PS2J 282 News – Hot Mario

Free games

  • Epic Games

    • Rayman Legends

      • 2013
      • Action platformer in classic Rayman fashion that has up to four players simultaneously making their way through levels, collecting Lums, and defeating enemies
  • Sony

    • Titanfall 2

      • 2016
      • First person shooter that prioritizes fluid movement and adaptable tactics, and then you drop a gigantic robot in the arena and wreck shop
      • The sequel also introduced a single-player campaign with a buddy-cop / Half-Life feel
    • Monster Energy Supercross

      • 2018
      • Arcade motocross racing game that lets you customize your rider and bike for single-player or against racers all over the world
  • Microsoft

    • Insane Robots

      • 2018
      • Roguelike turn-based card battle game that has you leading a robot rebellion through randomly generated survival arenas
    • Jurassic World Evolution

      • 2018
      • Business simulation game based on 2015’s Jurassic World, where you build a dinosaur park on the Las Cinco Muertes Archipelago
    • Toy Story 3

      • 2010
      • A platformer loosely based on the film of the same name that also includes a free-roam Toy Box mode set within the fictional Woody’s Roundup television series
    • Castlevania: Lord of Shadow – Mirror of Fate HD

      • 2013
      • Side-scrolling action-adventure game that reveals the story of the Belmonts as they battle across generations against the forces of darkness

Google’s Stadia launch is making waves with its underwhelming performance in the wild

  • Apparently despite Google’s insistence that games will run in 4K resolutions at 60 fps, Bungie has stated that the Stadia’s version of Destiny 2 renders at 1080P and then upscales to improve the quality
    • This appears to be a common strategy, with Red Dead Redemption 2 also rendering at 1440p and upscaling after the fact
  • Google’s released a statement basically saying that they support 4K and 60fps, and they give developers “the freedom of how to achieve the best image quality and frame rate”
    • They went on to say that they expect developers will be continually improving gameplay and graphics as time goes on
  • Still, after Google’s vice president announced that all games at launch would support 4K, this is a bitter pill to swallow for many who spent almost $200 on the platform and signed up for the $10/month service in addition to the cost of the games themselves
  • In an effort to ease the pain of new users Google’s given a couple of free games to early adopters- Farming Simulator 19: Platinum Edition and Tomb Raider: Definitive Edition, and refunds for both for people who recently purchased them at full price

Valve revealed more details about Half-Life: Alyx, and it looks gorgeous

  • The graphics are just beautiful, and gameplay seems to be the familiar mix of shooting and problem solving that Half-Life fans are used to
    • They’ve also brought gravity gun-like mechanics with the gravity gloves, which seem to allow for full-scale gameplay in smaller rooms by letting you catch and bring stuff towards you that you can’t otherwise reach
  • The game can apparently be played either sitting, standing, or with roomscale movement, and players can use finger-tracking or trigger-based controllers to either teleport around or walk smoothly with an analog stick
  • It’ll officially support the Valve Index, HTC Vive, Windows Mixed Reality, and Oculus Rift headsets. The Oculus Quest will also work when connected to a PC
  • That PC is going to need some beefy specs though, with Alyx’s minimum requirements including mid-high range processors and graphics cards, as well as 12GB of RAM
  • It will apparently be a “full-length” game, hitting Steam in March 2020, and preorders are available for $60USD. Owners of the Index will get it for free

Facebook has acquired Beat Games, the developers of Beat Saber, and I’m not sure how to feel about it

  • On one hand, Beat Saber is an amazing game and the team behind it deserves all the money and recognition
  • On the other, Facebook is my least favourite company and I can’t help but think there’s going to be a combination of nickel-and-diming and privacy invasion coming soon
    • They’ve already announced Facebook support incoming with “social features, new modes, music, and more”
  • Apparently the dev team will join Oculus Studios to continue work on all currently supported platforms, and current plans for 360 degree levels and more music remain unchanged

And last we have a blast from the past for you- contaminated romaine lettuce has hit once more, causing 67 cases of E. coli across the US

  • You might remember this from way back in episode 191, 193, and 226
  • This time the outbreak has been linked to romaine grown in Salinas, California, and the CDC is advising consumers and retailers not to eat, sell, or serve any romaine grown in the region
  • If you’re not sure where your romaine came from it’s best to just toss it to be safe

Deathwing crashes Heroes of the Storm

Deathwing breaks many conventions of what people are used to with a hero in Heroes of the Storm.
He is the largest playable character in the game, making him a massive target. Even larger than when Alexstraza, uses her dragon form, but Deathwing will always be in his dragon form.
He is a melee bruiser, with energy instead of mana. He has huge advantages, and its balanced by extreme weaknesses.

His strengths

  • Deathwing is permanently Unstoppable. He is immune to all crowd control effects
  • He does area damage
  • All his abilities are not only strong, but cannot be interrupted
  • He has a high health pool, and a ton of armour
  • He has global mobility
  • And Crowd Control abilites

His weaknesses

  • He is unaffected by allied abilities, that’s no buffs or heals
  • Poke damage can’t be healed easily, so its quite dangerous
  • With a massive health pool, percentage-damage attacks do quite a lot
  • His abilities have a obvious wind-up, all his attacks are telegraphed
  • Once he uses Dragonflight, his options are limited

His abilities

Passive

  • Aspect of Death

    • Deathwing has 4 armour plates which grant 10 armor each. Each quarter portion of his health lost, loses a plate. And health gained does not restore armor plates. Only Dragonflight will heal are restore armor plates.
    • Deathwing is unstoppable and deals 100% additional damage to heroes.
    • And his contempt for even his allies prevent them from using friendly effects on him.

Mount

  • Dragonflight

    • 45 Second cooldown
    • After 3 seconds, fly into the sky, becoming immune to all effects and gaining 2.5% Health per second.
    • Taking or dealing damage puts this ability on a 5 second cooldown.

1 Key

  • Form Switch

    • Switches Deathwing between Destroyer and World Breaker forms, each granting access to two unique Basic Abilities.

Q

  • Molten Flame

    • After 1.5 seconds, Deathwing breathes stream of flame. Drains 30 Energy per second.
  • Destroyer – During Dragonflight

    • Slam down to the ground, dealing damage to enemies in the area and gaining access to Destroyer form
    • Can be in air however long you want.
    • Can land on any point with vision.
    • Other abilities have a 3 seconds cooldown after landing.

W

  • Incinerate – Destroyer Form

    • After 0.75 seconds, Deathwing flaps his wings, dealing damage to nearby enemies.
  • Lava Burst – World Breaker Form

    • After a 1 second delay, deal damage to all enemies in the area and create a pool of magma that deals damage and slows enemies. Lasts 6 seconds.
  • World Breaker – During Dragonflight

    •  Slam down to the ground, dealing damage to enemies in the area and gaining access to World Breaker form

E

  • Onslaught – Destroyer Form

    • After 0.5 seconds, Deathwing lunges in a direction dealing damage to enemies and slowing them by 35% for 2 seconds. Deathwing bites enemies at the end of the lunge, dealing additional damage.
  • Earth Shatter – World Breaker Form

    • Create a fissure of earth that deals damage to enemies hit and stuns them for 0.75 seconds.
    • Attack comes out in a cone, only effecting the edges

R

  • Cataclysm

    • After 2 seconds, Deathwing flies in the targeted direction, dealing damage on impact and leaving scortched ground that deals damage over time. Lasts 6 seconds.
    • Deathwing starts with his epic ability, but it starts on a 270 second cooldown at the beginning of a match.

Amiibo releases while we’re gone!

  • Good news for Canadians, Best Buy pre-orders have been really good for amiibo lately
    • In my experience at least
  • Shovel Knight
    • 3 Pack!
      • Plauge Knight
      • Specter Knight
      • King Knight!
    • Golden Shovel Knight
  • Smash Bros
    • Ricter
    • Dark Samus

 

Be safe holiday shopping with BBB 

  • Holiday shopping is fun, but be safe
    • It’s black Friday sales the weekend of this episodes release
    • and Christmas shopping is up while we are taking our December break
  • When sales are on, so are the scammers
    • If a sale looks too good to be true, it probably is
    • The Better Business Bureau is here to help!
    • You can search by keyword
    • Scam Type
    • Country
    • And even Date Reported
  • Make sure you talk to your less techsavvy family and friends
    • Don’t click links in unexpected emails
    • Don’t use links provided
      • Navigate to the site yourself
      • Use caution when using a link that is required for a promotion

 

Tidbits

  • Apparently Apple will be revamping their software development processes after the buggy launch of iOS 13, implementing “flags” to allow software engineers to selectively enable or disable unfinished or buggy features in testing
  • According to Phil Spencer, Microsoft’s Head of Xbox, VR support is not in the cards for the next Xbox (currently known as Project Scarlett)
    • In a statement to gaming site Stevivor, Spencer said that he thinks VR is isolation and games are a communal, kind of together experience
  • No Man’s Sky is getting yet another huge, free update- this time letting you upgrade your favourite ships all the way up to S-Class
    • The new upgrade system is being introduced alongside a lot of other pieces like a ship salvage system, inventory upgrades, the ability to have multiple multitools, and a ton of other quality-of-life improvements

Alan’s Top Recommendations of the Year!

  • Movie
    • Spider-Man: Into the Spiderverse (ep 230)
  • Netflix series
    • Russian Doll (ep 239)
  • Book and series
    • The Calculating Stars (ep 242)

 

Literally Misleading

Last Week:

Reddit User – red_4
An ex-con makes it big.
Ant Man

 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Dalton, for supporting us for so long. We really appreciate his support over the years.

And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
We are a proud member of the Alberta Podcast Network powered by ATB
And talk to us in the comments!

Free games

  • Microsoft

    • Hitman: The Complete First Season

      • 2016
      • Third person stealth assassination game in episodic form, taking Agent 47 all around the world to prove he is the ultimate silent assassin
    • We Were Here

      • 2017
      • Co-op puzzle game where you team up with a friend or stranger online to escape an abandoned castle, but the twist is you’re split up only able to communicate with and help eachother via walkie talkie
    • Earth Defense Force 2025

      • 2013
      • Arcade-style third person shooter that has you taking on gigantic alien insects with infinite ammo and often-ridiculous weaponry
      • More details in PS2J 238, the history of Earth Defence Force
    • Tekken Tag Tournament 2

      • 2011
      • Tournament fighting game with solid gameplay and a massive cast
  • Sony

    • Batman: Arkham Knight

      • 2015
      • Solid third-person stealth action game in the Batman universe with great combat, fun stealth takedowns, and the addition of a drivable Batmobile, all brought together by Kevin Conroy’s iconic voice
    • Darksiders 3
      • 2018
      • Action-adventure Metroidvania style game that will be familiar to fans of the first two, Darksiders 3 has you taking control of Fury, the sister to War and Death and another of the four horsemen of the apocalypse
  • Epic
    • Celeste
      • 2018
      • Platform adventure game where you have to jump, climb, and dash through each area to climb a mountain and collect strawberries
    • Inside
      • 2016
      • The spiritual successor to Limbo, Inside is another deceptively simple platformer where you control a small boy in a big, very dangerous world
 

Security warning- it’s time to delete the CamScanner app immediately

  • Security researchers at Kaspersky discovered malware in various versions of the Android app, and the iOS app has a history of not being much better despite the protections Apple has built in to their App Store process
    • The malware is set up to extract and run another piece of software that downloads more malware for whatever its creators are up to at the moment, like showing intrusive ads or signing users up for paid subscriptions
  • Lifehacker is recommending Android users switch to a better, more secure app like Adobe Scan or Microsoft Office Lens, or use the built-in scanner in the Google Drive app
    • iOS users can also use the document scanning function built in to the Notes app
 

Speaking of security, after the Siri privacy concerns we reported on back in episode 265, Apple has officially apologized and put a halt to the Siri grading program pending some serious changes

  • It looks like concerns were more founded than I thought, with Apple laying off the contractors they’d hired to review selected Siri conversations to improve the service and completely revamping the whole program later this fall
  • The changes include defaulting everyone to opt out of the recordings, allowing an optional opt-in with the ability to turn it back off at any time, and only allowing Apple employees access to the audio samples instead of using contractors
  • They’ve also released a new Siri Privacy and Grading FAQ that you can check out for more details on the upcoming program: https://support.apple.com/en-us/HT210558
 

