be delayed to a 2021 release date
    • On the plus side they’ve also brought on Darick Robertson, graphic illustrator for the comic The Boys, to do illustrations for the game
  • CDProjektRed has been under fire this week thanks to microtransactions that don’t even exist
    • People were lining up their pitchforks thinking that the upcoming Cyberpunk 2077, a single-player game, would have microtransactions included, despite CDProjektRed repeatedly saying that’s not the case
    • Turns out it was all sparked by some confusion- there will be a separate multiplayer Cyberpunk game released completely separately next year that will have microtransactions, but they’re reportedly aimed at not being too aggressive
  • The Witcher 3 Complete Edition is coming to the PS5 and Xbox Series X this fall with faster load times, a bunch of visual and technical improvements, and ray tracing fanciness
    • Best part is that though it will be a standalone purchase, it’s also a free update to everyone who owns the game on PC, Xbox One, or PS4

 

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PS2J 316 News – Super Money Printing Bros

Free Games

  • Xbox One

    • Override: Mech City Brawl

      • 2018
      • Gigantic robot mech brawler with single player and Voltron-style 2-4 player co-op, where every mech has special moves and skills, and you can fight in arenas around the world
    • Tom Clancy’s The Division

      • 2016
      • Online-only action RPG / third person shooter where you play a special agent tasked with helping rebuild Manhattan and combat criminal activity after a viral outbreak. It has a combination of shared and instanced areas that have co-op and pvp multiplayer, in addition to missions and a story that you can run on your own
    • de Blob 2

      • 2014
      • Platform puzzle game originally for the Xbox 360 that has you jumping around, mixing colours and bringing life to the cityscape. There’s also a basic two-player mode similar to Super Mario Galaxy
    • Gamepass

      • We don’t normally mention new games on Gamepass, but this month some new highlights include Resident Evil 7, Crusader Kings 3, and Destiny 2 with the Shadowkeep and Forsaken expansions
      • Unfortunately Red Dead Redemption 2 is leaving on September 7th
  • PS4

    • Street Fighter V

      • 2016
      • Fighting game similar to the other 2D style Street Fighter titles, it initially released without a story mode and only had a basic roster meant for tournament style gameplay until updates in 2018 and 2020 added in single-player modes and additional fighters
    • PlayerUnknown’s Battlegrounds

      • 2017
      • One of the original battle royale titles, it started life as a mod for ARMA 2 but evolved into a standalone title where you and 99 other players are dropped on to an island with the clothes on your back, and need to gather resources and take down the other players on a shrinking map
  • Epic Games

    • Into the Breach

      • 2018
      • Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this isometric turn-based strategy game from the makers of FTL.
  • Twitch

    • Pumped BMX Pro

      • 2019
      • Promoted as a BMX trickathon, it has you mastering 60 different levels and over 200 challenges while pulling off as many stunts as possible
    • Effie

      • 2020
      • 3D action adventure game that combines combat, platforming, and puzzles with the exploration of a large, expanded world where you live a unique fantasy adventure in the style of Crash Bandicoot or Ratchet and Clank
    • Impulsion

      • 2018
      • First person platformer designed to play with your nerves and reflexes, that has you making your way through 25 levels by manipulating physics and shooting forcefields to speed up or slow down
    • Outcast – Second Contact

      • 2017 remake of the 1999 adventure game of the year and cult classic, Outcast
      • Third or first person open world shooter where you play an ex Navy SEAL stranded on an alien world trying to get home
    • Tiny Troopers: Joint Ops

      • 2014
      • Arcade-style twin stick shooter that has your tiny troopers battling evil adversaries from around the world with a multitude of weapons and specialties
    • Autonauts

      • 2019
        • Travel the universe and colonize uninhabited planets, starting with sticks and stones and going all the way up to art, space travel, and intergalactic export

Updates

  • Apple has officially terminated Epic Games’ account on its App Store, a move that won’t affect Unreal Engine but it does mean that users can no longer download Fortnite or other Epic titles for their iDevices
    • Anyone that’s already downloaded the app can still play, but can no longer make ingame purchases
    • This comes down as, despite the court’s recommendation that Epic comply with App Store guidelines while the case moves forward, they’ve instead repeatedly submitted Fortnite updates with the direct payment option in question intact
  • While Epic continues to cry foul to its users about updates now being blocked, Apple has been promoting another big battle royale title PUBG Mobile for iOS users, which is great timing as the game is also free this month on PS+
  • It seems like Facebook is trying to get their foot in the door when it comes to the Epic vs Apple payment fees conversation
    • Facebook has a new feature that lets users buy tickets for online events. Unfortunately since online events count as digital content, they’re subject to the standard 30% fee
    • Facebook tried to include wording on these purchases to say “Apple takes 30% of this purchase”, but according to Apple that’s irrelevant information and they blocked the update that would have added that wording
      • It probably falls under the usual terms and conditions that prevent developers from talking about other payment options from within iOS apps
    • Google devices were reportedly supposed to get a message saying “Facebook doesn’t take a fee from this purchase”, which makes the warning on iPhones seem really targeted, but that message doesn’t show up on the Android version either
    • Between showing the planned screens then publicizing the difference, it seems like Facebook is playing the same blame game as Epic in trying to get attention by breaking the rules and crying foul when they’re enforced

Cryptic Studios is under fire this week for “mis-advertising” content packs for Star Trek Online, something that Reddit users are saying is a common trend for the publisher

  • Apparently on multiple occasions they’ve announced content bundles that include ships, modules, and keys for lootchests, but then when the actual pack is released people purchase it to find things like the keys completely missing
  • The worst part of that is all of the blogs and advertising material have been stealth-updated to remove any mention of the missing rewards, leaving only services like the Internet Wayback Machine with proof of the change
    • Once they were called out loudly enough they honoured the missing content for people that had purchased prior to the revision, but anyone working off of old information is left out in the cold
  • According to some users, they’ve historically done the very same thing in free to play titles like Neverwinter, and each time they just apologized and moved on
  • This is apparently the same studio working on the Magic: The Gathering MMO slated for a 2021 release, but with this kind of track record it’s hard not to be worried

The US government is getting even more involved with the forced sale of TikTok, now forcing some companies to back down in their offers

  • Apparently Walmart was set to make an offer to be the majority owner, teamed with with Alphabet and Softbank to invest in minority stakes, but the United States government apparently said they wanted a tech company to buy it instead
    • Why they get a say is beyond me, but I guess they could move forward with the ban anyway if people don’t listen?
  • From the sounds of it Walmart is interested in getting into TikTok’s e-commerce and payments business, so since they were blocked they instead are teaming up as a minority shareholder with Microsoft taking the lead
    • Alphabet couldn’t take the lead of Walmart’s original plans because of a potential antitrust investigation due to its ownership of YouTube
  • It looks like now the two options for TikTok are Microsoft/Walmart or Oracle, but though a deal was set to be made already China has now made a change to its export controls list to cover TikTok’s recommendation algorithm, which means that thanks to TikTok’s “For You” page the Chinese government will now get a say in whether the sale goes through

Apple’s release the new iOS 13.7, and once you’ve got that installed you’ll be able to easily see if your area supports COVID-19 exposure notifications

  • The update has new options under Settings > Exposure Notifications (just below Emergency SOS), which include showing you if your area has an official contact tracing app and, if not, gives you a switch to be alerted once one is available
  • Just a reminder that these apps are secure, battery-friendly, and become a lot more effective in keeping people safe if everyone’s using them

Mario 35th Anniversary Direct

Game and Watch: Super Mario Bros.

  • A throwback to the old Game and Watch handhelds that Nintendo used to make
    • This version has a bright colour screen
    • You can play the entirety of Super Mario Bros
    • There are also mini games that put Mario in the place of Mr. Game And Watch
    • The clock function is very animated, more than just a static clock to watch
    • Limited Production, Available November 13th

Super Mario World + Bowser’s Fury

  • Super Mario 3D World and all the fun and frustration it included is coming to Switch
  • As well as new content titled Bowser’s Fury
    • Only shown in a brief teaser with a dark giant spiky cat bell powerup, on a rainy beach in a storm with purple lightning
  • Slated to release February 12th, 2021

Super Mario Bros. 35

  • In the vein of Tetris 99, this is Super Mario Battle Royal!
    • Exclusive and free for Switch Online Members
  • You play original Super Mario Bros in the center of the screen
    • In the UI around you, are 34 other people, racing to play Mario Bros faster than you
  • To attack other players, you defeat enemies as normal, and it sends them off to another player’s queue
    • In your queue, you see that as you progress in the level, desaturated enemies are waiting to spawn in your path
    • Everyone is racing against the clock, which you get more time by defeating enemies
    • And like Tetris 99, you can target opponents by Lowest time, Most Coins, people attacking you and random
    • And it seems like coins, not sure if they are acquired the same as in game, or some sort of bonus
      • And it appears you can buy a power-up for 20 of these coins.
  • Available October 1st
    • Will be playable until March 31st, 2021

Mario Kart Live: Home Tour

  • OMG Mario Kart in real life!
  • This is an augmented reality game
    • You purchase a Mario Kart RC Kart
      • Mario and Luigi seem available first
      • Looks like a traditional Kart, but if it had a large scoop for the engine, behind the racer, that has a camera
    • These karts must come with a kit to make 4 arches
      • You start by driving your kart through the arches, painting the track behind you
      • When you connect to the track, it paints the width of the arches to make a race track
  • The commercial shows 2 kids playing on the same track
    • On the Switch, an augmented reality race shows other digital characters racing with the 2 RC karts
  • October 16th, 2020

Nintendo Rewards for limited pins!

  • Everyone with a My Nintendo Account can complete Super Mario related missions
  • You may recieve cool rewards
    • Including a Pin set of 10 Mario’s from games ranging from 1985 to 2020
    • Will release in 2 waves, US and Canada Only
    • September 3rd to March 31st 2021

Mario Kart Tour Event!

  • Special appearances of Mario and Donkey Kong Junior from the original Super Mario Kart for SNES
    • September 8th, 2020,  11PM PST

Limited merchandise

  • Historical Super Mario items and special 35th Anniversary items
    • Only at the Nintendo New York store
    • And store.nintendo.com
    • Starting in October

Mario Maker 2 Course

  • A special 35th Anniversary Ninji’s Speed Run course
    • November 2020

Super Smash Bros Online Tournament

  • Limited to Super Mario franchise characters
    • Stages and Items
  • Later this year

Splatoon Splat Fest

  • Which Power-up would you prefer?
    • Super Size from a Mushroom
    • Invincibility from a Super Star
    • A My Nintendo reward item of a Mushroom and Super Star that got inked
      • To release closer to the SplatFest
      • Physical SplatFest shirts available online, now
  • January 2021

Animal Crossing

  • Super Mario themed furniture
    • March 2021

And Licensed Super Mario products!

  • Puma Sneakers
    • September 4th
  • BlackMilk Clothing
    • October 5th
  • Mario Monopoly and Jenga
    • Now
  • Mario Doll
    • Now
  • Lego
    • Lego Mario course
    • Lego NES with Retro TV

Super Mario All Stars

  • Coming to the Super NES collection on Switch
    • Updated to fit Widescreen tvs!

Super Mario 3D All Stars

  • Super Mario 64, Sunshine and Galaxy in one game
    • Also has a music player, like Smash Ultimate
  • Limited physical release
    • September 18th

This Day in Gaming History

August 29 – 2013 – Game Dev Tycoon – Windows

  • ”Game Dev Tycoon” is a business simulator game where you control a game company.
    • The game starts in the garage as many single video games developer did in the 80s.
    • As you release successful games, more genres, employees and options are unlocked.
    • As time progresses consoles and home computers are unlocked, but often using silly fictional names like PlaySystem and grPhone.
    • The game is inspired by Game Dev Story in both name and gameplay.
  • This is a game I really enjoy and like to go back to from time to time
    • Some of the achievements are for naming your Studio or Games based on real companies or releases.
    • And some powerful characters you can hire are references to big game developers

August 30 – 2002 – Go! Go! Beckham! Adventure On Soccer Island – Game Boy Advance – United Kingdom Only

  • It’s football with a unique twist.
    • David Beckham is called on to save Soccer Island from the evil Mister Woe, who has taken over the island by turning all of the animals into monsters.
    • Not only that, he’s stealing all of the important items for himself.
  • Using David Beckham’s football skills, you must guide your hero through each level, kicking enemies and doors down with your football to the end of each level.
    • Knock down the locks during the game to unlock the exit door and kick your ball through to complete it.
    • Boss characters then require special attacks with your football to defeat them.

August 31 – 1997 – Final Fantasy 7 – Playstation

  • The seventh installment of the Final Fantasy series takes place in a post-modern, steampunk, sci-fi world where high technology reigns and where robots and bio-engineered mutants co-exist with humans and dragons.
  • To my surprise, the site I source for a lot of these games, Moby Games, had Final Fantasy 7’s North American release as the only game for August 31st, 1997

September 1 – 1984 – Klondike Solitare – DOS

  • A mouse-only game for DOS, Klondike Solitaire is a simulation of its namesake.
    • Using the mouse to click cards, you move cards of alternate suits onto each other in an effort to move them off the tableau.
    • Cheating is technically allowed, but doing so will get you “yelled at” by the program.
  • Felt this would be appropriate, as basically anyone to be stuck on a computer without an internet connection, has played solitaire
    • And this may the first Klondike Solitare

September 2 – 2014 – The Sims 4 – Origin Windows

  • The Sims 4 is the fourth main game in the real-time life simulation / management series. Just like the previous games one or more custom characters are created through Create-a-Sim to live in a house designed by the player.
    • As their lives unfold based on the environment, relationships and specific traits, the player gets to manage the life, needs to organize activities, attend to needs, and react to moods, with non-linear gameplay and no direct control.
  • I’ve been way into it again, as I bought Get Famous on a sale, before the latest expansion Eco Lifestyle came out.
    • I reviewed that I really like the social media, and fame meter. As well as the Acting career
    • And Eco Lifestyle added Ladders, as well as ways to produce your own water and power.
      • Which you can sell back to the grid for a profit.
  • If the fanily found it interesting, I was considering making Alan and I, and doing a Twitch stream.

September 3 – 1998 – Hong Pong – DOS

  • Hong Pong is a Pong variant set in five different war zones (including one hidden) and with tanks instead of paddles.
    • Played with two tanks, one on each side of the screen, players need to prevent a spinning nuke from touching their side of the screen, while shooting missiles at the opponent or forcing the nuke to hit his side.
    • In the middle of the screen different kinds of vehicles pass and these hurt the player when touched. It is also possible to activate a shield to block the incoming missiles, but while it is up firing is disabled.

