Free Games
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Twitch
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Vostok Inc
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2017
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Billed as The Wolf of Wall Street with lasers, this clicker with added shoot ‘em up elements has you playing a newly appointed CEO with the goal of becoming the richest space-capitalist around
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Shock Troopers
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1997
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Top down run and gun arcade shooter that has you fighting through mountains, jungles, and valleys to rescue a scientist and his granddaughter from a terrorist group
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Metal Slug 3
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2000
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Run and gun sidescrolling shooter that added more weapons and vehicles to the Metal Slug series, as well as introducing branching paths
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Garou: Mark of the Wolves
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1999
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The ninth and final instalment of the Fatal Fury series, it brought in a new feature where if you get down to a certain area of your health bar you can perform special attacks and recover health
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The Last Blade 2
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1998
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Arcade style weapons-based fighting game originally for the Neo Geo
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Samurai Shodown V Special
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2004
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The ninth Samurai Shodown title, it’s an upgraded version of Samurai Shodown V and the last official game for the Neo Geo
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The King of Fighters 97 Global Match
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2018 re-release of the 1997 game
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The fourth King of Fighters game and the final chapter in the “Orochi Saga” story arc
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The King of Fighters 98 Ultimate Match Final Edition
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2014 re-release of the 2008 re-release of the 1998 title
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The fifth King of Fighters game with multiple releases bringing full balance overhauls, additional characters, and a new Ultimate mode
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The King of Fighters 2002 Unlimited Match
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2015
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Ninth King of Fighters title that abandoned the newer 4v4 match format used in previous games and went back to the 3v3 fights previously seen in KoF 98
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Epic Games
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Railway Empire
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2018
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A tycoon simulation game where you’ll create an elaborate and wide-ranging rail network with different trains, stations, factories, and attractions to stay ahead of your competitors
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Where the Water Tastes Like Wine
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2018
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Narrative-driven adventure game that has you exploring a Great Depression era United States, gathering and learning oral stories, and passing them along
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Epic vs Apple
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Epic Games is now asking the courts to force Apple to put Fortnite back on the App Store, saying that active users on iOS declined over 60% after removal
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Their justification is that iOS is the biggest platform for Fortnite, with nearly a third of users having played on iOS and more than half of those using iOS exclusively
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Now they’re saying that they may never see those users again, while playing their sad violin about how Fortnite is more than just a game and the social community is something that people rely on
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End of the day, if the app is so important maybe you should just remove your direct payment option while the court case proceeds?
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Apple has now counter-sued Epic Games for stealing the 30% commission with their direct payment option, accusing the company of “self-help and subterfuge” as it embarked on a plan of “commission-theft” by introducing the payment option that goes directly against App Store guidelines
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With the legal term “self-help” meaning that Epic created the very circumstances that they started their lawsuit over, it kinda seems like an open and shut case
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While we wait for any word on the PS5’s price, Microsoft has released that and more for their new consoles
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The flagship Xbox Series X, the new mini-fridge of gaming, will cost $499USD with a $35/month Xbox All Access financing option from Microsoft
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This thing is a solid rectangular obelisk that will run 4k 60fps, with some titles even hitting 120fps for buttery-smooth multiplayer in Halo Infinite
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And the sleek little Xbox Series S has finally been officially announced, costing $299USD or $25/month with Xbox All Access
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The S looks pretty cool, kind of resembling a flat speaker, but behind that speaker is a sizeable fan keeping the whole thing cool (and hopefully staying somewhat quiet while doing so)
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It’s smaller than any other Xbox Microsoft has sold previously, but still packs in 500GB of storage and the performance apparently comparable to the Xbox One X
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It’s also gone all-digital, meaning that there’s no disk drive for anyone still playing with physical game discs
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Xbox All Access, for anyone not keeping up with Microsoft’s myriad memberships, is a two year financing program that gets you an Xbox with no upfront cost as well as Game Pass Ultimate (including Xbox Live Gold) for the contract period
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With Game Pass Ultimate alone costing $15/month USD it actually seems like a decent deal, leaving your grand total for the Series S at $240 ($50 savings) and the Series X at $480 ($20 savings)
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On top of that, EA Play is now included in Xbox Game Pass for PC at no additional cost*
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The full library of 89 titles is available now for Game Pass PC and Game Pass Ultimate subscribers
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Members will also get a 10 hour free trial for select games (most often the newest launches from EA Sports) and a 10% discount on EA DLC or microtransactions
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At the same time, the standalone Xbox Game Pass for PC will be moving from $5USD to $10, but Game Pass Ultimate is unchanged so it’s just become a better deal since PC is included