The Apex Legends subreddit became an interesting place this month, with developers logging on to insult players reacting to microtransactions

  • About two weeks ago Respawn posted an apology regarding the Iron Crown event and how they locked some of their cooler skins and items behind paid lootboxes
    • For context, one event item called the Heirloom Axe costs over $200 CAD to get
    • In the future they say they’ll provide more ways to obtain items, and in the meantime they’ve made some tweaks to how the event items are being distributed
  • The comments thread then got pretty heated, as a Respawn employee started engaging with people pretty angry about the situation calling them dicks, ass-hats, and freeloaders
    • The downvotes are currently sitting at -5300, -3500, and -1000 respectively, so they’re going to have to try a lot harder to beat the Battlefront 2 “sense of pride and accomplishment” microtransaction comment with a whopping -670000
    • I’m not sure what’s going on over at EA, but it really seems like they should tone it down with both the lootboxes and the social media responses
  • This time it was handled with a lot more class though- instead of EA’s strategy of “ignore the masses”, Respawn CEO Vince Zampella publicly apologized for the discussion, saying
    • “Some of our folks crossed a line with their comments, and that’s not how we want Respawn to be represented. I apologize to any of our fans that were offended.”
    • “I will always stand behind the team here at Respawn and support them on speaking out against some of the toxic and nasty comments aimed at their families and loved ones,” he continued. “But we shouldn’t contribute to it when we do comment, and add to the very thing we want to prevent. Last week we didn’t do that, going forward we will be better. Having an open, healthy relationship with our community is incredibly important to all of us at Respawn.”
  • All in all it’s a pretty classy response to a bad situation, taking responsibility without throwing anyone under the bus
 

An attempt is being made to bring Telltale Games back from the dead, though with very few of its original parts

  • All the assets were purchased by LCG Entertainment, and the new Telltale will sell some of the back catalog as well as work on new games based on some old associated properties as well as new licenses
  • Apparently some workers from Telltale Classic will be offered freelance roles with a possibility for full-time in the future, but it looks like LCG wants to make a fairly clear distinction between that company and New Telltale
  • It’s been confirmed that New Telltale has the rights to continue The Wolf Among Us and Batman, as well as some original properties, and there are some expired licenses that they’re currently reviewing
    • Unfortunately the rights to release a game based on Stranger Things have already reverted back to Netflix, but there’s still a lot there to work with
  • Fingers crossed they can recapture the magic of early Telltale, before they overreached and started pumping out poorly managed games in a dated, hard to work with engine
 
Good news everyone, the final additions to Shovel Knight, King of Cards and a multiplayer fighting mode called Showdown, are officially coming in December
  • The game is also getting features like new body types, a they/them pronoun option, accessibility features, co-op feats, new language support, and additional cheats that apparently add whole new ways to play
    • It’s been so long since the main campaign released I’ll have to dust off my Vita and check it out this Christmas
  • There’s also a new spinoff coming called Shovel Knight Dig, following Shovel Knight in a Spelunky-type adventure through semi-randomized levels as you pursue Drill Knight and his dastardly crew to the centre of the earth
    • It’s being developed in collaboration with Nitrome, makers of games like Redungeon and Rust Bucket
    • There’s no word on a release date for Dig quite yet
 

More than a year after Zuckerberg promised a Clear History tool for Facebook it’s finally here, and it kind of works?

  • Rather than the previous claims of it deleting tracking information from your account, it just slightly limits data that is collected about you when you’re not on Facebook
    • For instance, how Facebook would present ads based on things you shopped for online
  • It doesn’t even stop the tracking, but rather disconnects it from a specific user- everything is still gathered to build a profile, it just may not be used on you in particular
    • And keep in mind, this only applies to behind-the-scenes tracking- they can still identify you if they have your email or phone number
  • And it only limits data gathering one way, from third parties into Facebook. Nothing stops Facebook from reporting back to advertisers when users purchase a product after seeing a targeted ad
  • All in all it’s kind of a garbage attempt, especially when it was first touted as working the same as as your browser’s Clear History feature- flushing the data entirely
 

In response to WebKit’s announcement that tracking cookies will be treated as a security risk, Google’s now trying to make the argument that blocking them is actually bad for privacy…?

  • For anyone not aware, a cookie is a little piece of info that websites can read and write in your web browser, to do things like keep you logged in when you leave a website, that can also be used like breadcrumbs to see what websites you visit
  • Their first point seems to be that if you block cookies then developers will find other, more secret ways to track users, like building a fingerprint based on things like what device they’re using or what fonts they have installed. Since users can’t manually clear that, it’s apparently worse
    • freedom-to-tinker.comsaid it well: “We see that our town has a pickpocketing problem. But if we crack down on pickpocketing, the pickpocketers will just switch to muggings. That would be even worse. Surely you don’t want that, do you?”
  • And their second point is that blocking cookies that target ads causes content publishers to lose ad revenue because the ads become less relevant. This was, of course, backed up by a study (read, single paragraph in a blog post) run by Google. Who I’m sure is a completely third party wait it’s the same company
    • As long as we’re comparing anecdotes, the international edition of the New York Times recently switched from tracking-based ads to contextual and geographic ads—and it didn’t experience any decrease in advertising revenue.
  • So their strategy is to block fingerprinting (which is good) and improve the classification of cookies to be more transparent about what’s being used to track you (which is kind of neutral? Because in theory any cookie could be used to track you)
 

Creature in the Well

  • A top down dungeon crawler
    • With elements of pinball
  • You play as Bot-C
    • The last of engineer of a robot collective
    • You have to save the town of Mirage from a huge sandstorm by repairing an ancient weather machine
    • But there is a strange creature that is watching you from the shadows
  • The gameplay is hack and slash
    • With puzzles influenced by pinball, breakout and other ball based games
    • You explore rooms rooms to gather energy, which you spend to open doors and upgrade your character
    • Lots of secrets, with different weapons and cosmetic items
    • The town also has citizens that can help you
    • And they coined the phrase Pin-Brawler
  • September 6 for Switch, Xbox One and Steam.
 

Indies for Switch that Josh has

  • Enter the Gungeon
  • Shovel Knight: Treasure Trove
  • Stardew Valley
  • The Messenger
 

Josh is interested In getting

  • Cuphead
    • StudioMDHR’s astonishing Cuphead has made the jump from Xbox One/PC to Switch. The port runs wonderfully both in console and handheld mode, retaining all the glory of the 1930s cartoon art style and animations.
    • Cuphead is a challenging game, but it never comes across as unfair. Minimalistic mechanics let you focus on the task at hand — the multi-phase bosses — while enjoying all of the excellent animations and sounds.
    • Cuphead is worth playing for the art style alone, which is as impressive now as it was upon its original launch in 2017. The engaging boss fights and crisp mechanics make it a pleasure to work through, even when the going gets exceedingly tough.
  • Hyper Light Drifter
    • Hyper Light Drifter is an ode to 8-bit and 16-bit adventure games, set in a distinct world reduced to shambles. This top-down adventure features extremely challenging gameplay with a neat gimmick.
    • Your main weapon, an energy sword, has to strike enemies in order to charge your supplementary, ranged weapons. This means you have to master melee combat to have a chance against the onslaught of enemies.
    • Rounded out by a beautiful soundtrack and fantastic animations, Hyper Light Drifter is a moving experience with an understated, but powerful story.
  • Down Well
    • Downwell, a game about a man falling down a well in a park, has been available since 2015 on mobile devices. Rendered in black and white, the premise is simple: Make it to the bottom. Since you’re falling at a rapid pace, you would think you’re already ahead of the game, right? Not so fast. Avoiding obstacles, enemies, and projectiles is an arduous endeavor that forces you to think and move on the fly.
    • As a rogue-like, each time you make your descent, the layout of the well changes. With guns attached to your boots that only recharge when you touch the ground safely, it’s a constant battle between the offensive and defensive. Power-ups are rewarded at the bottom of each stage, but each level ups the challenge. Basically, no matter what you have in your arsenal, you’re always facing an uphill battle (ironic, huh?).
    • A round of Downwell can last anywhere from seconds to a handful of minutes, depending on your skill level. On Switch, it’s a perfect game for quick bursts in handheld mode. The $3 price makes Downwell a steal, but you should splurge for the Flip Grip to play Downwell comfortably with a vertical orientation.
  • Into The Breach
    • From the makers of the excellent FTL: Faster Than Light, Into the Breachsomehow manages to be Subset Games’ best outing. A turn-based tactics game, Into the Breach takes place on small grids filled with only a few units. The name of the game is survival, as losing all your units restarts the game.
    • It’s an interesting approach to the relatively well-trodden grid-based tactics genre. You can, if you choose, take out enemy units, but you must focus on protecting your power grids. Since you only have a limited number of turns, choosing where to place your units at the start of each round is key.
    • Into the Breach has so many surprising layers to it that you’ll learn new strategies even after you’ve cleared the game multiple times. It’s a near perfect turn-based strategy game that should not be missed by any fans of the genre.
 
 

Tidbits

  • A new trailer for The Mandalorian dropped this week, and it looks just fantastic
    • Strikes me as Firefly but Star Wars, and has the titular Mandalorian teaming up with IG-11 in a lot of very cool settings and situations
  • The 2015 MacBook Pro battery trouble is now having some negative effects on travellers, with many airlines banning all 15″ MacBook Pros from checked luggage regardless of the year and warning they must stay off for the duration of the flight
  • Dutch brand ZENS unveiled a wireless charging mat that can charge two devices at a time anywhere on the mat, bringing us one step closer to the cancelled Apple AirPower
    • The mat uses 16 overlapping coils to deliver the power, compared to Apple’s planned 32 coils to charge three devices, and doesn’t have the same kind of software integration, but if it sounds like something you want I hope you have $140 USD to burn. $180 USD gets you a glass version so you can see the coils and circuitry
  • A short-lived Amazon listing for an Overwatch-themed Nintendo Switch case, marked as “officially licensed by Nintendo and Blizzard Entertainment”, is fuelling speculation that the team shooter is coming to the Switch sometime soon
    • Between an upcoming Nintendo Direct and Blizzcon this November, the time is definitely ripe
 

Alan recommends Archero

  • You play the Lone Archer in this roguelike dungeon crawl, choosing from randomly assorted skills each time you level up to take on bigger and more daunting challenges
  • It got some interesting gameplay, where each room has a variety of enemies either shooting or charging at you, and you have to take them down while keeping your health bar up
    • The interesting part comes in with your attack- it automatically aims and shoots but only while you aren’t moving, so you have to choose between attack and dodging at any given moment
    • And it has my favourite roguelike mechanic, where there are permanent upgrades you can unlock and level up between sessions, so that even if you’re having trouble at the moment you’re still making progress
  • It’s got some annoying F2P bits to it, but it’s been pretty easy to not drop any money on it so far and I’m about halfway through the campaign
    • They also don’t have any mandatory ads, only putting them in when you choose to continue after dying or keep playing when you’re out of energy
  • Over all I’ve been enjoying it, and it looks like there are some cool updates coming in the near future with unlockable heroes and a battlepass feature that increases the rewards you can get
 

Literally Misleading

MOVIE – After being mistaken for terrorists, protecting intellectual property is now the least of the hero’s problems.
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