September 4 – 1998 – Dune 2000 – Windows

  • Dune 2000 is a remake of the classic Dune II: The Building of a Dynasty, updated for Windows.
    • In this real-time strategy game, you can play one of the three houses: the noble Atreides, the insidious Ordos, or the evil Harkonnen.
    • Each has different sets of units and tactics while maintaining an overall balance.
    • The Atreides have air superiority and rely on their honor and alliance with planet natives, the Fremen.
    • The Ordos rely on guerrilla tactics and superior technology, as well as mercenaries.
    • The Harkonnen just go brutal, with no care for lives of their own troops or destruction, as long as they are victorious.
  • This game made me fall in love with the Dune franchise
    • If you are interested in playing it again, I recommend OpenRA
    • OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games.
    • Relive the original Command and Conquer, C&C: Red Alert, and Dune 2000

Tidbits

  • Shout out to Bullfrog, thanks for saying you’ll give us a shot after our ad on Remember the Game.
    • We really like Adams podcast, and we are blown away by his glowing review of us!
    • Thanks to all our fanily, and welcome to anyone joining us from Remember the Game!
  • Good news for Rocket League players, once the game hits their free to play launch (we covered all the details in episode 310) you’ll no longer need PS+ or Nintendo Switch Online to play multiplayer
    • Unfortunately it looks like Xbox Live Gold is still needed if you want to play on Xbox One
  • If you’re about to buy a new graphics card you’ll want to press pause until you check out nVidia’s new RTX 30 series
    • The new hardware includes all sorts of fanciness like a brand new faster kind of memory (GDDR6X), low latency and high framerates even at 4k and 8k resolutions, and all kinds of ray-tracing beauty
    • According to the specs released so far, even the entry level model 3070 beats the two year old 2080ti at less than half its current price
  • Rocksteady’s upcoming Suicide Squad game, subtitled Kill The Justice League, looks like it could be pretty good
    • Featuring Harley Quinn, Deadshot, Captain Boomerang, and King Shark in a Metropolis being menaced by Brainiac and a presumably mind-controlled Justice League, set in the Arkham game universe
  • Call of Duty Warzone players will be happy to hear that Activision is suing one of the top websites where players can purchase cheats and hacks for the game, like aimbots and wallhacks (xray vision)
    • The lawsuit has forced the site in question to remove all Call of Duty content, leaving people that have previously paid for the cheats with nothing to show for it
      • Some are hoping for refunds, but the fact that people actively cheating at games are now out actual money is kind of delicious

Mini-reviews

  • The Relentless Moon by Mary Robinette Kowal
    • Perspective change threw me at first, but I was glad I recently re-read the other books because this takes place at the same time as The Fated Sky
    • Another great addition to the Lady Astronaut of Mars series, and as well written as it was well studied
  • Bill and Ted Face the Music
    • It felt like a lot of what we need right now in the world- a story about people coming together and celebrating eachother, with great acting from a lot of fantastic people, and a subtle reminder about how multicultural music has always been with so many roots in black culture, along with an ending that had me in tears
    • After serious movies from The Matrix to John Wick, it’s always good to see what a goofball Keanu Reeves can be

 

For more content, Patreon supports get access to upcoming ideas and more!

Thank you Zane, a powerful man and a super hero dad. He’s one of the best #BeLikeZane

And thanks to the rest of our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
And talk to us in the comments!

PS2J 304 News – eScooters-19

Free games

  • Twitch

    • Max: The Curse of Brotherhood

      • 2014
      • Puzzle platforming game where, in a Labyrinth-esque plot, Max accidentally sends his little brother away with a magic spell he finds online and has to go rescue him
    • >observer_

      • 2017
      • First-person psychological horror game following a detective that can hack people’s minds as a form of interrogation
    • Project Warlock

      • 2018
      • First-person shooter that takes inspiration from games like Blood, Doom, and Heretic, featuring non-linear levels, keys, power-ups, and secret areas as well as some light RPG mechanics
    • Forsaken Remastered

      • 2018 remaster of the 1998 release
      • Single or multiplayer first-person shooter that has you playing a mercenary looting the post-apocalyptic husk of Earth
    • Dream Daddy

      • 2017
      • Visual novel developed by Game Grumps where you can choose between seven different fathers to date, with a customizable appearance and multiple endings
    • The Flame in the Flood

      • 2016
      • Roguelike survival adventure game where you play a young girl using a raft to navigate an apocalyptic flood that has turned the world into a series of islands
    • Steel Rats

      • 2018
      • Touted as a ground-breaking evolution of the 2.5D action arcade genre, it puts you into a retro-futuristic world with a wide array of skills and physics-based motorcycle combat
  • Epic Games

    • ARK: Survival Evolved

      • 2017 release of the 2014 early-access title
      • Action adventure open world survival game that has you using firearms and improvised crafted weapons to defend yourself and your base against hostile humans and creatures
    • Samurai Shodown Neogeo Collection

      • 2020
      • The classic weapon-based 2D fighting games known to its fans as SamSho
      • SAMURAI SHODOWN was originally released on the NEOGEO in 1993, followed by its sequel SAMURAI SHODOWN II in 1994. The series became a trilogy in 1995 with SAMURAI SHODOWN III, followed soon after SAMURAI SHODOWN IV AMAKUSA’S REVENGE released in 1996. Seven years later the series returned with 2003’s SAMURAI SHODOWN V, and SAMURAI SHODOWN V SPECIAL released the following year on the NEOGEO… The new SAMURAI SHODOWN NEOGEO COLLECTION also includes a title never before released to the public. SAMURAI SHODOWN V PERFECT is a mysterious final version of SAMURAI SHODOWN V SPECIAL.
      • Also includes online fights and a museum mode with over 2,000 development documents and images, and hours of interviews with the developers
  • As part of the Black Lives Matter movement, itch.io has released the Bundle for Racial Justice and Equality, looking to raise $5M in an even split between the NAACP Legal Defense and Educational Fund, and the Community Bail Fund

    • Over 1500 different works from almost 1200 creators, worth thousands of dollars, all for a minimum donation of $5 USD
    • Includes popular games like Nuclear Throne, Night in the Woods, A Short Hike, Minit, and Celeste
    • Also has a lot of other things like comics,  assets you can use to make your own games, tabletop RPG or LARP rulesets and scenarios, and more
    • It’s enough content that they actually updated their game library pages to include a search function, since anyone that buys it will immediately have a very full library

BLM Updates from the tech and gaming world

  • Infinity Ward updated the Modern Warfare and Warzone loading screens to show a message in support of Black Lives Matter
    • This has led to some complaining about getting politics shoved in their face, but as KingOfTheYetis said on reddit “My feeling on it is that if this screen bothers you, then you’re the problem.”
    • They’ve also made an official statement saying there is no place for racist content in their game, and they’re adding additional resources to monitor, ID, and ban racist content
  • John Boyega, the actor who plays Finn in the latest Star Wars trilogy, made an excellent speech that was captured online and quoted by the official Star Wars Twitter account, calling for an end to racism and reminding us that black lives have always mattered
    • Some on Twitter pointed out the hypocrisy though, after Disney edited the The Force Awakens movie posters in China to make him smaller than BB-8
  • Rockstar Games shut down access to Grand Theft Auto Online and Red Dead Online for two hours on June 4th to honour the legacy of George Floyd during his memorial service
  • Tim Cook released a statement on Apple.com titled ‘Speaking up on racism’, calling on everyone to look past a return to comfortable normalcy and aim for a higher future that lives up to the ideals of equality and justice
    • They’ve also put their money where their mouth is, or at least a very small fraction of it, with their new Racial Equity and Justice Initiative backed by a $100M commitment
  • Many music and streaming services around the world went dark for Black Out Tuesday on June 2nd, with Apple music calling on everyone to speak and act out against racism and injustice of all kinds
  • Sony delayed their PlayStation 5 event that was scheduled for June 4th, saying they didn’t feel that it was the time for a celebration, and that they wanted to stand back and allow more important voices to be heard

Sony’s livestreaming PlayStation 5 announcements today, and we’ve got some highlights

  • We’ll be seeing a sequel to the wildly popular Marvel’s Spider-Man on the new console, starring Miles Morales from Ultimate Spider-Man and Into the Spider-Verse
  • Gran Turismo 7 will bring us more shiny cars, beautiful landscapes, and an interesting new campaign mode that lets players unlock and customize cars by winning races
  • An expanded and enhanced Grand Theft Auto 5 will hit sometime in 2021, bringing the 6.5 year old title to yet another generation
  • Ratchet & Clank: Rift Apart will have the titular duo transported through multiple dimensions with full detailed game worlds loading instantly
  • Returnal is a sci-fi third person shooter where you play a pilot stranded on a mysterious world where, somehow, each time she dies she resurrects but somehow changed
  • Square Enix showed off the very pretty Project Athia, which we don’t have much detail on but is from the studio that worked on Final Fantasy 15
  • Stray is finally bringing us the full release of what was previously known as HK Project, a cat adventure game with you wandering a city as an actual housecat that I’ve been following updates since 2015
  • Another Little Big Planet title is on its way, called Sackboy: A Big Adventure, with full 3D movement and a ton of new gameplay mechanics
  • Oddworld is back with a return to its cinematic 2D platforming roots in Oddworld Soulstorm
  • Ghostwire: Tokyo looks like a first-person action adventure game from the developers of The Evil Within that has you saving the city from all sorts of yokai from Japanese mythology
  • Demon’s Souls, the original Soulsborne game from 2009 that spawned Dark Souls and Bloodborne, is getting a fancy new remake for the PS5
  • Deathloop has you playing as a Dishonored-style assassin stuck on an island filled with people trying to kill you over and over, and you need to break out of the time loop by killing the 8 bosses before midnight
  • Horizon Forbidden West is bringing us back to the world of Aloy from Zero Dawn, and it looks like a lot of fun. It might finally motivate me to play the first one
  • And the PS5 itself was shown off, and it’s pretty… well, pretty. They’ve kind of gone the opposite way from Microsoft- the Xbox Series X is like a blank computer tower or other appliance, whereas the PS5 has white curves holding a tall, thin black rectangle, kind of reminiscent of an awards trophy
    • Also has two versions, one with and one without the 4K bluray drive
    • The one without looks a lot smoother and sleeker, but I have a bunch of PS4 discs still laying around that I wouldn’t mind being able to continue playing, so it’s a tricky choice
  • The console itself will be launching this holiday season, and the games they showed will be coming in the next year or two

There’s a $5B lawsuit in the mix accusing Google of violating US federal wiretap laws by tracking the activities of users in Incognito mode

  • The class action argues that Google is surreptitiously gathering info about what people view online and where they browse while in Incognito, and deceiving customers into believing that they’re controlling what information is shared
  • A Google spokesperson said that Incognito mode isn’t built for that, but rather to prevent activity from being saved to your browser or device. “As we clearly state each time you open a new incognito tab, websites might be able to collect information about your browsing activity.”
  • Some may have thought that Google themselves wouldn’t be one of those websites, but considering their business model for many years has been in large part giving away services for free and monetizing usage data, if people don’t want to be tracked they might have to try a little harder
  • The plaintiffs say the lawsuit likely covers millions of Google users who, since June 2016, have browsed the internet using Incognito mode. So with the class action seeking $5,000 each in damages for violation of wiretapping and privacy laws, the lawsuit will amount to at least $5B

Tidbits

  • eScooters from Lime and Bird are back in Edmonton, and their COVID-19 precautions seem to be putting everything on the riders
    • While they mention cleaning them when they’re put out, they’re expecting people using the scooters to use hand sanitizer before and after riding, and also mention that people should wear masks when out and about
  • Apple has recently been awarded a patent for “synthetic selfies”, allowing people to coordinate a live composite shot of multiple people that aren’t physically near each other
    • Apparently they applied for the patent back in 2018, but this is some pretty solid timing for a feature like this
  • According to the latest leaks, the upcoming iOS 14 expected to be announced this month at WWDC 2020 will be compatible with all devices currently running iOS 13, including the 5 year old iPhone 6S
  • Trump has signed a new executive order aimed at social media and how they police content, with many asking if what he’s doing is even legal
    • The new directive is looking to change a federal law that has prevented tech companies from being sued or held liable for most posts, photos, and videos shared by users on their sites
    • This was, of course, soon after Twitter called out the US president for making false and inflammatory statements about mail-in voting
    • It’s not all black and white though, as changing this law could also impact third-party counterfeit items sold on Amazon and force Uber to be responsible for sexual assaults that take place in the company’s rides
  • Zoom is developing a new end-to-end encryption service, but only for their corporate clients
    • According to CEO Eric Yuan “Free users for sure we don’t want to give that because we also want to work together with FBI, with local law enforcement in case some people use Zoom for a bad purpose”
  • A quick reminder, I’m still keeping my eye on ABTraceTogether and once they start using the proper exposure notification tech I’ll start using the contact tracing app and let everyone know

Upload on Amazon Prime

  • A sci-fi comedy series created by Greg Daniels, of The Office and Parks and Rec, that feels like Black Mirror meets The Good Place
  • Futuristic time when you can choose to have your consciousness uploaded to the one of a number of proprietary afterlives before you die, combining life after death with some good old fashioned capitalistic dystopia
  • Solid series, with good writing and pacing, though it sometimes feels like the writing team couldn’t decide on how to best use some of their story beats
  • The first season is definitely worth checking out, and another one is already on the books.

 

For more content, Patreon supports get access to upcoming ideas and more!

Thank you to Dalton, to whom we send a hearty, YO!

And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
We are a proud member of the Alberta Podcast Network powered by ATB
And talk to us in the comments!