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On a related note, just a quick reminder for everyone- currently the best way to buy Game Pass Ultimate is to let it expire, load up your account with however much Xbox Live Gold time you can up to a max of three years, then upgrade that time to Game Pass Ultimate for a reduced fee (the first time you do it, it only costs $1)
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The trick is you have to use the specific upgrade link for your region- https://www.xbox.com/en-CA/live/gold/upgrade
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If you just buy Game Pass Ultimate it converts your Gold time but uses 4 months of Gold to equal one month of Ultimate, but using the upgrade link it’s currently 1:1
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Now that Microsoft’s put all that information out there, we’ll see how long it takes Sony to undercut them (if they can, anyway)
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Both Xbox Series consoles can be expanded with another terabyte of storage using an expansion card, and will launch this November 10th. Preorders open September 22nd
Apple’s officially announced their fall event, titled Time Flies, for September 15th, and we’ll have all the details in the next episode
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People are expecting new Apple Watches and maybe iPad Airs, but iPhones seem less likely and may be delayed till October
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We can also expect to hear some release dates on the upcoming iOS releases, but the new macOS (Big Sur) likely isn’t ready for primetime yet and will also wait for next month at minimum
Unfortunately it sounds like Apple may be delaying the privacy improvements to iOS that have Facebook and other advertisers concerned for their futures
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The new privacy rules were slated to take effect with iOS 14, prompting users before allowing any kind of cross app tracking
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Apple will instead give developers the option to use the prompt when it becomes available, including the ability to display why they’re asking for the permissions, but want to give developers time to implement the change before enforcing it early next year
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Other new things like viewing which apps are accessing GPS, microphone, camera, and clipboard still remain on track for the initial iOS 14 release
The minds behind Hyrule Warriors, the Dynasty Warriors style brawler set in the Zelda universe, are making a fully canonical entry in the series
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Titled Age of Calamity, it shows the story 100 years before Breath of the Wild and has you taking part in the original fight against Calamity Ganon
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In some Halo Reach style story telling, we know where the story ends but playing through how it gets to that point should still be pretty dang fun
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Best part here is that this time it’s not just Koei Tecmo doing their own thing, but it’s a full co-production with Nintendo’s Zelda team
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The first Hyrule Warriors was fun but the story felt pretty disjointed, so getting them to work with the core Zelda team and having it link in smoothly to the rest of the universe should hopefully make things even better
This Week In Gaming History
September 5th – 2018 – Scythe: Digital Edition – PC/Mac
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Scythe is a board game for 1 to 5 players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an alternate history 1920s Europe, in Scythe players control factions which produce resources, build economic infrastructure, and use giant dieselpunk war machines called mechs to fight and control territory. Players take up to two actions per turn using unique player boards, with the game proceeding until one player has achieved six achievements, at which point the players receive coins for their achievements and territories controlled, with the player with the most coins winning.
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The game was originally released via Kickstarter, raising over $1.8 million. Scythe received very positive reviews, with particularly strong praise for the game’s artwork, which was produced by Polish painter Jakub Różalski under the name World of 1920+. As of 2020, Scythe is ranked 11th among all board games on BoardGameGeek.
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The 1920+ universe is also featured in the video game Iron Harvest planned for release in September 2020.
September 6th – 2008 – Chex Quest 3 – PC
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Chex Quest is a non-violent first-person shooter video game created in 1996 by Digital Café as a Chex cereal promotion aimed at children aged 6–9 and up. It is a total conversion of the more violent video game Doom
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Chex Quest 3 was developed and released as a service to fans by former Digital Café members Charles Jacobi (art director and lead artist) and Scott Holman (programmer). Former Digital Café sound design leader Andrew Benson, also contributed several songs for the game. Originally intended as a single standalone level, Jacobi announced the development of a full sequel at the Chex Quest Fan Page (Chexquest.org) in June 2008, and the full game was released in September.
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Chex Quest 3 employs the ZDoom source port, and is considerably larger in size than the previous two games. Jacobi’s release of Chex Quest 3 also included ZDoom-based versions of Chex Quest and Chex Quest 2, with significant enhancements and noted problems redressed. Chex Quest 2 in particular had been remastered, with some levels significantly revised or completely overhauled.
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Charles Jacobi credited the praise and compliments of fans, especially through fan-made projects such as one titled “The Ultimate Chex Quest”, as inspiration to complete this project.
September 7th – 2008 – Spore – PC/Mac
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Spore is a 2008 life simulation real-time strategy God game developed by Maxis, published by Electronic Arts and designed by Will Wright. Covering many genres including action, real-time strategy, and role-playing games, Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture.
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It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.
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Spore was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create customized creatures, vehicles and buildings. However, Spore was criticized for its gameplay which was seen as shallow by many reviewers; GameSpot remarked: “Individual gameplay elements are extremely simple”. Controversy surrounded Spore due to the inclusion of SecuROM, and its digital rights management software, which can potentially open the user’s computer to security risks.
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I know Alan and I were really excited for this game, but it turns in to Galactic Babysitting Adventures.
September 8th – 2008 – Amnesia: The Dark Descent – PC/Mac/Linux
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The game follows the amnesiac protagonist, Daniel, as he explores Brennenburg Castle while trying to solve various puzzles and avoiding monsters. Instead of fighting, Daniel’s main tools for survival include running and hiding.