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A Facebook Page exists as well.
Sega released the Master System’s successor, the Mega Drive, in Japan on October 29, 1988, though the launch was overshadowed by Nintendo’s release of Super Mario Bros. 3 a week earlier. Positive coverage from magazines Famitsu and Beep! helped to establish a following, but Sega only managed to ship 400,000 units in the first year. The Mega Drive was unable to overtake the venerable Famicom and remained a distant third in Japan behind Nintendo’s Super Famicomand NEC’s PC Engine throughout the 16-bit era. Sega announced a North American release date for the system on January 9, 1989. At the time, Sega did not possess a North American sales and marketing organization, but ultimately decided to launch the console through its own Sega of America subsidiary, which launched later that year.
For the North American market, where the console was renamed “Sega Genesis”, former Atari executive and new Sega of America CEO Michael Katz instituted a two-part approach to build sales in the region. The first part involved a marketing campaign to challenge Nintendo head-on and emphasize the more arcade-like experience available on the Genesis, summarized by slogans including “Genesis does what Nintendon’t”. Since Nintendo owned the console rights to most arcade games of the time, the second part involved creating a library of instantly recognizable games which used the names and likenesses of celebrities and athletes. Nonetheless, it had a hard time overcoming Nintendo’s ubiquitous presence in consumers’ homes. Tasked by Nakayama to sell one million units within the first year, Katz and Sega of America managed to sell only 500,000 units.
While Sega was seeking a flagship series to compete with Nintendo’s Mario series along with a character to serve as a company mascot, Naoto Ohshima designed “a teal hedgehog with red shoes that he called Mr. Needlemouse.” This character won the contest and was renamed Sonic the Hedgehog, spawning one of the best-selling video game franchises in history. The gameplay of Sonic the Hedgehog originated with a tech demo created by Yuji Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka’s original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Ohshima’s character design and levels conceived by designer Hirokazu Yasuhara. Sonic’s blue pigmentation was chosen to match Sega’s cobalt blue logo, and his shoes were a concept evolved from a design inspired by Michael Jackson’s boots with the addition of the color red, which was inspired by both Santa Claus and the contrast of those colors on Jackson’s 1987 album Bad; his personality was based on Bill Clinton’s “can do” attitude.
In mid-1990, Nakayama hired Tom Kalinske to replace Katz as CEO of Sega of America. Although Kalinske initially knew little about the video game market, he surrounded himself with industry-savvy advisors. A believer in the razor and blades business model, he developed a four-point plan: cut the price of the console, create a U.S.-based team to develop games targeted at the American market, continue and expand the aggressive advertising campaigns, and replace the bundled game Altered Beast with a new game, Sonic the Hedgehog. The Japanese board of directors initially disapproved of the plan, but all four points were approved by Nakayama, who told Kalinske, “I hired you to make the decisions for Europe and the Americas, so go ahead and do it.” Magazines praised Sonic as one of the greatest games yet made, and Sega’s console finally became successful. In large part due to the popularity of Sonic the Hedgehog, the Sega Genesis outsold its main competitor, Nintendo’s SNES, in the United States nearly two to one during the 1991 holiday season. This success led to Sega having control of 65% of the 16-bit console market in January 1992, making it the first time Nintendo was not the console leader since December 1985.
To compete with Nintendo, Sega was more open to new types of games than its rival, but still tightly controlled the approval process for third-party games and charged high prices for cartridge manufacturing. Technicians from American third-party video game publisher Electronic Arts (EA) reverse engineered the Genesis in 1989, following nearly one year of negotiations with Sega in which EA requested a more liberal licensing agreement than was standard in the industry before releasing its games for the system. As a result, EA signed what founder Trip Hawkins described as “a very unusual and much more enlightened license agreement” with Sega in June 1990: “Among other things, we had the right to make as many titles as we wanted. We could approve our own titles … the royalty rates were a lot more reasonable. We also had more direct control over manufacturing.” The first Genesis version of EA’s John Madden Football arrived before the end of 1990, and became what EA creative officer Bing Gordon called a “killer app” for the system.
Sega was able to outsell Nintendo four Christmas seasons in a row due to the Genesis’ head start, a lower price point, and a larger library of games when compared to the Super Nintendo at its release. Sega’s advertising positioned the Genesis as the cooler console, and as its advertising evolved, the company coined the term “blast processing” to suggest that its processing capabilities were far greater than those of the SNES. According to a 2004 study of NPD sales data, the Sega Genesis was able to maintain its lead over the Super NES in the American 16-bit console market. However, according to a 2014 Wedbush Securities report based on revised NPD sales data, the SNES outsold the Genesis in the U.S. market.
After the release of the Sega Genesis in 1989, video game publisher Accolade began exploring options to release some of their PC games on the console. At the time, Sega had a licensing deal in place for third-party developers that increased the costs to the developer. According to Accolade co-founder Alan Miller, “One pays them between $10 and $15 per cartridge on top of the real hardware manufacturing costs, so it about doubles the cost of goods to the independent publisher.” To get around licensing, Accolade chose to seek an alternative way to bring their games to the Genesis. As a result of piracy in some countries and unlicensed development issues, Sega incorporated a technical protection mechanism into a new edition of the Genesis released in 1990, referred to as the Genesis III. This new variation of the Genesis included a code known as the Trademark Security System. Accolade successfully identified the TMSS file. It later added this file to the games HardBall!, Star Control, Mike Ditka Power Football, and Turrican. In response to the creation of these unlicensed games, Sega filed suit against Accolade in the United States District Court for the Northern District of California, on charges of trademark infringement, unfair competition, and copyright infringement. In response, Accolade filed a counterclaim for falsifying the source of its games by displaying the Sega trademark when the game was powered up. Despite winning an injunction in the initial district court case, as a result of Accolade’s appeal, the Ninth Circuit overturned the district court’s verdict and ruled that Accolade’s decompilation of the Sega software constituted fair use. Ultimately, Sega and Accolade settled the case on April 30, 1993. As a part of this settlement, Accolade became an official licensee of Sega, and later developed and released Barkley Shut Up and Jam! while under license. The terms of the licensing, including whether or not any special arrangements or discounts were made to Accolade, were not released to the public. The financial terms of the settlement were also not disclosed, although both companies agreed to pay their own legal costs.
In 1993, the American media began to focus on the mature content of certain video games. Games such as Night Trap for the Sega CD, an add-on, received unprecedented scrutiny. Issues about Night Trap were brought up in the United Kingdom, with former Sega of Europe development director Mike Brogan noting that “Night Trap got Sega an awful lot of publicity … it was also cited in UK Parliament for being classified as “15” due to its use of real actors.” This came at a time when Sega was capitalizing on its image as an edgy company with attitude, and this only reinforced that image. By far the year’s most controversial game was Midway’s Mortal Kombat, which we did back on PS2J 139,m ported to the Genesis and SNES by Acclaim. In response to public outcry over the game’s graphic violence, Nintendo decided to replace the blood in the game with “sweat” and the arcade’s gruesome “fatalities” with less violent finishing moves. Sega took a different approach, instituting America’s first video game ratings system, the Videogame Rating Council (VRC), for all its current systems. Ratings ranged from the family friendly GA rating to the more mature rating of MA-13, and the adults-only rating of MA-17. With the rating system in place, Sega released its version of Mortal Kombat, appearing to have removed all the blood and sweat effects and toning down the finishing moves even more than in the SNES version. However, all the arcade’s blood and uncensored finishing moves could be enabled by entering a “Blood Code”. This technicality allowed Sega to release the game with a relatively low MA-13 rating. Meanwhile, the tamer SNES version shipped without a rating. The Genesis version of Mortal Kombatwas well-received by gaming press, as well as fans, outselling the SNES version three- or four-to-one, while Nintendo was criticized for censoring the SNES version of the game. Executive vice president of Nintendo of America Howard Lincoln was quick to point out in United States congressional hearings in 1993 that Night Trap had no such rating. In response, Sega of America vice president Bill White showed a videotape of violent video games on the SNES and stressed the importance of rating video games. At the end of the hearing, Senator Joe Lieberman called for another hearing in February 1994 to check on progress toward a rating system for video game violence. Although experiencing increased sales, Sega decided to recall Night Trap and re-release it with revisions in 1994 due to the Congressional hearings. After the close of these hearings, video game manufacturers came together to establish the rating system that Lieberman had called for. Initially, Sega proposed the universal adoption of its system, but after objections by Nintendo and others, Sega took a role in forming a new one. This became the Entertainment Software Rating Board, an independent organization that received praise from Lieberman.
In 1990, Sega launched the Game Gear to compete against Nintendo’s Game Boy. The console had been designed as a portable version of the Master System, and featured more powerful systems than the Game Boy, including a full-color screen, in contrast to the monochromatic screen of its rival. Due to issues with its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling approximately 11 million units.
By 1991, compact discs had gained in popularity as a data storage device for music and software. PCs and video game companies had started to make use of this technology. NEC had been the first to include CD technology in a game console with the release of the TurboGrafx-CD add-on, and Nintendo was making plans to develop its own CD peripheral as well. Seeing the opportunity to gain an advantage over its rivals, Sega partnered with JVC to develop a CD-ROM add-on for the Genesis. Sega launched the Mega-CD in Japan on December 1, 1991, initially retailing at JP¥49,800. The CD add-on was launched in North America on October 15, 1992, as the Sega CD, with a retail price of US$299; it was released in Europe as the Mega-CD in 1993. In addition to greatly expanding the potential size of its games, this add-on unit upgraded the graphics and sound capabilities by adding a second, more powerful processor, more system memory, and hardware-based scaling and rotation similar to that found in Sega’s arcade games. The Mega-CD sold only 100,000 units during its first year in Japan, falling well below expectations. Although many consumers blamed the add-on’s high launch price, it also suffered from a small software library; only two games were available at launch. This was due in part to the long delay before Sega made its software development kit available to third-party developers. Sales were more successful in North America and Europe, although the novelty of full motion video (FMV) and CD-enhanced games quickly wore off as many of the Sega CD’s later games were met with lukewarm or negative reviews.
Sega experienced success with arcade games during the years it was supporting the Genesis. At the end of the 1980s, with the arcade game market once again in good shape, Sega was one of the most recognized brands in gaming. In the later part of the decade, it focused on releasing titles to appeal to diverse tastes, including racing games and side-scrollers. Some time after the release of Power Drift, Sega realigned its arcade development divisions into the Amusement Machine Research and Development teams, or AM teams, which were strictly segregated and often had rivalries with each other and with the consumer development divisions. In 1992 and 1993, the new Sega Model 1 arcade system board showcased Sega AM2’s Virtua Racing and Virtua Fighter (the first 3D fighting game), which played a crucial role in popularizing 3D polygonal graphics. In particular, Virtua Fighter garnered praise for its simple three-button control scheme, with strategy coming from the intuitively observed differences between characters that felt and acted differently rather than the more ornate combos of two-dimensional competitors. Despite its crude visuals—with characters composed of fewer than 1,200 polygons—Virtua Fighter’s fluid animation and relatively realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with sprites. The Model 1 was an expensive system board, and bringing home releases of its games to the Genesis required more than its hardware could handle. Several alternatives helped to bring Sega’s newest arcade games to the console, such as the Sega Virtua Processor chip used for Virtua Racing, and eventually the Sega 32X add-on.
Development on Sega’s next video game console, the Sega Saturn, started over two years before the system was showcased at the Tokyo Toy Show in June 1994. The name “Saturn” was the system’s codename during development in Japan, but was chosen as the official product name. According to Kalinske, Sega of America “fought against the architecture of Saturn for quite some time”. Seeking an alternative graphics chip for the Saturn, Kalinske attempted to broker a deal with Silicon Graphics, but Sega of Japan rejected the proposal. Silicon Graphics subsequently collaborated with Nintendo on the Nintendo 64. Kalinske, Sony Electronic Publishing’s Olaf Olafsson, and Sony America’s Micky Schulhof had discussed development of a joint “Sega/Sony hardware system”, which never came to fruition due to Sega’s desire to create hardware that could accommodate both 2D and 3D visuals and Sony’s competing notion of focusing on 3D technology. Publicly, Kalinske defended the Saturn’s design: “Our people feel that they need the multiprocessing to be able to bring to the home what we’re doing next year in the arcades.” In 1993, Sega restructured its internal studios in preparation for the Saturn’s launch. To ensure high-quality 3D games would be available early in the Saturn’s life, and to create a more energetic working environment, developers from Sega’s arcade division were asked to create console games. New teams, such as Panzer Dragoon developer Team Andromeda, were formed during this time.
In January 1994, Sega began to develop an add-on for the Genesis, the 32X, which would serve as a less expensive entry into the 32-bit era. The decision to create the add-on was made by Nakayama and widely supported by Sega of America employees. According to former Sega of America producer Scot Bayless, Nakayama was worried that the Saturn would not be available until after 1994 and that the recently released Atari Jaguar would reduce Sega’s hardware sales. As a result, Nakayama ordered his engineers to have the system ready for launch by the end of the year. The 32X would not be compatible with the Saturn, but Sega executive Richard Brudvik-Lindner pointed out that the 32X would play Genesis games, and had the same system architecture as the Saturn. This was justified by Sega’s statement that both platforms would run at the same time, and that the 32X would be aimed at players who could not afford the more expensive Saturn. Because both machines shared many of the same parts and were preparing to launch around the same time, tensions emerged between Sega of America and Sega of Japan when the Saturn was given priority. Sega released the 32X on November 21, 1994 in North America, December 3, 1994 in Japan, and January 1995 in PAL territories, and was sold at less than half of the Saturn’s launch price. After the holiday season, however, interest in the 32X rapidly declined.