Free games

  • Epic Games

    • Kingdom Come: Deliverance

      • 2018
      • Story-driven open world action RPG with immersive, branching quest lines set in the kingdom of Bohemia, an imperial state of the Holy Roman Empire, with a focus on historically accurate content
    • Aztez

      • 2017
      • Hybrid side-scrolling brawler and turn-based strategy game set in the world of the Aztec Empire, developed by a two-person team and designed to play like an arcade game with the action of God of War or Devil May Cry

Security warning- if you have an Android device running either 8 or 9 you’ll need to be wary of using Bluetooth

  • A critical bug was found recently that allows anyone within bluetooth range to gain access to your phone’s storage, letting them lift personal files and install malware without any input from you
  • The February 2020 security patch includes a fix for this bug, so you’ll want to make sure you’re up to date as soon as possible by going to System > Advanced > System update
  • If you’re unable to get that patch for whatever reason, like your device is too old, you should consider turning off your device’s bluetooth entirely. You won’t be able to use your wireless accessories, but you’ll also be safe from the hack

FYI, if you’re playing the BioShock collection you’re going to need to manage your save files effectively

  • Apparently if you use all 10 available save slots in one of the games, it won’t let you save at all in the others- save space is shared between all games in the collection
  • This has been an issue since the collection was first released back in 2016, but there hasn’t been any patch or fix to either increase the save space available or separate storage for each game

The Pokémon Home cloud service for transferring Pokémon between games is now available, and Nintendo continues to baffle with their choices regarding connectivity

  • The app exists on the Switch, Android and iOS, and the idea is that you can transfer Pokémon from one game into another by linking your Nintendo account on each device
  • At the moment it’s a little one-sided though- you can take Pokémon from Bank for the 3DS, the Let’s Go games, and eventually Pokémon Go, but you can’t put them back
    • The only way to get Pokémon back out is into the new Sword and Shield games- those support bi-directional travel for Pokémon in Home
  • There are a couple of cool pieces though
    • The app supports trading via Wonder Box, the GTS, opening a Room Trade event with up to 20 people, or just one-to-one trading with a friend
    • You can also register Pokémon in Home in your National Pokédex, and get info on abilities and moves
  • But, since this is Nintendo and a mobile app, there’s a premium plan involved
    • With a Basic (free) plan you can’t remove any Pokémon from Pokémon Bank, you’re limited to 30 Pokémon in Home, and you can’t host room trades
    • If you want to pay $16USD a year you can get those missing features and hold up to 6,000 Pokémon, though it’s a tough sell for a recurring cost

E-cigarette maker Juul is being sued by the Massachusetts Attorney General for predatory advertising targeting children

  • The company’s early marketing used young, cool-looking models, recruited teen influencers, and bought advertisements on CartoonNetwork.com, Nick.com and NickJr.com
    • They also hit sites like allfreekidscrafts.com, dailydressupgames.com… places that are pretty specifically frequented by children
    • They even gave out advice over email on how to get around age restrictions to buy Juul products online
  • They even held presentations in schools by going in to mental health / addiction seminars and saying their products are “totally safe”, with no teachers present or parental consent
    • When approached afterward and asked about struggles with nicotine addiction, the Juul rep advised that people should switch from cigarettes to Juul
  • All-in, the company seems bent on singlehandedly reversing decades of progress combatting tobacco and nicotine use, especially in minors

Hitting a bit of whiplash, Nvidia’s announced that all Activision Blizzard games are going to be removed from GeForce Now at the publisher’s request

  • This will impact everything like Overwatch, WoW, Starcraft 2, and Call of Duty, though Destiny 2 is still streamable since Bungie split with Activision previously
  • Blizzard hasn’t publicly commented on the reason, but last month they entered into a partnership with Google Cloud to provide infrastructure for its games as well as switching their Overwatch League streams to YouTube, so there could be something in the works over at Stadia HQ
  • The worst part is that the games had been playable through the beta and after launch, so there could very well be people that bought them with the sole expectation of playing them on GeForce Now
    • This serves as another reminder that though subscription gaming is convenient it also means you’re giving up full ownership of the ability to use things that you’ve paid for. Access to your games only lasts as long as companies are willing to provide it

Games to play with your Valentine

Play Together!

  • Lego Games
    • You can play your favorite universe with your number 2!
    • Weather its Star Wars, DC, Marvel, Indiana Jones or whatever you have, its a fun casual collect-a-thon with low stakes.
  • Overcooked
    • Work together to make food for the hungry masses!
    • It requires communication and crisis management with your partner.
  • Portal 2
    • The Co-Op campaign has an interesting story and progression makes you feel smrt!
    • Since 2011 this puzzle game has been making pairs figure out complicated puzzles, with portals!m
  • Mario Kart
    • Everyone’s favorite arcade racer already
    • If you’re not into sabotaging each-other, compete in VS races on the same team!
  • Lovers In A Dangerous Spacetime
    • Alan and I played this a while ago
    • The two of you take stations on a cute spaceship in this 2D adventure
  • Minecraft
    • Why not have fun in arguably the biggest sandbox game ever made
    • Go on an epic quest or settle down and build your dream castle
  • Borderlands
    • A game that only gets better with more people
    • Make it a digital double date and shoot and loot the night away!

Collaborate together

  • Kings Quest
  • What Remains of Edith Finch
  • The Station
  • Gone Home

Tidbits

  • Microsoft’s planned changes to Office 365 that we talked about in episode 285, involving installing a browser extension forcing people to use the Bing search engine, has officially been rolled back a bit
    • The option still exists but now it’s actually an option, and it defaults to Off
    • If your organization’s administrators turn it on though, keep in mind you’ll still need to go into the extension settings to change your search engine instead of your browser’s normal settings
  • Almost a year later, it looks like BioWare is aiming to resurrect Anthem with a “more substantial reinvention than an update or expansion”
    • General Manager Casey Hudson says the team will be halting new seasonal updates as it focuses on the overhaul, giving themselves time to test and iterate while focusing on gameplay
    • My favourite bit is how they want to “reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards.”
  • The one and only Nintendo PlayStation is up for auction until early March, currently sitting on Heritage Auctions with a bid of $48,000 USD
    • The device was the final collaboration between Nintendo and Sony before plans for a Super Nintendo CD-ROM system fell through over licensing, and hopefully it ends up in a museum rather than collecting dust in a basement somewhere

 

For more content, Patreon supports get access to upcoming ideas and more!

Thank you to Karen, giving us the incentive to be more creative!

And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
We are a proud member of the Alberta Podcast Network powered by ATB
And talk to us in the comments!

PS2J 282 News – Hot Mario

Free games

  • Epic Games

    • Rayman Legends

      • 2013
      • Action platformer in classic Rayman fashion that has up to four players simultaneously making their way through levels, collecting Lums, and defeating enemies
  • Sony

    • Titanfall 2

      • 2016
      • First person shooter that prioritizes fluid movement and adaptable tactics, and then you drop a gigantic robot in the arena and wreck shop
      • The sequel also introduced a single-player campaign with a buddy-cop / Half-Life feel
    • Monster Energy Supercross

      • 2018
      • Arcade motocross racing game that lets you customize your rider and bike for single-player or against racers all over the world
  • Microsoft

    • Insane Robots

      • 2018
      • Roguelike turn-based card battle game that has you leading a robot rebellion through randomly generated survival arenas
    • Jurassic World Evolution

      • 2018
      • Business simulation game based on 2015’s Jurassic World, where you build a dinosaur park on the Las Cinco Muertes Archipelago
    • Toy Story 3

      • 2010
      • A platformer loosely based on the film of the same name that also includes a free-roam Toy Box mode set within the fictional Woody’s Roundup television series
    • Castlevania: Lord of Shadow – Mirror of Fate HD

      • 2013
      • Side-scrolling action-adventure game that reveals the story of the Belmonts as they battle across generations against the forces of darkness

Google’s Stadia launch is making waves with its underwhelming performance in the wild

  • Apparently despite Google’s insistence that games will run in 4K resolutions at 60 fps, Bungie has stated that the Stadia’s version of Destiny 2 renders at 1080P and then upscales to improve the quality
    • This appears to be a common strategy, with Red Dead Redemption 2 also rendering at 1440p and upscaling after the fact
  • Google’s released a statement basically saying that they support 4K and 60fps, and they give developers “the freedom of how to achieve the best image quality and frame rate”
    • They went on to say that they expect developers will be continually improving gameplay and graphics as time goes on
  • Still, after Google’s vice president announced that all games at launch would support 4K, this is a bitter pill to swallow for many who spent almost $200 on the platform and signed up for the $10/month service in addition to the cost of the games themselves
  • In an effort to ease the pain of new users Google’s given a couple of free games to early adopters- Farming Simulator 19: Platinum Edition and Tomb Raider: Definitive Edition, and refunds for both for people who recently purchased them at full price

Valve revealed more details about Half-Life: Alyx, and it looks gorgeous

  • The graphics are just beautiful, and gameplay seems to be the familiar mix of shooting and problem solving that Half-Life fans are used to
    • They’ve also brought gravity gun-like mechanics with the gravity gloves, which seem to allow for full-scale gameplay in smaller rooms by letting you catch and bring stuff towards you that you can’t otherwise reach
  • The game can apparently be played either sitting, standing, or with roomscale movement, and players can use finger-tracking or trigger-based controllers to either teleport around or walk smoothly with an analog stick
  • It’ll officially support the Valve Index, HTC Vive, Windows Mixed Reality, and Oculus Rift headsets. The Oculus Quest will also work when connected to a PC
  • That PC is going to need some beefy specs though, with Alyx’s minimum requirements including mid-high range processors and graphics cards, as well as 12GB of RAM
  • It will apparently be a “full-length” game, hitting Steam in March 2020, and preorders are available for $60USD. Owners of the Index will get it for free

Facebook has acquired Beat Games, the developers of Beat Saber, and I’m not sure how to feel about it

  • On one hand, Beat Saber is an amazing game and the team behind it deserves all the money and recognition
  • On the other, Facebook is my least favourite company and I can’t help but think there’s going to be a combination of nickel-and-diming and privacy invasion coming soon
    • They’ve already announced Facebook support incoming with “social features, new modes, music, and more”
  • Apparently the dev team will join Oculus Studios to continue work on all currently supported platforms, and current plans for 360 degree levels and more music remain unchanged

And last we have a blast from the past for you- contaminated romaine lettuce has hit once more, causing 67 cases of E. coli across the US

  • You might remember this from way back in episode 191, 193, and 226
  • This time the outbreak has been linked to romaine grown in Salinas, California, and the CDC is advising consumers and retailers not to eat, sell, or serve any romaine grown in the region
  • If you’re not sure where your romaine came from it’s best to just toss it to be safe

Deathwing crashes Heroes of the Storm

Deathwing breaks many conventions of what people are used to with a hero in Heroes of the Storm.
He is the largest playable character in the game, making him a massive target. Even larger than when Alexstraza, uses her dragon form, but Deathwing will always be in his dragon form.
He is a melee bruiser, with energy instead of mana. He has huge advantages, and its balanced by extreme weaknesses.

His strengths

  • Deathwing is permanently Unstoppable. He is immune to all crowd control effects
  • He does area damage
  • All his abilities are not only strong, but cannot be interrupted
  • He has a high health pool, and a ton of armour
  • He has global mobility
  • And Crowd Control abilites

His weaknesses

  • He is unaffected by allied abilities, that’s no buffs or heals
  • Poke damage can’t be healed easily, so its quite dangerous
  • With a massive health pool, percentage-damage attacks do quite a lot
  • His abilities have a obvious wind-up, all his attacks are telegraphed
  • Once he uses Dragonflight, his options are limited

His abilities

Passive

  • Aspect of Death

    • Deathwing has 4 armour plates which grant 10 armor each. Each quarter portion of his health lost, loses a plate. And health gained does not restore armor plates. Only Dragonflight will heal are restore armor plates.
    • Deathwing is unstoppable and deals 100% additional damage to heroes.
    • And his contempt for even his allies prevent them from using friendly effects on him.

Mount

  • Dragonflight

    • 45 Second cooldown
    • After 3 seconds, fly into the sky, becoming immune to all effects and gaining 2.5% Health per second.
    • Taking or dealing damage puts this ability on a 5 second cooldown.

1 Key

  • Form Switch

    • Switches Deathwing between Destroyer and World Breaker forms, each granting access to two unique Basic Abilities.

Q

  • Molten Flame

    • After 1.5 seconds, Deathwing breathes stream of flame. Drains 30 Energy per second.
  • Destroyer – During Dragonflight

    • Slam down to the ground, dealing damage to enemies in the area and gaining access to Destroyer form
    • Can be in air however long you want.
    • Can land on any point with vision.
    • Other abilities have a 3 seconds cooldown after landing.

W

  • Incinerate – Destroyer Form

    • After 0.75 seconds, Deathwing flaps his wings, dealing damage to nearby enemies.
  • Lava Burst – World Breaker Form

    • After a 1 second delay, deal damage to all enemies in the area and create a pool of magma that deals damage and slows enemies. Lasts 6 seconds.
  • World Breaker – During Dragonflight

    •  Slam down to the ground, dealing damage to enemies in the area and gaining access to World Breaker form

E

  • Onslaught – Destroyer Form

    • After 0.5 seconds, Deathwing lunges in a direction dealing damage to enemies and slowing them by 35% for 2 seconds. Deathwing bites enemies at the end of the lunge, dealing additional damage.
  • Earth Shatter – World Breaker Form

    • Create a fissure of earth that deals damage to enemies hit and stuns them for 0.75 seconds.
    • Attack comes out in a cone, only effecting the edges

R

  • Cataclysm

    • After 2 seconds, Deathwing flies in the targeted direction, dealing damage on impact and leaving scortched ground that deals damage over time. Lasts 6 seconds.
    • Deathwing starts with his epic ability, but it starts on a 270 second cooldown at the beginning of a match.

Amiibo releases while we’re gone!

  • Good news for Canadians, Best Buy pre-orders have been really good for amiibo lately
    • In my experience at least
  • Shovel Knight
    • 3 Pack!
      • Plauge Knight
      • Specter Knight
      • King Knight!
    • Golden Shovel Knight
  • Smash Bros
    • Ricter
    • Dark Samus

 

Be safe holiday shopping with BBB 

  • Holiday shopping is fun, but be safe
    • It’s black Friday sales the weekend of this episodes release
    • and Christmas shopping is up while we are taking our December break
  • When sales are on, so are the scammers
    • If a sale looks too good to be true, it probably is
    • The Better Business Bureau is here to help!
    • You can search by keyword
    • Scam Type
    • Country
    • And even Date Reported
  • Make sure you talk to your less techsavvy family and friends
    • Don’t click links in unexpected emails
    • Don’t use links provided
      • Navigate to the site yourself
      • Use caution when using a link that is required for a promotion

 

Tidbits

  • Apparently Apple will be revamping their software development processes after the buggy launch of iOS 13, implementing “flags” to allow software engineers to selectively enable or disable unfinished or buggy features in testing
  • According to Phil Spencer, Microsoft’s Head of Xbox, VR support is not in the cards for the next Xbox (currently known as Project Scarlett)
    • In a statement to gaming site Stevivor, Spencer said that he thinks VR is isolation and games are a communal, kind of together experience
  • No Man’s Sky is getting yet another huge, free update- this time letting you upgrade your favourite ships all the way up to S-Class
    • The new upgrade system is being introduced alongside a lot of other pieces like a ship salvage system, inventory upgrades, the ability to have multiple multitools, and a ton of other quality-of-life improvements

Alan’s Top Recommendations of the Year!