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The game was critically acclaimed upon release, and has gone on to spawn two sequels: Amnesia: A Machine for Pigs, and the yet to be released Amnesia: Rebirth.
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Amnesia is an exploration-based horror adventure game played from a first-person perspective. The player is able to interact with the environment in a wide variety of ways, such as picking up and moving objects, opening doors, closets, and drawers, operating valves and levers and lighting up areas.
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There are no weapons and no combat mechanics in the game, making the player unable to fight the different monsters that he encounters. Thus the only way to get past the creatures is by running away and hiding from them until they lose interest.
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The player can hide from monsters in a variety of ways, such as staying in the shadows, hiding in closets, barricading doors, etc.
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Separate from the player’s health bar is an indication of the character’s sanity. Being in darkness too long, witnessing unsettling events, or staring at monsters will reduce Daniel’s sanity, causing visual and auditory hallucinations and drawing the attention of monsters, as Daniel begins to whimper.
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Light sources help restore sanity, and if none are available Daniel may use tinderboxes to ignite candles in wall sconces and candelabra or deploy an oil-burning lantern found near the beginning of the game.
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However, the number of tinderboxes and the amount of oil available are both limited, and standing in a light source also makes the player more noticeable to monsters.
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Sanity is fully restored once Daniel completes an objective or progresses the game’s story. It may also be restored by staying in the shadows until Daniel passes out, but this leaves him extremely vulnerable to any nearby monsters.
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September 9th – 1995 – Ridge Racer – PS1
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Ridge Racer is a racing game developed and published by Namco. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation console in 1995 in North America. It is the first title in the Ridge Racer series released for arcades and home consoles. The aim is to finish in first place in a series of races. The PlayStation version supports Namco’s NeGcon controller.
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This controller is something I found really interesting
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The NeGcon, is a motion-based video game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twist the halves relative to each other. The controller also replaces the “symbol” buttons on the original PlayStation controller with two “A” and “B” buttons, as well as “I” and “II” buttons that allowed for analogue control.
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The NeGcon was created to replicate the analog-stick movement used in the arcade game Cyber Sled (1993); the name comes from the Japanese word “nejiru”, meaning “to twist”. The controller was intended for use in racing games, including Ridge Racer, Gran Turismo and Wipeout. Critical reception for the NeGcon was highly positive, being praised for its responsive control in games and unique design.
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September 10th – 2001 – Advance Wars – Game Boy Advance
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Advance Wars is a turn-based tactics game developed by Intelligent Systems and published by Nintendo.
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It was released in North America on September 10, 2001 with a later release date in Japan and Europe, but the game release was put on hold in both Japanese and European regions due to the following day’s September 11 attacks.
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Although the game was released in Europe in January 2002, neither GBA game was released in Japan until the Game Boy Wars Advance 1+2 compilation on November 25, 2004.
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The game was originally intended to remain exclusive to Japan, like the previous entries in the series, which were kept in Japan due to Nintendo feeling that consumers would not be interested in turn-based games, or in such complicated games.
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In order to alleviate this, the developers made the mechanics easy to understand, adding in an in-depth tutorial that didn’t require players to read the manual.
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Designer Kentaro Nishimura commented that “Advance Wars’ success shifted Nintendo’s attitude over western tastes.”
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September 11th – 2015 – Super Mario Maker – WiiU
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Super Mario Maker is a side-scrolling platform game and game creation system developed and published by Nintendo for the Wii U home video game console, which released worldwide in September 2015.
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Players are able to create and play their own custom courses, based on Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U, share them online, and download and play courses designed by other players.
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Reviews for the game range between near perfect, and perfect scores.
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Even though, a bulk of the content was made by other players with a passion to make Mario levels.
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My favorite being Ross O’Donovan, streaming on twitch as RubberNinja. He was contender and frequently a top creator on Super Mario Maker. Now with Super Mario Maker 2, he is making levels to be played in his Super World. He does make some tricks in his levels, but he does focus on good game design and fun, interesting game play.
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Tidbits
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Suda51 has officially announced that No More Heroes 3 will be delayed to a 2021 release date
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On the plus side they’ve also brought on Darick Robertson, graphic illustrator for the comic The Boys, to do illustrations for the game
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CDProjektRed has been under fire this week thanks to microtransactions that don’t even exist
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People were lining up their pitchforks thinking that the upcoming Cyberpunk 2077, a single-player game, would have microtransactions included, despite CDProjektRed repeatedly saying that’s not the case
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Turns out it was all sparked by some confusion- there will be a separate multiplayer Cyberpunk game released completely separately next year that will have microtransactions, but they’re reportedly aimed at not being too aggressive
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The Witcher 3 Complete Edition is coming to the PS5 and Xbox Series X this fall with faster load times, a bunch of visual and technical improvements, and ray tracing fanciness
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Best part is that though it will be a standalone purchase, it’s also a free update to everyone who owns the game on PC, Xbox One, or PS4
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Thank you Zane, a powerful man and a super hero dad. He’s one of the best #BeLikeZane