Sega released the Saturn in Japan on November 22, 1994, at a price of ¥44,800. Virtua Fighter, a faithful port of the popular arcade game, sold at a nearly one-to-one ratio with the Saturn console at launch and was crucial to the system’s early success in Japan. Fueled by the popularity of Virtua Fighter, Sega’s initial shipment of 200,000 Saturn units sold out on the first day, and was more popular than the PlayStation in Japan. In March 1995, Sega of America CEO Tom Kalinske announced that the Saturn would be released in the U.S. on “Saturnday” (Saturday) September 2, 1995. However, Sega of Japan mandated an early launch to give the Saturn an advantage over the PlayStation. At the first Electronic Entertainment Expo (E3) in Los Angeles on May 11, 1995, Kalinske gave a keynote presentation in which he revealed the release price of US$399 (including a copy of Virtua Fighter), and described the features of the console. Kalinske also revealed that, due to “high consumer demand”, Sega had already shipped 30,000 Saturns to Toys “R” Us, Babbage’s, Electronics Boutique, and Software Etc. for immediate release. The announcement upset retailers who were not informed of the surprise release, including Best Buy and Walmart; KB Toys responded by dropping Sega from its lineup. The Saturn’s release in Europe also came before the previously announced North American date, on July 8, 1995, at a price of ₤399.99. European retailers and press did not have time to promote the system or its games, harming sales. The Saturn’s U.S. launch was accompanied by a reported $50 million advertising campaign that included coverage in publications such as Wired and Playboy. Early advertising for the system was targeted at a more mature, adult audience than the Sega Genesis ads. Because of the early launch, the Saturn had only six games (all published by Sega) available to start as most third-party games were slated to be released around the original launch date. Virtua Fighter’s relative lack of popularity in the West, combined with a release schedule of only two games between the surprise launch and September 1995, prevented Sega from capitalizing on the Saturn’s early timing.
Within two days of its September 9, 1995 launch in North America, the PlayStation sold more units than the Saturn had in the five months following its surprise launch, with almost all of the initial shipment of 100,000 units being sold in advance, and the rest selling out across the U.S. On October 2, 1995 Sega announced a Saturn price reduction to $299. Notwithstanding a subsequent increase in Saturn sales during the 1995 holiday season, new games were not enough to reverse the PlayStation’s decisive lead. By 1996, the PlayStation had a considerably larger library than the Saturn, although Sega hoped to generate interest with upcoming exclusives such as Nights into Dreams. Within its first year, the PlayStation secured over 20% of the entire U.S. video game market. On the first day of the May 1996 E3 show, Sony announced a PlayStation price reduction to $199, a reaction to the release of the Model 2 Saturn in Japan at a price roughly equivalent to $199. On the second day, Sega announced it would match this price, though Saturn hardware was more expensive to manufacture.
In spite of the launch of the PlayStation and the Saturn, sales of 16-bit hardware/software continued to account for 64% of the video game market in 1995. Sega underestimated the continued popularity of the Genesis, and did not have the inventory to meet demand for the product. Sega was able to capture 43% of the dollar share of the U.S. video game market and sell more than 2 million Genesis units in 1995, but Kalinske estimated that “we could have sold another 300,000 Genesis systems in the November/December timeframe.” Nakayama’s decision to focus on the Saturn over the Genesis, based on the systems’ relative performance in Japan, has been cited as the major contributing factor in this miscalculation. According to Sega Technical Institute head Roger Hector, after Sony’s release of the PlayStation, the atmosphere at Sega became political, with “lots of finger-pointing”.
Due to long-standing disagreements with Sega of Japan, Kalinske lost most of his interest in his work as CEO of Sega of America. On July 16, 1996, Sega announced that Shoichiro Irimajiri had been appointed chairman and CEO of Sega of America, while Kalinske would be leaving Sega after September 30 of that year. A former Honda executive, Irimajiri had been actively involved with Sega of America since joining Sega in 1993. Sega also announced that David Rosen and Nakayama had resigned from their positions as chairman and co-chairman of Sega of America, though both men remained with the company. Bernie Stolar, a former executive at Sony Computer Entertainment of America, was named Sega of America’s executive vice president in charge of product development and third-party relations. Stolar, who had arranged a six-month PlayStation exclusivity deal for Mortal Kombat 3 and helped build close relations with Electronic Arts while at Sony, was perceived as a major asset by Sega officials.Finally, Sega of America made plans to expand its PC software business.
Stolar was not supportive of the Saturn due to his belief that the hardware was poorly designed, and publicly announced at E3 1997 that “The Saturn is not our future.” While Stolar had “no interest in lying to people” about the Saturn’s prospects, he continued to emphasize quality games for the system, and subsequently reflected that “we tried to wind it down as cleanly as we could for the consumer.” At Sony, Stolar opposed the localization of certain Japanese PlayStation games that he felt would not represent the system well in North America, and advocated a similar policy for the Saturn during his time at Sega, although he later sought to distance himself from this perception. These changes were accompanied by a softer image that Sega was beginning to portray in its advertising, including removing the “Sega!” scream and holding press events for the education industry.
In January 1997, Sega announced its intentions to merge with Bandai, a Japanese toy maker that was Japan’s largest and the world’s third largest at the time. The merger, planned as a $1 billion stock swap whereby Sega would wholly acquire Bandai, was set to form a planned company known as Sega Bandai, Ltd. Plans for the merger were necessitated by the struggling financial state of both Sega and Bandai, with Bandai announcing their anticipated loss for the fiscal year and Sega announcing a lower than expected profit. Sega Bandai was planned to be an entertainment conglomerate, with an estimated $6 billion in revenue. Some financial analysts expressed doubt about this strategy; according to SBC Warburg Securities analyst Reinier Dobbelmann, “both companies have big ideas, but they don’t carry them out.”
Initially planned to be finalized in October of that year, the merger was called off in May 1997. Opposition to the merger had grown in the ranks of Bandai’s midlevel executives, with reasons cited including cultural differences with Sega’s corporate culture colliding with Bandai’s family-run business. This opposition had become so great that Bandai’s board of directors called a meeting to discuss the situation and decided to cancel the merger, although they did agree to a business alliance with Sega. The following day, Bandai president Makoto Yamashina resigned his position, taking responsibility for the failed merger and apologizing publicly for his inability to get the merger completed. In a separate press conference, Nakayama elaborated on his reason for agreeing to cancel the acquisition of Bandai, stating, “We will not be successful working together if Bandai’s management cannot take hold of people’s hearts.”
As a result of the company’s deteriorating financial situation, Nakayama resigned as president of Sega in January 1998 in favor of Irimajiri. It has been speculated that Nakayama’s resignation was in part due to the failure of the Sega Bandai merger, as well as Sega’s 1997 performance. Stolar would subsequently accede to become CEO and president of Sega of America.
The Saturn failed to take the lead in the market as its predecessor had. After the launch of the Nintendo 64 in 1996, sales of the Saturn and its games were sharply reduced, while the PlayStation outsold the Saturn by three-to-one in the U.S. in 1997. As of August 1997, Sony controlled 47% of the console market, Nintendo 40%, and Sega only 12%. Neither price cuts nor high-profile game releases proved helpful. Following five years of generally declining profits, in the fiscal year ending March 31, 1998 Sega suffered its first parent and consolidated financial losses since its 1988 listing on the Tokyo Stock Exchange. Due to a 54.8% decline in consumer product sales (including a 75.4% decline overseas), the company reported a net loss of ¥43.3 billion (US$327.8 million) and a consolidated net loss of ¥35.6 billion (US$269.8 million). Shortly before announcing its financial losses, Sega announced that it was discontinuing the Saturn in North America to prepare for the launch of its successor. The Saturn would last longer in Japan and Europe. The decision to abandon the Saturn effectively left the Western market without Sega games for over one year. Sega suffered an additional ¥42.881 billion consolidated net loss in the fiscal year ending March 1999, and announced plans to eliminate 1,000 jobs, nearly a quarter of its workforce. With lifetime sales of 9.26 million units, the Saturn is considered a commercial failure, although its install base in Japan surpassed the Nintendo 64’s 5.54 million. Lack of distribution has been cited as a significant factor contributing to the Saturn’s failure, as the system’s surprise launch damaged Sega’s reputation with key retailers. Conversely, Nintendo’s long delay in releasing a 3D console and damage caused to Sega’s reputation by poorly supported add-ons for the Genesis are considered major factors allowing Sony to gain a foothold in the market.
While Sega struggled greatly with its consumer division during the Saturn years, its arcade divisions also faced difficulty in the later 1990s in part due to a market slump from the success of home video game consoles. Entering this period of time, Sega had partnered with GE to develop the Model 2 arcade system board, building onto 3D technology in the arcade industry at the time. This led to several successful arcade titles, including Daytona USA, Virtua Cop, and Virtua Fighter 2. The Model 2 was equipped with better hardware than any home video game consoles at the time. Despite the arcade market difficulties and the company’s struggles with the Saturn in its consumer division, Sega’s arcade division continued strong.
Aside from the Saturn, Sega made forays in the PC market with the 1995 establishment of SegaSoft, which was tasked with creating original Saturn and PC games. The mid-1990s also saw Sega making efforts to expand beyond its image as a strictly kids-oriented, family entertainment company, by publishing a number of games with extreme violence and sexual themes, and introducing the “Deep Water” label to mark games with mature content. In 1996, Sega operated a number of in-door theme parks not only in Japan with Joypolis, but also overseas, with Sega World branded arcades in the UK and Australia. From 1994 to 1999, Sega participated in the pinball market when it took over Data East’s pinball division.
Despite taking massive losses on the Saturn, including a 75 percent drop in half-year profits just before the Japanese launch of the Dreamcast, Sega felt confident about its new system. The Dreamcast attracted significant interest and drew many pre-orders. Sega announced that Sonic Adventure, the next game starring company mascot Sonic the Hedgehog, would arrive in time for the Dreamcast’s launch and promoted the game with a large-scale public demonstration at the Tokyo Kokusai Forum Hall. However, Sega could not achieve its shipping goals for the Dreamcast’s Japanese launch due to a shortage of PowerVR chipsets caused by a high failure rate in the manufacturing process. As more than half of its limited stock had been pre-ordered, Sega stopped pre-orders in Japan. On November 27, 1998, the Dreamcast launched in Japan at a price of JP¥29,000, and the entire stock sold out by the end of the day. However, of the four games available at launch, only one—a port of Virtua Fighter 3, the most successful arcade game Sega ever released in Japan—sold well. Sega estimated that an additional 200,000-300,000 Dreamcast units could have been sold with sufficient supply. Irimajiri hoped to sell over 1 million Dreamcast units in Japan by February 1999, but less than 900,000 were sold, undermining Sega’s attempts to build up a sufficient installed base to ensure the Dreamcast’s survival after the arrival of competition from other manufacturers. Prior to the Western launch, Sega reduced the price of the Dreamcast to JP¥19,900, effectively making the hardware unprofitable but increasing sales.
In America, Sega of America’s senior vice president of marketing Peter Moore, a fan of the attitude previously associated with Sega’s brand, worked with Foote, Cone & Belding and Access Communications to develop the “It’s Thinking” campaign of 15-second television commercials, which emphasized the Dreamcast’s hardware power. According to Moore, “We needed to create something that would really intrigue consumers, somewhat apologize for the past, but invoke all the things we loved about Sega, primarily from the Genesis days.” On August 11, Sega of America confirmed that Stolar had been fired, leaving Moore to direct the launch. Prior to the Dreamcast’s release, Sega was dealt a blow when EA—the largest third-party video game publisher—announced it would not develop games for the system. EA executive Bing Gordon claimed ” couldn’t afford to give us [EA] the same kind of license that EA has had over the last five years”, but Stolar recounted that EA president Larry Probst wanted “exclusive rights to be the only sports brand on Dreamcast”, which Stolar could not accept due to Sega’s recent $10 million purchase of sports game developer Visual Concepts. While the Dreamcast would have none of EA’s popular sports games, “Sega Sports” games developed mainly by Visual Concepts helped to fill that void.
The Dreamcast launched in North America on September 9, 1999 at a price of $199—which Sega’s marketing dubbed “9/9/99 for $199”. Eighteen launch games were available for the Dreamcast in the U.S. Sega set a new sales record by selling more than 225,132 Dreamcast units in 24 hours, earning the company $98.4 million in what Moore called “the biggest 24 hours in entertainment retail history”. Within two weeks, U.S. Dreamcast sales exceeded 500,000. By Christmas, Sega held 31 percent of the North American video game marketshare. On November 4, Sega announced it had sold over one million Dreamcast units. Nevertheless, the launch was marred by a glitch at one of Sega’s manufacturing plants, which produced defective GD-ROMs. Sega released the Dreamcast in Europe on October 14, 1999, at a price of GB₤200. While Sega sold 500,000 units in Europe by Christmas 1999, sales did not continue at this pace, and by October 2000, Sega had sold only about 1 million units in Europe.
Though the Dreamcast launch had been successful, Sony still held 60 percent of the overall video game market share in North America with the PlayStation at the end of 1999. On March 2, 1999, in what one report called a “highly publicized, vaporware-like announcement” Sony revealed the first details of its “next generation PlayStation”, which Ken Kutaragi claimed would allow video games to convey unprecedented emotions. The same year, Nintendo announced that its next generation console would meet or exceed anything on the market, and Microsoft began development of its own console.
In what has been called “a brief moment of remarkable creativity”, in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company’s top designers. Studios included United Game Artists, Hitmaker, Smilebit, Overworks, Sega AM2, Sonic Team, WOW Entertainment, Amusement Vision, and Sega Rosso. Sega’s design houses were encouraged to experiment and benefited from a relatively lax approval process. This resulted in games such as Rez, The Typing of the Dead, Seaman, and Segagaga. Sega also revived franchises from the Genesis era, such as Ecco the Dolphin. AM2 developed what Sega hoped would be the Dreamcast’s killer app, Shenmue, a “revenge epic in the tradition of Chinese cinema.” Incorporating a simulated day/night cycle with variable weather, non-player characters with regular schedules, and the ability to pick up and examine detailed objects (also introducing the Quick-time event in its modern form), Shenmue went over budget and was rumored to have cost Sega over $50 million. As the first fully 3D platforming game starring Sega’s mascot, Sonic the Hedgehog, Sonic Team’s Sonic Adventure was considered “the centerpiece of the [Dreamcast] launch”. Adventure garnered criticism for technical problems including erratic camera angles and glitches, but was praised for its “luscious” visuals, “vast, twisting environments” and iconic set pieces. It has been described as the Sonic series’ creative apex. However, it failed “to catch on with players in nearly the way that [Nintendo’s] Mario 64 had done”, perhaps due to a perceived lack of gameplay depth. In sports, Visual Concepts’ NFL 2K football series and its NBA 2K basketball series were critically acclaimed. Additionally, with the release of Sega’s NAOMI arcade system board, the focus of the arcade divisions shifted to produce titles that could easily be ported to the Dreamcast.