  • Movie
    • Spider-Man: Into the Spiderverse (ep 230)
  • Netflix series
    • Russian Doll (ep 239)
  • Book and series
    • The Calculating Stars (ep 242)

 

Literally Misleading

Last Week:

Reddit User – red_4
An ex-con makes it big.
Ant Man

 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Dalton, for supporting us for so long. We really appreciate his support over the years.

And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
We are a proud member of the Alberta Podcast Network powered by ATB
And talk to us in the comments!

Free games

  • Microsoft

    • Hitman: The Complete First Season

      • 2016
      • Third person stealth assassination game in episodic form, taking Agent 47 all around the world to prove he is the ultimate silent assassin
    • We Were Here

      • 2017
      • Co-op puzzle game where you team up with a friend or stranger online to escape an abandoned castle, but the twist is you’re split up only able to communicate with and help eachother via walkie talkie
    • Earth Defense Force 2025

      • 2013
      • Arcade-style third person shooter that has you taking on gigantic alien insects with infinite ammo and often-ridiculous weaponry
      • More details in PS2J 238, the history of Earth Defence Force
    • Tekken Tag Tournament 2

      • 2011
      • Tournament fighting game with solid gameplay and a massive cast
  • Sony

    • Batman: Arkham Knight

      • 2015
      • Solid third-person stealth action game in the Batman universe with great combat, fun stealth takedowns, and the addition of a drivable Batmobile, all brought together by Kevin Conroy’s iconic voice
    • Darksiders 3
      • 2018
      • Action-adventure Metroidvania style game that will be familiar to fans of the first two, Darksiders 3 has you taking control of Fury, the sister to War and Death and another of the four horsemen of the apocalypse
  • Epic
    • Celeste
      • 2018
      • Platform adventure game where you have to jump, climb, and dash through each area to climb a mountain and collect strawberries
    • Inside
      • 2016
      • The spiritual successor to Limbo, Inside is another deceptively simple platformer where you control a small boy in a big, very dangerous world
 

Security warning- it’s time to delete the CamScanner app immediately

  • Security researchers at Kaspersky discovered malware in various versions of the Android app, and the iOS app has a history of not being much better despite the protections Apple has built in to their App Store process
    • The malware is set up to extract and run another piece of software that downloads more malware for whatever its creators are up to at the moment, like showing intrusive ads or signing users up for paid subscriptions
  • Lifehacker is recommending Android users switch to a better, more secure app like Adobe Scan or Microsoft Office Lens, or use the built-in scanner in the Google Drive app
    • iOS users can also use the document scanning function built in to the Notes app
 

Speaking of security, after the Siri privacy concerns we reported on back in episode 265, Apple has officially apologized and put a halt to the Siri grading program pending some serious changes

  • It looks like concerns were more founded than I thought, with Apple laying off the contractors they’d hired to review selected Siri conversations to improve the service and completely revamping the whole program later this fall
  • The changes include defaulting everyone to opt out of the recordings, allowing an optional opt-in with the ability to turn it back off at any time, and only allowing Apple employees access to the audio samples instead of using contractors
  • They’ve also released a new Siri Privacy and Grading FAQ that you can check out for more details on the upcoming program: https://support.apple.com/en-us/HT210558
 

The Apex Legends subreddit became an interesting place this month, with developers logging on to insult players reacting to microtransactions

  • About two weeks ago Respawn posted an apology regarding the Iron Crown event and how they locked some of their cooler skins and items behind paid lootboxes
    • For context, one event item called the Heirloom Axe costs over $200 CAD to get
    • In the future they say they’ll provide more ways to obtain items, and in the meantime they’ve made some tweaks to how the event items are being distributed
  • The comments thread then got pretty heated, as a Respawn employee started engaging with people pretty angry about the situation calling them dicks, ass-hats, and freeloaders
    • The downvotes are currently sitting at -5300, -3500, and -1000 respectively, so they’re going to have to try a lot harder to beat the Battlefront 2 “sense of pride and accomplishment” microtransaction comment with a whopping -670000
    • I’m not sure what’s going on over at EA, but it really seems like they should tone it down with both the lootboxes and the social media responses
  • This time it was handled with a lot more class though- instead of EA’s strategy of “ignore the masses”, Respawn CEO Vince Zampella publicly apologized for the discussion, saying
    • “Some of our folks crossed a line with their comments, and that’s not how we want Respawn to be represented. I apologize to any of our fans that were offended.”
    • “I will always stand behind the team here at Respawn and support them on speaking out against some of the toxic and nasty comments aimed at their families and loved ones,” he continued. “But we shouldn’t contribute to it when we do comment, and add to the very thing we want to prevent. Last week we didn’t do that, going forward we will be better. Having an open, healthy relationship with our community is incredibly important to all of us at Respawn.”
  • All in all it’s a pretty classy response to a bad situation, taking responsibility without throwing anyone under the bus
 

An attempt is being made to bring Telltale Games back from the dead, though with very few of its original parts

  • All the assets were purchased by LCG Entertainment, and the new Telltale will sell some of the back catalog as well as work on new games based on some old associated properties as well as new licenses
  • Apparently some workers from Telltale Classic will be offered freelance roles with a possibility for full-time in the future, but it looks like LCG wants to make a fairly clear distinction between that company and New Telltale
  • It’s been confirmed that New Telltale has the rights to continue The Wolf Among Us and Batman, as well as some original properties, and there are some expired licenses that they’re currently reviewing
    • Unfortunately the rights to release a game based on Stranger Things have already reverted back to Netflix, but there’s still a lot there to work with
  • Fingers crossed they can recapture the magic of early Telltale, before they overreached and started pumping out poorly managed games in a dated, hard to work with engine
 
Good news everyone, the final additions to Shovel Knight, King of Cards and a multiplayer fighting mode called Showdown, are officially coming in December
  • The game is also getting features like new body types, a they/them pronoun option, accessibility features, co-op feats, new language support, and additional cheats that apparently add whole new ways to play
    • It’s been so long since the main campaign released I’ll have to dust off my Vita and check it out this Christmas
  • There’s also a new spinoff coming called Shovel Knight Dig, following Shovel Knight in a Spelunky-type adventure through semi-randomized levels as you pursue Drill Knight and his dastardly crew to the centre of the earth
    • It’s being developed in collaboration with Nitrome, makers of games like Redungeon and Rust Bucket
    • There’s no word on a release date for Dig quite yet
 

More than a year after Zuckerberg promised a Clear History tool for Facebook it’s finally here, and it kind of works?

  • Rather than the previous claims of it deleting tracking information from your account, it just slightly limits data that is collected about you when you’re not on Facebook
    • For instance, how Facebook would present ads based on things you shopped for online
  • It doesn’t even stop the tracking, but rather disconnects it from a specific user- everything is still gathered to build a profile, it just may not be used on you in particular
    • And keep in mind, this only applies to behind-the-scenes tracking- they can still identify you if they have your email or phone number
  • And it only limits data gathering one way, from third parties into Facebook. Nothing stops Facebook from reporting back to advertisers when users purchase a product after seeing a targeted ad
  • All in all it’s kind of a garbage attempt, especially when it was first touted as working the same as as your browser’s Clear History feature- flushing the data entirely
 

In response to WebKit’s announcement that tracking cookies will be treated as a security risk, Google’s now trying to make the argument that blocking them is actually bad for privacy…?

  • For anyone not aware, a cookie is a little piece of info that websites can read and write in your web browser, to do things like keep you logged in when you leave a website, that can also be used like breadcrumbs to see what websites you visit
  • Their first point seems to be that if you block cookies then developers will find other, more secret ways to track users, like building a fingerprint based on things like what device they’re using or what fonts they have installed. Since users can’t manually clear that, it’s apparently worse
    • freedom-to-tinker.comsaid it well: “We see that our town has a pickpocketing problem. But if we crack down on pickpocketing, the pickpocketers will just switch to muggings. That would be even worse. Surely you don’t want that, do you?”
  • And their second point is that blocking cookies that target ads causes content publishers to lose ad revenue because the ads become less relevant. This was, of course, backed up by a study (read, single paragraph in a blog post) run by Google. Who I’m sure is a completely third party wait it’s the same company
    • As long as we’re comparing anecdotes, the international edition of the New York Times recently switched from tracking-based ads to contextual and geographic ads—and it didn’t experience any decrease in advertising revenue.
  • So their strategy is to block fingerprinting (which is good) and improve the classification of cookies to be more transparent about what’s being used to track you (which is kind of neutral? Because in theory any cookie could be used to track you)
 

Creature in the Well

  • A top down dungeon crawler
    • With elements of pinball
  • You play as Bot-C
    • The last of engineer of a robot collective
    • You have to save the town of Mirage from a huge sandstorm by repairing an ancient weather machine
    • But there is a strange creature that is watching you from the shadows
  • The gameplay is hack and slash
    • With puzzles influenced by pinball, breakout and other ball based games
    • You explore rooms rooms to gather energy, which you spend to open doors and upgrade your character
    • Lots of secrets, with different weapons and cosmetic items
    • The town also has citizens that can help you
    • And they coined the phrase Pin-Brawler
  • September 6 for Switch, Xbox One and Steam.
 

Indies for Switch that Josh has

  • Enter the Gungeon
  • Shovel Knight: Treasure Trove
  • Stardew Valley
  • The Messenger
 

Josh is interested In getting

  • Cuphead
    • StudioMDHR’s astonishing Cuphead has made the jump from Xbox One/PC to Switch. The port runs wonderfully both in console and handheld mode, retaining all the glory of the 1930s cartoon art style and animations.
    • Cuphead is a challenging game, but it never comes across as unfair. Minimalistic mechanics let you focus on the task at hand — the multi-phase bosses — while enjoying all of the excellent animations and sounds.
    • Cuphead is worth playing for the art style alone, which is as impressive now as it was upon its original launch in 2017. The engaging boss fights and crisp mechanics make it a pleasure to work through, even when the going gets exceedingly tough.
  • Hyper Light Drifter
    • Hyper Light Drifter is an ode to 8-bit and 16-bit adventure games, set in a distinct world reduced to shambles. This top-down adventure features extremely challenging gameplay with a neat gimmick.
    • Your main weapon, an energy sword, has to strike enemies in order to charge your supplementary, ranged weapons. This means you have to master melee combat to have a chance against the onslaught of enemies.
    • Rounded out by a beautiful soundtrack and fantastic animations, Hyper Light Drifter is a moving experience with an understated, but powerful story.
  • Down Well
    • Downwell, a game about a man falling down a well in a park, has been available since 2015 on mobile devices. Rendered in black and white, the premise is simple: Make it to the bottom. Since you’re falling at a rapid pace, you would think you’re already ahead of the game, right? Not so fast. Avoiding obstacles, enemies, and projectiles is an arduous endeavor that forces you to think and move on the fly.
    • As a rogue-like, each time you make your descent, the layout of the well changes. With guns attached to your boots that only recharge when you touch the ground safely, it’s a constant battle between the offensive and defensive. Power-ups are rewarded at the bottom of each stage, but each level ups the challenge. Basically, no matter what you have in your arsenal, you’re always facing an uphill battle (ironic, huh?).
    • A round of Downwell can last anywhere from seconds to a handful of minutes, depending on your skill level. On Switch, it’s a perfect game for quick bursts in handheld mode. The $3 price makes Downwell a steal, but you should splurge for the Flip Grip to play Downwell comfortably with a vertical orientation.
  • Into The Breach
    • From the makers of the excellent FTL: Faster Than Light, Into the Breachsomehow manages to be Subset Games’ best outing. A turn-based tactics game, Into the Breach takes place on small grids filled with only a few units. The name of the game is survival, as losing all your units restarts the game.
    • It’s an interesting approach to the relatively well-trodden grid-based tactics genre. You can, if you choose, take out enemy units, but you must focus on protecting your power grids. Since you only have a limited number of turns, choosing where to place your units at the start of each round is key.
    • Into the Breach has so many surprising layers to it that you’ll learn new strategies even after you’ve cleared the game multiple times. It’s a near perfect turn-based strategy game that should not be missed by any fans of the genre.
 
 

Tidbits

  • A new trailer for The Mandalorian dropped this week, and it looks just fantastic
    • Strikes me as Firefly but Star Wars, and has the titular Mandalorian teaming up with IG-11 in a lot of very cool settings and situations
  • The 2015 MacBook Pro battery trouble is now having some negative effects on travellers, with many airlines banning all 15″ MacBook Pros from checked luggage regardless of the year and warning they must stay off for the duration of the flight
  • Dutch brand ZENS unveiled a wireless charging mat that can charge two devices at a time anywhere on the mat, bringing us one step closer to the cancelled Apple AirPower
    • The mat uses 16 overlapping coils to deliver the power, compared to Apple’s planned 32 coils to charge three devices, and doesn’t have the same kind of software integration, but if it sounds like something you want I hope you have $140 USD to burn. $180 USD gets you a glass version so you can see the coils and circuitry
  • A short-lived Amazon listing for an Overwatch-themed Nintendo Switch case, marked as “officially licensed by Nintendo and Blizzard Entertainment”, is fuelling speculation that the team shooter is coming to the Switch sometime soon
    • Between an upcoming Nintendo Direct and Blizzcon this November, the time is definitely ripe
 

Alan recommends Archero

  • You play the Lone Archer in this roguelike dungeon crawl, choosing from randomly assorted skills each time you level up to take on bigger and more daunting challenges
  • It got some interesting gameplay, where each room has a variety of enemies either shooting or charging at you, and you have to take them down while keeping your health bar up
    • The interesting part comes in with your attack- it automatically aims and shoots but only while you aren’t moving, so you have to choose between attack and dodging at any given moment
    • And it has my favourite roguelike mechanic, where there are permanent upgrades you can unlock and level up between sessions, so that even if you’re having trouble at the moment you’re still making progress
  • It’s got some annoying F2P bits to it, but it’s been pretty easy to not drop any money on it so far and I’m about halfway through the campaign
    • They also don’t have any mandatory ads, only putting them in when you choose to continue after dying or keep playing when you’re out of energy
  • Over all I’ve been enjoying it, and it looks like there are some cool updates coming in the near future with unlockable heroes and a battlepass feature that increases the rewards you can get
 

Literally Misleading

MOVIE – After being mistaken for terrorists, protecting intellectual property is now the least of the hero’s problems.
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

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Sega released the Master System’s successor, the Mega Drive, in Japan on October 29, 1988, though the launch was overshadowed by Nintendo’s release of Super Mario Bros. 3 a week earlier. Positive coverage from magazines Famitsu and Beep! helped to establish a following, but Sega only managed to ship 400,000 units in the first year. The Mega Drive was unable to overtake the venerable Famicom and remained a distant third in Japan behind Nintendo’s Super Famicomand NEC’s PC Engine throughout the 16-bit era. Sega announced a North American release date for the system on January 9, 1989. At the time, Sega did not possess a North American sales and marketing organization, but ultimately decided to launch the console through its own Sega of America subsidiary, which launched later that year.
For the North American market, where the console was renamed “Sega Genesis”, former Atari executive and new Sega of America CEO Michael Katz instituted a two-part approach to build sales in the region. The first part involved a marketing campaign to challenge Nintendo head-on and emphasize the more arcade-like experience available on the Genesis, summarized by slogans including “Genesis does what Nintendon’t”. Since Nintendo owned the console rights to most arcade games of the time, the second part involved creating a library of instantly recognizable games which used the names and likenesses of celebrities and athletes. Nonetheless, it had a hard time overcoming Nintendo’s ubiquitous presence in consumers’ homes. Tasked by Nakayama to sell one million units within the first year, Katz and Sega of America managed to sell only 500,000 units.
While Sega was seeking a flagship series to compete with Nintendo’s Mario series along with a character to serve as a company mascot, Naoto Ohshima designed “a teal hedgehog with red shoes that he called Mr. Needlemouse.” This character won the contest and was renamed Sonic the Hedgehog, spawning one of the best-selling video game franchises in history. The gameplay of Sonic the Hedgehog originated with a tech demo created by Yuji Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka’s original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Ohshima’s character design and levels conceived by designer Hirokazu Yasuhara. Sonic’s blue pigmentation was chosen to match Sega’s cobalt blue logo, and his shoes were a concept evolved from a design inspired by Michael Jackson’s boots with the addition of the color red, which was inspired by both Santa Claus and the contrast of those colors on Jackson’s 1987 album Bad; his personality was based on Bill Clinton’s “can do” attitude.
In mid-1990, Nakayama hired Tom Kalinske to replace Katz as CEO of Sega of America. Although Kalinske initially knew little about the video game market, he surrounded himself with industry-savvy advisors. A believer in the razor and blades business model, he developed a four-point plan: cut the price of the console, create a U.S.-based team to develop games targeted at the American market, continue and expand the aggressive advertising campaigns, and replace the bundled game Altered Beast with a new game, Sonic the Hedgehog. The Japanese board of directors initially disapproved of the plan, but all four points were approved by Nakayama, who told Kalinske, “I hired you to make the decisions for Europe and the Americas, so go ahead and do it.” Magazines praised Sonic as one of the greatest games yet made, and Sega’s console finally became successful. In large part due to the popularity of Sonic the Hedgehog, the Sega Genesis outsold its main competitor, Nintendo’s SNES, in the United States nearly two to one during the 1991 holiday season. This success led to Sega having control of 65% of the 16-bit console market in January 1992, making it the first time Nintendo was not the console leader since December 1985.
To compete with Nintendo, Sega was more open to new types of games than its rival, but still tightly controlled the approval process for third-party games and charged high prices for cartridge manufacturing. Technicians from American third-party video game publisher Electronic Arts (EA) reverse engineered the Genesis in 1989, following nearly one year of negotiations with Sega in which EA requested a more liberal licensing agreement than was standard in the industry before releasing its games for the system. As a result, EA signed what founder Trip Hawkins described as “a very unusual and much more enlightened license agreement” with Sega in June 1990: “Among other things, we had the right to make as many titles as we wanted. We could approve our own titles … the royalty rates were a lot more reasonable. We also had more direct control over manufacturing.” The first Genesis version of EA’s John Madden Football arrived before the end of 1990, and became what EA creative officer Bing Gordon called a “killer app” for the system.
Sega was able to outsell Nintendo four Christmas seasons in a row due to the Genesis’ head start, a lower price point, and a larger library of games when compared to the Super Nintendo at its release. Sega’s advertising positioned the Genesis as the cooler console, and as its advertising evolved, the company coined the term “blast processing” to suggest that its processing capabilities were far greater than those of the SNES. According to a 2004 study of NPD sales data, the Sega Genesis was able to maintain its lead over the Super NES in the American 16-bit console market. However, according to a 2014 Wedbush Securities report based on revised NPD sales data, the SNES outsold the Genesis in the U.S. market.
After the release of the Sega Genesis in 1989, video game publisher Accolade began exploring options to release some of their PC games on the console. At the time, Sega had a licensing deal in place for third-party developers that increased the costs to the developer. According to Accolade co-founder Alan Miller, “One pays them between $10 and $15 per cartridge on top of the real hardware manufacturing costs, so it about doubles the cost of goods to the independent publisher.” To get around licensing, Accolade chose to seek an alternative way to bring their games to the Genesis. As a result of piracy in some countries and unlicensed development issues, Sega incorporated a technical protection mechanism into a new edition of the Genesis released in 1990, referred to as the Genesis III. This new variation of the Genesis included a code known as the Trademark Security System. Accolade successfully identified the TMSS file. It later added this file to the games HardBall!, Star Control, Mike Ditka Power Football, and Turrican. In response to the creation of these unlicensed games, Sega filed suit against Accolade in the United States District Court for the Northern District of California, on charges of trademark infringement, unfair competition, and copyright infringement. In response, Accolade filed a counterclaim for falsifying the source of its games by displaying the Sega trademark when the game was powered up. Despite winning an injunction in the initial district court case, as a result of Accolade’s appeal, the Ninth Circuit overturned the district court’s verdict and ruled that Accolade’s decompilation of the Sega software constituted fair use. Ultimately, Sega and Accolade settled the case on April 30, 1993. As a part of this settlement, Accolade became an official licensee of Sega, and later developed and released Barkley Shut Up and Jam! while under license. The terms of the licensing, including whether or not any special arrangements or discounts were made to Accolade, were not released to the public. The financial terms of the settlement were also not disclosed, although both companies agreed to pay their own legal costs.
In 1993, the American media began to focus on the mature content of certain video games. Games such as Night Trap for the Sega CD, an add-on, received unprecedented scrutiny. Issues about Night Trap were brought up in the United Kingdom, with former Sega of Europe development director Mike Brogan noting that “Night Trap got Sega an awful lot of publicity … it was also cited in UK Parliament for being classified as “15” due to its use of real actors.” This came at a time when Sega was capitalizing on its image as an edgy company with attitude, and this only reinforced that image. By far the year’s most controversial game was Midway’s Mortal Kombat, which we did back on PS2J 139,m ported to the Genesis and SNES by Acclaim. In response to public outcry over the game’s graphic violence, Nintendo decided to replace the blood in the game with “sweat” and the arcade’s gruesome “fatalities” with less violent finishing moves. Sega took a different approach, instituting America’s first video game ratings system, the Videogame Rating Council (VRC), for all its current systems. Ratings ranged from the family friendly GA rating to the more mature rating of MA-13, and the adults-only rating of MA-17. With the rating system in place, Sega released its version of Mortal Kombat, appearing to have removed all the blood and sweat effects and toning down the finishing moves even more than in the SNES version. However, all the arcade’s blood and uncensored finishing moves could be enabled by entering a “Blood Code”. This technicality allowed Sega to release the game with a relatively low MA-13 rating. Meanwhile, the tamer SNES version shipped without a rating. The Genesis version of Mortal Kombatwas well-received by gaming press, as well as fans, outselling the SNES version three- or four-to-one, while Nintendo was criticized for censoring the SNES version of the game. Executive vice president of Nintendo of America Howard Lincoln was quick to point out in United States congressional hearings in 1993 that Night Trap had no such rating. In response, Sega of America vice president Bill White showed a videotape of violent video games on the SNES and stressed the importance of rating video games. At the end of the hearing, Senator Joe Lieberman called for another hearing in February 1994 to check on progress toward a rating system for video game violence. Although experiencing increased sales, Sega decided to recall Night Trap and re-release it with revisions in 1994 due to the Congressional hearings. After the close of these hearings, video game manufacturers came together to establish the rating system that Lieberman had called for. Initially, Sega proposed the universal adoption of its system, but after objections by Nintendo and others, Sega took a role in forming a new one. This became the Entertainment Software Rating Board, an independent organization that received praise from Lieberman.
In 1990, Sega launched the Game Gear to compete against Nintendo’s Game Boy. The console had been designed as a portable version of the Master System, and featured more powerful systems than the Game Boy, including a full-color screen, in contrast to the monochromatic screen of its rival. Due to issues with its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling approximately 11 million units.
By 1991, compact discs had gained in popularity as a data storage device for music and software. PCs and video game companies had started to make use of this technology. NEC had been the first to include CD technology in a game console with the release of the TurboGrafx-CD add-on, and Nintendo was making plans to develop its own CD peripheral as well. Seeing the opportunity to gain an advantage over its rivals, Sega partnered with JVC to develop a CD-ROM add-on for the Genesis. Sega launched the Mega-CD in Japan on December 1, 1991, initially retailing at JP¥49,800. The CD add-on was launched in North America on October 15, 1992, as the Sega CD, with a retail price of US$299; it was released in Europe as the Mega-CD in 1993. In addition to greatly expanding the potential size of its games, this add-on unit upgraded the graphics and sound capabilities by adding a second, more powerful processor, more system memory, and hardware-based scaling and rotation similar to that found in Sega’s arcade games. The Mega-CD sold only 100,000 units during its first year in Japan, falling well below expectations. Although many consumers blamed the add-on’s high launch price, it also suffered from a small software library; only two games were available at launch. This was due in part to the long delay before Sega made its software development kit available to third-party developers. Sales were more successful in North America and Europe, although the novelty of full motion video (FMV) and CD-enhanced games quickly wore off as many of the Sega CD’s later games were met with lukewarm or negative reviews.
Sega experienced success with arcade games during the years it was supporting the Genesis. At the end of the 1980s, with the arcade game market once again in good shape, Sega was one of the most recognized brands in gaming. In the later part of the decade, it focused on releasing titles to appeal to diverse tastes, including racing games and side-scrollers. Some time after the release of Power Drift, Sega realigned its arcade development divisions into the Amusement Machine Research and Development teams, or AM teams, which were strictly segregated and often had rivalries with each other and with the consumer development divisions. In 1992 and 1993, the new Sega Model 1 arcade system board showcased Sega AM2’s Virtua Racing and Virtua Fighter (the first 3D fighting game), which played a crucial role in popularizing 3D polygonal graphics. In particular, Virtua Fighter garnered praise for its simple three-button control scheme, with strategy coming from the intuitively observed differences between characters that felt and acted differently rather than the more ornate combos of two-dimensional competitors. Despite its crude visuals—with characters composed of fewer than 1,200 polygons—Virtua Fighter’s fluid animation and relatively realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with sprites. The Model 1 was an expensive system board, and bringing home releases of its games to the Genesis required more than its hardware could handle. Several alternatives helped to bring Sega’s newest arcade games to the console, such as the Sega Virtua Processor chip used for Virtua Racing, and eventually the Sega 32X add-on.
Development on Sega’s next video game console, the Sega Saturn, started over two years before the system was showcased at the Tokyo Toy Show in June 1994. The name “Saturn” was the system’s codename during development in Japan, but was chosen as the official product name. According to Kalinske, Sega of America “fought against the architecture of Saturn for quite some time”. Seeking an alternative graphics chip for the Saturn, Kalinske attempted to broker a deal with Silicon Graphics, but Sega of Japan rejected the proposal. Silicon Graphics subsequently collaborated with Nintendo on the Nintendo 64. Kalinske, Sony Electronic Publishing’s Olaf Olafsson, and Sony America’s Micky Schulhof had discussed development of a joint “Sega/Sony hardware system”, which never came to fruition due to Sega’s desire to create hardware that could accommodate both 2D and 3D visuals and Sony’s competing notion of focusing on 3D technology. Publicly, Kalinske defended the Saturn’s design: “Our people feel that they need the multiprocessing to be able to bring to the home what we’re doing next year in the arcades.” In 1993, Sega restructured its internal studios in preparation for the Saturn’s launch. To ensure high-quality 3D games would be available early in the Saturn’s life, and to create a more energetic working environment, developers from Sega’s arcade division were asked to create console games. New teams, such as Panzer Dragoon developer Team Andromeda, were formed during this time.
In January 1994, Sega began to develop an add-on for the Genesis, the 32X, which would serve as a less expensive entry into the 32-bit era. The decision to create the add-on was made by Nakayama and widely supported by Sega of America employees. According to former Sega of America producer Scot Bayless, Nakayama was worried that the Saturn would not be available until after 1994 and that the recently released Atari Jaguar would reduce Sega’s hardware sales. As a result, Nakayama ordered his engineers to have the system ready for launch by the end of the year. The 32X would not be compatible with the Saturn, but Sega executive Richard Brudvik-Lindner pointed out that the 32X would play Genesis games, and had the same system architecture as the Saturn. This was justified by Sega’s statement that both platforms would run at the same time, and that the 32X would be aimed at players who could not afford the more expensive Saturn. Because both machines shared many of the same parts and were preparing to launch around the same time, tensions emerged between Sega of America and Sega of Japan when the Saturn was given priority. Sega released the 32X on November 21, 1994 in North America, December 3, 1994 in Japan, and January 1995 in PAL territories, and was sold at less than half of the Saturn’s launch price. After the holiday season, however, interest in the 32X rapidly declined.
Sega released the Saturn in Japan on November 22, 1994, at a price of ¥44,800. Virtua Fighter, a faithful port of the popular arcade game, sold at a nearly one-to-one ratio with the Saturn console at launch and was crucial to the system’s early success in Japan. Fueled by the popularity of Virtua Fighter, Sega’s initial shipment of 200,000 Saturn units sold out on the first day, and was more popular than the PlayStation in Japan. In March 1995, Sega of America CEO Tom Kalinske announced that the Saturn would be released in the U.S. on “Saturnday” (Saturday) September 2, 1995. However, Sega of Japan mandated an early launch to give the Saturn an advantage over the PlayStation. At the first Electronic Entertainment Expo (E3) in Los Angeles on May 11, 1995, Kalinske gave a keynote presentation in which he revealed the release price of US$399 (including a copy of Virtua Fighter), and described the features of the console. Kalinske also revealed that, due to “high consumer demand”, Sega had already shipped 30,000 Saturns to Toys “R” Us, Babbage’s, Electronics Boutique, and Software Etc. for immediate release. The announcement upset retailers who were not informed of the surprise release, including Best Buy and Walmart; KB Toys responded by dropping Sega from its lineup. The Saturn’s release in Europe also came before the previously announced North American date, on July 8, 1995, at a price of ₤399.99. European retailers and press did not have time to promote the system or its games, harming sales. The Saturn’s U.S. launch was accompanied by a reported $50 million advertising campaign that included coverage in publications such as Wired and Playboy. Early advertising for the system was targeted at a more mature, adult audience than the Sega Genesis ads. Because of the early launch, the Saturn had only six games (all published by Sega) available to start as most third-party games were slated to be released around the original launch date. Virtua Fighter’s relative lack of popularity in the West, combined with a release schedule of only two games between the surprise launch and September 1995, prevented Sega from capitalizing on the Saturn’s early timing.
Within two days of its September 9, 1995 launch in North America, the PlayStation sold more units than the Saturn had in the five months following its surprise launch, with almost all of the initial shipment of 100,000 units being sold in advance, and the rest selling out across the U.S. On October 2, 1995 Sega announced a Saturn price reduction to $299. Notwithstanding a subsequent increase in Saturn sales during the 1995 holiday season, new games were not enough to reverse the PlayStation’s decisive lead. By 1996, the PlayStation had a considerably larger library than the Saturn, although Sega hoped to generate interest with upcoming exclusives such as Nights into Dreams. Within its first year, the PlayStation secured over 20% of the entire U.S. video game market. On the first day of the May 1996 E3 show, Sony announced a PlayStation price reduction to $199, a reaction to the release of the Model 2 Saturn in Japan at a price roughly equivalent to $199. On the second day, Sega announced it would match this price, though Saturn hardware was more expensive to manufacture.
In spite of the launch of the PlayStation and the Saturn, sales of 16-bit hardware/software continued to account for 64% of the video game market in 1995. Sega underestimated the continued popularity of the Genesis, and did not have the inventory to meet demand for the product. Sega was able to capture 43% of the dollar share of the U.S. video game market and sell more than 2 million Genesis units in 1995, but Kalinske estimated that “we could have sold another 300,000 Genesis systems in the November/December timeframe.” Nakayama’s decision to focus on the Saturn over the Genesis, based on the systems’ relative performance in Japan, has been cited as the major contributing factor in this miscalculation. According to Sega Technical Institute head Roger Hector, after Sony’s release of the PlayStation, the atmosphere at Sega became political, with “lots of finger-pointing”.
Due to long-standing disagreements with Sega of Japan, Kalinske lost most of his interest in his work as CEO of Sega of America. On July 16, 1996, Sega announced that Shoichiro Irimajiri had been appointed chairman and CEO of Sega of America, while Kalinske would be leaving Sega after September 30 of that year. A former Honda executive, Irimajiri had been actively involved with Sega of America since joining Sega in 1993. Sega also announced that David Rosen and Nakayama had resigned from their positions as chairman and co-chairman of Sega of America, though both men remained with the company. Bernie Stolar, a former executive at Sony Computer Entertainment of America, was named Sega of America’s executive vice president in charge of product development and third-party relations. Stolar, who had arranged a six-month PlayStation exclusivity deal for Mortal Kombat 3 and helped build close relations with Electronic Arts while at Sony, was perceived as a major asset by Sega officials.Finally, Sega of America made plans to expand its PC software business.
Stolar was not supportive of the Saturn due to his belief that the hardware was poorly designed, and publicly announced at E3 1997 that “The Saturn is not our future.” While Stolar had “no interest in lying to people” about the Saturn’s prospects, he continued to emphasize quality games for the system, and subsequently reflected that “we tried to wind it down as cleanly as we could for the consumer.” At Sony, Stolar opposed the localization of certain Japanese PlayStation games that he felt would not represent the system well in North America, and advocated a similar policy for the Saturn during his time at Sega, although he later sought to distance himself from this perception. These changes were accompanied by a softer image that Sega was beginning to portray in its advertising, including removing the “Sega!” scream and holding press events for the education industry.
In January 1997, Sega announced its intentions to merge with Bandai, a Japanese toy maker that was Japan’s largest and the world’s third largest at the time. The merger, planned as a $1 billion stock swap whereby Sega would wholly acquire Bandai, was set to form a planned company known as Sega Bandai, Ltd. Plans for the merger were necessitated by the struggling financial state of both Sega and Bandai, with Bandai announcing their anticipated loss for the fiscal year and Sega announcing a lower than expected profit. Sega Bandai was planned to be an entertainment conglomerate, with an estimated $6 billion in revenue. Some financial analysts expressed doubt about this strategy; according to SBC Warburg Securities analyst Reinier Dobbelmann, “both companies have big ideas, but they don’t carry them out.”
Initially planned to be finalized in October of that year, the merger was called off in May 1997. Opposition to the merger had grown in the ranks of Bandai’s midlevel executives, with reasons cited including cultural differences with Sega’s corporate culture colliding with Bandai’s family-run business. This opposition had become so great that Bandai’s board of directors called a meeting to discuss the situation and decided to cancel the merger, although they did agree to a business alliance with Sega. The following day, Bandai president Makoto Yamashina resigned his position, taking responsibility for the failed merger and apologizing publicly for his inability to get the merger completed. In a separate press conference, Nakayama elaborated on his reason for agreeing to cancel the acquisition of Bandai, stating, “We will not be successful working together if Bandai’s management cannot take hold of people’s hearts.”
As a result of the company’s deteriorating financial situation, Nakayama resigned as president of Sega in January 1998 in favor of Irimajiri. It has been speculated that Nakayama’s resignation was in part due to the failure of the Sega Bandai merger, as well as Sega’s 1997 performance. Stolar would subsequently accede to become CEO and president of Sega of America.