Sega’s initial momentum proved fleeting as U.S. Dreamcast sales—which exceeded 1.5 million by the end of 1999—began to decline as early as January 2000. Poor Japanese sales contributed to Sega’s ¥42.88 billion ($404 million) consolidated net loss in the fiscal year ending March 2000, which followed a similar loss of ¥42.881 billion the previous year and marked Sega’s third consecutive annual loss. Although Sega’s overall sales for the term increased 27.4%, and Dreamcast sales in North America and Europe greatly exceeded the company’s expectations, this increase in sales coincided with a decrease in profitability due to the investments required to launch the Dreamcast in Western markets and poor software sales in Japan. At the same time, increasingly poor market conditions reduced the profitability of Sega’s Japanese arcade business, prompting the company to close 246 locations. Arcade sales in 2000 dropped 16% in Japan, and 15% overseas, despite downsizing by competitors.
Moore stated that the Dreamcast would need to sell 5 million units in the U.S. by the end of 2000 in order to remain a viable platform, but Sega ultimately fell short of this goal with some 3 million units sold. Moreover, Sega’s attempts to spur increased Dreamcast sales through lower prices and cash rebates caused escalating financial losses. Instead of an expected profit, for the six months ending September 2000, Sega posted a ¥17.98 billion ($163.11 million) loss, with the company projecting a year-end loss of ¥23.6 billion. This estimate was more than doubled to ¥58.3 billion, and in March 2001, Sega posted a consolidated net loss of ¥51.7 billion ($417.5 million). While the PS2’s October 26 U.S. launch was marred by shortages, this did not benefit the Dreamcast as much as expected, as many disappointed consumers continued to wait for a PS2—while the PSone, a remodeled version of the original PlayStation, was the best-selling console in the U.S. at the start of the 2000 holiday season. According to Moore, “the PlayStation 2 effect that we were relying upon did not work for us … people will hang on for as long as possible … What effectively happened is the PlayStation 2 lack of availability froze the marketplace”. Eventually, Sony and Nintendo held 50 and 35 percent of the US video game market, respectively, while Sega held only 15 percent. According to former Sega of America vice president of communications Charles Bellfield, Dreamcast software sold at an 8-to-1 ratio with the hardware, but this ratio “on a small install base didn’t give us the revenue … to keep this platform viable in the medium to long term.”
In 2000, Sega and CSK Corporation chairman Isao Okawa replaced Irimajiri as president of Sega. Irimajiri had been replaced as a result of Sega’s financial losses. Okawa had long advocated that Sega abandon the console business. His sentiments were not unique; Sega co-founder David Rosen had “always felt it was a bit of a folly for them to be limiting their potential to Sega hardware”, and Stolar had previously suggested that Sega should have sold their company to Microsoft. In September 2000, in a meeting with Sega’s Japanese executives and the heads of the company’s major Japanese game development studios, Moore and Bellfield recommended that Sega abandon its console business and focus on software—prompting the studio heads to walk out. On November 1, 2000, Sega changed its company name from Sega Enterprises to Sega Corporation.
On January 23, 2001, a story ran in Nihon Keizai Shimbun claiming that Sega would cease production of the Dreamcast and develop software for other platforms. After initial denial, Sega of Japan put out a press release confirming they were considering producing software for the PlayStation 2 and Game Boy Advance as part of their “new management policy”. On January 31, 2001, Sega announced the discontinuation of the Dreamcast after March 31 and the restructuring of the company as a “platform-agnostic” third-party developer. The decision was Moore’s. Sega also announced a Dreamcast price reduction to $99 to eliminate its unsold inventory, which was estimated at 930,000 units as of April 2001. After a further reduction to $79, the Dreamcast was cleared out of stores at $49.95. The final Dreamcast unit manufactured was autographed by the heads of all nine of Sega’s internal game development studios as well as the heads of Visual Concepts and Wave Master and given away with 55 first-party Dreamcast games through a competition organized by GamePro magazine. Okawa, who had previously loaned Sega $500 million in the summer of 1999, died on March 16, 2001; shortly before his death, he forgave Sega’s debts to him and returned his $695 million worth of Sega and CSK stock, helping the company survive the third-party transition. He also talked to Microsoft about a sale or merger with their Xbox division, but those talks failed. As part of this restructuring, nearly one-third of Sega’s Tokyo workforce was laid off in 2001. By March 31, 2002, Sega had five consecutive fiscal years of net losses.
After Okawa’s death, Hideki Sato became president of Sega. Sato, a 30-year veteran of Sega, had previously developed Sega’s video game consoles. Because of poor sales in 2002, Sega was forced to cut its profit forecast by 90% for 2003. As a result, Sega began to look at opportunities for a merger to fix its financial situation. In 2003, Sega began talks with Sammy Corporation and Namco. Sato stated that he would select the partner that fit the business best. Sega made an announcement on February 13, 2003, of its decision to merge with Sammy. However, as late as April 17 of the same year, Sega was still in talks with Namco, which was attempting to overturn the merger and went public with its offer to be acquired. Sega’s consideration of Namco’s offer upset executives of Sammy. However, the day after Sega announced it was no longer planning to merge with Sammy, Namco withdrew its offer. Though Namco expressed that it would be willing to work with Sega on a future deal, Sega expressed it was not interested. Due to the failure to complete a merger, Sato was forced to step down. In 2003, he and COO Tetsu Kamaya announced they were stepping down from their roles, with Sato being replaced by Hisao Oguchi, the head of Hitmaker. As part of Oguchi’s restructuring plan, he announced his intention to consolidate Sega’s studios into “four or five core operations.” Sega’s studios were consolidated and reintegrated into Sega as its R&D division, no longer existing as independent companies.
Although talks of a merger had soured earlier, Sega and Sammy were able to resume discussions. In August 2003, Sammy bought the outstanding 22% of shares that CSK had, becoming Sega’s largest shareholder in the process. In the same year, Hajime Satomi, primary owner and president and CEO of Sammy, stated that Sega’s activity will focus on their profitable arcade business as opposed to their loss-incurring home software development sector. Satomi was determined to push this strategy, stating, “if [Sammy’s] vision does not agree with that of Sega then we might have to consider taking more shares.”
After the decline of the global arcade industry around the 21st century, Sega introduced several novel concepts tailored to the Japanese market. Derby Owners Club was an arcade machine with memory cards for data storage, designed to take over half an hour to complete and costing JP¥500 to play. Testing of Derby Owners Club in an arcade in Chicago showed that it became the most popular machine in the arcade, with a 92% replay rate. While the eight-player Japanese version of the game was released in 1999, due to size issues, the game was reduced to a smaller four player version and released in North America in 2003. Trading card game machines were introduced, with games such as World Club Champion Football for general audiences and Mushiking: King of the Beetles for young children. Sega also introduced internet functionality in arcades with Virtua Fighter 4 in 2001, and further enhanced it with ALL.Net, introduced in 2004.
During mid-2004, Sammy bought a controlling share in Sega Corporation at a cost of $1.1 billion, creating the new company Sega Sammy Holdings, an entertainment conglomerate. Since then, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently, while the executive departments merged. According to Satomi, Sega had been operating at a loss for nearly 10 years and lacked a clear financial base. Sammy feared stagnation and overreliance of its highly profitable pachislot and pachinko machine business, and wanted to divesify its business in new fields using Sega’s broader range of involvement in different entertainment fields. Sega Sammy Holdings was structured into four parts, three of which were Sega: Consumer Business (video games), Amusement Machine Business (arcade games), Amusement Center Business (Sega’s theme parks and arcades) and Pachislot and Pachinko Business (Sammy’s pachinko and pachislot business). Satomi did state that not all Sega executives were in favor of the takeover. While it is unclear for his reasons, head of Wow Entertainment (previously Sega AM1) Rikiya Nakagawa resigned a week after the merger. Sega would also restructure the development studios again, consolidating the divisions further into the Global Entertainment, Amusement Software, and New Entertainment R&D divisions.
In 2005, Sega sold Visual Concepts to Take-Two Interactive, and purchased UK-based developer Creative Assembly, known for its Total War series. In the same year, Sega Racing Studio was also formed by former Codemasters employees. In 2006, Sega Europe purchased Sports Interactive, known for its Football Manager series. Sega of America purchased Secret Level in 2006, which was renamed to Sega Studios San Francisco in 2008. In early 2008, Sega announced that they would re-establish an Australian presence, as a subsidiary of Sega of Europe, with a development studio branded as Sega Studios Australia. In the same year, Sega launched a subscription based flash website called “PlaySEGA” which played emulated versions of Sega Genesis as well original web-based flash games. It was subsequently shut down due to low subscription numbers. In 2013, following THQ’s bankruptcy, Sega bought Relic Entertainment, known for its Company of Heroes series. In 2008, Sega announced the closure of Sega Racing Studio, although the studio was later acquired by Codemasters. Closures of Sega Studios San Francisco and Sega Studios Australia followed in 2010 and 2013, respectively.
In 2007, Sega and Nintendo collaborated using Sega’s acquired Olympic Games license to create the Mario and Sonic at the Olympic Games series, which has sold over 20 million in total. In the console and handheld business, Sega found success in Japan with the Yakuzaand Hatsune Miku: Project DIVA series of games, amongst others primarily aimed at the Japanese market. In Japan, Sega distributes games from smaller Japanese game developers and localizations of Western games. In 2013, Index Corporation was purchased by Sega Sammy after going bankrupt. After the buyout, Sega implemented a corporate spin-off with Index, and re-branded the video game assets of the company as Atlus, a wholly owned subsidiary of Sega.
For amusement arcades, Sega’s most successful games continued to be based on network and card systems. Games of this type include Sangokushi Taisen and Border Break. Arcade machine sales incurred higher profits than their console, portable, and PC games on a year-to-year basis until 2010s. In 2004, the GameWorks chain of arcades became owned by Sega, until the chain was sold off in 2011. In 2009, Sega Republic, an indoor theme park in Dubai, opened to the public. In 2010, Sega began providing the 3D imaging for Hatsune Miku’s holographic concerts. In 2013, in co-operation with BBC Earth, Sega opened the first interactive nature simulation museum, Orbi Yokohama in Yokohama, Japan.
Due to the decline of packaged game sales both domestically and outside Japan in the 2010s, Sega began layoffs and reduction of their Western businesses, such as Sega shutting down five offices based in Europe and Australia on July 1, 2012. This was done in order to focus on the digital game market, such as PC and mobile devices. The amount of SKU gradually shrunk from 84 in 2005 to 32 in 2014. Because of the shrinking arcade business in Japan, development personnel would also be relocated to the digital game area. Sega gradually reduced its arcade centers from 450 facilities in 2005, to around 200 in 2015. In the mobile market, Sega released its first app on the iTunes Store with a version of Super Monkey Ball in 2008. Since then, the strategies for Asian and Western markets have become independent. The Western line-up consisted of emulations of games and pay-to-play apps, which were eventually overshadowed by more social and free-to-play games, eventually leading to 19 of the older mobile games being pulled due to quality concerns in May 2015. Beginning in 2012, Sega also began acquiring studios for mobile development, with studios such as Hardlight, Three Rings Design, and Demiurge Studios becoming fully owned subsidiaries.
In the 2010s, Sega established operational firms for each of their businesses, in order to streamline operations. In 2012, Sega established Sega Networks for its mobile games; and although separate at first, it merged with Sega Corporation in 2015. Sega Games was structured as a “Consumer Online Company”, while Sega Networks focused on developing games for mobile devices. In 2012, Sega Entertainment was established for Sega’s amusement facility business, and in 2015, Sega Interactive was established for the arcade game business. In January 2015, Sega of America announced their relocation from San Francisco to Atlus USA’s headquarters in Irvine, California, which was completed later that year.
Over the course of the existence of Sega Sammy Holdings to 2015, Sega’s operating income generally saw improvements compared to Sega’s past financial difficulties, but was not profitable every year of operation.
In April 2015, Sega Corporation was reorganized into Sega Group, one of three groups of Sega Sammy Holdings. Sega Holdings Co., Ltd. was established, with four business sectors under its organization. Haruki Satomi, son of Hajime Satomi, took office as president and CEO of the company in April 2015.
Sega announced at the Tokyo Game Show in September 2016 that they acquired the intellectual property and development rights to the games developed and published by Technosoft. Factors that influenced the acquisition included the former Technosoft president stating that they did not want the Technosoft brand to desist, and so handing over the intellectual properties to Sega was the only other option. Sega and Technosoft also had an established collaboration during the Genesis/Mega Drive era and so this pre-established relationship was also a factor when acquiring the brand rights to Technosoft games.
In April 2017, Sega Sammy Holdings announced a relocation of head office functions of the Sega Sammy Group and its major domestic subsidiaries located in the Tokyo metropolitan area to Shinagawa-ku by January 2018. Their stated reasoning was to promote cooperation among companies and creation of more active interaction of personnel, while pursuing efficient group management by consolidating scattered head office functions of the group, including Sega Sammy Holdings, Sammy Corporation, Sega Holdings, Sega Games, Atlus, Sammy Network, and Dartslive. In October 2017, Sega of America announced its own online store, known as the Sega Shop. Ian Curran, a former executive at THQ and Acclaim Entertainment, replaced John Cheng as president and COO of Sega of America in August 2018.
Following a 70% fall in profits for the 2018 fiscal year in comparison to the previous year, despite a 35% increase in the sale of console games and success in its PC game business, Sega announced that it would focus on releases for its existing intellectual property instead of new ones. Sega blamed the loss on miscalculations of the market and having too many games being developed. Projects in development at Sega include a new game in the Yakuza series, Persona 5 Scramble: The Phantom Strikers, Project Sakura Wars, the Sonic the Hedgehogfilm, and the Sega Genesis Mini. In 2019, Sega acquired Two Point Studios, known for its positively reviewed Two Point Hospital.