The Saturn failed to take the lead in the market as its predecessor had. After the launch of the Nintendo 64 in 1996, sales of the Saturn and its games were sharply reduced, while the PlayStation outsold the Saturn by three-to-one in the U.S. in 1997. As of August 1997, Sony controlled 47% of the console market, Nintendo 40%, and Sega only 12%. Neither price cuts nor high-profile game releases proved helpful. Following five years of generally declining profits, in the fiscal year ending March 31, 1998 Sega suffered its first parent and consolidated financial losses since its 1988 listing on the Tokyo Stock Exchange. Due to a 54.8% decline in consumer product sales (including a 75.4% decline overseas), the company reported a net loss of ¥43.3 billion (US$327.8 million) and a consolidated net loss of ¥35.6 billion (US$269.8 million). Shortly before announcing its financial losses, Sega announced that it was discontinuing the Saturn in North America to prepare for the launch of its successor. The Saturn would last longer in Japan and Europe. The decision to abandon the Saturn effectively left the Western market without Sega games for over one year. Sega suffered an additional ¥42.881 billion consolidated net loss in the fiscal year ending March 1999, and announced plans to eliminate 1,000 jobs, nearly a quarter of its workforce. With lifetime sales of 9.26 million units, the Saturn is considered a commercial failure, although its install base in Japan surpassed the Nintendo 64’s 5.54 million. Lack of distribution has been cited as a significant factor contributing to the Saturn’s failure, as the system’s surprise launch damaged Sega’s reputation with key retailers. Conversely, Nintendo’s long delay in releasing a 3D console and damage caused to Sega’s reputation by poorly supported add-ons for the Genesis are considered major factors allowing Sony to gain a foothold in the market.
While Sega struggled greatly with its consumer division during the Saturn years, its arcade divisions also faced difficulty in the later 1990s in part due to a market slump from the success of home video game consoles. Entering this period of time, Sega had partnered with GE to develop the Model 2 arcade system board, building onto 3D technology in the arcade industry at the time. This led to several successful arcade titles, including Daytona USA, Virtua Cop, and Virtua Fighter 2. The Model 2 was equipped with better hardware than any home video game consoles at the time. Despite the arcade market difficulties and the company’s struggles with the Saturn in its consumer division, Sega’s arcade division continued strong.
Aside from the Saturn, Sega made forays in the PC market with the 1995 establishment of SegaSoft, which was tasked with creating original Saturn and PC games. The mid-1990s also saw Sega making efforts to expand beyond its image as a strictly kids-oriented, family entertainment company, by publishing a number of games with extreme violence and sexual themes, and introducing the “Deep Water” label to mark games with mature content. In 1996, Sega operated a number of in-door theme parks not only in Japan with Joypolis, but also overseas, with Sega World branded arcades in the UK and Australia. From 1994 to 1999, Sega participated in the pinball market when it took over Data East’s pinball division.
Despite taking massive losses on the Saturn, including a 75 percent drop in half-year profits just before the Japanese launch of the Dreamcast, Sega felt confident about its new system. The Dreamcast attracted significant interest and drew many pre-orders. Sega announced that Sonic Adventure, the next game starring company mascot Sonic the Hedgehog, would arrive in time for the Dreamcast’s launch and promoted the game with a large-scale public demonstration at the Tokyo Kokusai Forum Hall. However, Sega could not achieve its shipping goals for the Dreamcast’s Japanese launch due to a shortage of PowerVR chipsets caused by a high failure rate in the manufacturing process. As more than half of its limited stock had been pre-ordered, Sega stopped pre-orders in Japan. On November 27, 1998, the Dreamcast launched in Japan at a price of JP¥29,000, and the entire stock sold out by the end of the day. However, of the four games available at launch, only one—a port of Virtua Fighter 3, the most successful arcade game Sega ever released in Japan—sold well. Sega estimated that an additional 200,000-300,000 Dreamcast units could have been sold with sufficient supply. Irimajiri hoped to sell over 1 million Dreamcast units in Japan by February 1999, but less than 900,000 were sold, undermining Sega’s attempts to build up a sufficient installed base to ensure the Dreamcast’s survival after the arrival of competition from other manufacturers. Prior to the Western launch, Sega reduced the price of the Dreamcast to JP¥19,900, effectively making the hardware unprofitable but increasing sales.
In America, Sega of America’s senior vice president of marketing Peter Moore, a fan of the attitude previously associated with Sega’s brand, worked with Foote, Cone & Belding and Access Communications to develop the “It’s Thinking” campaign of 15-second television commercials, which emphasized the Dreamcast’s hardware power. According to Moore, “We needed to create something that would really intrigue consumers, somewhat apologize for the past, but invoke all the things we loved about Sega, primarily from the Genesis days.” On August 11, Sega of America confirmed that Stolar had been fired, leaving Moore to direct the launch. Prior to the Dreamcast’s release, Sega was dealt a blow when EA—the largest third-party video game publisher—announced it would not develop games for the system. EA executive Bing Gordon claimed ” couldn’t afford to give us [EA] the same kind of license that EA has had over the last five years”, but Stolar recounted that EA president Larry Probst wanted “exclusive rights to be the only sports brand on Dreamcast”, which Stolar could not accept due to Sega’s recent $10 million purchase of sports game developer Visual Concepts. While the Dreamcast would have none of EA’s popular sports games, “Sega Sports” games developed mainly by Visual Concepts helped to fill that void.
The Dreamcast launched in North America on September 9, 1999 at a price of $199—which Sega’s marketing dubbed “9/9/99 for $199”. Eighteen launch games were available for the Dreamcast in the U.S. Sega set a new sales record by selling more than 225,132 Dreamcast units in 24 hours, earning the company $98.4 million in what Moore called “the biggest 24 hours in entertainment retail history”. Within two weeks, U.S. Dreamcast sales exceeded 500,000. By Christmas, Sega held 31 percent of the North American video game marketshare. On November 4, Sega announced it had sold over one million Dreamcast units. Nevertheless, the launch was marred by a glitch at one of Sega’s manufacturing plants, which produced defective GD-ROMs. Sega released the Dreamcast in Europe on October 14, 1999, at a price of GB₤200. While Sega sold 500,000 units in Europe by Christmas 1999, sales did not continue at this pace, and by October 2000, Sega had sold only about 1 million units in Europe.
Though the Dreamcast launch had been successful, Sony still held 60 percent of the overall video game market share in North America with the PlayStation at the end of 1999. On March 2, 1999, in what one report called a “highly publicized, vaporware-like announcement” Sony revealed the first details of its “next generation PlayStation”, which Ken Kutaragi claimed would allow video games to convey unprecedented emotions. The same year, Nintendo announced that its next generation console would meet or exceed anything on the market, and Microsoft began development of its own console.
In what has been called “a brief moment of remarkable creativity”, in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company’s top designers. Studios included United Game Artists, Hitmaker, Smilebit, Overworks, Sega AM2, Sonic Team, WOW Entertainment, Amusement Vision, and Sega Rosso. Sega’s design houses were encouraged to experiment and benefited from a relatively lax approval process. This resulted in games such as Rez, The Typing of the Dead, Seaman, and Segagaga. Sega also revived franchises from the Genesis era, such as Ecco the Dolphin. AM2 developed what Sega hoped would be the Dreamcast’s killer app, Shenmue, a “revenge epic in the tradition of Chinese cinema.” Incorporating a simulated day/night cycle with variable weather, non-player characters with regular schedules, and the ability to pick up and examine detailed objects (also introducing the Quick-time event in its modern form), Shenmue went over budget and was rumored to have cost Sega over $50 million. As the first fully 3D platforming game starring Sega’s mascot, Sonic the Hedgehog, Sonic Team’s Sonic Adventure was considered “the centerpiece of the [Dreamcast] launch”. Adventure garnered criticism for technical problems including erratic camera angles and glitches, but was praised for its “luscious” visuals, “vast, twisting environments” and iconic set pieces. It has been described as the Sonic series’ creative apex. However, it failed “to catch on with players in nearly the way that [Nintendo’s] Mario 64 had done”, perhaps due to a perceived lack of gameplay depth. In sports, Visual Concepts’ NFL 2K football series and its NBA 2K basketball series were critically acclaimed. Additionally, with the release of Sega’s NAOMI arcade system board, the focus of the arcade divisions shifted to produce titles that could easily be ported to the Dreamcast.
Sega’s initial momentum proved fleeting as U.S. Dreamcast sales—which exceeded 1.5 million by the end of 1999—began to decline as early as January 2000. Poor Japanese sales contributed to Sega’s ¥42.88 billion ($404 million) consolidated net loss in the fiscal year ending March 2000, which followed a similar loss of ¥42.881 billion the previous year and marked Sega’s third consecutive annual loss. Although Sega’s overall sales for the term increased 27.4%, and Dreamcast sales in North America and Europe greatly exceeded the company’s expectations, this increase in sales coincided with a decrease in profitability due to the investments required to launch the Dreamcast in Western markets and poor software sales in Japan. At the same time, increasingly poor market conditions reduced the profitability of Sega’s Japanese arcade business, prompting the company to close 246 locations. Arcade sales in 2000 dropped 16% in Japan, and 15% overseas, despite downsizing by competitors.
Moore stated that the Dreamcast would need to sell 5 million units in the U.S. by the end of 2000 in order to remain a viable platform, but Sega ultimately fell short of this goal with some 3 million units sold. Moreover, Sega’s attempts to spur increased Dreamcast sales through lower prices and cash rebates caused escalating financial losses. Instead of an expected profit, for the six months ending September 2000, Sega posted a ¥17.98 billion ($163.11 million) loss, with the company projecting a year-end loss of ¥23.6 billion. This estimate was more than doubled to ¥58.3 billion, and in March 2001, Sega posted a consolidated net loss of ¥51.7 billion ($417.5 million). While the PS2’s October 26 U.S. launch was marred by shortages, this did not benefit the Dreamcast as much as expected, as many disappointed consumers continued to wait for a PS2—while the PSone, a remodeled version of the original PlayStation, was the best-selling console in the U.S. at the start of the 2000 holiday season. According to Moore, “the PlayStation 2 effect that we were relying upon did not work for us … people will hang on for as long as possible … What effectively happened is the PlayStation 2 lack of availability froze the marketplace”. Eventually, Sony and Nintendo held 50 and 35 percent of the US video game market, respectively, while Sega held only 15 percent. According to former Sega of America vice president of communications Charles Bellfield, Dreamcast software sold at an 8-to-1 ratio with the hardware, but this ratio “on a small install base didn’t give us the revenue … to keep this platform viable in the medium to long term.”
In 2000, Sega and CSK Corporation chairman Isao Okawa replaced Irimajiri as president of Sega. Irimajiri had been replaced as a result of Sega’s financial losses. Okawa had long advocated that Sega abandon the console business. His sentiments were not unique; Sega co-founder David Rosen had “always felt it was a bit of a folly for them to be limiting their potential to Sega hardware”, and Stolar had previously suggested that Sega should have sold their company to Microsoft. In September 2000, in a meeting with Sega’s Japanese executives and the heads of the company’s major Japanese game development studios, Moore and Bellfield recommended that Sega abandon its console business and focus on software—prompting the studio heads to walk out. On November 1, 2000, Sega changed its company name from Sega Enterprises to Sega Corporation.
On January 23, 2001, a story ran in Nihon Keizai Shimbun claiming that Sega would cease production of the Dreamcast and develop software for other platforms. After initial denial, Sega of Japan put out a press release confirming they were considering producing software for the PlayStation 2 and Game Boy Advance as part of their “new management policy”. On January 31, 2001, Sega announced the discontinuation of the Dreamcast after March 31 and the restructuring of the company as a “platform-agnostic” third-party developer. The decision was Moore’s. Sega also announced a Dreamcast price reduction to $99 to eliminate its unsold inventory, which was estimated at 930,000 units as of April 2001. After a further reduction to $79, the Dreamcast was cleared out of stores at $49.95. The final Dreamcast unit manufactured was autographed by the heads of all nine of Sega’s internal game development studios as well as the heads of Visual Concepts and Wave Master and given away with 55 first-party Dreamcast games through a competition organized by GamePro magazine. Okawa, who had previously loaned Sega $500 million in the summer of 1999, died on March 16, 2001; shortly before his death, he forgave Sega’s debts to him and returned his $695 million worth of Sega and CSK stock, helping the company survive the third-party transition. He also talked to Microsoft about a sale or merger with their Xbox division, but those talks failed. As part of this restructuring, nearly one-third of Sega’s Tokyo workforce was laid off in 2001. By March 31, 2002, Sega had five consecutive fiscal years of net losses.
After Okawa’s death, Hideki Sato became president of Sega. Sato, a 30-year veteran of Sega, had previously developed Sega’s video game consoles. Because of poor sales in 2002, Sega was forced to cut its profit forecast by 90% for 2003. As a result, Sega began to look at opportunities for a merger to fix its financial situation. In 2003, Sega began talks with Sammy Corporation and Namco. Sato stated that he would select the partner that fit the business best. Sega made an announcement on February 13, 2003, of its decision to merge with Sammy. However, as late as April 17 of the same year, Sega was still in talks with Namco, which was attempting to overturn the merger and went public with its offer to be acquired. Sega’s consideration of Namco’s offer upset executives of Sammy. However, the day after Sega announced it was no longer planning to merge with Sammy, Namco withdrew its offer. Though Namco expressed that it would be willing to work with Sega on a future deal, Sega expressed it was not interested. Due to the failure to complete a merger, Sato was forced to step down. In 2003, he and COO Tetsu Kamaya announced they were stepping down from their roles, with Sato being replaced by Hisao Oguchi, the head of Hitmaker. As part of Oguchi’s restructuring plan, he announced his intention to consolidate Sega’s studios into “four or five core operations.” Sega’s studios were consolidated and reintegrated into Sega as its R&D division, no longer existing as independent companies.
Although talks of a merger had soured earlier, Sega and Sammy were able to resume discussions. In August 2003, Sammy bought the outstanding 22% of shares that CSK had, becoming Sega’s largest shareholder in the process. In the same year, Hajime Satomi, primary owner and president and CEO of Sammy, stated that Sega’s activity will focus on their profitable arcade business as opposed to their loss-incurring home software development sector. Satomi was determined to push this strategy, stating, “if [Sammy’s] vision does not agree with that of Sega then we might have to consider taking more shares.”
After the decline of the global arcade industry around the 21st century, Sega introduced several novel concepts tailored to the Japanese market. Derby Owners Club was an arcade machine with memory cards for data storage, designed to take over half an hour to complete and costing JP¥500 to play. Testing of Derby Owners Club in an arcade in Chicago showed that it became the most popular machine in the arcade, with a 92% replay rate. While the eight-player Japanese version of the game was released in 1999, due to size issues, the game was reduced to a smaller four player version and released in North America in 2003. Trading card game machines were introduced, with games such as World Club Champion Football for general audiences and Mushiking: King of the Beetles for young children. Sega also introduced internet functionality in arcades with Virtua Fighter 4 in 2001, and further enhanced it with ALL.Net, introduced in 2004.
During mid-2004, Sammy bought a controlling share in Sega Corporation at a cost of $1.1 billion, creating the new company Sega Sammy Holdings, an entertainment conglomerate. Since then, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently, while the executive departments merged. According to Satomi, Sega had been operating at a loss for nearly 10 years and lacked a clear financial base. Sammy feared stagnation and overreliance of its highly profitable pachislot and pachinko machine business, and wanted to divesify its business in new fields using Sega’s broader range of involvement in different entertainment fields. Sega Sammy Holdings was structured into four parts, three of which were Sega: Consumer Business (video games), Amusement Machine Business (arcade games), Amusement Center Business (Sega’s theme parks and arcades) and Pachislot and Pachinko Business (Sammy’s pachinko and pachislot business). Satomi did state that not all Sega executives were in favor of the takeover. While it is unclear for his reasons, head of Wow Entertainment (previously Sega AM1) Rikiya Nakagawa resigned a week after the merger. Sega would also restructure the development studios again, consolidating the divisions further into the Global Entertainment, Amusement Software, and New Entertainment R&D divisions.
In 2005, Sega sold Visual Concepts to Take-Two Interactive, and purchased UK-based developer Creative Assembly, known for its Total War series. In the same year, Sega Racing Studio was also formed by former Codemasters employees. In 2006, Sega Europe purchased Sports Interactive, known for its Football Manager series. Sega of America purchased Secret Level in 2006, which was renamed to Sega Studios San Francisco in 2008. In early 2008, Sega announced that they would re-establish an Australian presence, as a subsidiary of Sega of Europe, with a development studio branded as Sega Studios Australia. In the same year, Sega launched a subscription based flash website called “PlaySEGA” which played emulated versions of Sega Genesis as well original web-based flash games. It was subsequently shut down due to low subscription numbers. In 2013, following THQ’s bankruptcy, Sega bought Relic Entertainment, known for its Company of Heroes series. In 2008, Sega announced the closure of Sega Racing Studio, although the studio was later acquired by Codemasters. Closures of Sega Studios San Francisco and Sega Studios Australia followed in 2010 and 2013, respectively.
In 2007, Sega and Nintendo collaborated using Sega’s acquired Olympic Games license to create the Mario and Sonic at the Olympic Games series, which has sold over 20 million in total. In the console and handheld business, Sega found success in Japan with the Yakuzaand Hatsune Miku: Project DIVA series of games, amongst others primarily aimed at the Japanese market. In Japan, Sega distributes games from smaller Japanese game developers and localizations of Western games. In 2013, Index Corporation was purchased by Sega Sammy after going bankrupt. After the buyout, Sega implemented a corporate spin-off with Index, and re-branded the video game assets of the company as Atlus, a wholly owned subsidiary of Sega.
For amusement arcades, Sega’s most successful games continued to be based on network and card systems. Games of this type include Sangokushi Taisen and Border Break. Arcade machine sales incurred higher profits than their console, portable, and PC games on a year-to-year basis until 2010s. In 2004, the GameWorks chain of arcades became owned by Sega, until the chain was sold off in 2011. In 2009, Sega Republic, an indoor theme park in Dubai, opened to the public. In 2010, Sega began providing the 3D imaging for Hatsune Miku’s holographic concerts. In 2013, in co-operation with BBC Earth, Sega opened the first interactive nature simulation museum, Orbi Yokohama in Yokohama, Japan.
Due to the decline of packaged game sales both domestically and outside Japan in the 2010s, Sega began layoffs and reduction of their Western businesses, such as Sega shutting down five offices based in Europe and Australia on July 1, 2012. This was done in order to focus on the digital game market, such as PC and mobile devices. The amount of SKU gradually shrunk from 84 in 2005 to 32 in 2014. Because of the shrinking arcade business in Japan, development personnel would also be relocated to the digital game area. Sega gradually reduced its arcade centers from 450 facilities in 2005, to around 200 in 2015. In the mobile market, Sega released its first app on the iTunes Store with a version of Super Monkey Ball in 2008. Since then, the strategies for Asian and Western markets have become independent. The Western line-up consisted of emulations of games and pay-to-play apps, which were eventually overshadowed by more social and free-to-play games, eventually leading to 19 of the older mobile games being pulled due to quality concerns in May 2015. Beginning in 2012, Sega also began acquiring studios for mobile development, with studios such as Hardlight, Three Rings Design, and Demiurge Studios becoming fully owned subsidiaries.
In the 2010s, Sega established operational firms for each of their businesses, in order to streamline operations. In 2012, Sega established Sega Networks for its mobile games; and although separate at first, it merged with Sega Corporation in 2015. Sega Games was structured as a “Consumer Online Company”, while Sega Networks focused on developing games for mobile devices. In 2012, Sega Entertainment was established for Sega’s amusement facility business, and in 2015, Sega Interactive was established for the arcade game business. In January 2015, Sega of America announced their relocation from San Francisco to Atlus USA’s headquarters in Irvine, California, which was completed later that year.
Over the course of the existence of Sega Sammy Holdings to 2015, Sega’s operating income generally saw improvements compared to Sega’s past financial difficulties, but was not profitable every year of operation.
In April 2015, Sega Corporation was reorganized into Sega Group, one of three groups of Sega Sammy Holdings. Sega Holdings Co., Ltd. was established, with four business sectors under its organization. Haruki Satomi, son of Hajime Satomi, took office as president and CEO of the company in April 2015.
Sega announced at the Tokyo Game Show in September 2016 that they acquired the intellectual property and development rights to the games developed and published by Technosoft. Factors that influenced the acquisition included the former Technosoft president stating that they did not want the Technosoft brand to desist, and so handing over the intellectual properties to Sega was the only other option. Sega and Technosoft also had an established collaboration during the Genesis/Mega Drive era and so this pre-established relationship was also a factor when acquiring the brand rights to Technosoft games.
In April 2017, Sega Sammy Holdings announced a relocation of head office functions of the Sega Sammy Group and its major domestic subsidiaries located in the Tokyo metropolitan area to Shinagawa-ku by January 2018. Their stated reasoning was to promote cooperation among companies and creation of more active interaction of personnel, while pursuing efficient group management by consolidating scattered head office functions of the group, including Sega Sammy Holdings, Sammy Corporation, Sega Holdings, Sega Games, Atlus, Sammy Network, and Dartslive. In October 2017, Sega of America announced its own online store, known as the Sega Shop. Ian Curran, a former executive at THQ and Acclaim Entertainment, replaced John Cheng as president and COO of Sega of America in August 2018.
Following a 70% fall in profits for the 2018 fiscal year in comparison to the previous year, despite a 35% increase in the sale of console games and success in its PC game business, Sega announced that it would focus on releases for its existing intellectual property instead of new ones. Sega blamed the loss on miscalculations of the market and having too many games being developed. Projects in development at Sega include a new game in the Yakuza series, Persona 5 Scramble: The Phantom Strikers, Project Sakura Wars, the Sonic the Hedgehogfilm, and the Sega Genesis Mini. In 2019, Sega acquired Two Point Studios, known for its positively reviewed Two Point Hospital.