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A huge thanks to Zane, for believing in us for so long.
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Free games

  • Sony

    • In a last-minute swap Sony changed out Pro Evolution Soccer 2019 in favour of
    • Detroit: Become Human Digital Deluxe Edition

      • 2018
      • Narrative adventure game similar in style to Heavy Rain, following three different androids in their struggles with their growing humanity, that hit some rough waters in the press with their handling of historical and thematic allegories
      • Includes Detroit: Become Human, Heavy Rain, Detroit digital art book and soundtrack, 2 dynamic themes, and 22 PSN avatars
    • Horizon Chase Turbo

      • 2018
      • Modern take on 90’s arcade racers like Out Run and Top Gear with stylized graphics and four-player local co-op
  • Twitch

    • For the King

      • 2017
      • A strategic RPG that blends tabletop and roguelike elements in a challenging turn-based single-player or co-op adventure that spans the procedurally generated realms
    • The Escapists

      • 2014
      • Top-down strategy game where you assume the role of a prisoner that must escape from 6 different prisons
    • Cultist Simulator

      • 2018
      • Card-based narrative-driven simulation game where you try to create a cult-like following in a nameless society with different elements like people, health, emotions, items, lore, and more
    • Yooka-Laylee

      • 2017
      • An open-world Banjo-Kazooie style platformer that’s colorful and fun, plus you can see us in the credits as backers!
  • Epic Games

    • Torchlight

      • 2009
      • This critically acclaimed Action-RPG dungeon crawl has you choosing from three powerful heroes to adventure the procedurally generated depths for endless treasure and glory.
 

Any Mac users of the video conferencing app Zoom have had an interesting time with security this week

  • Earlier in the week a substantial security issue came to light with Zoom that was apparently reported to them back in March- before they released an update on Tuesday, uninstalling the app the regular way wouldn’t actually remove it from your computer
    • By installing it you also installed a web server on your system that can be used to reinstall the app without your permission
    • So if you clicked on a meeting invite link, or even visited a compromised website, Zoom would launch you into a conference call with your webcam on by default. Even if you thought you’d removed it from your computer
    • If you wanted to remove the app from your computer entirely, it involved opening your Mac’s Terminal and running commands to kill the web server, then completely removing the hidden files it put on your computer, and finally removing it as you would any other app
  • Tuesday’s patch removed the web server, but Apple has now taken it one step further
    • Using their behind-the-scenes security systems built in to macOS, they’ve worked with Zoom to push out a silent update yesterday that takes care of removing the webserver regardless of what version of Zoom you have installed.
  • All said and done this was a bit of a mess, and highlights why installing applications on your computer willy-nilly isn’t the best idea
    • You can use your browser to join meetings instead of an app for most if not all of the major web conferencing providers, which is a lot less intrusive
 

Good news on the security front, it looks like Amazon has enabled 2FA for all accounts

  • You can enable it by going into your account settings under Login & Security and clicking on Two-Step Verification Settings
  • There are options for both using an app like Google Authenticator or Authy or using a phone number, though if you use an app it will still optionally ask for a phone number as a backup
    • Many security experts recommend using an app since text messages and phonecalls can be intercepted, though 99% of the population doesn’t need to worry about that
  • One thing to note is any legacy apps or devices trying to log in to your account will now need an extra step
    • When login first fails Amazon will send a one-time password to your phone that you need to then add to the end of your normal Amazon password
 

Nintendo’s announced their new Switch Lite, the Switch console that doesn’t switch

  • The changes include shrinking the console down a bit, with a 5.5″ screen instead of the original’s 6.2″, permanently attaching the controllers, adding a proper d-pad on the left, and removing the HD rumble, kickstand, and ability to connect to TV’s
    • Thanks to the smaller screen and a processor change the battery will get about 30 minutes longer life as well, depending on the game, even with it weighing a third less than the original
    • It comes in three colours: turquoise, grey, and yellow
  • Nintendo is planning on keeping both versions on the market, distinguishing the Lite as a portable-focused version of the switch while keeping the original around for its flexibility
    • They’ve promised that all Switch games capable of handheld-mode will work on the Lite, so you could play games like 1-2 Switch or Just Dance, but you’d have to pair additional controllers to it and find a way to prop it up
    • The surprising news from this though is they’re also keeping the 3DS/2DS consoles around as well, so we’re still not seeing them switch to a single-console focus
  • Apparently one idea for this device is a second Switch for a household that already owns one, to be more portable or give more options for people that want to play different games at the same time
    • While there’s no capability to transfer games and saves between devices, because Nintendo still adamantly refuses to look at Xbox Live or PSN for the last decade, they’ve said that is the eventual intention
  • Coming this September for $260 CAD ($200 USD)
 

The Chinese company Xiaomi is gearing up to launch their new phone, the CC9, and alongside it their new “Mimoji” avatars.

  • Now keep in mind, these are not to be confused with Apple’s Memoji. Xiaomi’s Mimoji are completely separate and distinct from that, despite them being almost identical-looking customizable 3D torso-less characters that you can pose and send to friends.
  • In a press release Xiaomi refute any claims that it’s a clone, saying that they’ve conducted internal audits and found no evidence of plagarism
    • This is of course after their Mi 8 phone last year that was nearly identical to the iPhone X, and the Airpods clone they release earlier this year
    • Unfortunately someone should have told their marketing team that, since apparently the product page for the Xiaomi CC9 showcased Apple Music Memoji ads
      • The ads were also seen on multiple e-commerce websites alongside Xiaomi’s official Mimoji graphics
      • According to their public relations general manager, staff “uploaded the wrong content” to the websites, though if they had those Apple videos so readily available and easily mistaken I’m curious what exactly their internal audit was looking for

 

YouTube is starting to fix the copyright claiming system

 
In a series of Tweets:
Lots to come w/ copyright – today we’re starting w/ a few changes: : Manual claims now require timestamps showing exactly what is claimed : Improved editing tools will easily remove manually claimed content & automatically release claims
 
More about timestamps : They’ll help you know why you got a manual claim and what part of your video to edit if you choose to make changes. Copyright owners who repeatedly fail to provide accurate data for timestamps will have their access to manual claiming revoked.
 
Updates to our editing tools for manual claims will help you:  Mute the timestamped segment of your video  Replace claimed audio w/ a song from our Audio Library  Trim out a timestamped segment altogether
 
There are more changes to come than we can count on one  for copyright – this is just the beginning! We’ll continue to share updates as our teams work to make things better for you.
 
 
 

Congrats to Cooooouk

James Downing on getting his LOZ Link to the Past 1000% Official shirt on an official Nintendo Stream
 
 

Tidbits

  • Apple has temporarily disabled the Walkie-Talkie app for Apple Watch due to an eavesdropping bug
    • According to their statement they were just made aware of the issue this week and while there are specific conditions and events that need to happen to exploit it, and they’re not aware of it being used against a customer, they’ve disabled the app until a fix can be deployed
  • In a surprise move, The Walking Dead issue #193 is apparently the final comic in the series
    • In order to disguise the end the duo behind the series, Robert Kirkman and Charlie Adlard, arranged with Image Comics to advertise three more issues to retailers
  • For $10, you can turn your copy of Starcraft Remastered into a Newgrounds Flash game
    • All the graphics were created by the YouTube channel Carbot Animations, and look goofy in the best ways
    • The official mod is available to buy from Blizzard and has been tested at an official tournament in South Korea
 

Alan recommends Hey Riddle Riddle

  • It’s a riddle podcast with fantastic energy hosted by three great improvisers: Adal Rifai, Erin Keif, and JPC
  • The riddles are fun, the weird improv scenes are hilarious, and if you’re at all decent at riddles it’s a nice ego boost to solve them before the hosts do

 

Literally Misleading

Family member Scott, adds another great one. Check out his twitter @scottybomb and his podcast The Read-Along, its a weekly book club for where you can follow along with Scott and Anita!
 
Movie – Lost in a foreign land, our protagonist must learn to communicate with the locals to help him stay out trouble, and find a way home.
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Karen, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
 
We are a proud member of the Alberta Podcast Network powered by ATB
 
And talk to us in the comments!
 