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A huge thanks to Zane, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
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Free games

  • Sony

    • In a last-minute swap Sony changed out Pro Evolution Soccer 2019 in favour of
    • Detroit: Become Human Digital Deluxe Edition

      • 2018
      • Narrative adventure game similar in style to Heavy Rain, following three different androids in their struggles with their growing humanity, that hit some rough waters in the press with their handling of historical and thematic allegories
      • Includes Detroit: Become Human, Heavy Rain, Detroit digital art book and soundtrack, 2 dynamic themes, and 22 PSN avatars
    • Horizon Chase Turbo

      • 2018
      • Modern take on 90’s arcade racers like Out Run and Top Gear with stylized graphics and four-player local co-op
  • Twitch

    • For the King

      • 2017
      • A strategic RPG that blends tabletop and roguelike elements in a challenging turn-based single-player or co-op adventure that spans the procedurally generated realms
    • The Escapists

      • 2014
      • Top-down strategy game where you assume the role of a prisoner that must escape from 6 different prisons
    • Cultist Simulator

      • 2018
      • Card-based narrative-driven simulation game where you try to create a cult-like following in a nameless society with different elements like people, health, emotions, items, lore, and more
    • Yooka-Laylee

      • 2017
      • An open-world Banjo-Kazooie style platformer that’s colorful and fun, plus you can see us in the credits as backers!
  • Epic Games

    • Torchlight

      • 2009
      • This critically acclaimed Action-RPG dungeon crawl has you choosing from three powerful heroes to adventure the procedurally generated depths for endless treasure and glory.
 