 
Twitter and Instagram @ps2jshow
 
A Facebook Page exists as well.

Free games!

  • Sony

    • Pro Evolution Soccer 2019

      • 2018
      • Simulation soccer game and the only real competitor to EA Sport’s FIFA licensed franchise
    • Horizon Chase Turbo

      • 2018
      • Modern take on 90’s arcade racers like Out Run and Top Gear with stylized graphics and four-player local co-op
  • Epic Games

    • Rebel Galaxy

      • 2015
      • A space western-style trading and capital ship combat sim that has you battling pirates, exploring anomalies, befriending aliens, scavenging battle wreckage, mining asteroids, and discovering artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer
  • Twitch

    • Aegis Defenders

      • 2018
      • 2D platforming and tower defense game that was Kickstarted back in 2014, that has up to four players exploring and puzzle-solving to prepare for each level’s tower defense phase
    • Stikbold! A Dodgeball Adventure

      • 2016
      • A local multiplayer game that has you going head-to-head in fast-paced, hard-hitting, and sometimes (allegedly) hilariously unfair action, or going through the co-op story mode to unlock the full roster of characters
    • 10 Second Ninja X

      • 2016
      • Side-scrolling puzzle platformer where you must destroy robots through each level within 10 seconds
    • The Metronomicon

      • 2016
      • Action RPG that has you battling to the beat of the soundtrack while switching between your team of four heroes to heal, do damage, and work with status effects
 
 

Security warning for Discord users, courtesy of @splitsplatted on Twitter

  • There’s a phishing scheme going where people are receiving fake Discord server invites that will steal your account credentials
    • The fake links seem to be using very similar URL’s to the real thing- instead of discord.gg, you’ll see discordgg.ga
  • The link will take you to a forged Discord login page that will take your credentials and lock you out by changing your email and password
  • Then it’ll go through your friends, DMs, servers, and groupchats, sending the same message to more people and gaining control over more accounts
  • The best way to fight this is to spread the word, be careful what you click, and use 2FA on your account- that’ll stop it dead in its tracks
 
 

Apple has announced the launch of a voluntary recall and replacement program for the Mid-2015 15″ Retina MacBook Pros this week due to battery failure and overheating issues

  • This might be related to a reddit post earlier this year that showed a MacBook Pro that overheated and caught on fire, damaging the owner’s home
  • You can check which model you’re using by clicking on the Apple logo in the top-left corner of your screen and then clicking on About this Mac
  • If you have one of these laptops, Apple is asking you to stop using it until it can be serviced at a Genius Bar or authorized repair centre
    • The batteries will be replaced free of charge, but you could be without a laptop for 1-2 weeks
  • It’s kind of interesting that this took so long to happen though, considering that just over a year ago I was having battery and overheating issues with the same model of MacBook that led to them completely replacing the computer in question
 

Dr Disrespect, a popular Twitch streamer, got suspended from Twitch and his E3 badge revoked after streaming from inside a bathroom at the convention

  • For some reason he and his cameraperson decided to walk into a public bathroom with the camera still rolling, invading the privacy of everyone inside and breaking California laws prohibiting the use of cameras in bathrooms
  • He then walked through it and shouted “Bodyguard!” while random people, including one that appeared to be a child, used the urinals in the background
    • Other clips taken later show him re-entering the bathroom two more times and using a urinal
  • The consequences of breaking not only Twitch terms and conditions but also the law live on-stream? Apparently a two week ban, because he’s already back online
    • Even while the ban was active he didn’t seem to take it seriously, leaving it as a side note in his E3 video titled “Mishaps lead to Recaps”
  • Twitch apparently declined to comment on the situation, but it’s pretty ridiculous that they’re letting this happen with just a slap on the wrist. Clearly the money Dr Disrespect brings in for the company is more important than basic human decency
 
 
Samsung accidentally made the best argument to not buy one of their smart TV’s last week on Twitter
  • A now-deleted tweet has them telling users to “Prevent malicious software attacks on your TV by scanning for viruses on your TV every few weeks”, with a video attached detailing the apparently laborious process
  • Now, this could be automated and probably should since, as The Verge points out, most people don’t even know how to change settings like motion smoothing on their TV’s, but it seems that the onus is on users to figure out to to protect themselves
  • There haven’t been any recent vulnerabilities reported, so it’s unclear why Samsung posted and then deleted the tweet, but keep in mind that back in 2017 WikiLeaks revealed a piece of CIA software called “Weeping Angel” that could turn Samsung TV’s into listening devices
  • It’s never a bad idea to scan your tech for malicious software and viruses, but the need to do so is a reminder on why you might not want a smart TV in the first place
 

CNET’s testing shows why we’re just not ready for 5G cell phones, and it might not be why you think

  • Australia is currently offering 5G connectivity to some parts of Sydney, and during a series of tests it really was lightning fast- a 2GB game download took 54 seconds, and a full movie download from Netflix took about a minute and a half
  • That said, the range is still pretty limited- coverage drops in and out within the space of a block, with speeds varying significantly, and it will take a lot of antennas to service a full city
  • The biggest problem though? Data usage. Less than half an hour in to testing they were notified that they’d reached 50% of their 20GB monthly data plan
 
 

Sega Genesis is still a Brazilian best seller!

 
Based on sales figures from 2012, there are 5 million Sega Master System consoles on the Brazilian market.
Compare that to when Sega was its most popular in the US, where it sold 3 million copies in its lifetime.
 
This is because during the Sega and Nintendo rivalry, Nintendo ignored the Brazilian market, as it was about two-thirds the size of the US market. But Sega made a licensing agreement with Tectoy, a large toy manufacture. Because of this, Nintendo piracy was high by the time Nintendo wanted in their market.
 
Tectoy was able to manufacture Master System and Mega Drives in Brazil, and continued to make updates and even new games for the console, as the gaming market had nostalgia for Sega, and not the absent Nintendo.
 
Import taxes are also keeping the console alive. For example, the launch of the PS4 in 2013, it was being sold in the US for $399, but to buy one in Brazil, the USD equivalent was $1899. And if people wanted to play games, they could pick up a Master System, with 132 built-in games for about $50.
 
Another crazy thing the Brazilian gaming market, is their version of the PlayStation 2, was produced in 2009, and the only version of the console to receive it own version of Netflix. The last generation of consoles being the PS3 and Xbox 360 are gaining ground, but current generation is hardly represented.
 
 
 
 

Nintendo is considering opening up their massive library

 
From JapanesseNintendo.com:
When asked at the 79th Annual General Meeting of Shareholders earlier today, when we can expect content from more recent past consoles such as Nintendo 64 and GameCube, Nintendo say they are looking at extending the Nintendo Switch Online service
“At this place we cannot tell new information about future classic hardware among others, but we are thinking about providing an extension of the online service which is currently providing Famicom [NES] software, as well as other methods of providing them. We also recognise that there are opinions wanting to play past titles.”
 
 
Tidbits
  • Dr Mario World, Nintendo’s latest foray into mobile freemium gaming, is coming to iOS and Android on July 10th
    • It looks like the usual Dr Mario gameplay but with stamina, a premium currency, and purchasing items all slapped on top
  • Facebook’s lawyers, in court and in a rereshing display of honesty, are saying that any legal charges of privacy invasion are invalid because the simple act of using Facebook negates any user’s expectation of privacy
  • Huawei has confirmed they’re delaying the launch of the $2600 folding tablet we talked about back in episode 239, citing concerns and a wish to be cautious after Samsung’s folding smartphone hit reviewers with a flop and a shatter
  • With no prior warning EVE Online players were shocked this week when large, powerful fleets of non-player character ships attacked and killed players throughout the game all at once, destroying many home bases permanently
    • It’ll be interesting to see what kind of expansion or in-game event this was a prelude to, and serves as a great example of the risk/reward appeal of EVE and its full economic sandbox
 
 

Alan recommends The Fisher King

  • Comedy/drama starring Robin Williams and Jeff Bridges
  • Tells the story of a radio shock jock who tries to find redemption by helping a man whose life he inadvertently shattered
  • Fantastic acting and a ton of heart
 

Literally Misleading

Movie – Road trip! A man and his son go on a cross country journey and traveling light, they plan to get to the beach, and hope to meet more people like them.
 
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami
 

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Karen, for believing in us for so long.
And thanks to all our ‘fanily’ that support us.
And if you want to support us too, its as easy as clicking this link!
 
We are a proud member of the Alberta Podcast Network powered by ATB
 
And talk to us in the comments!
 
 
Twitter and Instagram @ps2jshow
 
A Facebook Page exists as well. 

Free games

  • Microsoft

    • NHL 19

      • 2018
      • Build your player from the ground up and compete against over 200 hockey greats
    • Rivals of Aether

      • 2017
      • Platform fighter that has you summoning the power of the four elements to battle your opponents and unravel the mysteries of the planet
    • Portal

      • 2007
      • Using Aperture Science’s portal technology in this first person puzzle platformer, break the laws of physics and solve brain-bending puzzles to escape the sinister laboratory you are trapped in
    • Earth Defence Force 2017

      • 2006
      • In this third person shooter with an arcade-style campaign, you’ll annihilate swarms of enemies, some 20 stories tall, using your reconnaissance, infantry, and special ops forces with all manner of weapons and vehicles at your disposal
  • Sony

    • Sonic Mania

      • 2017
      • A throwback to the 16-bit era of the Sonic franchise developed by and for fans featuring Sonic, Tails, and Knuckles
    • Borderlands: The Handsome Collection

      • 2015 bundle release of Borderlands 2 and The Pre-Sequel along with all their DLC
      • First person class-based loot-shooter with a ton of colourful style and a dark sense of humour, plus drop-in multiplayer with your friends. Borderlands 2 is great, and hey The Pre-Sequel is also here
  • Epic Games

    • City of Brass

      • 2018
      • First-person action adventure from senior BioShock developers. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out.
  • Twitch

    • Nintendo Switch Online- additional 9 months should be unlocking right away, as long as your Twitch Prime has been active for 60 days

Warning: Pokemon Go has a bug where if you update to iOS 12.3 Adventure Sync will stop working

  • The system that Pokemon Go uses to credit your distance walked while the app is closed has stopped working since the latest iOS update
  • Apparently Niantic has a fix in the works for the next release, but there’s no ETA yet so in the meantime iPhone users are stuck in the dark ages of keeping the app open all the time to get credit for distance walked
  • Hopefully the app will do something to retroactively reward people for the distance that has been missed, especially with their Adventure Week event happening in a few days with sizeable rewards for using Adventure Sync

Flipboard, a curated news app, emailed users this week about a sizeable security breach

  • Between June 2018 and April 2019 there was apparently unauthorized access to databases including information like usernames, emails, and encrypted passwords, and Flipboard has said that it’s possible that copies were made
  • The passwords were both salted and hashed, which not only sounds delicious but also means they’ll be hard to crack
    • Either way though, if you re-used a password for this site you’ll want to update it elsewhere
  • As as security precaution Flipboard is resetting all user passwords and replacing or deleting all tokens used to connect to services like Twitter or Facebook
  • They’ve also stated that they’re implementing enhanced security features and that law enforcement officials have been notified
  • All in all, a bad situation but handled right

Death Stranding, the upcoming adventure game from Hideo Kojima first announced three years ago, is officially coming to PS4 on November 8th

  • They’ve just dropped a great trailer with the first real solid details on the game, and it looks like a good time
  • It’ll also have asynchronous online where you can share supplies and safehouses, as well as “walk in the footsteps of fellow couriers to reunite civilization”
  • Another interesting feature: Kojima’s latest game won’t have a typical fail state. If you are defeated, you’ll re-appear in an “upside down realm” that you can escape from. “Choose your combat methods carefully, as killing your foe is almost never the solution – and every death carries a consequence”

Microsoft is putting more games on Steam

The Xbox Game pass is coming to PC
  • To open the market Xbox Games Studios games are being added to Steam
  • Releasing previously exclusive titles to the Microsoft Store
  • Age of Empires 1 to 3, Gears of War 5, headed to Steam first
Xbox Head Phil Spencer had this to say:
  • “Our intent is to make our Xbox Game Studios PC games available in multiple stores, including our own Microsoft Store on Windows, at their launch.  We believe you should have choice in where you buy your PC games,” writes Xbox head Phil Spencer.
  • “Enabling gamers to play together, through cross-platform play and cross-network play across Windows 10 PCs and console, is vitally important. Building communities across all of those players, regardless of the store or platform they’ve chosen (console or PC), is also vitally important because it helps bring players together, allows games to find their largest audience and allows gaming to deliver its true potential of uniting people around the power of play.”
  • “We know millions of PC gamers trust Steam as a great source to buy PC games and we’ve heard the feedback that PC gamers would like choice. We also know that there are other stores on PC, and we are working to enable more choice in which store you can find our Xbox Game Studios titles in the future,”
  • “When I think about the role we play as a company to support and evolve gaming on Windows, it’s critical that we make decisions that reinforce the open nature of the PC, focusing on how best to unite players on all devices around the games they love. That philosophy will guide us as we introduce new ways to discover and play games on Windows.”
Releasing on Steam, these game will be Win32 executables
  • They are free from the Universal Windows Platform wrapper
  • Now they can support new exciting things
    • The Steam Wrapper
    • Unofficial mods
  • The Microsoft Store will also be delivering the games as Win32
    • Developers get to save time by not repackaging them as UWP files
    • This change will support older DirectX tools, OpenGL and Vulkan
More on their PC Plans at their E3 press conference, June 9th.
 

Tidbits

  • A new Beat Saber music pack is coming June 10th, with a simultaneous release across all platforms
  • According to Buzzfeed News, we may be in the very early stages of a Knights of the Old Republic film
    • So far only a screenwriter is involved, no actors, directors, or producers, but this is still an exciting time to be alive
  • Apparently the Sonic the Hedgehog live action movie is being delayed by three months, till Feb 14 2020, in order to rework the visual design and digital effects
    • This was announced in a tweet that used the classic cartoony Sonic silhouette as well as a hand wearing white gloves, so this could definitely be a step back towards a more classic look
  • The next Call of Duty game to be released, and the fourth in the Modern Warfare series, will be called Call of Duty: Modern Warfare
    • Not to be confused with the first Modern Warfare game, which was Call of Duty 4: Modern Warfare
    • Also not to be confused with Call of Duty: Modern Warfare Remastered, which was a remaster of Call of Duty 4: Modern Warfare, and not the fourth Modern Warfare title which is coming this year
 

Alan Recommends Little Shop of Horrors*

  • 1986 American rock musical comedy horror film directed by Frank Oz
  • Fantastic movie that I took way too long to watch
  • The asterisk comes from the ending- the stage play the movie is based on had a bigger, darker ending that the movie originally adapted, but then later due to test showings they went back and re-filmed it into something that fits the tone a lot more effectively
 

Literally Misleading

We’re taking a break with Alan gone. Look forward to a new description in July!
If you have a Literally Misleading Description, message Josh directly on our Discord, or Twitter @fushigiyami

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Karen, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link! Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off! We are a proud member of the Alberta Podcast Network powered by ATB And talk to us in the comments! Or… Discord Server Twitter and Instagram @ps2jshow Facebook

Free Games

  • Sony
    • Conan Exiles
      • Early access 2017, released 2018
      • No holds barred open world survival game with some controversial pieces like sliders for boobs and dicks, and the ability to own slaves
    • The Surge
      • 2017
      • Sci-fi action RPG that’s the spiritual successor the Lords of the Fallen, which is a viking love-letter to the Soulsborne franchise
  • Microsoft
    • Xbox One
      • Technomancer
        • 2016
        • A sci-fi action RPG set on a Mars colony but this one is more story- and choice-driven, being compared to mid-2000’s BioWare games but without the polish or storytelling finesse
      • Outcast – Second Contact
        • 2017 remake of the 1999 adventure game of the year and cult classic, Outcast
        • Third or first person open world shooter where you play an ex Navy SEAL stranded on an alien world trying to get home
    • Classic
      • Ghost Recon Advanced Warfighter 2
        • 360
        • 2007
        • Tactical shooter where you can take control of friendly units like drones, tanks, and aircraft to out-maneuver and take down the enemy
      • Battlefront 2
        • Original
        • 2005
        • Critically acclaimed first and third person shooter based in the Star Wars universe, with a campaign retelling portions of the main story from the perspective of a veteran Stormtrooper and really fun multiplayer
        • It also includes a Risk-style Galactic Conquest mode that seems pretty slick
  • Epic Games
    • Oxenfree
      • 2016
      • Gorgeous, well-written supernatural mystery graphic adventure where you play a teenage girl exploring the mysteries of a local island
      • We saw this offered by Twitch back in October, and before that on Xbox One in September 2017
  • Twitch
    • It’s not a game, but it is handy- they’re giving away up to a year of Nintendo Switch Online
      • If you’re a Twitch Prime subscriber you can get three months of NSO for free, then 60 days after you redeem that you can grab another 9 months.
      • Best part, if you’re already a subscriber the time just stacks on to your current subscription
      • One thing to note- redeeming the offer will turn on automatic renewal, so if you don’t want to pay for NSO after the free time is up you’ll want to disable that in your Nintendo eShop account settings

Top story of the week, it’s time to pick up your copy of No Man’s Sky on PS4 before prices go back up!

  • Though the digital edition is still full price, many have seen discs offered for $10-20
  • And why do you care? Because existing owners on PS4 and PC are getting free VR support this summer as part of the Beyond update
    • This is something that people immediately looked for when it first released in 2016, and the fact that it’s coming now, for free, is pretty amazing
  • Apparently this won’t just be a VR mode, and the studio is billing it as the “entire game brought to life in virtual reality”
    • They’ve also mentioned that multiplayer will be supported with both VR and nonVR players together
  • Looking at the trailer they’re supporting full motion controls even while piloting your ship or exocraft
    • This is gonna be good

Apple’s Show Time event was this week, and here are some of the highlights for what we’ll see from them this year

  • They’re getting their own credit card, working with MasterCard and Goldman Sachs, with some interesting security features and underwhelming rewards
    • The physical card is laser-etched titanium with no visible numbers
      • If you want to buy stuff online you’ll need to get the card info from the Wallet app, which has a dynamic number for each device you own that you can regenerate on-demand
      • The physical card seems to be mainly a backup if you need swipe or chip-and-pin instead of tap
    • On the rewards side of things, they’re offering fairly average cash back rewards while pushing to keep those rewards inside the Apple ecosystem
    • And it also has some built-in analytics to help you see how you’re spending your money, with a neat feature using machine learning to translate those weird merchant names you see on your credit card statement into actual businesses
  • Apple News+ is folding in a bunch of news and magazine subscriptions to a single app for $10/month, which isn’t bad all said and done if you read magazines
    • Apparently the content will be specifically formatted for the app, instead of just PDF magazine pages displayed on your phone
  • Apple Arcade is an interesting one- for a subscription price that they haven’t announced yet, you get access to a bunch of new and exclusive games that can be played on- or offline on the iPhone, iPad, Mac, and Apple TV
    • Seems to basically be Apple’s answer to the Xbox Game Pass
  • And then there’s Apple TV Channels and TV+
    • Channels seems to be like if you sliced up Netflix and purchased specific bits and pieces, looking to bring things like HBO and other streaming services traditionally locked behind cable subscriptions to the internet at large
      • Channels will be on not only Apple hardware, but also some smart TV’s, Roku, and Amazon devices
    • And then TV+ is where they’re hosting their fancy new content which we heard a bit about but didn’t see any trailers or much detail at all. The presentation seemed mostly to be “Look, Steven Spielberg! And Jason Momoa! And Oprah! Wow!”

Facebook… did a good thing?

  • They’ve announced that their terms of service will be updated next week with a new anti-hate rule
    • Specifically, this means anything falling under white nationalism or white separatism will be banned from the platform
  • Apparently the reason it’s taken them this long is because it wanted to leave room for national pride, but there’s no reason you can’t be proud of your country without being hateful about it
  • With the new ban, Facebook also says that when users search for terms connected to white supremacy on its platforms, they’ll be redirected to Life After Hate- a non-profit organization founded by former members of hate organizations offering crisis intervention, education, support, and outreach to former or current members of similar groups
    • They didn’t go into details on exactly what the search terms are, and whether searching for hateful memes or talk show hosts would trigger things the way using nazi search terms would

But don’t worry if Facebook doing something in the right direction confuses you, they also did a dumb thing to balance it out

  • Facebook has posted an article called “Keeping Passwords Secure”, in which they fess up to keeping passwords for hundreds of millions of users stored in plain text, dating all the way back to 2012
    • They were accessible by over 20,000 employees, not to mention people getting access through possibly nefarious means
    • At this point Facebook says no abuse seems to have happened, but really how would they know for sure

Tidbits

  • watchOS 5.2 released this week, bringing ECG support to Hong Kong and many parts of the EU
    • Still no word on a Canadian release
  • A crisp new trailer for Borderlands 3 dropped this week, and it looks as fun as ever
    • Fingers crossed they recapture the magic of the main series after the slightly-off release of the Pre-Sequel
  • Apparently Nintendo is working on two new Switch models, working on a two-pronged approach
    • According to the Wall Street Journal, one will have some sort of enhanced capabilities, while the other will be a cheaper option removing things like the fancy vibration feature to become a successor to the 3DS
  • In a delicious bit of karma, AT&T’s “5G E” service, which has drawn a lot of fire for not actually being 5G, has apparently tested out to actually be, on average, slightly slower than their competitors 4G networks
    • I’m not sure how this will affect Sprint’s lawsuit over the false advertising, but I’d like to think some lawyers just got very happy
  • Alex Winter and Keanu Reeves will be back in Bill and Ted 3: Face the Music
    • The announcement video is some pure Bill and Ted nostalgia with the actors jumping right back into their roles as the Wyld Stallyns and thanking fans for their support

Recommend Just 6 Weeks

  • It’s an free app that sets up a workout regimen to get you to 100 pushups in 6 weeks, with paid options for other things like situps or pullups
  • I’ve gone from 33 pushups across 5 reps to 94 in about 5 weeks
  • It does ramp up a little aggressively, so I’ve had to repeat workouts before moving on (technically I’m partway through week 4), but it’s been good with not a lot of time commitment
  • It’s also been nice having it keep track of the numbers for me, since I don’t really feel different and then I see I’ve about tripled what I could do a month and a half ago

Literally Misleading

(Movie) Meeting his girlfriends family gets awkward when they take for granted that they can just use him for his looks.

For more content, Patreon supports get access to upcoming ideas and more!

A huge thanks to Dalton, for believing in us for so long. And thanks to all our ‘fanily’ that support us. And if you want to support us too, its as easy as clicking this link! Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off! We are a proud member of the Alberta Podcast Network powered by ATB And talk to us in the comments! Or… Discord Server Twitter and Instagram @ps2jshow Facebook

We visited a board game cafe while its under creation. Amazon Alexa misunderstands like people can. Josh suggests a Netflix comedy special, and Alan suggests a rouge-lite metroid-vania game that is cute and fun!

For more info, Patreon supports get access to our show notes!

A huge thanks to Dalton, our favourite fan. And thanks to all our Official Fans that support us.
And if you want to support us too, its as easy as clicking this link!

Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off!

We are a proud member of the Alberta Podcast Network powered by ATB

And talk to us in the comments!
Or…

Discord Server
Twitter and Instagram @ps2jshow
Facebook

A Prime Evil is coming to Heroes Of The Storm. Amazon is offering less to Canadians. Josh suggests a cartoon on Netflix, and Alan recommends a blast from the past on the 3DS Virtual Console.

For more info, Patreon supports get access to our show notes!

A huge thanks to Dalton, our favourite fan. And thanks to all our Official Fans that support us.
And if you want to support us too, its as easy as clicking this link!

Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off!

We are a proud member of the Alberta Podcast Network powered by ATB

And talk to us in the comments!
Or…

Discord Server
Twitter and Instagram @ps2jshow
Facebook

Mario Tennis Aces kinda sucks. Patreon is doing some shady business. Josh has a VR game and Alan a TV show for a couple Super recommendations.

For more info, Patreon supports get access to our show notes!

A huge thanks to Dalton, our favourite fan. And thanks to all our Official Fans that support us.
And if you want to support us too, its as easy as clicking this link!

Also, make sure to check out RIPT Apparel for sweet 24 tee shirt designs. And don’t forget to use the coupon code PS2JSHOW for 10% off!

We are a proud member of the Alberta Podcast Network powered by ATB

And talk to us in the comments!
Or…

Discord Server
Twitter and Instagram @ps2jshow
Facebook