Any Mac users of the video conferencing app Zoom have had an interesting time with security this week

  • Earlier in the week a substantial security issue came to light with Zoom that was apparently reported to them back in March- before they released an update on Tuesday, uninstalling the app the regular way wouldn’t actually remove it from your computer
    • By installing it you also installed a web server on your system that can be used to reinstall the app without your permission
    • So if you clicked on a meeting invite link, or even visited a compromised website, Zoom would launch you into a conference call with your webcam on by default. Even if you thought you’d removed it from your computer
    • If you wanted to remove the app from your computer entirely, it involved opening your Mac’s Terminal and running commands to kill the web server, then completely removing the hidden files it put on your computer, and finally removing it as you would any other app
  • Tuesday’s patch removed the web server, but Apple has now taken it one step further
    • Using their behind-the-scenes security systems built in to macOS, they’ve worked with Zoom to push out a silent update yesterday that takes care of removing the webserver regardless of what version of Zoom you have installed.
  • All said and done this was a bit of a mess, and highlights why installing applications on your computer willy-nilly isn’t the best idea
    • You can use your browser to join meetings instead of an app for most if not all of the major web conferencing providers, which is a lot less intrusive
 

Good news on the security front, it looks like Amazon has enabled 2FA for all accounts

  • You can enable it by going into your account settings under Login & Security and clicking on Two-Step Verification Settings
  • There are options for both using an app like Google Authenticator or Authy or using a phone number, though if you use an app it will still optionally ask for a phone number as a backup
    • Many security experts recommend using an app since text messages and phonecalls can be intercepted, though 99% of the population doesn’t need to worry about that
  • One thing to note is any legacy apps or devices trying to log in to your account will now need an extra step
    • When login first fails Amazon will send a one-time password to your phone that you need to then add to the end of your normal Amazon password
 

Nintendo’s announced their new Switch Lite, the Switch console that doesn’t switch

  • The changes include shrinking the console down a bit, with a 5.5″ screen instead of the original’s 6.2″, permanently attaching the controllers, adding a proper d-pad on the left, and removing the HD rumble, kickstand, and ability to connect to TV’s
    • Thanks to the smaller screen and a processor change the battery will get about 30 minutes longer life as well, depending on the game, even with it weighing a third less than the original
    • It comes in three colours: turquoise, grey, and yellow
  • Nintendo is planning on keeping both versions on the market, distinguishing the Lite as a portable-focused version of the switch while keeping the original around for its flexibility
    • They’ve promised that all Switch games capable of handheld-mode will work on the Lite, so you could play games like 1-2 Switch or Just Dance, but you’d have to pair additional controllers to it and find a way to prop it up
    • The surprising news from this though is they’re also keeping the 3DS/2DS consoles around as well, so we’re still not seeing them switch to a single-console focus
  • Apparently one idea for this device is a second Switch for a household that already owns one, to be more portable or give more options for people that want to play different games at the same time
    • While there’s no capability to transfer games and saves between devices, because Nintendo still adamantly refuses to look at Xbox Live or PSN for the last decade, they’ve said that is the eventual intention
  • Coming this September for $260 CAD ($200 USD)
 

The Chinese company Xiaomi is gearing up to launch their new phone, the CC9, and alongside it their new “Mimoji” avatars.

  • Now keep in mind, these are not to be confused with Apple’s Memoji. Xiaomi’s Mimoji are completely separate and distinct from that, despite them being almost identical-looking customizable 3D torso-less characters that you can pose and send to friends.
  • In a press release Xiaomi refute any claims that it’s a clone, saying that they’ve conducted internal audits and found no evidence of plagarism
    • This is of course after their Mi 8 phone last year that was nearly identical to the iPhone X, and the Airpods clone they release earlier this year
    • Unfortunately someone should have told their marketing team that, since apparently the product page for the Xiaomi CC9 showcased Apple Music Memoji ads
      • The ads were also seen on multiple e-commerce websites alongside Xiaomi’s official Mimoji graphics
      • According to their public relations general manager, staff “uploaded the wrong content” to the websites, though if they had those Apple videos so readily available and easily mistaken I’m curious what exactly their internal audit was looking for

 

YouTube is starting to fix the copyright claiming system

 
In a series of Tweets:
Lots to come w/ copyright – today we’re starting w/ a few changes: : Manual claims now require timestamps showing exactly what is claimed : Improved editing tools will easily remove manually claimed content & automatically release claims
 
More about timestamps : They’ll help you know why you got a manual claim and what part of your video to edit if you choose to make changes. Copyright owners who repeatedly fail to provide accurate data for timestamps will have their access to manual claiming revoked.
 
Updates to our editing tools for manual claims will help you:  Mute the timestamped segment of your video  Replace claimed audio w/ a song from our Audio Library  Trim out a timestamped segment altogether
 
There are more changes to come than we can count on one  for copyright – this is just the beginning! We’ll continue to share updates as our teams work to make things better for you.
 
 
 

Congrats to Cooooouk

James Downing on getting his LOZ Link to the Past 1000% Official shirt on an official Nintendo Stream
 
 

Tidbits

  • Apple has temporarily disabled the Walkie-Talkie app for Apple Watch due to an eavesdropping bug
    • According to their statement they were just made aware of the issue this week and while there are specific conditions and events that need to happen to exploit it, and they’re not aware of it being used against a customer, they’ve disabled the app until a fix can be deployed
  • In a surprise move, The Walking Dead issue #193 is apparently the final comic in the series
    • In order to disguise the end the duo behind the series, Robert Kirkman and Charlie Adlard, arranged with Image Comics to advertise three more issues to retailers
  • For $10, you can turn your copy of Starcraft Remastered into a Newgrounds Flash game
    • All the graphics were created by the YouTube channel Carbot Animations, and look goofy in the best ways
    • The official mod is available to buy from Blizzard and has been tested at an official tournament in South Korea
 

Alan recommends Hey Riddle Riddle

  • It’s a riddle podcast with fantastic energy hosted by three great improvisers: Adal Rifai, Erin Keif, and JPC
  • The riddles are fun, the weird improv scenes are hilarious, and if you’re at all decent at riddles it’s a nice ego boost to solve them before the hosts do

 

Literally Misleading

Family member Scott, adds another great one. Check out his twitter @scottybomb and his podcast The Read-Along, its a weekly book club for where you can follow along with Scott and Anita!
 
Movie – Lost in a foreign land, our protagonist must learn to communicate with the locals to help him stay out trouble, and find a way home.
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Karen, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
 
We are a proud member of the Alberta Podcast Network powered by ATB
 
And talk to us in the comments!
 
 
Twitter and Instagram @ps2jshow
 
A Facebook Page exists as well.

Free games!

  • Sony

    • Pro Evolution Soccer 2019

      • 2018
      • Simulation soccer game and the only real competitor to EA Sport’s FIFA licensed franchise
    • Horizon Chase Turbo

      • 2018
      • Modern take on 90’s arcade racers like Out Run and Top Gear with stylized graphics and four-player local co-op
  • Epic Games

    • Rebel Galaxy

      • 2015
      • A space western-style trading and capital ship combat sim that has you battling pirates, exploring anomalies, befriending aliens, scavenging battle wreckage, mining asteroids, and discovering artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer
  • Twitch

    • Aegis Defenders

      • 2018
      • 2D platforming and tower defense game that was Kickstarted back in 2014, that has up to four players exploring and puzzle-solving to prepare for each level’s tower defense phase
    • Stikbold! A Dodgeball Adventure

      • 2016
      • A local multiplayer game that has you going head-to-head in fast-paced, hard-hitting, and sometimes (allegedly) hilariously unfair action, or going through the co-op story mode to unlock the full roster of characters
    • 10 Second Ninja X

      • 2016
      • Side-scrolling puzzle platformer where you must destroy robots through each level within 10 seconds
    • The Metronomicon

      • 2016
      • Action RPG that has you battling to the beat of the soundtrack while switching between your team of four heroes to heal, do damage, and work with status effects
 
 

Security warning for Discord users, courtesy of @splitsplatted on Twitter

  • There’s a phishing scheme going where people are receiving fake Discord server invites that will steal your account credentials
    • The fake links seem to be using very similar URL’s to the real thing- instead of discord.gg, you’ll see discordgg.ga
  • The link will take you to a forged Discord login page that will take your credentials and lock you out by changing your email and password
  • Then it’ll go through your friends, DMs, servers, and groupchats, sending the same message to more people and gaining control over more accounts
  • The best way to fight this is to spread the word, be careful what you click, and use 2FA on your account- that’ll stop it dead in its tracks
 
 

Apple has announced the launch of a voluntary recall and replacement program for the Mid-2015 15″ Retina MacBook Pros this week due to battery failure and overheating issues

  • This might be related to a reddit post earlier this year that showed a MacBook Pro that overheated and caught on fire, damaging the owner’s home
  • You can check which model you’re using by clicking on the Apple logo in the top-left corner of your screen and then clicking on About this Mac
  • If you have one of these laptops, Apple is asking you to stop using it until it can be serviced at a Genius Bar or authorized repair centre
    • The batteries will be replaced free of charge, but you could be without a laptop for 1-2 weeks
  • It’s kind of interesting that this took so long to happen though, considering that just over a year ago I was having battery and overheating issues with the same model of MacBook that led to them completely replacing the computer in question
 

Dr Disrespect, a popular Twitch streamer, got suspended from Twitch and his E3 badge revoked after streaming from inside a bathroom at the convention

  • For some reason he and his cameraperson decided to walk into a public bathroom with the camera still rolling, invading the privacy of everyone inside and breaking California laws prohibiting the use of cameras in bathrooms
  • He then walked through it and shouted “Bodyguard!” while random people, including one that appeared to be a child, used the urinals in the background
    • Other clips taken later show him re-entering the bathroom two more times and using a urinal
  • The consequences of breaking not only Twitch terms and conditions but also the law live on-stream? Apparently a two week ban, because he’s already back online
    • Even while the ban was active he didn’t seem to take it seriously, leaving it as a side note in his E3 video titled “Mishaps lead to Recaps”
  • Twitch apparently declined to comment on the situation, but it’s pretty ridiculous that they’re letting this happen with just a slap on the wrist. Clearly the money Dr Disrespect brings in for the company is more important than basic human decency
 
 
Samsung accidentally made the best argument to not buy one of their smart TV’s last week on Twitter
  • A now-deleted tweet has them telling users to “Prevent malicious software attacks on your TV by scanning for viruses on your TV every few weeks”, with a video attached detailing the apparently laborious process
  • Now, this could be automated and probably should since, as The Verge points out, most people don’t even know how to change settings like motion smoothing on their TV’s, but it seems that the onus is on users to figure out to to protect themselves
  • There haven’t been any recent vulnerabilities reported, so it’s unclear why Samsung posted and then deleted the tweet, but keep in mind that back in 2017 WikiLeaks revealed a piece of CIA software called “Weeping Angel” that could turn Samsung TV’s into listening devices
  • It’s never a bad idea to scan your tech for malicious software and viruses, but the need to do so is a reminder on why you might not want a smart TV in the first place
 

CNET’s testing shows why we’re just not ready for 5G cell phones, and it might not be why you think

  • Australia is currently offering 5G connectivity to some parts of Sydney, and during a series of tests it really was lightning fast- a 2GB game download took 54 seconds, and a full movie download from Netflix took about a minute and a half
  • That said, the range is still pretty limited- coverage drops in and out within the space of a block, with speeds varying significantly, and it will take a lot of antennas to service a full city
  • The biggest problem though? Data usage. Less than half an hour in to testing they were notified that they’d reached 50% of their 20GB monthly data plan
 
 

Sega Genesis is still a Brazilian best seller!

 
Based on sales figures from 2012, there are 5 million Sega Master System consoles on the Brazilian market.
Compare that to when Sega was its most popular in the US, where it sold 3 million copies in its lifetime.
 
This is because during the Sega and Nintendo rivalry, Nintendo ignored the Brazilian market, as it was about two-thirds the size of the US market. But Sega made a licensing agreement with Tectoy, a large toy manufacture. Because of this, Nintendo piracy was high by the time Nintendo wanted in their market.
 
Tectoy was able to manufacture Master System and Mega Drives in Brazil, and continued to make updates and even new games for the console, as the gaming market had nostalgia for Sega, and not the absent Nintendo.
 
Import taxes are also keeping the console alive. For example, the launch of the PS4 in 2013, it was being sold in the US for $399, but to buy one in Brazil, the USD equivalent was $1899. And if people wanted to play games, they could pick up a Master System, with 132 built-in games for about $50.
 
Another crazy thing the Brazilian gaming market, is their version of the PlayStation 2, was produced in 2009, and the only version of the console to receive it own version of Netflix. The last generation of consoles being the PS3 and Xbox 360 are gaining ground, but current generation is hardly represented.
 
 
 
 

Nintendo is considering opening up their massive library

 
From JapanesseNintendo.com:
When asked at the 79th Annual General Meeting of Shareholders earlier today, when we can expect content from more recent past consoles such as Nintendo 64 and GameCube, Nintendo say they are looking at extending the Nintendo Switch Online service
“At this place we cannot tell new information about future classic hardware among others, but we are thinking about providing an extension of the online service which is currently providing Famicom [NES] software, as well as other methods of providing them. We also recognise that there are opinions wanting to play past titles.”
 
 
Tidbits
  • Dr Mario World, Nintendo’s latest foray into mobile freemium gaming, is coming to iOS and Android on July 10th
    • It looks like the usual Dr Mario gameplay but with stamina, a premium currency, and purchasing items all slapped on top
  • Facebook’s lawyers, in court and in a rereshing display of honesty, are saying that any legal charges of privacy invasion are invalid because the simple act of using Facebook negates any user’s expectation of privacy
  • Huawei has confirmed they’re delaying the launch of the $2600 folding tablet we talked about back in episode 239, citing concerns and a wish to be cautious after Samsung’s folding smartphone hit reviewers with a flop and a shatter
  • With no prior warning EVE Online players were shocked this week when large, powerful fleets of non-player character ships attacked and killed players throughout the game all at once, destroying many home bases permanently
    • It’ll be interesting to see what kind of expansion or in-game event this was a prelude to, and serves as a great example of the risk/reward appeal of EVE and its full economic sandbox
 
 

Alan recommends The Fisher King

  • Comedy/drama starring Robin Williams and Jeff Bridges
  • Tells the story of a radio shock jock who tries to find redemption by helping a man whose life he inadvertently shattered
  • Fantastic acting and a ton of heart
 

Literally Misleading

Movie – Road trip! A man and his son go on a cross country journey and traveling light, they plan to get to the beach, and hope to meet more people like them.
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Karen, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
 
We are a proud member of the Alberta Podcast Network powered by ATB
 
And talk to us in the comments!
 
 
Twitter and Instagram @ps2jshow
 
A Facebook Page exists as well.